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976 lines
31 KiB
976 lines
31 KiB
![]()
4 years ago
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//===== Copyright 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $NoKeywords: $
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//===========================================================================//
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#ifndef CONVAR_H
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#define CONVAR_H
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#if _WIN32
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#pragma once
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#endif
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#include "tier0/dbg.h"
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#include "tier1/iconvar.h"
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#include "tier1/utlvector.h"
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#include "tier1/utlstring.h"
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#include "color.h"
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#include "icvar.h"
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#ifdef _WIN32
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#define FORCEINLINE_CVAR FORCEINLINE
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#elif POSIX
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#define FORCEINLINE_CVAR inline
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#elif defined(_PS3)
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#define FORCEINLINE_CVAR __attribute__((always_inline)) FORCEINLINE
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#else
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#error "implement me"
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#endif
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//-----------------------------------------------------------------------------
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// Uncomment me to test for threading issues for material system convars
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// NOTE: You want to disable all threading when you do this
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// +host_thread_mode 0 +r_threaded_particles 0 +sv_parallel_packentities 0 +sv_disable_querycache 0
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//-----------------------------------------------------------------------------
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//#define CONVAR_TEST_MATERIAL_THREAD_CONVARS 1
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class ConVar;
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class CCommand;
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class ConCommand;
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class ConCommandBase;
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struct characterset_t;
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//-----------------------------------------------------------------------------
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// Any executable that wants to use ConVars need to implement one of
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// these to hook up access to console variables.
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//-----------------------------------------------------------------------------
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class IConCommandBaseAccessor
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{
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public:
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// Flags is a combination of FCVAR flags in cvar.h.
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// hOut is filled in with a handle to the variable.
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virtual bool RegisterConCommandBase( ConCommandBase *pVar ) = 0;
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};
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//-----------------------------------------------------------------------------
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// Helper method for console development
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//-----------------------------------------------------------------------------
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#if defined( USE_VXCONSOLE )
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void ConVar_PublishToVXConsole();
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#else
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inline void ConVar_PublishToVXConsole() {}
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#endif
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//-----------------------------------------------------------------------------
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// Called when a ConCommand needs to execute
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//-----------------------------------------------------------------------------
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typedef void ( *FnCommandCallbackV1_t )( void );
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typedef void ( *FnCommandCallback_t )( const CCommand &command );
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#define COMMAND_COMPLETION_MAXITEMS 64
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#define COMMAND_COMPLETION_ITEM_LENGTH 64
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//-----------------------------------------------------------------------------
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// Returns 0 to COMMAND_COMPLETION_MAXITEMS worth of completion strings
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//-----------------------------------------------------------------------------
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typedef int ( *FnCommandCompletionCallback )( const char *partial, char commands[ COMMAND_COMPLETION_MAXITEMS ][ COMMAND_COMPLETION_ITEM_LENGTH ] );
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//-----------------------------------------------------------------------------
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// Interface version
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//-----------------------------------------------------------------------------
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class ICommandCallback
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{
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public:
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virtual void CommandCallback( const CCommand &command ) = 0;
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};
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class ICommandCompletionCallback
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{
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public:
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virtual int CommandCompletionCallback( const char *pPartial, CUtlVector< CUtlString > &commands ) = 0;
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};
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//-----------------------------------------------------------------------------
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// Purpose: The base console invoked command/cvar interface
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//-----------------------------------------------------------------------------
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class ConCommandBase
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{
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friend class CCvar;
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friend class ConVar;
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friend class ConCommand;
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friend void ConVar_Register( int nCVarFlag, IConCommandBaseAccessor *pAccessor );
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friend void ConVar_PublishToVXConsole();
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// FIXME: Remove when ConVar changes are done
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friend class CDefaultCvar;
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public:
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ConCommandBase( void );
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ConCommandBase( const char *pName, const char *pHelpString = 0,
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int flags = 0 );
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virtual ~ConCommandBase( void );
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virtual bool IsCommand( void ) const;
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// Check flag
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virtual bool IsFlagSet( int flag ) const;
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// Set flag
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virtual void AddFlags( int flags );
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// Clear flag
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virtual void RemoveFlags( int flags );
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virtual int GetFlags() const;
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// Return name of cvar
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virtual const char *GetName( void ) const;
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// Return help text for cvar
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virtual const char *GetHelpText( void ) const;
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// Deal with next pointer
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const ConCommandBase *GetNext( void ) const;
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ConCommandBase *GetNext( void );
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virtual bool IsRegistered( void ) const;
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// Returns the DLL identifier
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virtual CVarDLLIdentifier_t GetDLLIdentifier() const;
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protected:
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virtual void Create( const char *pName, const char *pHelpString = 0,
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int flags = 0 );
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// Used internally by OneTimeInit to initialize/shutdown
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virtual void Init();
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void Shutdown();
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// Internal copy routine ( uses new operator from correct module )
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char *CopyString( const char *from );
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private:
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// Next ConVar in chain
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// Prior to register, it points to the next convar in the DLL.
