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893 lines
22 KiB
893 lines
22 KiB
![]()
4 years ago
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// NextBotManager.cpp
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// Author: Michael Booth, May 2006
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//========= Copyright Valve Corporation, All rights reserved. ============//
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#include "cbase.h"
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#include "NextBotManager.h"
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#include "NextBotInterface.h"
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#ifdef TERROR
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#include "ZombieBot/Infected/Infected.h"
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#include "ZombieBot/Witch/Witch.h"
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#include "ZombieManager.h"
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#endif
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#include "SharedFunctorUtils.h"
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//#include "../../common/blackbox_helper.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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extern ConVar ZombieMobMaxSize;
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ConVar nb_update_frequency( "nb_update_frequency", ".1", FCVAR_CHEAT );
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ConVar nb_update_framelimit( "nb_update_framelimit", ( IsDebug() ) ? "30" : "15", FCVAR_CHEAT );
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ConVar nb_update_maxslide( "nb_update_maxslide", "2", FCVAR_CHEAT );
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ConVar nb_update_debug( "nb_update_debug", "0", FCVAR_CHEAT );
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//---------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------
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/**
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* Singleton accessor.
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* By returning a reference, we guarantee construction of the
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* instance before its first use.
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*/
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NextBotManager &TheNextBots( void )
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{
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if ( NextBotManager::GetInstance() )
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{
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return *NextBotManager::GetInstance();
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}
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else
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{
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static NextBotManager manager;
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NextBotManager::SetInstance( &manager );
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return manager;
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}
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}
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NextBotManager* NextBotManager::sInstance = NULL;
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//---------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------
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static const char *debugTypeName[] =
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{
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"BEHAVIOR",
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"LOOK_AT",
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"PATH",
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"ANIMATION",
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"LOCOMOTION",
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"VISION",
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"HEARING",
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"EVENTS",
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"ERRORS",
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NULL
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};
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static void CC_SetDebug( const CCommand &args )
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{
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if ( args.ArgC() < 2 )
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{
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Msg( "Debugging stopped\n" );
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TheNextBots().SetDebugTypes( NEXTBOT_DEBUG_NONE );
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return;
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}
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int debugType = 0;
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for( int i=1; i<args.ArgC(); ++i )
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{
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int type;
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for( type = 0; debugTypeName[ type ]; ++type )
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{
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const char *token = args[i];
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// special token that means "all"
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if ( token[0] == '*' )
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{
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debugType = NEXTBOT_DEBUG_ALL;
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break;
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}
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if ( !Q_strnicmp( args[i], debugTypeName[ type ], Q_strlen( args[1] ) ) )
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{
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debugType |= ( 1 << type );
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break;
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}
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}
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if ( !debugTypeName[ type ] )
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{
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Msg( "Invalid debug type '%s'\n", args[i] );
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}
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}
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// enable debugging
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TheNextBots().SetDebugTypes( ( NextBotDebugType ) debugType );
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}
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static ConCommand SetDebug( "nb_debug", CC_SetDebug, "Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.", FCVAR_CHEAT );
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//---------------------------------------------------------------------------------------------
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static void CC_SetDebugFilter( const CCommand &args )
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{
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if ( args.ArgC() < 2 )
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{
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Msg( "Debug filter cleared.\n" );
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TheNextBots().DebugFilterClear();
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return;
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}
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for( int i=1; i<args.ArgC(); ++i )
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{
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int index = Q_atoi( args[i] );
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if ( index > 0 )
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{
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TheNextBots().DebugFilterAdd( index );
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}
