You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
199 lines
5.8 KiB
199 lines
5.8 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: Launcher for hammer, which is sitting in its own DLL
|
||
|
//
|
||
|
//===========================================================================//
|
||
|
|
||
|
#include <windows.h>
|
||
|
#include <eh.h>
|
||
|
#include "appframework/AppFramework.h"
|
||
|
#include "ihammer.h"
|
||
|
#include "tier0/dbg.h"
|
||
|
#include "vstdlib/cvar.h"
|
||
|
#include "filesystem.h"
|
||
|
#include "materialsystem/imaterialsystem.h"
|
||
|
#include "istudiorender.h"
|
||
|
#include "filesystem_init.h"
|
||
|
#include "datacache/idatacache.h"
|
||
|
#include "datacache/imdlcache.h"
|
||
|
#include "vphysics_interface.h"
|
||
|
#include "vgui/ivgui.h"
|
||
|
#include "vgui/ISurface.h"
|
||
|
#include "inputsystem/iinputsystem.h"
|
||
|
#include "tier0/icommandline.h"
|
||
|
#include "p4lib/ip4.h"
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Global systems
|
||
|
//-----------------------------------------------------------------------------
|
||
|
IHammer *g_pHammer;
|
||
|
IMaterialSystem *g_pMaterialSystem;
|
||
|
IFileSystem *g_pFileSystem;
|
||
|
IDataCache *g_pDataCache;
|
||
|
IInputSystem *g_pInputSystem;
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// The application object
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CHammerApp : public CAppSystemGroup
|
||
|
{
|
||
|
public:
|
||
|
// Methods of IApplication
|
||
|
virtual bool Create( );
|
||
|
virtual bool PreInit( );
|
||
|
virtual int Main( );
|
||
|
virtual void PostShutdown();
|
||
|
virtual void Destroy();
|
||
|
|
||
|
private:
|
||
|
int MainLoop();
|
||
|
};
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Define the application object
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CHammerApp g_ApplicationObject;
|
||
|
DEFINE_WINDOWED_APPLICATION_OBJECT_GLOBALVAR( g_ApplicationObject );
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Create all singleton systems
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CHammerApp::Create( )
|
||
|
{
|
||
|
// Save some memory so engine/hammer isn't so painful
|
||
|
CommandLine()->AppendParm( "-disallowhwmorph", NULL );
|
||
|
|
||
|
IAppSystem *pSystem;
|
||
|
|
||
|
// Add in the cvar factory
|
||
|
AppModule_t cvarModule = LoadModule( VStdLib_GetICVarFactory() );
|
||
|
pSystem = AddSystem( cvarModule, CVAR_INTERFACE_VERSION );
|
||
|
if ( !pSystem )
|
||
|
return false;
|
||
|
|
||
|
bool bSteam;
|
||
|
char pFileSystemDLL[MAX_PATH];
|
||
|
if ( FileSystem_GetFileSystemDLLName( pFileSystemDLL, MAX_PATH, bSteam ) != FS_OK )
|
||
|
return false;
|
||
|
|
||
|
AppModule_t fileSystemModule = LoadModule( pFileSystemDLL );
|
||
|
g_pFileSystem = (IFileSystem*)AddSystem( fileSystemModule, FILESYSTEM_INTERFACE_VERSION );
|
||
|
|
||
|
FileSystem_SetBasePaths( g_pFileSystem );
|
||
|
|
||
|
AppSystemInfo_t appSystems[] =
|
||
|
{
|
||
|
{ "materialsystem.dll", MATERIAL_SYSTEM_INTERFACE_VERSION },
|
||
|
{ "inputsystem.dll", INPUTSYSTEM_INTERFACE_VERSION },
|
||
|
{ "studiorender.dll", STUDIO_RENDER_INTERFACE_VERSION },
|
||
|
{ "vphysics.dll", VPHYSICS_INTERFACE_VERSION },
|
||
|
