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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include <vstdlib/ikeyvaluessystem.h>
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#include <keyvalues.h>
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#include "tier1/mempool.h"
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#include "utlsymbol.h"
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#include "utlmap.h"
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#include "tier0/threadtools.h"
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#include "tier1/memstack.h"
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#include "tier1/convar.h"
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#ifdef _PS3
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#include "ps3/ps3_core.h"
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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#ifdef NO_SBH // no need to pool if using tier0 small block heap
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#define KEYVALUES_USE_POOL 1
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#endif
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//
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// Defines platform-endian-specific macros:
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// MEM_4BYTES_AS_0_AND_3BYTES : present a 4 byte uint32 as a memory
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// layout where first memory byte is zero
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// and the other 3 bytes represent value
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// MEM_4BYTES_FROM_0_AND_3BYTES: unpack from memory with first zero byte
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// and 3 value bytes the original uint32 value
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//
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// used for efficiently reading/writing storing 3 byte values into memory
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// region immediately following a null-byte-terminated string, essentially
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// sharing the null-byte-terminator with the first memory byte
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//
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#if defined( PLAT_LITTLE_ENDIAN )
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// Number in memory has lowest-byte in front, use shifts to make it zero
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#define MEM_4BYTES_AS_0_AND_3BYTES( x4bytes ) ( ( (uint32) (x4bytes) ) << 8 )
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#define MEM_4BYTES_FROM_0_AND_3BYTES( x03bytes ) ( ( (uint32) (x03bytes) ) >> 8 )
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#endif
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#if defined( PLAT_BIG_ENDIAN )
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// Number in memory has highest-byte in front, use masking to make it zero
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#define MEM_4BYTES_AS_0_AND_3BYTES( x4bytes ) ( ( (uint32) (x4bytes) ) & 0x00FFFFFF )
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#define MEM_4BYTES_FROM_0_AND_3BYTES( x03bytes ) ( ( (uint32) (x03bytes) ) & 0x00FFFFFF )
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: Central storage point for KeyValues memory and symbols
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//-----------------------------------------------------------------------------
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class CKeyValuesSystem : public IKeyValuesSystem
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{
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public:
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CKeyValuesSystem();
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~CKeyValuesSystem();
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// registers the size of the KeyValues in the specified instance
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// so it can build a properly sized memory pool for the KeyValues objects
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// the sizes will usually never differ but this is for versioning safety
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void RegisterSizeofKeyValues(int size);
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// allocates/frees a KeyValues object from the shared mempool
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void *AllocKeyValuesMemory(int size);
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void FreeKeyValuesMemory(void *pMem);
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// symbol table access (used for key names)
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HKeySymbol GetSymbolForString( const char *name, bool bCreate );
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const char *GetStringForSymbol(HKeySymbol symbol);
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// returns the wide version of ansi, also does the lookup on #'d strings
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void GetLocalizedFromANSI( const char *ansi, wchar_t *outBuf, int unicodeBufferSizeInBytes);
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void GetANSIFromLocalized( const wchar_t *wchar, char *outBuf, int ansiBufferSizeInBytes );
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// for debugging, adds KeyValues record into global list so we can track memory leaks
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virtual void AddKeyValuesToMemoryLeakList(void *pMem, HKeySymbol name);
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virtual void RemoveKeyValuesFromMemoryLeakList(void *pMem);
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// set/get a value for keyvalues resolution symbol
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// e.g.: SetKeyValuesExpressionSymbol( "LOWVIOLENCE", true ) - enables [$LOWVIOLENCE]
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virtual void SetKeyValuesExpressionSymbol( const char *name, bool bValue );
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virtual bool GetKeyValuesExpressionSymbol( const char *name );
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// symbol table access from code with case-preserving requirements (used for key names)
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virtual HKeySymbol GetSymbolForStringCaseSensitive( HKeySymbol &hCaseInsensitiveSymbol, const char *name, bool bCreate = true );
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private:
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#ifdef KEYVALUES_USE_POOL
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CUtlMemoryPool *m_pMemPool;
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#endif
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int m_iMaxKeyValuesSize;
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// string hash table
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/*
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Here's the way key values system data structures are laid out:
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hash table with 2047 hash buckets:
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[0] { hash_item_t }
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[1]
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[2]
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...