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else
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{
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TheNextBots().DebugFilterAdd( args[i] );
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}
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}
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}
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static ConCommand SetDebugFilter( "nb_debug_filter", CC_SetDebugFilter, "Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.", FCVAR_CHEAT );
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//---------------------------------------------------------------------------------------------
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class Selector
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{
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public:
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Selector( CBasePlayer *player, bool useLOS )
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{
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m_player = player;
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player->EyeVectors( &m_forward );
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m_pick = NULL;
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m_pickRange = 99999999999999.9f;
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m_useLOS = useLOS;
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}
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bool operator() ( INextBot *bot )
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{
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CBaseCombatCharacter *botEntity = bot->GetEntity();
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if ( botEntity->IsAlive() )
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{
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Vector to = botEntity->WorldSpaceCenter() - m_player->EyePosition();
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float range = to.NormalizeInPlace();
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if ( DotProduct( m_forward, to ) > 0.98f && range < m_pickRange )
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{
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if ( !m_useLOS || m_player->IsAbleToSee( botEntity, CBaseCombatCharacter::DISREGARD_FOV ) )
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{
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m_pick = bot;
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m_pickRange = range;
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}
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}
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}
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return true;
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}
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CBasePlayer *m_player;
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Vector m_forward;
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INextBot *m_pick;
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float m_pickRange;
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bool m_useLOS;
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};
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static void CC_SelectBot( const CCommand &args )
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{
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CBasePlayer *player = UTIL_GetListenServerHost();
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if ( player )
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{
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Selector select( player, false );
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TheNextBots().ForEachBot( select );
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TheNextBots().Select( select.m_pick );
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if ( select.m_pick )
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{
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NDebugOverlay::Circle( select.m_pick->GetLocomotionInterface()->GetFeet() + Vector( 0, 0, 5 ), Vector( 1, 0, 0 ), Vector( 0, -1, 0 ), 25.0f, 0, 255, 0, 255, false, 1.0f );
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}
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}
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}
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static ConCommand SelectBot( "nb_select", CC_SelectBot, "Select the bot you are aiming at for further debug operations.", FCVAR_CHEAT );
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//---------------------------------------------------------------------------------------------
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static void CC_ForceLookAt( const CCommand &args )
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{
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CBasePlayer *player = UTIL_GetListenServerHost();
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INextBot *pick = TheNextBots().GetSelected();
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if ( player && pick )
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{
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pick->GetBodyInterface()->AimHeadTowards( player, IBody::CRITICAL, 9999999.9f, NULL, "Aim forced" );
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}
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}
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static ConCommand ForceLookAt( "nb_force_look_at", CC_ForceLookAt, "Force selected bot to look at the local player's position", FCVAR_CHEAT );
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//--------------------------------------------------------------------------------------------------------
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void CC_WarpSelectedHere( const CCommand &args )
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{
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CBasePlayer *me = dynamic_cast< CBasePlayer * >( UTIL_GetCommandClient() );
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INextBot *pick = TheNextBots().GetSelected();
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if ( me == NULL || pick == NULL )
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{
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return;
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}
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Vector forward;
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me->EyeVectors( &forward );
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trace_t result;
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UTIL_TraceLine( me->EyePosition(), me->EyePosition() + 999999.9f * forward, MASK_BLOCKLOS_AND_NPCS|CONTENTS_IGNORE_NODRAW_OPAQUE, me, COLLISION_GROUP_NONE, &result );
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if ( result.DidHit() )
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{
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Vector spot = result.endpos + Vector( 0, 0, 10.0f );
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pick->GetEntity()->Teleport( &spot, &vec3_angle, &vec3_origin );
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}
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}
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static ConCommand WarpSelectedHere( "nb_warp_selected_here", CC_WarpSelectedHere, "Teleport the selected bot to your cursor position", FCVAR_CHEAT );
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//---------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------
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NextBotManager::NextBotManager( void )
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{
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m_debugType = 0;
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m_selectedBot = NULL;
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m_iUpdateTickrate = 0;
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}
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//---------------------------------------------------------------------------------------------
