Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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5 years ago
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "tfcteammenu.h"
#include <convar.h>
#include "hud.h" // for gEngfuncs
#include "c_tfc_player.h"
#include "tfc_gamerules.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CTFCTeamMenu::CTFCTeamMenu(IViewPort *pViewPort) : CTeamMenu(pViewPort)
{
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CTFCTeamMenu::~CTFCTeamMenu()
{
}
void CTFCTeamMenu::ApplySettings(KeyValues *inResourceData)
{
BaseClass::ApplySettings( inResourceData );
}
void CTFCTeamMenu::ShowPanel(bool bShow)
{
if ( bShow )
{
engine->CheckPoint( "TeamMenu" );
}
BaseClass::ShowPanel( bShow );
}
//-----------------------------------------------------------------------------
// Purpose: called to update the menu with new information
//-----------------------------------------------------------------------------
void CTFCTeamMenu::Update( void )
{
BaseClass::Update();
const ConVar *allowspecs = cvar->FindVar( "mp_allowspectators" );
if ( allowspecs && allowspecs->GetBool() )
{
C_TFCPlayer *pPlayer = C_TFCPlayer::GetLocalTFCPlayer();
if ( !pPlayer || !TFCGameRules() )
return;
// if we're not already a CT or T...or the freeze time isn't over yet...or we're dead
if ( pPlayer->GetTeamNumber() == TEAM_UNASSIGNED ||
( pPlayer && pPlayer->IsPlayerDead() ) )
{
SetVisibleButton("specbutton", true);
}
else
{
SetVisibleButton("specbutton", false);
}
}
else
{
SetVisibleButton("specbutton", false );
}
char mapName[MAX_MAP_NAME];
Q_FileBase( engine->GetLevelName(), mapName, sizeof(mapName) );
if( C_TFCPlayer::GetLocalTFCPlayer()->GetTeamNumber() == TEAM_UNASSIGNED ) // we aren't on a team yet
{
SetVisibleButton("CancelButton", false);
}
else
{
SetVisibleButton("CancelButton", true);
}
}
//-----------------------------------------------------------------------------
// Purpose: When a team button is pressed it triggers this function to
// cause the player to join a team
//-----------------------------------------------------------------------------
void CTFCTeamMenu::OnCommand( const char *command )
{
if ( Q_stricmp( command, "vguicancel" ) )
{
engine->ClientCmd( command );
}
BaseClass::OnCommand(command);
gViewPortInterface->ShowBackGround( false );
OnClose();
}
//-----------------------------------------------------------------------------
// Purpose: Sets the visibility of a button by name
//-----------------------------------------------------------------------------
void CTFCTeamMenu::SetVisibleButton(const char *textEntryName, bool state)
{
Button *entry = dynamic_cast<Button *>(FindChildByName(textEntryName));
if (entry)
{
entry->SetVisible(state);
}
}