Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TF_ROUNDINFO_H
#define TF_ROUNDINFO_H
#ifdef _WIN32
#pragma once
#endif
//-----------------------------------------------------------------------------
// Purpose: displays the RoundInfo menu
//-----------------------------------------------------------------------------
class RoundInfoOverlay;
class CTFRoundInfo : public vgui::Frame, public IViewPortPanel, public CGameEventListener
{
private:
DECLARE_CLASS_SIMPLE( CTFRoundInfo, vgui::Frame );
public:
CTFRoundInfo( IViewPort *pViewPort );
virtual const char *GetName( void ){ return PANEL_ROUNDINFO; }
virtual void SetData( KeyValues *data );
virtual void Reset(){ Update(); }
virtual void Update();
virtual bool NeedsUpdate( void ){ return false; }
virtual bool HasInputElements( void ){ return true; }
virtual void ShowPanel( bool bShow );
// both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui
vgui::VPANEL GetVPanel( void ){ return BaseClass::GetVPanel(); }
virtual bool IsVisible(){ return BaseClass::IsVisible(); }
virtual void SetParent( vgui::VPANEL parent ){ BaseClass::SetParent( parent ); }
virtual void FireGameEvent( IGameEvent *event );
virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_IN_GAME_HUD; }
protected:
virtual void OnKeyCodePressed( vgui::KeyCode code );
virtual void PerformLayout();
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void OnCommand( const char *command );
void UpdateImage( vgui::ImagePanel *pImagePanel, const char *pszImageName );
protected:
IViewPort *m_pViewPort;
CExLabel *m_pTitle;
vgui::ImagePanel *m_pMapImage;
#ifdef _X360
CTFFooter *m_pFooter;
#else
CExButton *m_pContinue;
#endif
char m_szMapImage[MAX_ROUND_IMAGE_NAME];
RoundInfoOverlay *m_pOverlay;
int m_iFoundPoints;
int m_iNextRoundPoints[2];
};
#endif // TF_ROUNDINFO_H