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NextBotManager::~NextBotManager()
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{
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}
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//---------------------------------------------------------------------------------------------
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/**
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* Reset to initial state
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*/
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void NextBotManager::Reset( void )
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{
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// remove the NextBots that should go away during a reset (they will unregister themselves as they go)
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int i = m_botList.Head();
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while ( i != m_botList.InvalidIndex() )
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{
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int iNext = m_botList.Next( i );
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if ( m_botList[i]->IsRemovedOnReset() )
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{
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UTIL_Remove( m_botList[i]->GetEntity() );
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//Assert( !m_botList.IsInList( i ) ); // UTIL_Remove() calls UpdateOnRemove, adds EFL_KILLME, but doesn't delete until the end of the frame
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}
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i = iNext;
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}
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m_selectedBot = NULL;
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}
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//---------------------------------------------------------------------------------------------
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inline bool IsDead( INextBot *pBot )
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{
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CBaseCombatCharacter *pEntity = pBot->GetEntity();
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if ( pEntity )
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{
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if ( pEntity->IsPlayer() && pEntity->m_lifeState == LIFE_DEAD )
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{
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return true;
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}
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if ( pEntity->IsMarkedForDeletion() )
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{
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return true;
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}
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if ( pEntity->m_pfnThink == &CBaseEntity::SUB_Remove )
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{
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return true;
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}
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}
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return false;
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}
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//---------------------------------------------------------------------------------------------
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// Debug stats for update balancing
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static int g_nRun;
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static int g_nSlid;
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static int g_nBlockedSlides;
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void NextBotManager::Update( void )
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{
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// do lightweight upkeep every tick
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for( int u=m_botList.Head(); u != m_botList.InvalidIndex(); u = m_botList.Next( u ) )
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{
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m_botList[ u ]->Upkeep();
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}
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// schedule full updates
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if ( m_botList.Count() )
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{
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static int iCurFrame = -1;
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if ( iCurFrame != gpGlobals->framecount )
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{
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iCurFrame = gpGlobals->framecount;
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m_SumFrameTime = 0;
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}
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else
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{
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// Don't run multiple ticks in a frame
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return;
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}
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int tickRate = TIME_TO_TICKS( nb_update_frequency.GetFloat() );
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if ( tickRate < 0 )
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{
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tickRate = 0;
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}
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if ( m_iUpdateTickrate != tickRate )
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{
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Msg( "NextBot tickrate changed from %d (%.3fms) to %d (%.3fms)\n", m_iUpdateTickrate, TICKS_TO_TIME( m_iUpdateTickrate ), tickRate, TICKS_TO_TIME( tickRate ) );
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m_iUpdateTickrate = tickRate;
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}
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int i = 0;
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int nScheduled = 0;
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int nNonResponsive = 0;
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int nDead = 0;
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if ( m_iUpdateTickrate > 0 )
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{
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INextBot *pBot;
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// Count dead bots, they won't update and balancing calculations should exclude them
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for( i = m_botList.Head(); i != m_botList.InvalidIndex(); i = m_botList.Next( i ) )
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{
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if ( IsDead( m_botList[i] ) )
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{
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nDead++;
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}
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}
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int nTargetToRun = ceilf( (float)( m_botList.Count() - nDead ) / (float)m_iUpdateTickrate );
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int curtickcount = gpGlobals->tickcount;
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for( i = m_botList.Head(); nTargetToRun && i != m_botList.InvalidIndex(); i = m_botList.Next( i ) )
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{
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pBot = m_botList[i];
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if ( pBot->IsFlaggedForUpdate() )
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{
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// Was offered a run last tick but didn't take it, push it back