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// Once registered, though, m_pNext is reset to point to the next
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// convar in the global list
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ConCommandBase *m_pNext;
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// Has the cvar been added to the global list?
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bool m_bRegistered;
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// Static data
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const char *m_pszName;
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const char *m_pszHelpString;
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// ConVar flags
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int m_nFlags;
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protected:
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// ConVars add themselves to this list for the executable.
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// Then ConVar_Register runs through all the console variables
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// and registers them into a global list stored in vstdlib.dll
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static ConCommandBase *s_pConCommandBases;
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// ConVars in this executable use this 'global' to access values.
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static IConCommandBaseAccessor *s_pAccessor;
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};
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//-----------------------------------------------------------------------------
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// Command tokenizer
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//-----------------------------------------------------------------------------
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class CCommand
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{
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public:
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CCommand();
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CCommand( int nArgC, const char **ppArgV );
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bool Tokenize( const char *pCommand, characterset_t *pBreakSet = NULL );
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void Reset();
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int ArgC() const;
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const char **ArgV() const;
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const char *ArgS() const; // All args that occur after the 0th arg, in string form
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const char *GetCommandString() const; // The entire command in string form, including the 0th arg
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const char *operator[]( int nIndex ) const; // Gets at arguments
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const char *Arg( int nIndex ) const; // Gets at arguments
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// Helper functions to parse arguments to commands.
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const char* FindArg( const char *pName ) const;
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int FindArgInt( const char *pName, int nDefaultVal ) const;
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static int MaxCommandLength();
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static characterset_t* DefaultBreakSet();
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private:
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enum
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{
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COMMAND_MAX_ARGC = 64,
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COMMAND_MAX_LENGTH = 512,
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};
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int m_nArgc;
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int m_nArgv0Size;
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char m_pArgSBuffer[ COMMAND_MAX_LENGTH ];
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char m_pArgvBuffer[ COMMAND_MAX_LENGTH ];
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const char* m_ppArgv[ COMMAND_MAX_ARGC ];
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};
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inline int CCommand::MaxCommandLength()
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{
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return COMMAND_MAX_LENGTH - 1;
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}
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inline int CCommand::ArgC() const
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{
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return m_nArgc;
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}
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inline const char **CCommand::ArgV() const
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{
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return m_nArgc ? (const char**)m_ppArgv : NULL;
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}
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inline const char *CCommand::ArgS() const
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{
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return m_nArgv0Size ? &m_pArgSBuffer[m_nArgv0Size] : "";
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}
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inline const char *CCommand::GetCommandString() const
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{
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return m_nArgc ? m_pArgSBuffer : "";
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}
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inline const char *CCommand::Arg( int nIndex ) const
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{
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// FIXME: Many command handlers appear to not be particularly careful
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// about checking for valid argc range. For now, we're going to
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// do the extra check and return an empty string if it's out of range
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if ( nIndex < 0 || nIndex >= m_nArgc )
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return "";
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return m_ppArgv[nIndex];
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}
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inline const char *CCommand::operator[]( int nIndex ) const
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{
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return Arg( nIndex );
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}
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//-----------------------------------------------------------------------------
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// Purpose: The console invoked command
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//-----------------------------------------------------------------------------
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class ConCommand : public ConCommandBase
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{
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friend class CCvar;
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public:
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typedef ConCommandBase BaseClass;
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ConCommand( const char *pName, FnCommandCallbackV1_t callback,
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const char *pHelpString = 0, int flags = 0, FnCommandCompletionCallback completionFunc = 0 );
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ConCommand( const char *pName, FnCommandCallback_t callback,
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const char *pHelpString = 0, int flags = 0, FnCommandCompletionCallback completionFunc = 0 );
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ConCommand( const char *pName, ICommandCallback *pCallback,
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const char *pHelpString = 0, int flags = 0, ICommandCompletionCallback *pCommandCompletionCallback = 0 );
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virtual ~ConCommand( void );
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virtual bool IsCommand( void ) const;
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virtual int AutoCompleteSuggest( const char *partial, CUtlVector< CUtlString > &commands );
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virtual bool CanAutoComplete( void );
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// Invoke the function
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virtual void Dispatch( const CCommand &command );
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private:
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// NOTE: To maintain backward compat, we have to be very careful:
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// All public virtual methods must appear in the same order always
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// since engine code will be calling into this code, which *does not match*
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// in the mod code; it's using slightly different, but compatible versions
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// of this class. Also: Be very careful about adding new fields to this class.