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each hash_item_t's stringIndex is an offset in m_Strings memory
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at that offset we store the actual null-terminated string followed
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by another 3 bytes for an alternative capitalization.
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These 3 trailing bytes are set to 0 if no alternative capitalization
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variants are present in the dictionary.
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These trailing 3 bytes are interpreted as stringIndex into m_Strings
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memory for the next alternative capitalization
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Getting a string value by HKeySymbol : constant time access at the
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string memory represented by stringIndex
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Getting a symbol for a string value:
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1) compute the hash
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2) start walking the hash-bucket using special version of stricmp
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until a case insensitive match is found
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3a) for case-insensitive lookup return the found stringIndex
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3b) for case-sensitive lookup keep walking the list of alternative
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capitalizations using strcmp until exact case match is found
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*/
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CMemoryStack m_Strings;
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struct hash_item_t
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{
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int stringIndex;
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hash_item_t *next;
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};
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CUtlMemoryPool m_HashItemMemPool;
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CUtlVector<hash_item_t> m_HashTable;
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int CaseInsensitiveHash(const char *string, int iBounds);
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struct MemoryLeakTracker_t
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{
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int nameIndex;
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void *pMem;
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};
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static bool MemoryLeakTrackerLessFunc( const MemoryLeakTracker_t &lhs, const MemoryLeakTracker_t &rhs )
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{
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return lhs.pMem < rhs.pMem;
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}
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CUtlRBTree<MemoryLeakTracker_t, int> m_KeyValuesTrackingList;
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CUtlMap< HKeySymbol, bool > m_KvConditionalSymbolTable;
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CThreadFastMutex m_mutex;
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};
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// EXPOSE_SINGLE_INTERFACE(CKeyValuesSystem, IKeyValuesSystem, KEYVALUES_INTERFACE_VERSION);
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//-----------------------------------------------------------------------------
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// Instance singleton and expose interface to rest of code
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//-----------------------------------------------------------------------------
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static CKeyValuesSystem g_KeyValuesSystem;
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IKeyValuesSystem *KeyValuesSystem()
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{
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return &g_KeyValuesSystem;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CKeyValuesSystem::CKeyValuesSystem() :
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m_HashItemMemPool(sizeof(hash_item_t), 64, CUtlMemoryPool::GROW_FAST, "CKeyValuesSystem::m_HashItemMemPool"),
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m_KeyValuesTrackingList(0, 0, MemoryLeakTrackerLessFunc),
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m_KvConditionalSymbolTable( DefLessFunc( HKeySymbol ) )
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{
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MEM_ALLOC_CREDIT();
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// initialize hash table
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m_HashTable.AddMultipleToTail(2047);
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for (int i = 0; i < m_HashTable.Count(); i++)
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{
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m_HashTable[i].stringIndex = 0;