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// Leave the flag set so that bot will run right away later, but be ignored
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// until then
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nNonResponsive++;
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}
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else
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{
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if ( curtickcount - pBot->GetTickLastUpdate() < m_iUpdateTickrate )
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{
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break;
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}
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if ( !IsDead( pBot ) )
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{
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pBot->FlagForUpdate();
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nTargetToRun--;
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nScheduled++;
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}
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}
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}
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}
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else
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{
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nScheduled = m_botList.Count();
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}
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if ( nb_update_debug.GetBool() )
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{
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int nIntentionalSliders = 0;
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if ( m_iUpdateTickrate > 0 )
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{
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for( ; i != m_botList.InvalidIndex(); i = m_botList.Next( i ) )
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{
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if ( gpGlobals->tickcount - m_botList[i]->GetTickLastUpdate() >= m_iUpdateTickrate )
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{
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nIntentionalSliders++;
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}
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}
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}
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Msg( "Frame %8d/tick %8d: %3d run of %3d, %3d sliders, %3d blocked slides, scheduled %3d for next tick, %3d intentional sliders, %d nonresponsive, %d dead\n", gpGlobals->framecount - 1, gpGlobals->tickcount - 1, g_nRun, m_botList.Count() - nDead, g_nSlid, g_nBlockedSlides, nScheduled, nIntentionalSliders, nNonResponsive, nDead );
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g_nRun = g_nSlid = g_nBlockedSlides = 0;
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}
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}
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}
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//---------------------------------------------------------------------------------------------
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bool NextBotManager::ShouldUpdate( INextBot *bot )
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{
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if ( m_iUpdateTickrate < 1 )
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{
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return true;
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}
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float frameLimit = nb_update_framelimit.GetFloat();
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float sumFrameTime = 0;
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if ( bot->IsFlaggedForUpdate() )
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{
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bot->FlagForUpdate( false );
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sumFrameTime = m_SumFrameTime * 1000.0;
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if ( frameLimit > 0.0f )
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{
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if ( sumFrameTime < frameLimit )
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{
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return true;
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}
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else if ( nb_update_debug.GetBool() )
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{
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Msg( "Frame %8d/tick %8d: frame out of budget (%.2fms > %.2fms)\n", gpGlobals->framecount, gpGlobals->tickcount, sumFrameTime, frameLimit );
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}
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}
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}
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int nTicksSlid = ( gpGlobals->tickcount - bot->GetTickLastUpdate() ) - m_iUpdateTickrate;
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if ( nTicksSlid >= nb_update_maxslide.GetInt() )
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{
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if ( frameLimit == 0.0 || sumFrameTime < nb_update_framelimit.GetFloat() * 2.0 )
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{
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g_nBlockedSlides++;
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return true;
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}
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}
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if ( nb_update_debug.GetBool() )
|
||
|
{
|
||
|
if ( nTicksSlid > 0 )
|
||
|
{
|
||
|
g_nSlid++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
void NextBotManager::NotifyBeginUpdate( INextBot *bot )
|
||
|
{
|
||
|
if ( nb_update_debug.GetBool() )
|
||
|
{
|
||
|
g_nRun++;
|
||
|
}
|
||
|
|
||
|
m_botList.Unlink( bot->GetBotId() );
|
||
|
m_botList.LinkToTail( bot->GetBotId() );
|
||
|
bot->SetTickLastUpdate( gpGlobals->tickcount );
|
||
|
|
||
|
m_CurUpdateStartTime = Plat_FloatTime();
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
void NextBotManager::NotifyEndUpdate( INextBot *bot )
|
||
|
{
|
||
|
// This might be a good place to detect a particular bot had spiked [3/14/2008 tom]
|
||
|
m_SumFrameTime += Plat_FloatTime() - m_CurUpdateStartTime;
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
/**
|
||
|
* When the server has changed maps
|
||
|
*/
|
||
|
void NextBotManager::OnMapLoaded( void )
|
||
|
{
|
||
|
Reset();
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
/**
|
||
|
* When the scenario restarts
|
||
|
*/
|
||
|
void NextBotManager::OnRoundRestart( void )
|
||
|
{
|
||
|
Reset();
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
int NextBotManager::Register( INextBot *bot )
|
||
|
{
|
||
|
return m_botList.AddToHead( bot );
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
void NextBotManager::UnRegister( INextBot *bot )
|
||
|
{
|
||
|
m_botList.Remove( bot->GetBotId() );
|
||
|
|
||
|
if ( bot == m_selectedBot)
|
||
|
{
|
||
|
// we can't access virtual methods because this is called from a destructor, so just clear it
|
||
|
m_selectedBot = NULL;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------
|
||
|
void NextBotManager::OnBeginChangeLevel( void )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------
|
||
|
class NextBotKilledNotifyScan
|
||
|
{
|
||
|
public:
|
||
|
NextBotKilledNotifyScan( CBaseCombatCharacter *victim, const CTakeDamageInfo &info )
|
||
|
{
|
||
|
m_victim = victim;
|
||
|
m_info = info;
|
||
|
}
|
||
|
|
||
|
bool operator() ( INextBot *bot )
|
||
|
{
|
||
|
if ( bot->GetEntity()->IsAlive() && !bot->IsSelf( m_victim ) )
|
||
|
{
|
||
|
bot->OnOtherKilled( m_victim, m_info );
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
CBaseCombatCharacter *m_victim;
|
||
|
CTakeDamageInfo m_info;
|
||
|
};
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
/**
|
||
|
* When an actor is killed. Propagate to all NextBots.
