Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef DOD_HUD_PLAYERSTATUS_TNT_H
#define DOD_HUD_PLAYERSTATUS_TNT_H
#ifdef _WIN32
#pragma once
#endif
#include "dodcornercutpanel.h"
#include "IconPanel.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: FireSelect panel
//-----------------------------------------------------------------------------
class CDoDHudTNT : public CDoDCutEditablePanel
{
DECLARE_CLASS_SIMPLE( CDoDHudTNT, CDoDCutEditablePanel );
public:
CDoDHudTNT( vgui::Panel *parent, const char *name );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void ApplySettings( KeyValues *inResourceData );
virtual void OnThink();
virtual void SetVisible( bool state );
private:
CIconPanel *m_pIconTNT;
CIconPanel *m_pIconTNT_Missing;
bool m_bHasTNT;
int m_iIconX;
int m_iIconY;
int m_iIconW;
int m_iIconH;
CPanelAnimationVar( float, m_flIconAlpha, "icon_alpha", "255" );
};
#endif // DOD_HUD_PLAYERSTATUS_TNT_H