You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
69 lines
2.3 KiB
69 lines
2.3 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
// cs_nav_mesh.h
|
||
|
// The Navigation Mesh interface
|
||
|
// Author: Michael S. Booth (mike@turtlerockstudios.com), January 2003
|
||
|
|
||
|
//
|
||
|
// Author: Michael S. Booth (mike@turtlerockstudios.com), 2003
|
||
|
//
|
||
|
// NOTE: The Navigation code uses Doxygen-style comments. If you run Doxygen over this code, it will
|
||
|
// auto-generate documentation. Visit www.doxygen.org to download the system for free.
|
||
|
//
|
||
|
|
||
|
#ifndef _CS_NAV_MESH_H_
|
||
|
#define _CS_NAV_MESH_H_
|
||
|
|
||
|
#include "filesystem.h"
|
||
|
|
||
|
#include "nav_mesh.h"
|
||
|
|
||
|
#include "cs_nav.h"
|
||
|
#include "nav_area.h"
|
||
|
#include "nav_colors.h"
|
||
|
|
||
|
class CNavArea;
|
||
|
class CCSNavArea;
|
||
|
class CBaseEntity;
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------
|
||
|
/**
|
||
|
* The CSNavMesh is the global interface to the Navigation Mesh.
|
||
|
* @todo Make this an abstract base class interface, and derive mod-specific implementations.
|
||
|
*/
|
||
|
class CSNavMesh : public CNavMesh
|
||
|
{
|
||
|
public:
|
||
|
CSNavMesh( void );
|
||
|
virtual ~CSNavMesh();
|
||
|
|
||
|
virtual CNavArea *CreateArea( void ) const; // CNavArea factory
|
||
|
|
||
|
virtual unsigned int GetSubVersionNumber( void ) const; // returns sub-version number of data format used by derived classes
|
||
|
virtual void SaveCustomData( CUtlBuffer &fileBuffer ) const; // store custom mesh data for derived classes
|
||
|
virtual void LoadCustomData( CUtlBuffer &fileBuffer, unsigned int subVersion ); // load custom mesh data for derived classes
|
||
|
|
||
|
virtual void Reset( void ); ///< destroy Navigation Mesh data and revert to initial state
|
||
|
virtual void Update( void ); ///< invoked on each game frame
|
||
|
|
||
|
virtual NavErrorType Load( void ); // load navigation data from a file
|
||
|
virtual NavErrorType PostLoad( unsigned int version ); // (EXTEND) invoked after all areas have been loaded - for pointer binding, etc
|
||
|
virtual bool Save( void ) const; ///< store Navigation Mesh to a file
|
||
|
|
||
|
void ClearPlayerCounts( void ); ///< zero player counts in all areas
|
||
|
|
||
|
protected:
|
||
|
virtual void BeginCustomAnalysis( bool bIncremental );
|
||
|
virtual void PostCustomAnalysis( void ); // invoked when custom analysis step is complete
|
||
|
virtual void EndCustomAnalysis();
|
||
|
|
||
|
private:
|
||
|
};
|
||
|
|
||
|
#endif // _CS_NAV_MESH_H_
|