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451 lines
14 KiB
451 lines
14 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include <stdafx.h>
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#include "materialdlg.h"
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#include "FaceEditSheet.h"
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#include "mapdoc.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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//=============================================================================
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//
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// Face Smoothing Dialog Functions
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//
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BEGIN_MESSAGE_MAP( CFaceSmoothingDlg, CDialog )
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//{{AFX_MSG_MAP(CFaceSmoothingDlg)
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ON_COMMAND_EX( ID_SMOOTHING_GROUP_1, OnButtonGroup )
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ON_COMMAND_EX( ID_SMOOTHING_GROUP_2, OnButtonGroup )
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ON_COMMAND_EX( ID_SMOOTHING_GROUP_3, OnButtonGroup )
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ON_COMMAND_EX( ID_SMOOTHING_GROUP_4, OnButtonGroup )
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ON_COMMAND_EX( ID_SMOOTHING_GROUP_5, OnButtonGroup )
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ON_COMMAND_EX( ID_SMOOTHING_GROUP_6, OnButtonGroup )
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ON_COMMAND_EX( ID_SMOOTHING_GROUP_7, OnButtonGroup )
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ON_COMMAND_EX( ID_SMOOTHING_GROUP_8, OnButtonGroup )
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ON_COMMAND_EX( ID_SMOOTHING_GROUP_9, OnButtonGroup )
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ON_COMMAND_EX( ID_SMOOTHING_GROUP_10, OnButtonGroup )
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ON_COMMAND_EX( ID_SMOOTHING_GROUP_11, OnButtonGroup )
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ON_COMMAND_EX( ID_SMOOTHING_GROUP_12, OnButtonGroup )
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ON_COMMAND_EX( ID_SMOOTHING_GROUP_13, OnButtonGroup )
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ON_COMMAND_EX( ID_SMOOTHING_GROUP_14, OnButtonGroup )
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ON_COMMAND_EX( ID_SMOOTHING_GROUP_15, OnButtonGroup )
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ON_COMMAND_EX( ID_SMOOTHING_GROUP_16, OnButtonGroup )
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ON_COMMAND_EX( ID_SMOOTHING_GROUP_17, OnButtonGroup )
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ON_COMMAND_EX( ID_SMOOTHING_GROUP_18, OnButtonGroup )
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ON_COMMAND_EX( ID_SMOOTHING_GROUP_19, OnButtonGroup )
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ON_COMMAND_EX( ID_SMOOTHING_GROUP_20, OnButtonGroup )
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ON_COMMAND_EX( ID_SMOOTHING_GROUP_21, OnButtonGroup )
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ON_COMMAND_EX( ID_SMOOTHING_GROUP_22, OnButtonGroup )
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ON_COMMAND_EX( ID_SMOOTHING_GROUP_23, OnButtonGroup )
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ON_COMMAND_EX( ID_SMOOTHING_GROUP_24, OnButtonGroup )
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ON_COMMAND_EX( ID_SMOOTHING_GROUP_25, OnButtonGroup )
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ON_COMMAND_EX( ID_SMOOTHING_GROUP_26, OnButtonGroup )
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ON_COMMAND_EX( ID_SMOOTHING_GROUP_27, OnButtonGroup )
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ON_COMMAND_EX( ID_SMOOTHING_GROUP_28, OnButtonGroup )
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ON_COMMAND_EX( ID_SMOOTHING_GROUP_29, OnButtonGroup )
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ON_COMMAND_EX( ID_SMOOTHING_GROUP_30, OnButtonGroup )
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ON_COMMAND_EX( ID_SMOOTHING_GROUP_31, OnButtonGroup )
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ON_COMMAND_EX( ID_SMOOTHING_GROUP_32, OnButtonGroup )
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ON_WM_CLOSE()
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ON_WM_DESTROY()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CFaceSmoothingDlg::CFaceSmoothingDlg( CWnd *pParent ) : CDialog( CFaceSmoothingDlg::IDD, pParent )
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{
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InitButtonIDs();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Deconstructor
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//-----------------------------------------------------------------------------
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CFaceSmoothingDlg::~CFaceSmoothingDlg()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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BOOL CFaceSmoothingDlg::OnInitDialog( void )
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{
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static bool bInit = false;
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CDialog::OnInitDialog();
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if ( bInit )
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{
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SetWindowPos( &wndTop, m_DialogPosRect.left, m_DialogPosRect.top,
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m_DialogPosRect.Width(), m_DialogPosRect.Height(), SWP_NOZORDER );
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}
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// Update the controls.
