You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
124 lines
4.1 KiB
124 lines
4.1 KiB
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
#if !defined( IINPUT_H )
|
||
|
#define IINPUT_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
class bf_write;
|
||
|
class bf_read;
|
||
|
class CUserCmd;
|
||
|
class C_BaseCombatWeapon;
|
||
|
struct kbutton_t;
|
||
|
|
||
|
struct CameraThirdData_t
|
||
|
{
|
||
|
float m_flPitch;
|
||
|
float m_flYaw;
|
||
|
float m_flDist;
|
||
|
float m_flLag;
|
||
|
Vector m_vecHullMin;
|
||
|
Vector m_vecHullMax;
|
||
|
};
|
||
|
|
||
|
abstract_class IInput
|
||
|
{
|
||
|
public:
|
||
|
// Initialization/shutdown of the subsystem
|
||
|
virtual void Init_All( void ) = 0;
|
||
|
virtual void Shutdown_All( void ) = 0;
|
||
|
// Latching button states
|
||
|
virtual int GetButtonBits( int ) = 0;
|
||
|
// Create movement command
|
||
|
virtual void CreateMove ( int sequence_number, float input_sample_frametime, bool active ) = 0;
|
||
|
virtual void ExtraMouseSample( float frametime, bool active ) = 0;
|
||
|
virtual bool WriteUsercmdDeltaToBuffer( bf_write *buf, int from, int to, bool isnewcommand ) = 0;
|
||
|
virtual void EncodeUserCmdToBuffer( bf_write& buf, int slot ) = 0;
|
||
|
virtual void DecodeUserCmdFromBuffer( bf_read& buf, int slot ) = 0;
|
||
|
|
||
|
virtual CUserCmd *GetUserCmd( int sequence_number ) = 0;
|
||
|
|
||
|
virtual void MakeWeaponSelection( C_BaseCombatWeapon *weapon ) = 0;
|
||
|
|
||
|
// Retrieve key state
|
||
|
virtual float KeyState ( kbutton_t *key ) = 0;
|
||
|
// Issue key event
|
||
|
virtual int KeyEvent( int eventcode, ButtonCode_t keynum, const char *pszCurrentBinding ) = 0;
|
||
|
// Look for key
|
||
|
virtual kbutton_t *FindKey( const char *name ) = 0;
|
||
|
|
||
|
// Issue commands from controllers
|
||
|
virtual void ControllerCommands( void ) = 0;
|
||
|
// Extra initialization for some joysticks
|
||
|
virtual void Joystick_Advanced( void ) = 0;
|
||
|
virtual void Joystick_SetSampleTime( float frametime ) = 0;
|
||
|
virtual void IN_SetSampleTime( float frametime ) = 0;
|
||
|
|
||
|
// Accumulate mouse delta
|
||
|
virtual void AccumulateMouse( void ) = 0;
|
||
|
// Activate/deactivate mouse
|
||
|
virtual void ActivateMouse( void ) = 0;
|
||
|
virtual void DeactivateMouse( void ) = 0;
|
||
|
|
||
|
// Clear mouse state data
|
||
|
virtual void ClearStates( void ) = 0;
|
||
|
// Retrieve lookspring setting
|
||
|
virtual float GetLookSpring( void ) = 0;
|
||
|
|
||
|
// Retrieve mouse position
|
||
|
virtual void GetFullscreenMousePos( int *mx, int *my, int *unclampedx = 0, int *unclampedy = 0 ) = 0;
|
||
|
virtual void SetFullscreenMousePos( int mx, int my ) = 0;
|
||
|
virtual void ResetMouse( void ) = 0;
|
||
|
virtual float GetLastForwardMove( void ) = 0;
|
||
|
virtual float Joystick_GetForward( void ) = 0;
|
||
|
virtual float Joystick_GetSide( void ) = 0;
|
||
|
virtual float Joystick_GetPitch( void ) = 0;
|
||
|
virtual float Joystick_GetYaw( void ) = 0;
|
||
|
|
||
|
// Third Person camera ( TODO/FIXME: Move this to a separate interface? )
|
||
|
virtual void CAM_Think( void ) = 0;
|
||
|
virtual int CAM_IsThirdPerson( void ) = 0;
|
||
|
virtual void CAM_ToThirdPerson(void) = 0;
|
||
|
virtual void CAM_ToFirstPerson(void) = 0;
|
||
|
virtual void CAM_StartMouseMove(void) = 0;
|
||
|
virtual void CAM_EndMouseMove(void) = 0;
|
||
|
virtual void CAM_StartDistance(void) = 0;
|
||
|
virtual void CAM_EndDistance(void) = 0;
|
||
|
virtual int CAM_InterceptingMouse( void ) = 0;
|
||
|
|
||
|
// orthographic camera info ( TODO/FIXME: Move this to a separate interface? )
|
||
|
virtual void CAM_ToOrthographic() = 0;
|
||
|
virtual bool CAM_IsOrthographic() const = 0;
|
||
|
virtual void CAM_OrthographicSize( float& w, float& h ) const = 0;
|
||
|
|
||
|
virtual void SetPreferredGameActionSet( GameActionSet_t action_set ) = 0;
|
||
|
virtual GameActionSet_t GetPreferredGameActionSet() = 0;
|
||
|
virtual void SetGameActionSetFlags( GameActionSetFlags_t action_set_flags ) = 0;
|
||
|
|
||
|
#if defined( HL2_CLIENT_DLL )
|
||
|
// IK back channel info
|
||
|
virtual void AddIKGroundContactInfo( int entindex, float minheight, float maxheight ) = 0;
|
||
|
#endif
|
||
|
|
||
|
virtual void LevelInit( void ) = 0;
|
||
|
|
||
|
// Causes an input to have to be re-pressed to become active
|
||
|
virtual void ClearInputButton( int bits ) = 0;
|
||
|
|
||
|
virtual void CAM_SetCameraThirdData( CameraThirdData_t *pCameraData, const QAngle &vecCameraOffset ) = 0;
|
||
|
virtual void CAM_CameraThirdThink( void ) = 0;
|
||
|
|
||
|
virtual bool EnableJoystickMode() = 0;
|
||
|
|
||
|
virtual bool IsSteamControllerActive() = 0;
|
||
|
};
|
||
|
|
||
|
extern ::IInput *input;
|
||
|
|
||
|
#endif // IINPUT_H
|