Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//-----------------------------------------------------------------------------
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// BSPPACK.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$macro SRCDIR "..\.."
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$Macro OUTBINDIR "$SRCDIR\..\game\bin"
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$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
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$Configuration
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{
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$Compiler
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{
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$PreprocessorDefinitions "$BASE;BSPPACK_EXPORTS;ZIP_SUPPORT_LZMA_ENCODE"
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$PreprocessorDefinitions "$BASE;WIN_ERROR;_USRDLL" [$WIN32]
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$PreprocessorDefinitions "$BASE;WIN_ERROR;_USRDLL;BSP_USE_LESS_MEMORY" [$X360]
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$AdditionalIncludeDirectories "..\common;$BASE"
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}
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$Linker
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{
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$SystemLibraries "iconv" [$OSXALL]
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}
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}
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$Project "bsppack"
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{
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$Folder "Source Files"
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{
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$File "..\common\bsplib.cpp"
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$File "bsppack.cpp"
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$File "..\common\cmdlib.cpp"
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$File "$SRCDIR\public\filesystem_helpers.cpp"
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$File "$SRCDIR\public\filesystem_helpers.h"
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$File "$SRCDIR\public\filesystem_init.cpp"
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$File "..\common\filesystem_tools.cpp"
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$File "..\common\filesystem_tools.h"
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$File "$SRCDIR\public\lumpfiles.cpp"
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$File "..\common\scriplib.cpp"
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$File "$SRCDIR\public\zip_utils.cpp"
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$File "$SRCDIR\filesystem\linux_support.cpp" [$POSIX]
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}
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$Folder "Public Header Files"
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{
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$File "$SRCDIR\public\ibsppack.h"
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$File "$SRCDIR\public\bspfile.h"
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}
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$Folder "Link Libraries"
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{
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$Lib mathlib
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$Lib tier2
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$Lib "$LIBCOMMON/lzma"
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}
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}
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