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151 lines
5.2 KiB
151 lines
5.2 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef TF_LOBBYPANEL_MVM_H
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#define TF_LOBBYPANEL_MVM_H
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#include "cbase.h"
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#include "game/client/iviewport.h"
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#include "vgui_bitmapimage.h"
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#include "tf_lobbypanel.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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class CLobbyPanel_MvM : public CBaseLobbyPanel
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{
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DECLARE_CLASS_SIMPLE( CLobbyPanel_MvM, CBaseLobbyPanel );
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public:
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CLobbyPanel_MvM( vgui::Panel *pParent, CBaseLobbyContainerFrame* pLobbyContainer );
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virtual ~CLobbyPanel_MvM();
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//
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// Panel overrides
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//
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme ) OVERRIDE;
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virtual void PerformLayout() OVERRIDE;
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//
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// CGameEventListener overrides
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//
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virtual void FireGameEvent( IGameEvent *event ) OVERRIDE;
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virtual void OnCommand( const char *command ) OVERRIDE;
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void SetMannUpTicketCount( int nCount );
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void SetSquadSurplusCount( int nCount );
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virtual EMatchGroup GetMatchGroup( void ) const OVERRIDE;
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void ToggleSquadSurplusCheckButton( void )
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{
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if ( !GTFGCClientSystem()->BLocalPlayerInventoryHasSquadSurplusVoucher() )
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return;
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m_pSquadSurplusCheckButton->SetSelected( !m_pSquadSurplusCheckButton->IsSelected() );
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}
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private:
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virtual const char* GetResFile() const OVERRIDE { return "Resource/UI/LobbyPanel_MvM.res"; } ;
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CPanelAnimationVarAliasType( int, m_iChallengeSpacer, "challenge_spacer", "4", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iChallengeNameWidth, "challenge_name_width", "190", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iChallengeSkillWidth, "challenge_skill_width", "110", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iChallengeCompletedSize, "challenge_completed_size", "15", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iMapImageWidth, "challenge_map_width", "60", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iMapImageHeight, "challenge_map_height", "40", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iHasTicketWidth, "has_ticket_width", "12", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iSquadSurplusWidth, "squad_surplus_width", "12", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iTourMapWidth, "squad_surplus_width", "20", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iBadgeLevelWidth, "badge_level_width", "20", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iTourNameWidth, "tour_name_width", "160", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iTourSkillWidth, "tour_skill_width", "90", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iTourProgressWidth, "tour_progress_width", "70", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iTourNumberWidth, "tour_number_width", "40", "proportional_int" );
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MESSAGE_FUNC_PTR( OnCheckButtonChecked, "CheckButtonChecked", panel );
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MESSAGE_FUNC_PTR( OnItemLeftClick, "ItemLeftClick", panel );
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virtual void ApplyChatUserSettings( const LobbyPlayerInfo& player, KeyValues* pSettings ) const OVERRIDE;
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#ifdef USE_MVM_TOUR
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void OnClickedOnTour();
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#endif // USE_MVM_TOUR
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void OnClickedOnChallenge();
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class ChallengeList : public vgui::SectionedListPanel
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{
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public:
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ChallengeList( CLobbyPanel_MvM *pLobbyPanel, vgui::Panel *parent, const char *name )
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: vgui::SectionedListPanel( parent, name )
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, m_pLobbyPanel( pLobbyPanel )
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{
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m_imageChallengeCompleted.SetImageFile( "vgui/pve/mvm_challenge_completed" );
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}
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virtual void OnMouseDoublePressed(vgui::MouseCode code) OVERRIDE { /* Just eat it */ }
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virtual void Paint() OVERRIDE;
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CLobbyPanel_MvM *m_pLobbyPanel;
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BitmapImage m_imageChallengeCompleted;
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CUtlVector<BitmapImage> m_vecMapImages;
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};
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CUtlVector<vgui::Label *> m_vecSearchCriteriaLabels;
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vgui::EditablePanel *m_pMvMMannVsMachineGroupPanel;
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vgui::EditablePanel *m_pMvMMannUpGroupPanel;
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vgui::EditablePanel *m_pMvMPracticeGroupPanel;
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vgui::EditablePanel *m_pMvMTourOfDutyGroupPanel;
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vgui::EditablePanel *m_pMvMTourOfDutyListGroupBox;
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vgui::SectionedListPanel *m_pTourList;
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vgui::EditablePanel *m_MvMEconItemsGroupBox;
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vgui::CheckButton *m_pSquadSurplusCheckButton;
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vgui::Button *m_pOpenStoreButton;
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vgui::Button *m_pOpenStoreButton2;
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vgui::Button *m_pOpenHelpButton;
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vgui::ImagePanel *m_pMannUpTicketImage;
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vgui::ImagePanel *m_pSquadSurplusImage;
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vgui::Button *m_pMannUpNowButton;
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vgui::EditablePanel *m_pMannUpTourLootDescriptionBox;
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vgui::ImagePanel *m_pMannUpTourLootImage;
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vgui::Label *m_pTourDifficultyWarning;
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//vgui::Label *m_pMannUpTourLootDetailLabel;
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vgui::EditablePanel *m_MvMPracticeGroupPanel;
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vgui::EditablePanel *m_pMvMSelectChallengeGroupPanel;
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vgui::EditablePanel *m_pMVMChallengeListGroupBox;
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ChallengeList *m_pChallengeList;
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vgui::HFont m_fontChallengeListHeader;
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vgui::HFont m_fontChallengeListItem;
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int m_iImageNoTicket;
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int m_iImageHasTicket;
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int m_iImageNoSquadSurplus;
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int m_iImageSquadSurplus;
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void WriteGameSettingsControls() OVERRIDE;
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virtual bool ShouldShowLateJoin() const OVERRIDE;
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#ifdef USE_MVM_TOUR
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void WriteTourList();
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#endif // USE_MVM_TOUR
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void WriteChallengeList();
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};
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#endif // TF_LOBBYPANEL_MVM_H
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