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m_HashTable[i].next = NULL;
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}
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m_Strings.Init( "CKeyValuesSystem::m_Strings", 4*1024*1024, 64*1024, 0, 4 );
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// Make 0 stringIndex to never be returned, by allocating
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// and wasting minimal number of alignment bytes now:
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char *pszEmpty = ((char *)m_Strings.Alloc(1));
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*pszEmpty = 0;
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#ifdef KEYVALUES_USE_POOL
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m_pMemPool = NULL;
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#endif
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m_iMaxKeyValuesSize = sizeof(KeyValues);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CKeyValuesSystem::~CKeyValuesSystem()
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{
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#ifdef KEYVALUES_USE_POOL
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#ifdef _DEBUG
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// display any memory leaks
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if (m_pMemPool && m_pMemPool->Count() > 0)
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{
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DevMsg("Leaked KeyValues blocks: %d\n", m_pMemPool->Count());
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}
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// iterate all the existing keyvalues displaying their names
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for (int i = 0; i < m_KeyValuesTrackingList.MaxElement(); i++)
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{
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if (m_KeyValuesTrackingList.IsValidIndex(i))
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{
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DevMsg("\tleaked KeyValues(%s)\n", &m_Strings[m_KeyValuesTrackingList[i].nameIndex]);
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}
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}
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#endif
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delete m_pMemPool;
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#endif
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}
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//-----------------------------------------------------------------------------
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// Purpose: registers the size of the KeyValues in the specified instance
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// so it can build a properly sized memory pool for the KeyValues objects
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// the sizes will usually never differ but this is for versioning safety
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//-----------------------------------------------------------------------------
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void CKeyValuesSystem::RegisterSizeofKeyValues(int size)
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{
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if (size > m_iMaxKeyValuesSize)
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{
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m_iMaxKeyValuesSize = size;
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}
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}
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static void KVLeak( char const *fmt, ... )
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{
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va_list argptr;
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char data[1024];
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va_start(argptr, fmt);
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V_vsnprintf(data, sizeof( data ), fmt, argptr);
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va_end(argptr);
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Msg( data );
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}
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//-----------------------------------------------------------------------------
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// Purpose: allocates a KeyValues object from the shared mempool
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//-----------------------------------------------------------------------------
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void *CKeyValuesSystem::AllocKeyValuesMemory(int size)
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{
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#ifdef KEYVALUES_USE_POOL
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// allocate, if we don't have one yet
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if (!m_pMemPool)
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{
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m_pMemPool = new CUtlMemoryPool(m_iMaxKeyValuesSize, 1024, CUtlMemoryPool::GROW_FAST, "CKeyValuesSystem::m_pMemPool" );
