Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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5 years ago
#ifndef TF_LEADERBOARDPANEL_H
#define TF_LEADERBOARDPANEL_H
#include "vgui_controls/EditablePanel.h"
#include "tf_wardata.h"
#include "vgui_controls/ProgressBar.h"
#include "quest_log_panel.h"
#include "tf_asyncpanel.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CTFLeaderboardPanel : public CBaseASyncPanel
{
DECLARE_CLASS_SIMPLE( CTFLeaderboardPanel, CBaseASyncPanel );
public:
CTFLeaderboardPanel( Panel *pParent, const char *pszPanelName );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme ) OVERRIDE;
virtual void ApplySettings( KeyValues *inResourceData );
protected:
virtual bool GetLeaderboardData( CUtlVector< LeaderboardEntry_t* >& scores ) = 0;
virtual bool UpdateLeaderboards();
virtual bool CheckForData_Internal() OVERRIDE;
CUtlVector< EditablePanel* > m_vecLeaderboardEntries;
CPanelAnimationVarAliasType( int, m_yEntryStep, "entry_step", "5", "proportional_int");
Color m_EvenTextColor;
Color m_OddTextColor;
Color m_LocalPlayerTextColor;
};
#endif //TF_LEADERBOARDPANEL_H