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UpdateControls();
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// Initialized.
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bInit = true;
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return TRUE;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CFaceSmoothingDlg::OnClose( void )
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{
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// Get the parent and set the material tool as the current tool.
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CFaceEditSheet *pSheet = static_cast<CFaceEditSheet*>( GetParent() );
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if ( pSheet )
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{
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pSheet->m_MaterialPage.SetMaterialPageTool( CFaceEditMaterialPage::MATERIALPAGETOOL_MATERIAL );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CFaceSmoothingDlg::OnDestroy( void )
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{
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// Save the current window position.
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GetWindowRect( &m_DialogPosRect );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CFaceSmoothingDlg::InitButtonIDs( void )
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{
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m_ButtonIDs[0] = 0; // Default - no button!
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m_ButtonIDs[1] = ID_SMOOTHING_GROUP_1;
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m_ButtonIDs[2] = ID_SMOOTHING_GROUP_2;
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m_ButtonIDs[3] = ID_SMOOTHING_GROUP_3;
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m_ButtonIDs[4] = ID_SMOOTHING_GROUP_4;
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m_ButtonIDs[5] = ID_SMOOTHING_GROUP_5;
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m_ButtonIDs[6] = ID_SMOOTHING_GROUP_6;
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m_ButtonIDs[7] = ID_SMOOTHING_GROUP_7;
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m_ButtonIDs[8] = ID_SMOOTHING_GROUP_8;
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m_ButtonIDs[9] = ID_SMOOTHING_GROUP_9;
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m_ButtonIDs[10] = ID_SMOOTHING_GROUP_10;
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m_ButtonIDs[11] = ID_SMOOTHING_GROUP_11;
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m_ButtonIDs[12] = ID_SMOOTHING_GROUP_12;
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m_ButtonIDs[13] = ID_SMOOTHING_GROUP_13;
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m_ButtonIDs[14] = ID_SMOOTHING_GROUP_14;
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m_ButtonIDs[15] = ID_SMOOTHING_GROUP_15;
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m_ButtonIDs[16] = ID_SMOOTHING_GROUP_16;
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m_ButtonIDs[17] = ID_SMOOTHING_GROUP_17;
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m_ButtonIDs[18] = ID_SMOOTHING_GROUP_18;
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m_ButtonIDs[19] = ID_SMOOTHING_GROUP_19;
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m_ButtonIDs[20] = ID_SMOOTHING_GROUP_20;
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m_ButtonIDs[21] = ID_SMOOTHING_GROUP_21;
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m_ButtonIDs[22] = ID_SMOOTHING_GROUP_22;
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m_ButtonIDs[23] = ID_SMOOTHING_GROUP_23;
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m_ButtonIDs[24] = ID_SMOOTHING_GROUP_24;
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m_ButtonIDs[25] = ID_SMOOTHING_GROUP_25;
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m_ButtonIDs[26] = ID_SMOOTHING_GROUP_26;
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m_ButtonIDs[27] = ID_SMOOTHING_GROUP_27;
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m_ButtonIDs[28] = ID_SMOOTHING_GROUP_28;
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m_ButtonIDs[29] = ID_SMOOTHING_GROUP_29;
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m_ButtonIDs[30] = ID_SMOOTHING_GROUP_30;
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m_ButtonIDs[31] = ID_SMOOTHING_GROUP_31;
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m_ButtonIDs[32] = ID_SMOOTHING_GROUP_32;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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BOOL CFaceSmoothingDlg::OnButtonGroup( UINT uCmd )
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{
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int iGroup = GetSmoothingGroup( uCmd );
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if ( iGroup == -1 )
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return FALSE;
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// Add or remove.
