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454 lines
12 KiB
454 lines
12 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "mathlib/vector.h"
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#include "DownloadListGenerator.h"
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#include "filesystem.h"
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#include "filesystem_engine.h"
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#include "sys.h"
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#include "cmd.h"
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#include "common.h"
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#include "quakedef.h"
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#include "vengineserver_impl.h"
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#include "tier1/strtools.h"
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#include "tier0/icommandline.h"
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#include "checksum_engine.h"
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#include <ctype.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <tier0/dbg.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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CDownloadListGenerator g_DownloadListGenerator;
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CDownloadListGenerator &DownloadListGenerator()
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{
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return g_DownloadListGenerator;
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}
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ConVar sv_logdownloadlist( "sv_logdownloadlist", IsX360() ? "0" : "1" );
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extern int GetSvPureMode();
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CDownloadListGenerator::CDownloadListGenerator()
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: m_AlreadyWrittenFileNames( 0, 0, true )
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{
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m_hReslistFile = FILESYSTEM_INVALID_HANDLE;
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m_pStringTable = NULL;
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m_mapName[0] = 0;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CDownloadListGenerator::SetStringTable( INetworkStringTable *pStringTable )
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{
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if ( IsX360() )
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{
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// not supporting
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return;
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}
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m_pStringTable = pStringTable;
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// reset the duplication list
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m_AlreadyWrittenFileNames.RemoveAll();
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// add in the bsp file to the list, and its node graph and nav mesh
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char path[_MAX_PATH];
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Q_snprintf(path, sizeof(path), "maps\\%s.bsp", m_mapName);
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OnResourcePrecached(path);
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bool useNodeGraph = true;
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KeyValues *modinfo = new KeyValues("ModInfo");
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if ( modinfo->LoadFromFile( g_pFileSystem, "gameinfo.txt" ) )
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{
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useNodeGraph = modinfo->GetInt( "nodegraph", 1 ) != 0;
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}
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modinfo->deleteThis();
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if ( useNodeGraph )
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{
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Q_snprintf(path, sizeof(path), "maps\\graphs\\%s.ain", m_mapName);
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OnResourcePrecached(path);
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}
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Q_snprintf(path, sizeof(path), "maps\\%s.nav", m_mapName);
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OnResourcePrecached(path);
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char resfilename[MAX_OSPATH];
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KeyValues *resfilekeys = new KeyValues( "resourefiles" );
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Q_snprintf( resfilename, sizeof( resfilename), "maps/%s.res", m_mapName );
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if ( resfilekeys->LoadFromFile( g_pFileSystem, resfilename, "GAME" ) )
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{
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KeyValues *entry = resfilekeys->GetFirstSubKey();
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while ( entry )
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{
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OnResourcePrecached( entry->GetName() );
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entry = entry->GetNextKey();
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}
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}
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resfilekeys->deleteThis();
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}
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//-----------------------------------------------------------------------------
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// Purpose: call to mark level load/end
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//-----------------------------------------------------------------------------
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void CDownloadListGenerator::OnLevelLoadStart(const char *levelName)
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{
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if ( IsX360() )
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{
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// not supporting
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return;
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}
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// close the previous level reslist, if any
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if (m_hReslistFile != FILESYSTEM_INVALID_HANDLE)
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{
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g_pFileSystem->Close(m_hReslistFile);
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m_hReslistFile = FILESYSTEM_INVALID_HANDLE;
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}
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// reset the duplication list
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m_AlreadyWrittenFileNames.RemoveAll();
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if ( sv_logdownloadlist.GetBool() )
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{
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// open the new level reslist
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char path[MAX_OSPATH];
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g_pFileSystem->CreateDirHierarchy( "DownloadLists", "MOD" );
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Q_snprintf(path, sizeof(path), "DownloadLists/%s.lst", levelName);
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m_hReslistFile = g_pFileSystem->Open(path, "wt", "GAME");
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}
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// add a slash to the end of com_gamedir, so we can only deal with files for this mod
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Q_snprintf( m_gameDir, sizeof(m_gameDir), "%s/", com_gamedir );
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Q_FixSlashes( m_gameDir );
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// save off the map name
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Q_snprintf( m_mapName, sizeof( m_mapName ), "%s", levelName );
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}
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//-----------------------------------------------------------------------------
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// Purpose: call to mark level load/end
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//-----------------------------------------------------------------------------
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void CDownloadListGenerator::OnLevelLoadEnd()
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{
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if ( IsX360() )
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{
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// not supporting
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return;
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}
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if ( m_hReslistFile != FILESYSTEM_INVALID_HANDLE )
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{
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g_pFileSystem->Close(m_hReslistFile);
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m_hReslistFile = FILESYSTEM_INVALID_HANDLE;
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}