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// Those fields will not exist in the version of this class that is instanced
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// in mod code.
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// Call this function when executing the command
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union
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{
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FnCommandCallbackV1_t m_fnCommandCallbackV1;
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FnCommandCallback_t m_fnCommandCallback;
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ICommandCallback *m_pCommandCallback;
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};
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union
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{
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FnCommandCompletionCallback m_fnCompletionCallback;
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ICommandCompletionCallback *m_pCommandCompletionCallback;
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};
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bool m_bHasCompletionCallback : 1;
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bool m_bUsingNewCommandCallback : 1;
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bool m_bUsingCommandCallbackInterface : 1;
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};
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//-----------------------------------------------------------------------------
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// Purpose: A console variable
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//-----------------------------------------------------------------------------
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class ConVar : public ConCommandBase, public IConVar
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{
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friend class CCvar;
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friend class ConVarRef;
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friend class SplitScreenConVarRef;
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public:
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typedef ConCommandBase BaseClass;
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ConVar( const char *pName, const char *pDefaultValue, int flags = 0);
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ConVar( const char *pName, const char *pDefaultValue, int flags,
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const char *pHelpString );
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ConVar( const char *pName, const char *pDefaultValue, int flags,
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const char *pHelpString, bool bMin, float fMin, bool bMax, float fMax );
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ConVar( const char *pName, const char *pDefaultValue, int flags,
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const char *pHelpString, FnChangeCallback_t callback );
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ConVar( const char *pName, const char *pDefaultValue, int flags,
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const char *pHelpString, bool bMin, float fMin, bool bMax, float fMax,
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FnChangeCallback_t callback );
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virtual ~ConVar( void );
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virtual bool IsFlagSet( int flag ) const;
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virtual const char* GetHelpText( void ) const;
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virtual bool IsRegistered( void ) const;
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virtual const char *GetName( void ) const;
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// Return name of command (usually == GetName(), except in case of FCVAR_SS_ADDED vars
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virtual const char *GetBaseName( void ) const;
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virtual int GetSplitScreenPlayerSlot() const;
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virtual void AddFlags( int flags );
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virtual int GetFlags() const;
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virtual bool IsCommand( void ) const;
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// Install a change callback (there shouldn't already be one....)
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void InstallChangeCallback( FnChangeCallback_t callback, bool bInvoke = true );
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void RemoveChangeCallback( FnChangeCallback_t callbackToRemove );
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int GetChangeCallbackCount() const { return m_pParent->m_fnChangeCallbacks.Count(); }
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FnChangeCallback_t GetChangeCallback( int slot ) const { return m_pParent->m_fnChangeCallbacks[ slot ]; }
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// Retrieve value
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FORCEINLINE_CVAR float GetFloat( void ) const;
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FORCEINLINE_CVAR int GetInt( void ) const;
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FORCEINLINE_CVAR Color GetColor( void ) const;
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FORCEINLINE_CVAR bool GetBool() const { return !!GetInt(); }
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FORCEINLINE_CVAR char const *GetString( void ) const;
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// Compiler driven selection for template use
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template <typename T> T Get( void ) const;
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template <typename T> T Get( T * ) const;
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// Any function that allocates/frees memory needs to be virtual or else you'll have crashes
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// from alloc/free across dll/exe boundaries.
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// These just call into the IConCommandBaseAccessor to check flags and set the var (which ends up calling InternalSetValue).
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virtual void SetValue( const char *value );
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virtual void SetValue( float value );
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virtual void SetValue( int value );
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virtual void SetValue( Color value );
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// Reset to default value
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void Revert( void );
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|
// True if it has a min/max setting
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bool HasMin() const;
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bool HasMax() const;
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bool GetMin( float& minVal ) const;
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bool GetMax( float& maxVal ) const;
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||
|
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|
float GetMinValue() const;
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float GetMaxValue() const;
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|
const char *GetDefault( void ) const;
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||
|
void SetDefault( const char *pszDefault );
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||
|
|
||
|
// Value
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||
|
struct CVValue_t
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||
|
{
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||
|
char *m_pszString;
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int m_StringLength;
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||
|
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||
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// Values
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float m_fValue;
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int m_nValue;
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};
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||
|
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FORCEINLINE_CVAR CVValue_t &GetRawValue()
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||
|
{
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|
return m_Value;
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||
|
}
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||
|
FORCEINLINE_CVAR const CVValue_t &GetRawValue() const
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||
|
{
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||
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return m_Value;
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||
|
}
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||
|
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private:
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bool InternalSetColorFromString( const char *value );
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||
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// Called by CCvar when the value of a var is changing.