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CButton *pGroupButton = ( CButton* )GetDlgItem( uCmd );
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if ( !pGroupButton )
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return FALSE;
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bool bAdd = ( pGroupButton->GetCheck() != 0 );
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// Get the selected faces and add them to the appropriate group.
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CFaceEditSheet *pSheet = ( CFaceEditSheet* )GetParent();
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if ( pSheet )
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{
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int nFaceCount = pSheet->GetFaceListCount();
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for ( int iFace = 0; iFace < nFaceCount; ++iFace )
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{
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CMapFace *pFace = pSheet->GetFaceListDataFace( iFace );
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if ( pFace )
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{
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if ( bAdd )
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{
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pFace->AddSmoothingGroup( iGroup );
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}
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else
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{
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pFace->RemoveSmoothingGroup( iGroup );
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}
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}
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}
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}
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UpdateControls();
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return TRUE;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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UINT CFaceSmoothingDlg::GetSmoothingGroup( UINT uCmd )
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{
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for ( int iGroup = 1; iGroup <= SMOOTHING_GROUP_MAX_COUNT; ++iGroup )
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{
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if ( m_ButtonIDs[iGroup] == uCmd )
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return iGroup;
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}
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return 0xFFFFFFFF;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int CFaceSmoothingDlg::GetActiveSmoothingGroup( void )
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{
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for ( int iButton = 1; iButton <= SMOOTHING_GROUP_MAX_COUNT; ++iButton )
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{
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CButton *pGroupButton = ( CButton* )GetDlgItem( m_ButtonIDs[iButton] );
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if ( !pGroupButton )
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continue;
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if ( pGroupButton->GetCheck() != 0 )
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return iButton;
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}
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return 0xFFFFFFFF;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CFaceSmoothingDlg::UpdateControls( void )
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{
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// Get the selected faces and add them to the appropriate group.
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CFaceEditSheet *pSheet = ( CFaceEditSheet* )GetParent();
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if ( !pSheet )
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return;
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// Check for a face count.
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int nFaceCount = pSheet->GetFaceListCount();
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if ( nFaceCount == 0 )
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return;
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// Keep a list of used groups.
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int nGroupCounts[SMOOTHING_GROUP_MAX_COUNT+1];
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for ( int iGroup = 0; iGroup <= SMOOTHING_GROUP_MAX_COUNT; ++iGroup )
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{
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nGroupCounts[iGroup] = 0;
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}
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for ( int iFace = 0; iFace < nFaceCount; ++iFace )
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{
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CMapFace *pFace = pSheet->GetFaceListDataFace( iFace );
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if ( pFace )
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{
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for ( int iGroup = 1; iGroup <= SMOOTHING_GROUP_MAX_COUNT; ++iGroup )
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{
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if ( pFace->InSmoothingGroup( iGroup ) )
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{
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nGroupCounts[iGroup]++;
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}
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}
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}
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}
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CheckGroupButtons( nGroupCounts, nFaceCount );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CFaceSmoothingDlg::CheckGroupButtons( int *pGroupCounts, int nFaceCount )
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{
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m_bColorOverride = true;
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for ( int iButton = 1; iButton <= SMOOTHING_GROUP_MAX_COUNT; ++iButton )
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{
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CButton *pGroupButton = ( CButton* )GetDlgItem( m_ButtonIDs[iButton] );
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if ( !pGroupButton )
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continue;
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pGroupButton->SetCheck( FALSE );
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if ( pGroupCounts[iButton] == 0 )
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continue;
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if ( pGroupCounts[iButton] == nFaceCount )
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{
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pGroupButton->SetCheck( TRUE );
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}
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else
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{
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// Todo: Come up with a better effect here!