|
||
|
*/
|
||
|
void NextBotManager::OnKilled( CBaseCombatCharacter *victim, const CTakeDamageInfo &info )
|
||
|
{
|
||
|
NextBotKilledNotifyScan notify( victim, info );
|
||
|
TheNextBots().ForEachBot( notify );
|
||
|
}
|
||
|
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------
|
||
|
class NextBotSoundNotifyScan
|
||
|
{
|
||
|
public:
|
||
|
NextBotSoundNotifyScan( CBaseEntity *source, const Vector &pos, KeyValues *keys ) : m_source( source ), m_pos( pos ), m_keys( keys )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
bool operator() ( INextBot *bot )
|
||
|
{
|
||
|
if ( bot->GetEntity()->IsAlive() && !bot->IsSelf( m_source ) )
|
||
|
{
|
||
|
bot->OnSound( m_source, m_pos, m_keys );
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
CBaseEntity *m_source;
|
||
|
const Vector &m_pos;
|
||
|
KeyValues *m_keys;
|
||
|
};
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
/**
|
||
|
* When an entity emits a sound
|
||
|
*/
|
||
|
void NextBotManager::OnSound( CBaseEntity *source, const Vector &pos, KeyValues *keys )
|
||
|
{
|
||
|
NextBotSoundNotifyScan notify( source, pos, keys );
|
||
|
TheNextBots().ForEachBot( notify );
|
||
|
|
||
|
if ( source && IsDebugging( NEXTBOT_HEARING ) )
|
||
|
{
|
||
|
int r,g,b;
|
||
|
switch( source->GetTeamNumber() )
|
||
|
{
|
||
|
case FIRST_GAME_TEAM: r = 0; g = 255; b = 0; break;
|
||
|
case (FIRST_GAME_TEAM+1): r = 255; g = 0; b = 0; break;
|
||
|
default: r = 255; g = 255; b = 0; break;
|
||
|
}
|
||
|
NDebugOverlay::Circle( pos, Vector( 1, 0, 0 ), Vector( 0, -1, 0 ), 5.0f, r, g, b, 255, true, 3.0f );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------
|
||
|
class NextBotResponseNotifyScan
|
||
|
{
|
||
|
public:
|
||
|
NextBotResponseNotifyScan( CBaseCombatCharacter *who, AIConcept_t concept, AI_Response *response ) : m_who( who ), m_concept( concept ), m_response( response )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
bool operator() ( INextBot *bot )
|
||
|
{
|
||
|
if ( bot->GetEntity()->IsAlive() )
|
||
|
{
|
||
|
bot->OnSpokeConcept( m_who, m_concept, m_response );
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
CBaseCombatCharacter *m_who;
|
||
|
AIConcept_t m_concept;
|
||
|
AI_Response *m_response;
|
||
|
};
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
/**
|
||
|
* When an Actor speaks a concept
|
||
|
*/
|
||
|
void NextBotManager::OnSpokeConcept( CBaseCombatCharacter *who, AIConcept_t concept, AI_Response *response )
|
||
|
{
|
||
|
NextBotResponseNotifyScan notify( who, concept, response );
|
||
|
TheNextBots().ForEachBot( notify );
|
||
|
|
||
|
if ( IsDebugging( NEXTBOT_HEARING ) )
|
||
|
{
|
||
|
// const char *who = response->GetCriteria()->GetValue( response->GetCriteria()->FindCriterionIndex( "Who" ) );
|
||
|
|
||
|
// TODO: Need concept.GetStringConcept()
|
||
|
DevMsg( "%3.2f: OnSpokeConcept( %s, %s )\n", gpGlobals->curtime, who->GetDebugName(), "concept.GetStringConcept()" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------
|
||
|
class NextBotWeaponFiredNotifyScan
|
||
|
{
|
||
|
public:
|
||
|