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||
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virtual void InternalSetValue(const char *value);
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||
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// For CVARs marked FCVAR_NEVER_AS_STRING
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||
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virtual void InternalSetFloatValue( float fNewValue );
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virtual void InternalSetIntValue( int nValue );
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virtual void InternalSetColorValue( Color value );
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virtual bool ClampValue( float& value );
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||
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virtual void ChangeStringValue( const char *tempVal, float flOldValue );
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||
|
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||
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virtual void Create( const char *pName, const char *pDefaultValue, int flags = 0,
|
||
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const char *pHelpString = 0, bool bMin = false, float fMin = 0.0,
|
||
|
bool bMax = false, float fMax = false, FnChangeCallback_t callback = 0 );
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||
|
|
||
|
// Used internally by OneTimeInit to initialize.
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||
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virtual void Init();
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protected:
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||
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||
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// This either points to "this" or it points to the original declaration of a ConVar.
|
||
|
// This allows ConVars to exist in separate modules, and they all use the first one to be declared.
|
||
|
// m_pParent->m_pParent must equal m_pParent (ie: m_pParent must be the root, or original, ConVar).
|
||
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ConVar *m_pParent;
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||
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|
||
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// Static data
|
||
|
const char *m_pszDefaultValue;
|
||
|
|
||
|
CVValue_t m_Value;
|
||
|
|
||
|
// Min/Max values
|
||
|
bool m_bHasMin;
|
||
|
float m_fMinVal;
|
||
|
bool m_bHasMax;
|
||
|
float m_fMaxVal;
|
||
|
|
||
|
// Call this function when ConVar changes
|
||
|
CUtlVector< FnChangeCallback_t > m_fnChangeCallbacks;
|
||
|
};
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Return ConVar value as a float
|
||
|
// Output : float
|
||
|
//-----------------------------------------------------------------------------
|
||
|
FORCEINLINE_CVAR float ConVar::GetFloat( void ) const
|
||
|
{
|
||
|
#ifdef CONVAR_TEST_MATERIAL_THREAD_CONVARS
|
||
|
Assert( ThreadInMainThread() || IsFlagSet( FCVAR_MATERIAL_THREAD_MASK | FCVAR_ACCESSIBLE_FROM_THREADS ) );
|
||
|
#endif
|
||
|
return m_pParent->m_Value.m_fValue;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Return ConVar value as an int
|
||
|
// Output : int
|
||
|
//-----------------------------------------------------------------------------
|
||
|
FORCEINLINE_CVAR int ConVar::GetInt( void ) const
|
||
|
{
|
||
|
#ifdef CONVAR_TEST_MATERIAL_THREAD_CONVARS
|
||
|
Assert( ThreadInMainThread() || IsFlagSet( FCVAR_MATERIAL_THREAD_MASK | FCVAR_ACCESSIBLE_FROM_THREADS ) );
|
||
|
#endif
|
||
|
return m_pParent->m_Value.m_nValue;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Return ConVar value as a color
|
||
|
// Output : Color
|
||
|
//-----------------------------------------------------------------------------
|
||
|
FORCEINLINE_CVAR Color ConVar::GetColor( void ) const
|
||
|
{
|
||
|
#ifdef CONVAR_TEST_MATERIAL_THREAD_CONVARS
|
||
|
Assert( ThreadInMainThread() || IsFlagSet( FCVAR_MATERIAL_THREAD_MASK | FCVAR_ACCESSIBLE_FROM_THREADS ) );
|
||
|
#endif
|
||
|
unsigned char *pColorElement = ((unsigned char *)&m_pParent->m_Value.m_nValue);
|
||
|
return Color( pColorElement[0], pColorElement[1], pColorElement[2], pColorElement[3] );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
template <> FORCEINLINE_CVAR float ConVar::Get<float>( void ) const { return GetFloat(); }
|
||
|
template <> FORCEINLINE_CVAR int ConVar::Get<int>( void ) const { return GetInt(); }
|
||
|
template <> FORCEINLINE_CVAR bool ConVar::Get<bool>( void ) const { return GetBool(); }
|
||
|
template <> FORCEINLINE_CVAR const char * ConVar::Get<const char *>( void ) const { return GetString(); }
|
||
|
template <> FORCEINLINE_CVAR float ConVar::Get<float>( float *p ) const { return ( *p = GetFloat() ); }
|
||
|
template <> FORCEINLINE_CVAR int ConVar::Get<int>( int *p ) const { return ( *p = GetInt() ); }
|
||
|
template <> FORCEINLINE_CVAR bool ConVar::Get<bool>( bool *p ) const { return ( *p = GetBool() ); }
|
||
|
template <> FORCEINLINE_CVAR const char * ConVar::Get<const char *>( char const **p ) const { return ( *p = GetString() ); }
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Return ConVar value as a string, return "" for bogus string pointer, etc.