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CDC *pDC = pGroupButton->GetDC();
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m_Brush.CreateSolidBrush( pDC->GetTextColor() );
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CRect buttonRect;
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pGroupButton->GetClientRect( buttonRect );
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pDC->FillRect( buttonRect, &m_Brush );
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m_Brush.DeleteObject();
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pGroupButton->ReleaseDC( pDC );
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}
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}
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m_bColorOverride = false;
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}
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//=============================================================================
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BEGIN_MESSAGE_MAP( CFaceSmoothingVisualDlg, CDialog )
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//{{AFX_MSG_MAP(CFaceSmoothingVisualDlg)
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ON_COMMAND_EX( ID_SG_VISUAL_1, OnButtonGroup )
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ON_COMMAND_EX( ID_SG_VISUAL_2, OnButtonGroup )
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ON_COMMAND_EX( ID_SG_VISUAL_3, OnButtonGroup )
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ON_COMMAND_EX( ID_SG_VISUAL_4, OnButtonGroup )
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ON_COMMAND_EX( ID_SG_VISUAL_5, OnButtonGroup )
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ON_COMMAND_EX( ID_SG_VISUAL_6, OnButtonGroup )
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ON_COMMAND_EX( ID_SG_VISUAL_7, OnButtonGroup )
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ON_COMMAND_EX( ID_SG_VISUAL_8, OnButtonGroup )
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ON_COMMAND_EX( ID_SG_VISUAL_9, OnButtonGroup )
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ON_COMMAND_EX( ID_SG_VISUAL_10, OnButtonGroup )
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ON_COMMAND_EX( ID_SG_VISUAL_11, OnButtonGroup )
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ON_COMMAND_EX( ID_SG_VISUAL_12, OnButtonGroup )
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ON_COMMAND_EX( ID_SG_VISUAL_13, OnButtonGroup )
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ON_COMMAND_EX( ID_SG_VISUAL_14, OnButtonGroup )
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ON_COMMAND_EX( ID_SG_VISUAL_15, OnButtonGroup )
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ON_COMMAND_EX( ID_SG_VISUAL_16, OnButtonGroup )
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ON_COMMAND_EX( ID_SG_VISUAL_17, OnButtonGroup )
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ON_COMMAND_EX( ID_SG_VISUAL_18, OnButtonGroup )
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ON_COMMAND_EX( ID_SG_VISUAL_19, OnButtonGroup )
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ON_COMMAND_EX( ID_SG_VISUAL_20, OnButtonGroup )
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ON_COMMAND_EX( ID_SG_VISUAL_21, OnButtonGroup )
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ON_COMMAND_EX( ID_SG_VISUAL_22, OnButtonGroup )
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ON_COMMAND_EX( ID_SG_VISUAL_23, OnButtonGroup )
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ON_COMMAND_EX( ID_SG_VISUAL_24, OnButtonGroup )
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ON_COMMAND_EX( ID_SG_VISUAL_25, OnButtonGroup )
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ON_COMMAND_EX( ID_SG_VISUAL_26, OnButtonGroup )
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ON_COMMAND_EX( ID_SG_VISUAL_27, OnButtonGroup )
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ON_COMMAND_EX( ID_SG_VISUAL_28, OnButtonGroup )
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ON_COMMAND_EX( ID_SG_VISUAL_29, OnButtonGroup )
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ON_COMMAND_EX( ID_SG_VISUAL_30, OnButtonGroup )
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ON_COMMAND_EX( ID_SG_VISUAL_31, OnButtonGroup )
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ON_COMMAND_EX( ID_SG_VISUAL_32, OnButtonGroup )
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CFaceSmoothingVisualDlg::CFaceSmoothingVisualDlg( CWnd *pParent ) : CDialog( CFaceSmoothingDlg::IDD, pParent )
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{
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InitButtonIDs();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Deconstructor
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//-----------------------------------------------------------------------------
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CFaceSmoothingVisualDlg::~CFaceSmoothingVisualDlg()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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BOOL CFaceSmoothingVisualDlg::OnInitDialog( void )
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{
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CDialog::OnInitDialog();
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// SetWindowPos( &wndTop, m_DialogPosRect.left, m_DialogPosRect.top,
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// m_DialogPosRect.Width(), m_DialogPosRect.Height(), SWP_NOZORDER );
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return TRUE;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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BOOL CFaceSmoothingVisualDlg::OnButtonGroup( UINT uCmd )
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{
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int iGroup = GetSmoothingGroup( uCmd );
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if ( iGroup == -1 )
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return FALSE;
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CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
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if ( pDoc )
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{
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pDoc->SetSmoothingGroupVisual( iGroup );
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}
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return TRUE;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CFaceSmoothingVisualDlg::InitButtonIDs( void )
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{
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m_ButtonIDs[0] = 0; // Default - no button!