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m_pMemPool->SetErrorReportFunc( KVLeak );
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}
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return m_pMemPool->Alloc(size);
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#else
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return malloc( size );
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#endif
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}
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//-----------------------------------------------------------------------------
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// Purpose: frees a KeyValues object from the shared mempool
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//-----------------------------------------------------------------------------
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void CKeyValuesSystem::FreeKeyValuesMemory(void *pMem)
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{
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#ifdef KEYVALUES_USE_POOL
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m_pMemPool->Free(pMem);
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#else
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free( pMem );
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#endif
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}
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//-----------------------------------------------------------------------------
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// Purpose: symbol table access (used for key names)
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//-----------------------------------------------------------------------------
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HKeySymbol CKeyValuesSystem::GetSymbolForString( const char *name, bool bCreate )
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{
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if ( !name )
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{
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return (-1);
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}
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AUTO_LOCK( m_mutex );
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MEM_ALLOC_CREDIT();
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int hash = CaseInsensitiveHash(name, m_HashTable.Count());
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int i = 0;
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hash_item_t *item = &m_HashTable[hash];
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while (1)
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{
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if (!stricmp(name, (char *)m_Strings.GetBase() + item->stringIndex ))
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{
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return (HKeySymbol)item->stringIndex;
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}
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i++;
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if (item->next == NULL)
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{
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if ( !bCreate )
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{
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// not found
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return -1;
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}
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// we're not in the table
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if (item->stringIndex != 0)
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{
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// first item is used, an new item
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item->next = (hash_item_t *)m_HashItemMemPool.Alloc(sizeof(hash_item_t));
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item = item->next;
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}
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// build up the new item
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item->next = NULL;
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int numStringBytes = strlen(name);
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char *pString = (char *)m_Strings.Alloc( numStringBytes + 1 + 3 );
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if ( !pString )
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{
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Error( "Out of keyvalue string space" );
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return -1;
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}
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item->stringIndex = pString - (char *)m_Strings.GetBase();
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V_memcpy( pString, name, numStringBytes );
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* reinterpret_cast< uint32 * >( pString + numStringBytes ) = 0; // string null-terminator + 3 alternative spelling bytes
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return (HKeySymbol)item->stringIndex;
