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2020-04-22 12:56:21 -04:00
//========= Copyright Valve Corporation, All rights reserved. ============//
#ifndef C_TF_FX_H
#define C_TF_FX_H
#ifdef _WIN32
#pragma once
#endif
// See comments in tf_fx.h
const int kInvalidEHandleExplosion = MAX_EDICTS - 1;
const int kInvalidEHandleParticleEffect = MAX_EDICTS - 1;
#endif