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534 lines
16 KiB
534 lines
16 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "quest_notification_panel.h"
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#include "vgui/ISurface.h"
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#include "ienginevgui.h"
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#include "hudelement.h"
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#include "iclientmode.h"
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#include "basemodel_panel.h"
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#include "tf_item_inventory.h"
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#include "quest_log_panel.h"
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#include "econ_controls.h"
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#include "c_tf_player.h"
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#include <vgui_controls/AnimationController.h>
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#include "engine/IEngineSound.h"
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#include "econ_item_system.h"
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#include "tf_hud_item_progress_tracker.h"
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#include "tf_spectatorgui.h"
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#include "econ_quests.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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ConVar tf_quest_notification_line_delay( "tf_quest_notification_line_delay", "1.2", FCVAR_ARCHIVE );
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extern ISoundEmitterSystemBase *soundemitterbase;
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CQuestNotificationPanel *g_pQuestNotificationPanel = NULL;
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DECLARE_HUDELEMENT( CQuestNotificationPanel );
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CQuestNotification::CQuestNotification( CEconItem *pItem )
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: m_hItem( pItem )
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{}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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float CQuestNotification::Present( CQuestNotificationPanel* pNotificationPanel )
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{
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m_timerDialog.Start( tf_quest_notification_line_delay.GetFloat() );
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return 0.f;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CQuestNotification_Speaking::CQuestNotification_Speaking( CEconItem *pItem )
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: CQuestNotification( pItem )
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{
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m_pszSoundToSpeak = NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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float CQuestNotification_Speaking::Present( CQuestNotificationPanel* pNotificationPanel )
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{
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CQuestNotification::Present( pNotificationPanel );
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if ( m_hItem )
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{
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C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
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if ( !pPlayer )
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return 0.f;
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CTFPlayer* pTFPlayer = ToTFPlayer( pPlayer );
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if ( !pTFPlayer )
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return 0.f;
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const GameItemDefinition_t *pItemDef = m_hItem->GetItemDefinition();
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// Get our quest theme
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const CQuestThemeDefinition *pTheme = pItemDef->GetQuestDef()->GetQuestTheme();
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if ( pTheme )
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{
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// Get the sound we need to speak
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m_pszSoundToSpeak = GetSoundEntry( pTheme, pTFPlayer->GetPlayerClass()->GetClassIndex() );
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float flPresentTime = 0.f;
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if ( m_pszSoundToSpeak )
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{
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flPresentTime = enginesound->GetSoundDuration( m_pszSoundToSpeak ) + m_timerDialog.GetCountdownDuration() + 1.f;
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m_timerShow.Start( enginesound->GetSoundDuration( m_pszSoundToSpeak ) + m_timerDialog.GetCountdownDuration() + 1.f );
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}
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return flPresentTime;
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}
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}
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return 0.f;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CQuestNotification_Speaking::Update( CQuestNotificationPanel* pNotificationPanel )
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{
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if ( m_timerDialog.IsElapsed() && m_timerDialog.HasStarted() && m_hItem )
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{
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m_timerDialog.Invalidate();
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// Play it!