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}
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item = item->next;
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}
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|
|
|
|
|
|
|
|
|
// shouldn't be able to get here
|
|
|
|
|
Assert(0);
|
|
|
|
|
return (-1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
// Purpose: symbol table access (used for key names)
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
HKeySymbol CKeyValuesSystem::GetSymbolForStringCaseSensitive( HKeySymbol &hCaseInsensitiveSymbol, const char *name, bool bCreate )
|
|
|
|
|
{
|
|
|
|
|
if ( !name )
|
|
|
|
|
{
|
|
|
|
|
return (-1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AUTO_LOCK( m_mutex );
|
|
|
|
|
MEM_ALLOC_CREDIT();
|
|
|
|
|
|
|
|
|
|
int hash = CaseInsensitiveHash(name, m_HashTable.Count());
|
|
|
|
|
int numNameStringBytes = -1;
|
|
|
|
|
int i = 0;
|
|
|
|
|
hash_item_t *item = &m_HashTable[hash];
|
|
|
|
|
while (1)
|
|
|
|
|
{
|
|
|
|
|
char *pCompareString = (char *)m_Strings.GetBase() + item->stringIndex;
|
|
|
|
|
int iResult = _V_stricmp_NegativeForUnequal( name, pCompareString );
|
|
|
|
|
if ( iResult == 0 )
|
|
|
|
|
{
|
|
|
|
|
// strings are exactly equal matching every letter's case
|
|
|
|
|
hCaseInsensitiveSymbol = (HKeySymbol)item->stringIndex;
|
|
|
|
|
return (HKeySymbol)item->stringIndex;
|
|
|
|
|
}
|
|
|
|
|
else if ( iResult > 0 )
|
|
|
|
|
{
|
|
|
|
|
// strings are equal in a case-insensitive compare, but have different case for some letters
|
|
|
|
|
// Need to walk the case-resolving chain
|
|
|
|
|
numNameStringBytes = V_strlen( pCompareString );
|
|
|
|
|
uint32 *pnCaseResolveIndex = reinterpret_cast< uint32 * >( pCompareString + numNameStringBytes );
|
|
|
|
|
hCaseInsensitiveSymbol = (HKeySymbol)item->stringIndex;
|
|
|
|
|
while ( int nAlternativeStringIndex = MEM_4BYTES_FROM_0_AND_3BYTES( *pnCaseResolveIndex ) )
|
|
|
|
|
{
|
|
|
|
|
pCompareString = (char *)m_Strings.GetBase() + nAlternativeStringIndex;
|
|
|
|
|
int iResult = strcmp( name, pCompareString );
|
|
|
|
|
if ( !iResult )
|
|
|
|
|
{
|
|
|
|
|
// found an exact match
|
|
|
|
|
return (HKeySymbol)nAlternativeStringIndex;
|
|
|
|
|
}
|
|
|
|
|
// Keep traversing alternative case-resolving chain
|
|
|
|
|
pnCaseResolveIndex = reinterpret_cast< uint32 * >( pCompareString + numNameStringBytes );
|
|
|
|
|
}
|
|
|
|
|
// Reached the end of alternative case-resolving chain, pnCaseResolveIndex is pointing at 0 bytes
|
|
|
|
|
// indicating no further alternative stringIndex
|
|
|
|
|
if ( !bCreate )
|
|
|
|
|
{
|
|
|
|
|
// If we aren't interested in creating the actual string index,
|
|
|
|
|
// then return symbol with default capitalization
|
|
|
|
|
// NOTE: this is not correct value, but it cannot be used to create a new value anyway,
|
|
|
|
|
// only for locating a pre-existing value and lookups are case-insensitive
|
|
|
|
|
return (HKeySymbol)item->stringIndex;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
char *pString = (char *)m_Strings.Alloc( numNameStringBytes + 1 + 3 );
|
|
|
|
|
if ( !pString )
|
|
|
|
|
{
|
|
|
|
|
Error( "Out of keyvalue string space" );
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
int nNewAlternativeStringIndex = pString - (char *)m_Strings.GetBase();
|
|
|
|
|
V_memcpy( pString, name, numNameStringBytes );
|
|
|
|
|
* reinterpret_cast< uint32 * >( pString + numNameStringBytes ) = 0; // string null-terminator + 3 alternative spelling bytes
|
|
|
|
|
*pnCaseResolveIndex = MEM_4BYTES_AS_0_AND_3BYTES( nNewAlternativeStringIndex ); // link previous spelling entry to the new entry
|
|
|
|
|
return (HKeySymbol)nNewAlternativeStringIndex;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
i++;
|
|
|
|
|
|
|
|
|
|
if (item->next == NULL)
|
|
|
|
|
{
|
|
|
|
|
if ( !bCreate )
|
|
|
|
|
{
|
|
|
|
|
// not found
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// we're not in the table
|
|
|
|
|
if (item->stringIndex != 0)
|
|
|
|
|
{
|
|
|
|
|
// first item is used, an new item
|
|
|
|
|
item->next = (hash_item_t *)m_HashItemMemPool.Alloc(sizeof(hash_item_t));
|
|
|
|
|
item = item->next;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// build up the new item
|
|
|
|
|
item->next = NULL;
|
|
|
|
|
int numStringBytes = strlen(name);
|
|
|
|
|
char *pString = (char *)m_Strings.Alloc( numStringBytes + 1 + 3 );
|
|
|
|
|
if ( !pString )
|
|
|
|
|
{
|
|
|
|
|
Error( "Out of keyvalue string space" );
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
item->stringIndex = pString - (char *)m_Strings.GetBase();
|
|
|
|
|
V_memcpy( pString, name, numStringBytes );
|
|
|
|
|
* reinterpret_cast< uint32 * >( pString + numStringBytes ) = 0; // string null-terminator + 3 alternative spelling bytes
|
|
|
|
|
hCaseInsensitiveSymbol = (HKeySymbol)item->stringIndex;
|
|
|
|
|
return (HKeySymbol)item->stringIndex;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
item = item->next;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// shouldn't be able to get here
|
|
|
|
|
Assert(0);
|
|
|
|
|
return (-1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
// Purpose: symbol table access
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
const char *CKeyValuesSystem::GetStringForSymbol(HKeySymbol symbol)
|
|
|
|
|
{
|
|
|
|
|
if ( symbol == -1 )
|
|
|
|
|
{
|
|
|
|
|
return "";
|
|