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m_pStringTable = NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose: logs and handles mdl files being precaches
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//-----------------------------------------------------------------------------
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void CDownloadListGenerator::OnModelPrecached(const char *relativePathFileName)
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{
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if ( IsX360() )
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{
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// not supporting
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return;
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}
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if (Q_strstr(relativePathFileName, ".vmt"))
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{
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// it's a materials file, make sure that it starts in the materials directory, and we get the .vtf
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char file[_MAX_PATH];
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if (!Q_strnicmp(relativePathFileName, "materials", strlen("materials")))
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{
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Q_strncpy(file, relativePathFileName, sizeof(file));
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}
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else
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{
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// prepend the materials directory
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Q_snprintf(file, sizeof(file), "materials\\%s", relativePathFileName);
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}
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OnResourcePrecached(file);
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// get the matching vtf file
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char *ext = Q_strstr(file, ".vmt");
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if (ext)
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{
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Q_strncpy(ext, ".vtf", 5);
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OnResourcePrecached(file);
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}
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}
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else
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{
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OnResourcePrecached(relativePathFileName);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: logs sound file access
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//-----------------------------------------------------------------------------
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void CDownloadListGenerator::OnSoundPrecached(const char *relativePathFileName)
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{
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if ( IsX360() )
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{
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// not supporting
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return;
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}
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// skip any special characters
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if (!V_isalnum(relativePathFileName[0]))
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{
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++relativePathFileName;
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}
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// prepend the sound/ directory if necessary
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char file[_MAX_PATH];
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if (!Q_strnicmp(relativePathFileName, "sound", strlen("sound")))
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{
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Q_strncpy(file, relativePathFileName, sizeof(file));
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}
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else
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{
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// prepend the materials directory
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Q_snprintf(file, sizeof(file), "sound\\%s", relativePathFileName);
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}
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OnResourcePrecached(file);
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}
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//-----------------------------------------------------------------------------
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// Purpose: logs the precache as a file access
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//-----------------------------------------------------------------------------
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void CDownloadListGenerator::OnResourcePrecached(const char *relativePathFileName)
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{
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if ( IsX360() )
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{
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// not supporting
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return;
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}
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// ignore empty string
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if (relativePathFileName[0] == 0)
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{
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return;
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}
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// ignore files that start with '*' since they signify special models
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if (relativePathFileName[0] == '*')
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{
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return;
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}
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char fullPath[_MAX_PATH];
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if (g_pFileSystem->GetLocalPath(relativePathFileName, fullPath, sizeof(fullPath)))
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{
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OnResourcePrecachedFullPath( fullPath, relativePathFileName);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: marks a precached file as needing a specific CRC on the client
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//-----------------------------------------------------------------------------
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void CDownloadListGenerator::ForceSimpleMaterial( const char *relativePathFileName )
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{
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if ( IsX360() )
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{
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// not supporting
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return;
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}
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if ( !m_pStringTable )
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return;
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if ( !Q_stristr(relativePathFileName, ".vmt") && !Q_stristr(relativePathFileName, ".vtf"))
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{
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DevMsg( "Tried to enforce simple material on %s\n", relativePathFileName );
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return;
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}
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// it's a materials file, make sure that it starts in the materials directory, and we get the .vtf
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char szFixedFilename[_MAX_PATH];
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if (!Q_strnicmp(relativePathFileName, "materials", strlen("materials")))
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{
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V_strcpy_safe( szFixedFilename, relativePathFileName );
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}
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else
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{
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// prepend the materials directory
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V_sprintf_safe( szFixedFilename, "materials\\%s", relativePathFileName );
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}
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V_FixSlashes( szFixedFilename );
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if ( !g_pFullFileSystem->FileExists( szFixedFilename, "game" ) )
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{
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DevMsg( "Cannot force simple material on %s; file not found\n", szFixedFilename );
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return;
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}
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ExactFileUserData userData;
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userData.consistencyType = CONSISTENCY_SIMPLE_MATERIAL;