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if ( m_pszSoundToSpeak )
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{
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vgui::surface()->PlaySound( m_pszSoundToSpeak );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CQuestNotification_Speaking::IsDone() const
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{
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return m_timerShow.IsElapsed() && m_timerShow.HasStarted();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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const char *CQuestNotification_NewQuest::GetSoundEntry( const CQuestThemeDefinition* pTheme, int nClassIndex )
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{
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return pTheme->GetGiveSoundForClass( nClassIndex );
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}
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bool CQuestNotification_NewQuest::ShouldPresent() const
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{
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C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
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if ( !pPlayer )
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return false;
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CTFPlayer* pTFPlayer = ToTFPlayer( pPlayer );
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if ( !pTFPlayer )
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return false;
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IViewPortPanel* pSpecGuiPanel = gViewPortInterface->FindPanelByName( PANEL_SPECGUI );
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if ( !pTFPlayer->IsAlive() )
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{
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if ( !pSpecGuiPanel || !pSpecGuiPanel->IsVisible() )
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return false;
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}
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else
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{
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// Local player is in a spawn room
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if ( pTFPlayer->m_Shared.GetRespawnTouchCount() <= 0 )
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return false;
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}
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return true;
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}
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CQuestNotification_CompletedQuest::CQuestNotification_CompletedQuest( CEconItem *pItem )
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: CQuestNotification_Speaking( pItem )
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{
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const char *pszSoundName = UTIL_GetRandomSoundFromEntry( "Quest.StatusTickComplete" );
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m_PresentTimer.Start( enginesound->GetSoundDuration( pszSoundName ) - 2.f );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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const char *CQuestNotification_CompletedQuest::GetSoundEntry( const CQuestThemeDefinition* pTheme, int nClassIndex )
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{
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return pTheme->GetCompleteSoundForClass( nClassIndex );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CQuestNotification_CompletedQuest::ShouldPresent() const
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{
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return m_PresentTimer.IsElapsed() && m_PresentTimer.HasStarted();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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const char *CQuestNotification_FullyCompletedQuest::GetSoundEntry( const CQuestThemeDefinition* pTheme, int nClassIndex )
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{
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return pTheme->GetFullyCompleteSoundForClass( nClassIndex );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CQuestNotificationPanel::CQuestNotificationPanel( const char *pszElementName )
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: CHudElement( pszElementName )
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, EditablePanel( NULL, "QuestNotificationPanel" )
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, m_flTimeSinceLastShown( 0.f )
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, m_bIsPresenting( false )
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, m_mapNotifiedItemIDs( DefLessFunc( itemid_t ) )
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, m_bInitialized( false )
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, m_pMainContainer( NULL )
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{
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Panel *pParent = g_pClientMode->GetViewport();
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SetParent( pParent );
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g_pQuestNotificationPanel = this;
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ListenForGameEvent( "player_death" );
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ListenForGameEvent( "inventory_updated" );
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ListenForGameEvent( "player_initial_spawn" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CQuestNotificationPanel::~CQuestNotificationPanel()
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{}
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void CQuestNotificationPanel::ApplySchemeSettings( IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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// Default, load pauling
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LoadControlSettings( "Resource/UI/econ/QuestNotificationPanel_Pauling_standard.res" );
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m_pMainContainer = FindControl< EditablePanel >( "MainContainer", true );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CQuestNotificationPanel::PerformLayout()
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{
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BaseClass::PerformLayout();
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CExLabel* pNewQuestLabel = FindControl< CExLabel >( "NewQuestText", true );
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if ( pNewQuestLabel )
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{
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const wchar_t *pszText = NULL;
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const char *pszTextKey = "#QuestNotification_Accept";
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if ( pszTextKey )
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{
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pszText = g_pVGuiLocalize->Find( pszTextKey );
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}
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if ( pszText )
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{
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wchar_t wzFinal[512] = L"";
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UTIL_ReplaceKeyBindings( pszText, 0, wzFinal, sizeof( wzFinal ) );