|
||
|
// Output : const char *
|
||
|
//-----------------------------------------------------------------------------
|
||
|
FORCEINLINE_CVAR const char *ConVar::GetString( void ) const
|
||
|
{
|
||
|
#ifdef CONVAR_TEST_MATERIAL_THREAD_CONVARS
|
||
|
Assert( ThreadInMainThread() || IsFlagSet( FCVAR_MATERIAL_THREAD_MASK | FCVAR_ACCESSIBLE_FROM_THREADS ) );
|
||
|
#endif
|
||
|
if ( m_nFlags & FCVAR_NEVER_AS_STRING )
|
||
|
return "FCVAR_NEVER_AS_STRING";
|
||
|
|
||
|
char const *str = m_pParent->m_Value.m_pszString;
|
||
|
return str ? str : "";
|
||
|
}
|
||
|
|
||
|
class CSplitScreenAddedConVar : public ConVar
|
||
|
{
|
||
|
typedef ConVar BaseClass;
|
||
|
public:
|
||
|
CSplitScreenAddedConVar( int nSplitScreenSlot, const char *pName, const ConVar *pBaseVar ) :
|
||
|
BaseClass
|
||
|
(
|
||
|
pName,
|
||
|
pBaseVar->GetDefault(),
|
||
|
// Keep basevar flags, except remove _SS and add _SS_ADDED instead
|
||
|
( pBaseVar->GetFlags() & ~FCVAR_SS ) | FCVAR_SS_ADDED,
|
||
|
pBaseVar->GetHelpText(),
|
||
|
pBaseVar->HasMin(),
|
||
|
pBaseVar->GetMinValue(),
|
||
|
pBaseVar->HasMax(),
|
||
|
pBaseVar->GetMaxValue()
|
||
|
),
|
||
|
m_pBaseVar( pBaseVar ),
|
||
|
m_nSplitScreenSlot( nSplitScreenSlot )
|
||
|
{
|
||
|
for ( int i = 0; i < pBaseVar->GetChangeCallbackCount(); ++i )
|
||
|
{
|
||
|
InstallChangeCallback( pBaseVar->GetChangeCallback( i ), false );
|
||
|
}
|
||
|
Assert( nSplitScreenSlot >= 1 );
|
||
|
Assert( nSplitScreenSlot < MAX_SPLITSCREEN_CLIENTS );
|
||
|
Assert( m_pBaseVar );
|
||
|
Assert( IsFlagSet( FCVAR_SS_ADDED ) );
|
||
|
Assert( !IsFlagSet( FCVAR_SS ) );
|
||
|
}
|
||
|
|
||
|
const ConVar *GetBaseVar() const;
|
||
|
virtual const char *GetBaseName() const;
|
||
|
void SetSplitScreenPlayerSlot( int nSlot );
|
||
|
virtual int GetSplitScreenPlayerSlot() const;
|
||
|
|
||
|
protected:
|
||
|
|
||
|
const ConVar *m_pBaseVar;
|
||
|
int m_nSplitScreenSlot;
|
||
|
};
|
||
|
|
||
|
FORCEINLINE_CVAR const ConVar *CSplitScreenAddedConVar::GetBaseVar() const
|
||
|
{
|
||
|
Assert( m_pBaseVar );
|
||
|
return m_pBaseVar;
|
||
|
}
|
||
|
|
||
|
FORCEINLINE_CVAR const char *CSplitScreenAddedConVar::GetBaseName() const
|
||
|
{
|
||
|
Assert( m_pBaseVar );
|
||
|
return m_pBaseVar->GetName();
|
||
|
}
|
||
|
|
||
|
FORCEINLINE_CVAR void CSplitScreenAddedConVar::SetSplitScreenPlayerSlot( int nSlot )
|
||
|
{
|
||
|
m_nSplitScreenSlot = nSlot;
|
||
|
}
|
||
|
|
||
|
FORCEINLINE_CVAR int CSplitScreenAddedConVar::GetSplitScreenPlayerSlot() const
|
||
|
{
|
||
|
return m_nSplitScreenSlot;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Used to read/write convars that already exist (replaces the FindVar method)
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class ConVarRef
|
||
|
{
|
||
|
public:
|
||
|
ConVarRef( const char *pName );
|
||
|
ConVarRef( const char *pName, bool bIgnoreMissing );
|
||
|
ConVarRef( IConVar *pConVar );
|
||
|
|
||
|
void Init( const char *pName, bool bIgnoreMissing );
|
||
|
bool IsValid() const;
|
||
|
bool IsFlagSet( int nFlags ) const;
|
||
|
IConVar *GetLinkedConVar();
|
||
|
|
||
|
// Get/Set value
|
||
|
float GetFloat( void ) const;
|
||
|
int GetInt( void ) const;
|
||
|
Color GetColor( void ) const;
|
||
|
bool GetBool() const { return !!GetInt(); }
|
||
|
const char *GetString( void ) const;
|
||
|
|
||
|
void SetValue( const char *pValue );
|
||
|
void SetValue( float flValue );
|
||
|
void SetValue( int nValue );
|
||
|
void SetValue( Color value );
|
||
|
void SetValue( bool bValue );
|
||
|
|
||
|
const char *GetName() const;
|
||
|
|
||
|
const char *GetDefault() const;
|
||
|
|
||
|
const char *GetBaseName() const;
|
||
|
|
||
|
int GetSplitScreenPlayerSlot() const;
|
||
|
|
||
|
private:
|
||
|
// High-speed method to read convar data
|
||
|
IConVar *m_pConVar;
|
||
|
ConVar *m_pConVarState;
|
||
|
};
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Did we find an existing convar of that name?