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userData.crc = 0;
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// Only set consistency data if pure, otherwise just create entry in download list
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if ( GetSvPureMode() < 0 )
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{
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m_pStringTable->AddString( true, szFixedFilename );
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}
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else
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{
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int index = m_pStringTable->FindStringIndex( szFixedFilename );
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if ( index != INVALID_STRING_INDEX )
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{
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m_pStringTable->SetStringUserData( index, sizeof( ExactFileUserData ), &userData );
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}
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else
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{
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m_pStringTable->AddString( true, szFixedFilename, sizeof( ExactFileUserData ), &userData );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: marks a precached model as having a maximum size on the client
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//-----------------------------------------------------------------------------
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void CDownloadListGenerator::ForceModelBounds( const char *relativePathFileName, const Vector &mins, const Vector &maxs )
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{
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if ( IsX360() )
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{
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// not supporting
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return;
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}
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if ( !m_pStringTable )
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return;
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if ( !relativePathFileName )
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relativePathFileName = "";
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if (!Q_stristr(relativePathFileName, ".mdl"))
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{
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DevMsg( "Warning - trying to enforce model bounds on %s\n", relativePathFileName );
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return;
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}
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char relativeFileName[_MAX_PATH];
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Q_strncpy( relativeFileName, relativePathFileName, sizeof( relativeFileName ) );
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Q_FixSlashes( relativeFileName );
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// Only set consistency data if pure, otherwise just create entry in download list
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if ( GetSvPureMode() < 0 )
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{
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m_pStringTable->AddString( true, relativePathFileName );
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}
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else
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{
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ModelBoundsUserData userData;
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userData.consistencyType = CONSISTENCY_BOUNDS;
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userData.mins = mins;
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userData.maxs = maxs;
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int index = m_pStringTable->FindStringIndex( relativeFileName );
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if ( index != INVALID_STRING_INDEX )
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{
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m_pStringTable->SetStringUserData( index, sizeof( ModelBoundsUserData ), &userData );
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}
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else
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{
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m_pStringTable->AddString( true, relativeFileName, sizeof( ModelBoundsUserData ), &userData );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Logs out file access to a file
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//-----------------------------------------------------------------------------
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void CDownloadListGenerator::OnResourcePrecachedFullPath( char *fullPathFileName, const char *relativeFileName )
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{
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if ( IsX360() )
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{
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// not supporting
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return;
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}
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Q_FixSlashes( fullPathFileName );
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if ( !g_pFileSystem->FileExists( fullPathFileName ) )
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{
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return; // don't allow files for download the server doesn't have
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}
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if ( Q_strncasecmp( m_gameDir, fullPathFileName, Q_strlen( m_gameDir ) ) )
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{
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return; // the game dir must be part of the full name
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}
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// make sure the filename hasn't already been written
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UtlSymId_t filename = m_AlreadyWrittenFileNames.Find( fullPathFileName );
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if ( filename != UTL_INVAL_SYMBOL )
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{
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return;
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}
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// record in list, so we don't write it again
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m_AlreadyWrittenFileNames.AddString( fullPathFileName );
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// add extras for mdl's
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if (Q_strstr(relativeFileName, ".mdl"))
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{
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// it's a model, get it's other files as well
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char file[_MAX_PATH];
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Q_strncpy(file, relativeFileName, sizeof(file) - 10);
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char *ext = Q_strstr(file, ".mdl");
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Q_strncpy(ext, ".vvd", 10);
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OnResourcePrecached(file);
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Q_strncpy(ext, ".ani", 10);
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OnResourcePrecached(file);
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Q_strncpy(ext, ".dx80.vtx", 10);
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OnResourcePrecached(file);
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Q_strncpy(ext, ".dx90.vtx", 10);
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OnResourcePrecached(file);
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Q_strncpy(ext, ".sw.vtx", 10);
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OnResourcePrecached(file);
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Q_strncpy(ext, ".phy", 10);
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OnResourcePrecached(file);
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Q_strncpy(ext, ".jpg", 10);
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OnResourcePrecached(file);
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}
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FileHandle_t handle = m_hReslistFile;
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if ( handle != FILESYSTEM_INVALID_HANDLE )
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{
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g_pFileSystem->Write("\"", 1, handle);
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g_pFileSystem->Write( relativeFileName, Q_strlen(relativeFileName), handle );
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g_pFileSystem->Write("\"\n", 2, handle);
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}
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if ( m_pStringTable )
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{
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m_pStringTable->AddString( true, relativeFileName );
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}
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}
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