Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TF_PING_PANEL_H
#define TF_PING_PANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/EditablePanel.h>
#include <../common/GameUI/cvarslider.h>
using namespace vgui;
class CTFPingPanel : public EditablePanel, public CGameEventListener
{
DECLARE_CLASS_SIMPLE( CTFPingPanel, EditablePanel )
public:
CTFPingPanel( Panel* pPanel, const char *pszName, EMatchGroup eMatchGroup );
~CTFPingPanel();
virtual void ApplySchemeSettings( IScheme *pScheme ) OVERRIDE;
virtual void PerformLayout() OVERRIDE;
virtual void OnCommand( const char *command ) OVERRIDE;
virtual void FireGameEvent( IGameEvent *event ) OVERRIDE;
private:
void CleanupPingPanels();
void UpdateCurrentPing();
MESSAGE_FUNC_PTR( OnCheckButtonChecked, "CheckButtonChecked", panel );
MESSAGE_FUNC( OnSliderMoved, "SliderMoved" );
CPanelAnimationVarAliasType( int, m_iDataCenterY, "datacenter_y", "0", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iDataCenterYSpace, "datacenter_y_space", "0", "proportional_int" );
EditablePanel *m_pMainContainer;
CheckButton *m_pCheckButton;
Label *m_pCurrentPingLabel;
CCvarSlider *m_pPingSlider;
struct PingPanelInfo
{
EditablePanel *m_pPanel;
float m_flPopulationRatio;
int m_nPing;
};
CUtlVector< PingPanelInfo > m_vecDataCenterPingPanels;
EMatchGroup m_eMatchGroup;
};
#endif // TF_PING_PANEL_H