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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef STEAMPS3PARAMS_H
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#define STEAMPS3PARAMS_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------------------------------------------------------------------------//
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// PlayStation 3 initialization parameters
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//
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// The following structure must be passed to when loading steam_api_ps3.prx
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//----------------------------------------------------------------------------------------------------------------------------------------------------------//
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#define STEAM_PS3_PATH_MAX 1055
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#define STEAM_PS3_SERVICE_ID_MAX 32
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#define STEAM_PS3_COMMUNICATION_ID_MAX 10
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#define STEAM_PS3_COMMUNICATION_SIG_MAX 160
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#define STEAM_PS3_LANGUAGE_MAX 64
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#define STEAM_PS3_REGION_CODE_MAX 16
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#define STEAM_PS3_CURRENT_PARAMS_VER 2
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struct SteamPS3Params_t
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{
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uint32 m_unVersion; // set to STEAM_PS3_CURRENT_PARAMS_VER
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void *pReserved;
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uint32 m_nAppId; // set to your game's appid
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char m_rgchInstallationPath[ STEAM_PS3_PATH_MAX ]; // directory containing latest steam prx's and sdata. Can be read only (BDVD)
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char m_rgchSystemCache[ STEAM_PS3_PATH_MAX ]; // temp working cache, not persistent
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char m_rgchGameData[ STEAM_PS3_PATH_MAX ]; // persistent game data path for storing user data
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char m_rgchNpServiceID[ STEAM_PS3_SERVICE_ID_MAX ];
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char m_rgchNpCommunicationID[ STEAM_PS3_COMMUNICATION_ID_MAX ];
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char m_rgchNpCommunicationSig[ STEAM_PS3_COMMUNICATION_SIG_MAX ];
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// Language should be one of the following. must be zero terminated
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// danish
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// dutch
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// english
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// finnish
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// french
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// german
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// italian
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// korean
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// norwegian
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// polish
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// portuguese
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// russian
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// schinese
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// spanish
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// swedish
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// tchinese
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char m_rgchSteamLanguage[ STEAM_PS3_LANGUAGE_MAX ];
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// region codes are "SCEA", "SCEE", "SCEJ". must be zero terminated
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char m_rgchRegionCode[ STEAM_PS3_REGION_CODE_MAX ];
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// Should be SYS_TTYP3 through SYS_TTYP10, if it's 0 then Steam won't spawn a
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// thread to read console input at all. Using this let's you use Steam console commands
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// like: profile_on, profile_off, profile_dump, mem_stats, mem_validate.
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unsigned int m_cSteamInputTTY;
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struct Ps3netInit_t
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{
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bool m_bNeedInit;
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void *m_pMemory;
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int m_nMemorySize;
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int m_flags;
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} m_sysNetInitInfo;
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struct Ps3jpgInit_t
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{
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bool m_bNeedInit;
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} m_sysJpgInitInfo;
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struct Ps3pngInit_t
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{
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bool m_bNeedInit;
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} m_sysPngInitInfo;
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struct Ps3sysutilUserInfo_t
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{
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bool m_bNeedInit;
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} m_sysSysUtilUserInfo;
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bool m_bIncludeNewsPage;
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};
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//----------------------------------------------------------------------------------------------------------------------------------------------------------//
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// PlayStation 3 memory structure
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//----------------------------------------------------------------------------------------------------------------------------------------------------------//
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#define STEAMPS3_MALLOC_INUSE 0x53D04A51
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#define STEAMPS3_MALLOC_SYSTEM 0x0D102C48
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#define STEAMPS3_MALLOC_OK 0xFFD04A51
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struct SteamPS3Memory_t
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{
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bool m_bSingleAllocation; // If true, Steam will request one 6MB allocation and use the returned memory for all future allocations
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// If false, Steam will make call malloc for each allocation
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// required function pointers
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void* (*m_pfMalloc)(size_t);
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void* (*m_pfRealloc)(void *, size_t);
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void (*m_pfFree)(void *);
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size_t (*m_pUsable_size)(void*);
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};
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#endif // STEAMPS3PARAMS_H
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