You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
95 lines
2.9 KiB
95 lines
2.9 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Dme version of a skeletal model (gets compiled into a MDL)
|
||
|
//
|
||
|
//===========================================================================//
|
||
|
|
||
|
#ifndef DMEMODEL_H
|
||
|
#define DMEMODEL_H
|
||
|
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "tier1/utlstack.h"
|
||
|
#include "movieobjects/dmejoint.h"
|
||
|
#include "movieobjects/dmetransformlist.h"
|
||
|
|
||
|
|
||
|
class CDmeDrawSettings;
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// A class representing a skeletal model
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CDmeModel : public CDmeDag
|
||
|
{
|
||
|
DEFINE_ELEMENT( CDmeModel, CDmeDag );
|
||
|
|
||
|
public:
|
||
|
// Add joint
|
||
|
CDmeJoint *AddJoint( const char *pJointName, CDmeDag *pParent = NULL );
|
||
|
int AddJoint( CDmeDag *pJoint );
|
||
|
|
||
|
// Returns the number of joint transforms we know about
|
||
|
int GetJointTransformCount() const;
|
||
|
|
||
|
// Determines joint transform index given a joint name
|
||
|
int GetJointTransformIndex( CDmeTransform *pTransform ) const;
|
||
|
|
||
|
// Determines joint transform index given a joint
|
||
|
int GetJointTransformIndex( CDmeDag *pJoint ) const;
|
||
|
|
||
|
// Determines joint transform index given a joint name
|
||
|
CDmeTransform *GetJointTransform( int nIndex );
|
||
|
const CDmeTransform *GetJointTransform( int nIndex ) const;
|
||
|
|
||
|
// Captures the current joint transforms into a base state
|
||
|
void CaptureJointsToBaseState( const char *pBaseStateName );
|
||
|
|
||
|
// Finds a base state by name, returns NULL if not found
|
||
|
CDmeTransformList *FindBaseState( const char *pBaseStateName );
|
||
|
|
||
|
// Recursively render the Dag hierarchy
|
||
|
virtual void Draw( CDmeDrawSettings *pDrawSettings = NULL );
|
||
|
|
||
|
// Set if Z is the up axis of the model
|
||
|
void ZUp( bool bYUp );
|
||
|
|
||
|
// Returns true if the DmeModel is Z Up.
|
||
|
bool IsZUp() const;
|
||
|
|
||
|
protected:
|
||
|
// The order in which the joint transform names appear in this list
|
||
|
// indicates the joint index for each dag
|
||
|
CDmaElementArray<CDmeTransform> m_JointTransforms;
|
||
|
|
||
|
// Stores a list of base poses for all the joint transforms
|
||
|
CDmaElementArray<CDmeTransformList> m_BaseStates;
|
||
|
|
||
|
private:
|
||
|
enum SetupBoneRetval_t
|
||
|
{
|
||
|
NO_SKIN_DATA = 0,
|
||
|
TOO_MANY_BONES,
|
||
|
BONES_SET_UP
|
||
|
};
|
||
|
|
||
|
// Sets up the render state for the model
|
||
|
SetupBoneRetval_t SetupBoneMatrixState( const matrix3x4_t& shapeToWorld, bool bForceSoftwareSkin );
|
||
|
|
||
|
// Loads up joint transforms for this model
|
||
|
void LoadJointTransform( CDmeDag *pJoint, CDmeTransformList *pBindPose, const matrix3x4_t &parentToWorld, const matrix3x4_t &parentToBindPose, bool bSetHardwareState );
|
||
|
|
||
|
// Sets up the render state for the model
|
||
|
static matrix3x4_t *SetupModelRenderState( const matrix3x4_t& shapeToWorld, bool bHasSkinningData, bool bForceSoftwareSkin );
|
||
|
static void CleanupModelRenderState();
|
||
|
|
||
|
// Stack of DmeModels currently being rendered. Used to set up render state
|
||
|
static CUtlStack< CDmeModel * > s_ModelStack;
|
||
|
|
||
|
friend class CDmeMesh;
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif // DMEMODEL_H
|