|
|
|
}
|
|
|
|
|
return ((char *)m_Strings.GetBase() + (size_t)symbol);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
// Purpose: adds KeyValues record into global list so we can track memory leaks
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
void CKeyValuesSystem::AddKeyValuesToMemoryLeakList(void *pMem, HKeySymbol name)
|
|
|
|
|
{
|
|
|
|
|
#ifdef _DEBUG
|
|
|
|
|
// only track the memory leaks in debug builds
|
|
|
|
|
MemoryLeakTracker_t item = { name, pMem };
|
|
|
|
|
m_KeyValuesTrackingList.Insert(item);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
// Purpose: used to track memory leaks
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
void CKeyValuesSystem::RemoveKeyValuesFromMemoryLeakList(void *pMem)
|
|
|
|
|
{
|
|
|
|
|
#ifdef _DEBUG
|
|
|
|
|
// only track the memory leaks in debug builds
|
|
|
|
|
MemoryLeakTracker_t item = { 0, pMem };
|
|
|
|
|
int index = m_KeyValuesTrackingList.Find(item);
|
|
|
|
|
m_KeyValuesTrackingList.RemoveAt(index);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
// Purpose: generates a simple hash value for a string
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
int CKeyValuesSystem::CaseInsensitiveHash(const char *string, int iBounds)
|
|
|
|
|
{
|
|
|
|
|
unsigned int hash = 0;
|
|
|
|
|
|
|
|
|
|
for ( ; *string != 0; string++ )
|
|
|
|
|
{
|
|
|
|
|
if (*string >= 'A' && *string <= 'Z')
|
|
|
|
|
{
|
|
|
|
|
hash = (hash << 1) + (*string - 'A' + 'a');
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
hash = (hash << 1) + *string;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return hash % iBounds;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
// Purpose: set/get a value for keyvalues resolution symbol
|
|
|
|
|
// e.g.: SetKeyValuesExpressionSymbol( "LOWVIOLENCE", true ) - enables [$LOWVIOLENCE]
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
void CKeyValuesSystem::SetKeyValuesExpressionSymbol( const char *name, bool bValue )
|
|
|
|
|
{
|
|
|
|
|
if ( !name )
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
if ( name[0] == '$' )
|
|
|
|
|
++ name;
|
|
|
|
|
|
|
|
|
|
HKeySymbol hSym = GetSymbolForString( name, true ); // find or create symbol
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
AUTO_LOCK( m_mutex );
|
|
|
|
|
m_KvConditionalSymbolTable.InsertOrReplace( hSym, bValue );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool CKeyValuesSystem::GetKeyValuesExpressionSymbol( const char *name )
|
|
|
|
|
{
|
|
|
|
|
if ( !name )
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
if ( name[0] == '$' )
|
|
|
|
|
++ name;
|
|
|
|
|
|
|
|
|
|
HKeySymbol hSym = GetSymbolForString( name, false ); // find or create symbol
|
|
|
|
|
if ( hSym != -1 )
|
|
|
|
|
{
|
|
|
|
|
AUTO_LOCK( m_mutex );
|
|
|
|
|
CUtlMap< HKeySymbol, bool >::IndexType_t idx = m_KvConditionalSymbolTable.Find( hSym );
|
|
|
|
|
if ( idx != m_KvConditionalSymbolTable.InvalidIndex() )
|
|
|
|
|
{
|
|
|
|
|
// Found the symbol value in conditional symbol table
|
|
|
|
|
return m_KvConditionalSymbolTable.Element( idx );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
|
// Fallback conditionals
|
|
|
|
|
//
|
|
|
|
|
|
|
|
|
|
if ( !V_stricmp( name, "GAMECONSOLESPLITSCREEN" ) )
|
|
|
|
|
{
|
|
|
|
|
#if defined( _GAMECONSOLE )
|
|
|
|
|
return ( XBX_GetNumGameUsers() > 1 );
|
|
|
|
|
#else
|
|
|
|
|
return false;
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ( !V_stricmp( name, "GAMECONSOLEGUEST" ) )
|
|
|
|
|
{
|
|
|
|
|
#if defined( _GAMECONSOLE )
|
|
|
|
|
return ( XBX_GetPrimaryUserIsGuest() != 0 );
|
|
|
|
|
#else
|
|
|
|
|
return false;
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ( !V_stricmp( name, "ENGLISH" ) ||
|
|
|
|
|
!V_stricmp( name, "JAPANESE" ) ||
|
|
|
|
|
!V_stricmp( name, "GERMAN" ) ||
|
|
|
|
|
!V_stricmp( name, "FRENCH" ) ||
|
|
|
|
|
!V_stricmp( name, "SPANISH" ) ||
|
|
|
|
|
!V_stricmp( name, "ITALIAN" ) ||
|
|
|
|
|
!V_stricmp( name, "KOREAN" ) ||
|
|
|
|
|
!V_stricmp( name, "TCHINESE" ) ||
|
|
|
|
|
!V_stricmp( name, "PORTUGUESE" ) ||
|
|
|
|
|
!V_stricmp( name, "SCHINESE" ) ||
|
|
|
|
|
!V_stricmp( name, "POLISH" ) ||
|
|
|
|
|
!V_stricmp( name, "RUSSIAN" ) ||
|
|
|
|
|
!V_stricmp( name, "TURKISH" ) )
|
|
|
|
|
{
|
|
|
|
|
// the language symbols are true if we are in that language
|
|
|
|
|
// english is assumed when no language is present
|
|
|
|
|
const char *pLanguageString;
|
|
|
|
|
#ifdef _GAMECONSOLE
|
|
|
|
|
pLanguageString = XBX_GetLanguageString();
|
|
|
|
|
#else
|
|
|
|
|
static ConVarRef cl_language( "cl_language" );
|
|
|
|
|
pLanguageString = cl_language.GetString();
|
|
|
|
|
#endif
|
|
|
|
|
if ( !pLanguageString || !pLanguageString[0] )
|
|
|
|
|
{
|
|
|
|
|
pLanguageString = "english";
|
|
|
|
|
}
|
|
|
|
|
if ( !V_stricmp( name, pLanguageString ) )
|
|
|
|
|
{
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// very expensive, back door for DLC updates
|
|
|
|
|
if ( !V_strnicmp( name, "CVAR_", 5 ) )
|
|
|
|
|
{
|
|
|
|
|
ConVarRef cvRef( name + 5 );
|
|
|
|
|
if ( cvRef.IsValid() )
|
|
|
|
|
return cvRef.GetBool();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// purposely warn on these to prevent syntax errors
|
|
|
|
|
// need to get these fixed asap, otherwise unintended false behavior
|
|
|
|
|
Warning( "KV Conditional: Unknown symbol %s\n", name );
|
|
|
|
|
return false;
|
|
|
|
|
}
|