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||
|
m_ButtonIDs[1] = ID_SG_VISUAL_1;
|
||
|
m_ButtonIDs[2] = ID_SG_VISUAL_2;
|
||
|
m_ButtonIDs[3] = ID_SG_VISUAL_3;
|
||
|
m_ButtonIDs[4] = ID_SG_VISUAL_4;
|
||
|
m_ButtonIDs[5] = ID_SG_VISUAL_5;
|
||
|
m_ButtonIDs[6] = ID_SG_VISUAL_6;
|
||
|
m_ButtonIDs[7] = ID_SG_VISUAL_7;
|
||
|
m_ButtonIDs[8] = ID_SG_VISUAL_8;
|
||
|
m_ButtonIDs[9] = ID_SG_VISUAL_9;
|
||
|
m_ButtonIDs[10] = ID_SG_VISUAL_10;
|
||
|
m_ButtonIDs[11] = ID_SG_VISUAL_11;
|
||
|
m_ButtonIDs[12] = ID_SG_VISUAL_12;
|
||
|
m_ButtonIDs[13] = ID_SG_VISUAL_13;
|
||
|
m_ButtonIDs[14] = ID_SG_VISUAL_14;
|
||
|
m_ButtonIDs[15] = ID_SG_VISUAL_15;
|
||
|
m_ButtonIDs[16] = ID_SG_VISUAL_16;
|
||
|
m_ButtonIDs[17] = ID_SG_VISUAL_17;
|
||
|
m_ButtonIDs[18] = ID_SG_VISUAL_18;
|
||
|
m_ButtonIDs[19] = ID_SG_VISUAL_19;
|
||
|
m_ButtonIDs[20] = ID_SG_VISUAL_20;
|
||
|
m_ButtonIDs[21] = ID_SG_VISUAL_21;
|
||
|
m_ButtonIDs[22] = ID_SG_VISUAL_22;
|
||
|
m_ButtonIDs[23] = ID_SG_VISUAL_23;
|
||
|
m_ButtonIDs[24] = ID_SG_VISUAL_24;
|
||
|
m_ButtonIDs[25] = ID_SG_VISUAL_25;
|
||
|
m_ButtonIDs[26] = ID_SG_VISUAL_26;
|
||
|
m_ButtonIDs[27] = ID_SG_VISUAL_27;
|
||
|
m_ButtonIDs[28] = ID_SG_VISUAL_28;
|
||
|
m_ButtonIDs[29] = ID_SG_VISUAL_29;
|
||
|
m_ButtonIDs[30] = ID_SG_VISUAL_30;
|
||
|
m_ButtonIDs[31] = ID_SG_VISUAL_31;
|
||
|
m_ButtonIDs[32] = ID_SG_VISUAL_32;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
UINT CFaceSmoothingVisualDlg::GetSmoothingGroup( UINT uCmd )
|
||
|
{
|
||
|
for ( int iGroup = 1; iGroup <= SMOOTHING_GROUP_MAX_COUNT; ++iGroup )
|
||
|
{
|
||
|
if ( m_ButtonIDs[iGroup] == uCmd )
|
||
|
return iGroup;
|
||
|
}
|
||
|
|
||
|
return 0xFFFFFFFF;
|
||
|
}
|