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152 lines
4.4 KiB
152 lines
4.4 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "CreateTokenDialog.h"
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#include "LocalizationDialog.h"
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#include "vgui_controls/TextEntry.h"
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#include "vgui_controls/Button.h"
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#include "vgui_controls/MessageBox.h"
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#include "tier1/KeyValues.h"
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#include "vgui/ILocalize.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose: Cosntructor
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//-----------------------------------------------------------------------------
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CCreateTokenDialog::CCreateTokenDialog( CLocalizationDialog *pLocalizationDialog ) : Frame(NULL, "CreateTokenDialog"),
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m_pLocalizationDialog( m_pLocalizationDialog )
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{
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Assert( m_pLocalizationDialog );
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MakePopup();
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SetTitle("Create New Token - Localizer", true);
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m_pSkipButton = new Button(this, "SkipButton", "&Skip Token");
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m_pTokenName = new TextEntry(this, "TokenName");
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m_pTokenValue = new TextEntry(this, "TokenValue");
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m_pTokenValue->SetMultiline(true);
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m_pTokenValue->SetCatchEnterKey(true);
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m_pSkipButton->SetCommand("SkipToken");
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m_pSkipButton->SetVisible(false);
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LoadControlSettings("Resource/CreateTokenDialog.res");
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CCreateTokenDialog::~CCreateTokenDialog()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: prompts user to create a single token
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//-----------------------------------------------------------------------------
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void CCreateTokenDialog::CreateSingleToken()
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{
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// bring us to the front
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SetVisible(true);
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RequestFocus();
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MoveToFront();
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m_pTokenName->RequestFocus();
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m_pSkipButton->SetVisible(false);
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m_bMultiToken = false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: loads a file to create multiple tokens
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//-----------------------------------------------------------------------------
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void CCreateTokenDialog::CreateMultipleTokens()
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{
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SetVisible(true);
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RequestFocus();
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MoveToFront();
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m_pTokenValue->RequestFocus();
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m_pSkipButton->SetVisible(true);
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m_bMultiToken = true;
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//!! read tokens from file, prompt user to each in turn
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}
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//-----------------------------------------------------------------------------
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// Purpose: Handles an OK message, creating the current token
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//-----------------------------------------------------------------------------
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void CCreateTokenDialog::OnOK()
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{
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// get the data
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char tokenName[1024], tokenValue[1024];
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m_pTokenName->GetText( tokenName, sizeof( tokenName ) );
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m_pTokenValue->GetText( tokenValue, sizeof( tokenValue ) );
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if ( Q_strlen( tokenName ) < 4 )
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{
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MessageBox *box = new MessageBox("Create Token Error", "Could not create token.\nToken names need to be at least 4 characters long.");
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box->DoModal();
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}
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else
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{
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// create the token
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wchar_t unicodeString[1024];
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g_pVGuiLocalize->ConvertANSIToUnicode(tokenValue, unicodeString, sizeof(unicodeString) / sizeof(wchar_t));
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g_pVGuiLocalize->AddString(tokenName, unicodeString, m_pLocalizationDialog->GetFileName() );
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// notify the dialog creator
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PostActionSignal(new KeyValues("TokenCreated", "name", tokenName));
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// close
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if (!m_bMultiToken)
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{
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PostMessage(this, new KeyValues("Close"));
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: skips the current token in the multitoken edit mode
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//-----------------------------------------------------------------------------
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void CCreateTokenDialog::OnSkip()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: handles a button command
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// Input : *command -
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//-----------------------------------------------------------------------------
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void CCreateTokenDialog::OnCommand(const char *command)
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{
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if (!stricmp(command, "OK"))
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{
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OnOK();
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}
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else if (!stricmp(command, "SkipToken"))
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{
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OnSkip();
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}
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else
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{
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BaseClass::OnCommand(command);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: handles the close message
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//-----------------------------------------------------------------------------
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void CCreateTokenDialog::OnClose()
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{
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BaseClass::OnClose();
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MarkForDeletion();
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}
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