NextBotWeaponFiredNotifyScan( CBaseCombatCharacter *who, CBaseCombatWeapon *weapon ) : m_who( who ), m_weapon( weapon )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
bool operator() ( INextBot *bot )
|
||
|
{
|
||
|
if ( bot->GetEntity()->IsAlive() )
|
||
|
{
|
||
|
bot->OnWeaponFired( m_who, m_weapon );
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
CBaseCombatCharacter *m_who;
|
||
|
CBaseCombatWeapon *m_weapon;
|
||
|
};
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
/**
|
||
|
* When someone fires a weapon
|
||
|
*/
|
||
|
void NextBotManager::OnWeaponFired( CBaseCombatCharacter *whoFired, CBaseCombatWeapon *weapon )
|
||
|
{
|
||
|
NextBotWeaponFiredNotifyScan notify( whoFired, weapon );
|
||
|
TheNextBots().ForEachBot( notify );
|
||
|
|
||
|
if ( IsDebugging( NEXTBOT_EVENTS ) )
|
||
|
{
|
||
|
DevMsg( "%3.2f: OnWeaponFired( %s, %s )\n", gpGlobals->curtime, whoFired->GetDebugName(), weapon->GetName() );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
/**
|
||
|
* Add given entindex to the debug filter
|
||
|
*/
|
||
|
void NextBotManager::DebugFilterAdd( int index )
|
||
|
{
|
||
|
DebugFilter filter;
|
||
|
|
||
|
filter.index = index;
|
||
|
filter.name[0] = '\000';
|
||
|
|
||
|
m_debugFilterList.AddToTail( filter );
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
/**
|
||
|
* Add given name to the debug filter
|
||
|
*/
|
||
|
void NextBotManager::DebugFilterAdd( const char *name )
|
||
|
{
|
||
|
DebugFilter filter;
|
||
|
|
||
|
filter.index = -1;
|
||
|
Q_strncpy( filter.name, name, DebugFilter::MAX_DEBUG_NAME_SIZE );
|
||
|
|
||
|
m_debugFilterList.AddToTail( filter );
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
/**
|
||
|
* Remove given entindex from the debug filter
|
||
|
*/
|
||
|
void NextBotManager::DebugFilterRemove( int index )
|
||
|
{
|
||
|
for( int i=0; i<m_debugFilterList.Count(); ++i )
|
||
|
{
|
||
|
if ( m_debugFilterList[i].index == index )
|
||
|
{
|
||
|
m_debugFilterList.Remove( i );
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
/**
|
||
|
* Remove given name from the debug filter
|
||
|
*/
|
||
|
void NextBotManager::DebugFilterRemove( const char *name )
|
||
|
{
|
||
|
for( int i=0; i<m_debugFilterList.Count(); ++i )
|
||
|
{
|
||
|
if ( m_debugFilterList[i].name[0] != '\000' &&
|
||
|
!Q_strnicmp( name, m_debugFilterList[i].name, MIN( Q_strlen( name ), sizeof( m_debugFilterList[i].name ) ) ) )
|
||
|
{
|
||
|
m_debugFilterList.Remove( i );
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
/**
|
||
|
* Clear the debug filter (remove all entries)
|
||
|
*/
|
||
|
void NextBotManager::DebugFilterClear( void )
|
||
|
{
|
||
|
m_debugFilterList.RemoveAll();
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
/**
|
||
|
* Return true if the given bot matches the debug filter
|
||
|
*/
|
||
|
bool NextBotManager::IsDebugFilterMatch( const INextBot *bot ) const
|
||
|
{
|
||
|
// if the filter is empty, all bots match
|
||
|
if ( m_debugFilterList.Count() == 0 )
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
for( int i=0; i<m_debugFilterList.Count(); ++i )
|
||
|
{
|
||
|
// compare entity index
|
||
|