|
||
|
//-----------------------------------------------------------------------------
|
||
|
FORCEINLINE_CVAR bool ConVarRef::IsFlagSet( int nFlags ) const
|
||
|
{
|
||
|
return ( m_pConVar->IsFlagSet( nFlags ) != 0 );
|
||
|
}
|
||
|
|
||
|
FORCEINLINE_CVAR IConVar *ConVarRef::GetLinkedConVar()
|
||
|
{
|
||
|
return m_pConVar;
|
||
|
}
|
||
|
|
||
|
FORCEINLINE_CVAR const char *ConVarRef::GetName() const
|
||
|
{
|
||
|
return m_pConVar->GetName();
|
||
|
}
|
||
|
|
||
|
FORCEINLINE_CVAR const char *ConVarRef::GetBaseName() const
|
||
|
{
|
||
|
return m_pConVar->GetBaseName();
|
||
|
}
|
||
|
|
||
|
FORCEINLINE_CVAR int ConVarRef::GetSplitScreenPlayerSlot() const
|
||
|
{
|
||
|
return m_pConVar->GetSplitScreenPlayerSlot();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Return ConVar value as a float
|
||
|
//-----------------------------------------------------------------------------
|
||
|
FORCEINLINE_CVAR float ConVarRef::GetFloat( void ) const
|
||
|
{
|
||
|
return m_pConVarState->m_Value.m_fValue;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Return ConVar value as an int
|
||
|
//-----------------------------------------------------------------------------
|
||
|
FORCEINLINE_CVAR int ConVarRef::GetInt( void ) const
|
||
|
{
|
||
|
return m_pConVarState->m_Value.m_nValue;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Return ConVar value as a color
|
||
|
//-----------------------------------------------------------------------------
|
||
|
FORCEINLINE_CVAR Color ConVarRef::GetColor( void ) const
|
||
|
{
|
||
|
return m_pConVarState->GetColor();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Return ConVar value as a string, return "" for bogus string pointer, etc.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
FORCEINLINE_CVAR const char *ConVarRef::GetString( void ) const
|
||
|
{
|
||
|
Assert( !IsFlagSet( FCVAR_NEVER_AS_STRING ) );
|
||
|
return m_pConVarState->m_Value.m_pszString;
|
||
|
}
|
||
|
|
||
|
|
||
|
FORCEINLINE_CVAR void ConVarRef::SetValue( const char *pValue )
|
||
|
{
|
||
|
m_pConVar->SetValue( pValue );
|
||
|
}
|
||
|
|
||
|
FORCEINLINE_CVAR void ConVarRef::SetValue( float flValue )
|
||
|
{
|
||
|
m_pConVar->SetValue( flValue );
|
||
|
}
|
||
|
|
||
|
FORCEINLINE_CVAR void ConVarRef::SetValue( int nValue )
|
||
|
{
|
||
|
m_pConVar->SetValue( nValue );
|
||
|
}
|
||
|
|
||
|
FORCEINLINE_CVAR void ConVarRef::SetValue( Color value )
|
||
|
{
|
||
|
m_pConVar->SetValue( value );
|
||
|
}
|
||
|
|
||
|
FORCEINLINE_CVAR void ConVarRef::SetValue( bool bValue )
|
||
|
{
|
||
|
m_pConVar->SetValue( bValue ? 1 : 0 );
|
||
|
}
|
||
|
|
||
|
FORCEINLINE_CVAR const char *ConVarRef::GetDefault() const
|
||
|
{
|
||
|
return m_pConVarState->m_pszDefaultValue;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Helper for referencing splitscreen convars (i.e., "name" and "name2")
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class SplitScreenConVarRef
|
||
|
{
|
||
|
public:
|
||
|
SplitScreenConVarRef( const char *pName );
|
||
|
SplitScreenConVarRef( const char *pName, bool bIgnoreMissing );
|
||
|
SplitScreenConVarRef( IConVar *pConVar );
|
||
|
|
||
|
void Init( const char *pName, bool bIgnoreMissing );
|
||
|
bool IsValid() const;
|
||
|
bool IsFlagSet( int nFlags ) const;
|
||
|
|
||
|
// Get/Set value
|
||
|
float GetFloat( int nSlot ) const;
|
||
|
int GetInt( int nSlot ) const;
|
||
|
Color GetColor( int nSlot ) const;
|
||
|
bool GetBool( int nSlot ) const { return !!GetInt( nSlot ); }
|
||
|
const char *GetString( int nSlot ) const;
|
||
|
|
||
|
void SetValue( int nSlot, const char *pValue );
|
||
|
void SetValue( int nSlot, float flValue );
|
||
|