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pNewQuestLabel->SetText( wzFinal );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CQuestNotificationPanel::FireGameEvent( IGameEvent * event )
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{
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const char *pszName = event->GetName();
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if ( FStrEq( pszName, "inventory_updated" ) || FStrEq( pszName, "player_death" ) )
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{
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CheckForNotificationOpportunities();
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}
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else if ( FStrEq( pszName, "player_initial_spawn" ) )
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{
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CTFPlayer *pNewPlayer = ToTFPlayer( UTIL_PlayerByIndex( event->GetInt( "index" ) ) );
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if ( pNewPlayer == C_BasePlayer::GetLocalPlayer() )
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{
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// Reset every round
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m_mapNotifiedItemIDs.Purge();
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m_vecNotifications.PurgeAndDeleteElements();
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m_timerNotificationCooldown.Start( 0 );
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m_bInitialized = false;
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CQuestNotificationPanel::Reset()
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{
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CheckForNotificationOpportunities();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CQuestNotificationPanel::CheckForNotificationOpportunities()
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{
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// Suppress making new notifications while in competitive play
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if ( TFGameRules() && TFGameRules()->IsCompetitiveMode() )
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return;
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FOR_EACH_VEC_BACK( m_vecNotifications, i )
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{
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// Clean up old entires for items that are now gone
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if ( m_vecNotifications[i]->GetItemHandle() == NULL )
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{
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delete m_vecNotifications[i];
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m_vecNotifications.Remove( i );
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}
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}
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CPlayerInventory *pInv = InventoryManager()->GetLocalInventory();
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Assert( pInv );
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if ( pInv )
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{
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for ( int i = 0 ; i < pInv->GetItemCount(); ++i )
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{
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CEconItemView *pItem = pInv->GetItem( i );
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// Check if this is a quest at all
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if ( pItem->GetItemDefinition()->GetQuestDef() == NULL )
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continue;
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CQuestNotification* pNotification = NULL;
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if ( IsUnacknowledged( pItem->GetInventoryPosition() ) )
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{
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pNotification = new CQuestNotification_NewQuest( pItem->GetSOCData() );
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}
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else if ( IsQuestItemFullyCompleted( pItem ) ) // Fully completed
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{
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pNotification = new CQuestNotification_FullyCompletedQuest( pItem->GetSOCData() );
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}
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else if ( IsQuestItemReadyToTurnIn( pItem ) ) // Ready to turn in
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{
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pNotification = new CQuestNotification_CompletedQuest( pItem->GetSOCData() );
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}
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else
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{
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// Clean up any pending notifications for normal quests
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FOR_EACH_VEC_BACK( m_vecNotifications, j )
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{
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if ( m_vecNotifications[j]->GetItemHandle() == pItem->GetSOCData() )
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{
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delete m_vecNotifications[j];
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m_vecNotifications.Remove( j );
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}
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}
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}
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if ( pNotification && !AddNotificationForItem( pItem, pNotification ) )
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{
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delete pNotification;
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pNotification = NULL;
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}
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}
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m_bInitialized = pInv->GetOwner().IsValid();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CQuestNotificationPanel::AddNotificationForItem( const CEconItemView *pItem, CQuestNotification* pNotification )
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{
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bool bTypeAlreadyInQueue = false;
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// Check if there's already a notification of this type
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FOR_EACH_VEC_BACK( m_vecNotifications, i )
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{
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// There's already a quest of this type in queue, no need to add another
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if ( m_vecNotifications[i]->GetType() == pNotification->GetType() )
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{
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bTypeAlreadyInQueue = true;
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break;
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}
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}
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// Find the notified bits
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auto idx = m_mapNotifiedItemIDs.Find( pItem->GetItemID() );