if ( m_debugFilterList[i].index == const_cast< INextBot * >( bot )->GetEntity()->entindex() )
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
// compare debug filter
|
||
|
if ( m_debugFilterList[i].name[0] != '\000' && bot->IsDebugFilterMatch( m_debugFilterList[i].name ) )
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
// compare special keyword meaning local player is looking at them
|
||
|
if ( !Q_strnicmp( m_debugFilterList[i].name, "lookat", Q_strlen( m_debugFilterList[i].name ) ) )
|
||
|
{
|
||
|
CBasePlayer *watcher = UTIL_GetListenServerHost();
|
||
|
if ( watcher )
|
||
|
{
|
||
|
CBaseEntity *subject = watcher->GetObserverTarget();
|
||
|
|
||
|
if ( subject && bot->IsSelf( subject ) )
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// compare special keyword meaning NextBot is selected
|
||
|
if ( !Q_strnicmp( m_debugFilterList[i].name, "selected", Q_strlen( m_debugFilterList[i].name ) ) )
|
||
|
{
|
||
|
INextBot *selected = GetSelected();
|
||
|
if ( selected && bot->IsSelf( selected->GetEntity() ) )
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
/**
|
||
|
* Get the bot under the given player's crosshair
|
||
|
*/
|
||
|
INextBot *NextBotManager::GetBotUnderCrosshair( CBasePlayer *picker )
|
||
|
{
|
||
|
if ( !picker )
|
||
|
return NULL;
|
||
|
|
||
|
const float MaxDot = 0.7f;
|
||
|
const float MaxRange = 4000.0f;
|
||
|
TargetScan< CBaseCombatCharacter > scan( picker, TEAM_ANY, 1.0f - MaxDot, MaxRange );
|
||
|
ForEachCombatCharacter( scan );
|
||
|
CBaseCombatCharacter *target = scan.GetTarget();
|
||
|
if ( target && target->MyNextBotPointer() )
|
||
|
return target->MyNextBotPointer();
|
||
|
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
#ifdef NEED_BLACK_BOX
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
CON_COMMAND( nb_dump_debug_history, "Dumps debug history for the bot under the cursor to the blackbox" )
|
||
|
{
|
||
|
if ( !NextBotDebugHistory.GetBool() )
|
||
|
{
|
||
|
BlackBox_Record( "bot", "nb_debug_history 0" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
CBasePlayer *player = UTIL_GetCommandClient();
|
||
|
if ( !player )
|
||
|
{
|
||
|
player = UTIL_GetListenServerHost();
|
||
|
}
|
||
|
INextBot *bot = TheNextBots().GetBotUnderCrosshair( player );
|
||
|
if ( !bot )
|
||
|
{
|
||
|
BlackBox_Record( "bot", "no bot under crosshairs" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
CUtlVector< const INextBot::NextBotDebugLineType * > lines;
|
||
|
bot->GetDebugHistory( (NEXTBOT_DEBUG_ALL & (~NEXTBOT_EVENTS)), &lines );
|
||
|
|
||
|
for ( int i=0; i<lines.Count(); ++i )
|
||
|
{
|
||
|
if ( IsPC() )
|
||
|
{
|
||
|
BlackBox_Record( "bot", "%s", lines[i]->data );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#endif // NEED_BLACK_BOX
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
void NextBotManager::CollectAllBots( CUtlVector< INextBot * > *botVector )
|
||
|
{
|
||
|
if ( !botVector )
|
||
|
return;
|
||
|
|
||
|
botVector->RemoveAll();
|
||
|
|
||
|
for( int i=m_botList.Head(); i != m_botList.InvalidIndex(); i = m_botList.Next( i ) )
|
||
|
{
|
||
|
botVector->AddToTail( m_botList[i] );
|
||
|
}
|
||
|
}
|
||
|
|