{ "datacache.dll", DATACACHE_INTERFACE_VERSION },
|
||
|
{ "datacache.dll", MDLCACHE_INTERFACE_VERSION },
|
||
|
{ "datacache.dll", STUDIO_DATA_CACHE_INTERFACE_VERSION },
|
||
|
{ "vguimatsurface.dll", VGUI_SURFACE_INTERFACE_VERSION },
|
||
|
{ "vgui2.dll", VGUI_IVGUI_INTERFACE_VERSION },
|
||
|
{ "hammer_dll.dll", INTERFACEVERSION_HAMMER },
|
||
|
{ "", "" } // Required to terminate the list
|
||
|
};
|
||
|
|
||
|
if ( !AddSystems( appSystems ) )
|
||
|
return false;
|
||
|
|
||
|
// Add Perforce separately since it's possible it isn't there. (SDK)
|
||
|
if ( !CommandLine()->CheckParm( "-nop4" ) )
|
||
|
{
|
||
|
AppModule_t p4Module = LoadModule( "p4lib.dll" );
|
||
|
AddSystem( p4Module, P4_INTERFACE_VERSION );
|
||
|
}
|
||
|
// Connect to interfaces loaded in AddSystems that we need locally
|
||
|
g_pMaterialSystem = (IMaterialSystem*)FindSystem( MATERIAL_SYSTEM_INTERFACE_VERSION );
|
||
|
g_pHammer = (IHammer*)FindSystem( INTERFACEVERSION_HAMMER );
|
||
|
g_pDataCache = (IDataCache*)FindSystem( DATACACHE_INTERFACE_VERSION );
|
||
|
g_pInputSystem = (IInputSystem*)FindSystem( INPUTSYSTEM_INTERFACE_VERSION );
|
||
|
|
||
|
// This has to be done before connection.
|
||
|
g_pMaterialSystem->SetShaderAPI( "shaderapidx9.dll" );
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void CHammerApp::Destroy()
|
||
|
{
|
||
|
g_pFileSystem = NULL;
|
||
|
g_pMaterialSystem = NULL;
|
||
|
g_pDataCache = NULL;
|
||
|
g_pHammer = NULL;
|
||
|
g_pInputSystem = NULL;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
SpewRetval_t HammerSpewFunc( SpewType_t type, tchar const *pMsg )
|
||
|
{
|
||
|
if ( type == SPEW_ASSERT )
|
||
|
{
|
||
|
return SPEW_DEBUGGER;
|
||
|
}
|
||
|
else if( type == SPEW_ERROR )
|
||
|
{
|
||
|
MessageBox( NULL, pMsg, "Hammer Error", MB_OK | MB_ICONSTOP );
|
||
|
return SPEW_ABORT;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return SPEW_CONTINUE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Init, shutdown
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CHammerApp::PreInit( )
|
||
|
{
|
||
|
SpewOutputFunc( HammerSpewFunc );
|
||
|
if ( !g_pHammer->InitSessionGameConfig( GetVProjectCmdLineValue() ) )
|
||
|
return false;
|
||
|
|
||
|
//
|
||
|
// Init the game and mod dirs in the file system.
|
||
|
// This needs to happen before calling Init on the material system.
|
||
|
//
|
||
|
CFSSearchPathsInit initInfo;
|
||
|
initInfo.m_pFileSystem = g_pFileSystem;
|
||
|
initInfo.m_pDirectoryName = g_pHammer->GetDefaultModFullPath();
|
||
|
|
||
|
if ( FileSystem_LoadSearchPaths( initInfo ) != FS_OK )
|
||
|
{
|
||
|
Error( "Unable to load search paths!\n" );
|
||
|
}
|
||
|
|
||
|
// Required to run through the editor
|
||
|
g_pMaterialSystem->EnableEditorMaterials();
|
||
|
|
||
|
// needed for VGUI model rendering
|
||
|
g_pMaterialSystem->SetAdapter( 0, MATERIAL_INIT_ALLOCATE_FULLSCREEN_TEXTURE );
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void CHammerApp::PostShutdown()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// main application
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int CHammerApp::Main( )
|
||
|
{
|
||
|
return g_pHammer->MainLoop();
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|