void SetValue( int nSlot, int nValue );
|
||
|
void SetValue( int nSlot, Color value );
|
||
|
void SetValue( int nSlot, bool bValue );
|
||
|
|
||
|
const char *GetName( int nSlot ) const;
|
||
|
|
||
|
const char *GetDefault() const;
|
||
|
|
||
|
const char *GetBaseName() const;
|
||
|
|
||
|
private:
|
||
|
struct cv_t
|
||
|
{
|
||
|
IConVar *m_pConVar;
|
||
|
ConVar *m_pConVarState;
|
||
|
};
|
||
|
|
||
|
cv_t m_Info[ MAX_SPLITSCREEN_CLIENTS ];
|
||
|
};
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Did we find an existing convar of that name?
|
||
|
//-----------------------------------------------------------------------------
|
||
|
FORCEINLINE_CVAR bool SplitScreenConVarRef::IsFlagSet( int nFlags ) const
|
||
|
{
|
||
|
return ( m_Info[ 0 ].m_pConVar->IsFlagSet( nFlags ) != 0 );
|
||
|
}
|
||
|
|
||
|
FORCEINLINE_CVAR const char *SplitScreenConVarRef::GetName( int nSlot ) const
|
||
|
{
|
||
|
return m_Info[ nSlot ].m_pConVar->GetName();
|
||
|
}
|
||
|
|
||
|
FORCEINLINE_CVAR const char *SplitScreenConVarRef::GetBaseName() const
|
||
|
{
|
||
|
return m_Info[ 0 ].m_pConVar->GetBaseName();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Return ConVar value as a float
|
||
|
//-----------------------------------------------------------------------------
|
||
|
FORCEINLINE_CVAR float SplitScreenConVarRef::GetFloat( int nSlot ) const
|
||
|
{
|
||
|
return m_Info[ nSlot ].m_pConVarState->m_Value.m_fValue;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Return ConVar value as an int
|
||
|
//-----------------------------------------------------------------------------
|
||
|
FORCEINLINE_CVAR int SplitScreenConVarRef::GetInt( int nSlot ) const
|
||
|
{
|
||
|
return m_Info[ nSlot ].m_pConVarState->m_Value.m_nValue;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Return ConVar value as an int
|
||
|
//-----------------------------------------------------------------------------
|
||
|
FORCEINLINE_CVAR Color SplitScreenConVarRef::GetColor( int nSlot ) const
|
||
|
{
|
||
|
return m_Info[ nSlot ].m_pConVarState->GetColor();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Return ConVar value as a string, return "" for bogus string pointer, etc.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
FORCEINLINE_CVAR const char *SplitScreenConVarRef::GetString( int nSlot ) const
|
||
|
{
|
||
|
Assert( !IsFlagSet( FCVAR_NEVER_AS_STRING ) );
|
||
|
return m_Info[ nSlot ].m_pConVarState->m_Value.m_pszString;
|
||
|
}
|
||
|
|
||
|
|
||
|
FORCEINLINE_CVAR void SplitScreenConVarRef::SetValue( int nSlot, const char *pValue )
|
||
|
{
|
||
|
m_Info[ nSlot ].m_pConVar->SetValue( pValue );
|
||
|
}
|
||
|
|
||
|
FORCEINLINE_CVAR void SplitScreenConVarRef::SetValue( int nSlot, float flValue )
|
||
|
{
|
||
|
m_Info[ nSlot ].m_pConVar->SetValue( flValue );
|
||
|
}
|
||
|
|
||
|
FORCEINLINE_CVAR void SplitScreenConVarRef::SetValue( int nSlot, int nValue )
|
||
|
{
|
||
|
m_Info[ nSlot ].m_pConVar->SetValue( nValue );
|
||
|
}
|
||
|
|
||
|
FORCEINLINE_CVAR void SplitScreenConVarRef::SetValue( int nSlot, Color value )
|
||
|
{
|
||
|
m_Info[ nSlot ].m_pConVar->SetValue( value );
|
||
|
}
|
||
|
|
||
|
FORCEINLINE_CVAR void SplitScreenConVarRef::SetValue( int nSlot, bool bValue )
|
||
|
{
|
||
|
m_Info[ nSlot ].m_pConVar->SetValue( bValue ? 1 : 0 );
|
||
|
}
|
||
|
|
||
|
FORCEINLINE_CVAR const char *SplitScreenConVarRef::GetDefault() const
|
||
|
{
|
||
|
return m_Info[ 0 ].m_pConVarState->m_pszDefaultValue;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Called by the framework to register ConCommands with the ICVar
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void ConVar_Register( int nCVarFlag = 0, IConCommandBaseAccessor *pAccessor = NULL );