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if ( idx == m_mapNotifiedItemIDs.InvalidIndex() )
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{
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// Create if missing
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idx = m_mapNotifiedItemIDs.Insert( pItem->GetItemID() );
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m_mapNotifiedItemIDs[ idx ].SetSize( CQuestNotification::NUM_NOTIFICATION_TYPES );
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FOR_EACH_VEC( m_mapNotifiedItemIDs[ idx ], i )
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{
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m_mapNotifiedItemIDs[ idx ][ i ] = 0.f;
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}
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}
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// Check if we've already done a notification for this type recently
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if ( Plat_FloatTime() < m_mapNotifiedItemIDs[ idx ][ pNotification->GetType() ] || m_mapNotifiedItemIDs[ idx ][ pNotification->GetType() ] == NEVER_REPEAT )
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{
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return false;
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}
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bool bNotificationUsed = false;
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// Don't play completed notifications unless they happen mid-play
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if ( !bTypeAlreadyInQueue && ( m_bInitialized || pNotification->GetType() == CQuestNotification::NOTIFICATION_TYPE_NEW_QUEST ) )
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{
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// Add notification
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m_vecNotifications.AddToTail( pNotification );
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bNotificationUsed = true;
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}
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// Mark that we've created a notification of this type for this item
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m_mapNotifiedItemIDs[ idx ][ pNotification->GetType() ] = pNotification->GetReplayTime() == NEVER_REPEAT ? NEVER_REPEAT : Plat_FloatTime() + pNotification->GetReplayTime();
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return bNotificationUsed;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CQuestNotificationPanel::ShouldDraw()
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{
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C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
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if ( !pPlayer )
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return false;
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CTFPlayer* pTFPlayer = ToTFPlayer( pPlayer );
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if ( !pTFPlayer )
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return false;
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// Not selected a class, so they haven't joined in
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if ( pTFPlayer->IsPlayerClass( 0 ) )
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return false;
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if ( !CHudElement::ShouldDraw() )
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return false;
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if ( TFGameRules() && TFGameRules()->IsCompetitiveMode() )
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return false;
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CQuestNotificationPanel::OnThink()
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{
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if ( !ShouldDraw() )
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return;
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bool bHasStarted = m_animTimer.HasStarted();
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float flShowProgress = bHasStarted ? 1.f : 0.f;
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const float flTransitionTime = 0.5f;
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Update();
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if ( bHasStarted )
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{
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// Transitions
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if ( m_animTimer.GetElapsedTime() < flTransitionTime )
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{
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flShowProgress = Bias( m_animTimer.GetElapsedTime() / flTransitionTime, 0.75f );
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}
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else if ( ( m_animTimer.GetRemainingTime() + 1.f ) < flTransitionTime )
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{
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flShowProgress = Bias( Max( 0.0f, m_animTimer.GetRemainingTime() + 1.f ) / flTransitionTime, 0.25f );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Move the main container around
|
||
|
if ( m_pMainContainer )
|
||
|
{
|
||
|
int nY = g_pSpectatorGUI && g_pSpectatorGUI->IsVisible() ? g_pSpectatorGUI->GetTopBarHeight() : 0;
|
||
|
|
||
|
float flXPos = RemapValClamped( flShowProgress, 0.f, 1.f, 0.f, m_pMainContainer->GetWide() + XRES( 4 ) );
|
||
|
m_pMainContainer->SetPos( GetWide() - (int)flXPos, nY );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CQuestNotificationPanel::ShouldPresent()
|
||
|
{
|
||
|
if ( !m_timerNotificationCooldown.IsElapsed() )
|
||
|
return false;
|
||
|
|
||
|
// We need notifications!
|
||
|
if ( m_vecNotifications.IsEmpty() )
|
||
|
return false;
|
||
|
|
||
|
// It's been a few seconds since we were last shown
|
||
|
if ( ( Plat_FloatTime() - m_flTimeSinceLastShown ) < 1.5f )
|
||
|
return false;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CQuestNotificationPanel::Update()
|
||
|
{
|
||
|
bool bAllowedToShow = ShouldPresent();
|
||
|
|
||
|
if ( bAllowedToShow && !m_bIsPresenting )
|
||
|
{
|
||
|
if ( m_vecNotifications.Head()->ShouldPresent() )
|
||
|
{
|
||
|
float flPresentTime = m_vecNotifications.Head()->Present( this );
|
||
|
m_animTimer.Start( flPresentTime );
|
||
|
|
||
|
m_timerHoldUp.Start( 3.f );
|
||
|
|
||
|
// Notification sound
|
||
|
vgui::surface()->PlaySound( "ui/quest_alert.wav" );
|
||
|
m_bIsPresenting = true;
|
||
|
}
|
||
|
}
|
||
|
else if ( !bAllowedToShow && m_bIsPresenting && m_timerHoldUp.IsElapsed() )
|
||
|
{
|
||
|
m_flTimeSinceLastShown = Plat_FloatTime();
|
||
|
// Play the slide-out animation
|
||
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( this, "QuestNotification_Hide" );
|
||
|
m_bIsPresenting = false;
|
||
|
}
|
||
|
else if ( m_bIsPresenting ) // We are presenting a notification
|
||
|
{
|
||
|
if ( m_vecNotifications.Count() )
|
||
|
{
|
||
|
m_vecNotifications.Head()->Update( this );
|
||
|
// Check if the notification is done
|
||
|
if ( m_vecNotifications.Head()->IsDone() )
|
||
|
{
|
||
|
// Start our cooldown
|
||
|
m_timerNotificationCooldown.Start( 1.f );
|
||
|
// We're done with this notification
|
||
|
delete m_vecNotifications.Head();
|
||
|
m_vecNotifications.Remove( 0 );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|