Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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5 years ago
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "prop_portal_shared.h"
#include "portal_shareddefs.h"
#ifdef CLIENT_DLL
#include "c_basedoor.h"
#endif
CUtlVector<CProp_Portal *> CProp_Portal_Shared::AllPortals;
const Vector CProp_Portal_Shared::vLocalMins( 0.0f, -PORTAL_HALF_WIDTH, -PORTAL_HALF_HEIGHT );
const Vector CProp_Portal_Shared::vLocalMaxs( 64.0f, PORTAL_HALF_WIDTH, PORTAL_HALF_HEIGHT );
void CProp_Portal_Shared::UpdatePortalTransformationMatrix( const matrix3x4_t &localToWorld, const matrix3x4_t &remoteToWorld, VMatrix *pMatrix )
{
VMatrix matPortal1ToWorldInv, matPortal2ToWorld, matRotation;
//inverse of this
MatrixInverseTR( localToWorld, matPortal1ToWorldInv );
//180 degree rotation about up
matRotation.Identity();
matRotation.m[0][0] = -1.0f;
matRotation.m[1][1] = -1.0f;
//final
matPortal2ToWorld = remoteToWorld;
*pMatrix = matPortal2ToWorld * matRotation * matPortal1ToWorldInv;
}
static char *g_pszPortalNonTeleportable[] =
{
"func_door",
"func_door_rotating",
"prop_door_rotating",
"func_tracktrain",
//"env_ghostanimating",
"physicsshadowclone"
};
bool CProp_Portal_Shared::IsEntityTeleportable( CBaseEntity *pEntity )
{
do
{
#ifdef CLIENT_DLL
//client
if( dynamic_cast<C_BaseDoor *>(pEntity) != NULL )
return false;
#else
//server
for( int i = 0; i != ARRAYSIZE(g_pszPortalNonTeleportable); ++i )
{
if( FClassnameIs( pEntity, g_pszPortalNonTeleportable[i] ) )
return false;
}
#endif
Assert( pEntity != pEntity->GetMoveParent() );
pEntity = pEntity->GetMoveParent();
} while( pEntity );
return true;
}