|
||
|
void ConVar_Unregister( );
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Utility methods
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void ConVar_PrintDescription( const ConCommandBase *pVar );
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Utility class to quickly allow ConCommands to call member methods
|
||
|
//-----------------------------------------------------------------------------
|
||
|
#pragma warning (disable : 4355 )
|
||
|
|
||
|
template< class T >
|
||
|
class CConCommandMemberAccessor : public ConCommand, public ICommandCallback, public ICommandCompletionCallback
|
||
|
{
|
||
|
typedef ConCommand BaseClass;
|
||
|
typedef void ( T::*FnMemberCommandCallback_t )( const CCommand &command );
|
||
|
typedef int ( T::*FnMemberCommandCompletionCallback_t )( const char *pPartial, CUtlVector< CUtlString > &commands );
|
||
|
|
||
|
public:
|
||
|
CConCommandMemberAccessor( T* pOwner, const char *pName, FnMemberCommandCallback_t callback, const char *pHelpString = 0,
|
||
|
int flags = 0, FnMemberCommandCompletionCallback_t completionFunc = 0 ) :
|
||
|
BaseClass( pName, this, pHelpString, flags, ( completionFunc != 0 ) ? this : NULL )
|
||
|
{
|
||
|
m_pOwner = pOwner;
|
||
|
m_Func = callback;
|
||
|
m_CompletionFunc = completionFunc;
|
||
|
}
|
||
|
|
||
|
~CConCommandMemberAccessor()
|
||
|
{
|
||
|
Shutdown();
|
||
|
}
|
||
|
|
||
|
void SetOwner( T* pOwner )
|
||
|
{
|
||
|
m_pOwner = pOwner;
|
||
|
}
|
||
|
|
||
|
virtual void CommandCallback( const CCommand &command )
|
||
|
{
|
||
|
Assert( m_pOwner && m_Func );
|
||
|
(m_pOwner->*m_Func)( command );
|
||
|
}
|
||
|
|
||
|
virtual int CommandCompletionCallback( const char *pPartial, CUtlVector< CUtlString > &commands )
|
||
|
{
|
||
|
Assert( m_pOwner && m_CompletionFunc );
|
||
|
return (m_pOwner->*m_CompletionFunc)( pPartial, commands );
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
T* m_pOwner;
|
||
|
FnMemberCommandCallback_t m_Func;
|
||
|
FnMemberCommandCompletionCallback_t m_CompletionFunc;
|
||
|
};
|
||
|
|
||
|
#pragma warning ( default : 4355 )
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Utility macros to quicky generate a simple console command
|
||
|
//-----------------------------------------------------------------------------
|
||
|
#define CON_COMMAND( name, description ) \
|
||
|
static void name( const CCommand &args ); \
|
||
|
static ConCommand name##_command( #name, name, description ); \
|
||
|
static void name( const CCommand &args )
|
||
|
|
||
|
#define CON_COMMAND_F( name, description, flags ) \
|
||
|
static void name( const CCommand &args ); \
|
||
|
static ConCommand name##_command( #name, name, description, flags ); \
|
||
|
static void name( const CCommand &args )
|
||
|
|
||
|
#define CON_COMMAND_F_COMPLETION( name, description, flags, completion ) \
|
||
|
static void name( const CCommand &args ); \
|
||
|
static ConCommand name##_command( #name, name, description, flags, completion ); \
|
||
|
static void name( const CCommand &args )
|
||
|
|
||
|
#define CON_COMMAND_EXTERN( name, _funcname, description ) \
|
||
|
void _funcname( const CCommand &args ); \
|
||
|
static ConCommand name##_command( #name, _funcname, description ); \
|
||
|
void _funcname( const CCommand &args )
|
||
|
|
||
|
#define CON_COMMAND_EXTERN_F( name, _funcname, description, flags ) \
|
||
|
void _funcname( const CCommand &args ); \
|
||
|
static ConCommand name##_command( #name, _funcname, description, flags ); \
|
||
|
void _funcname( const CCommand &args )
|
||
|
|
||
|
#define CON_COMMAND_MEMBER_F( _thisclass, name, _funcname, description, flags ) \
|
||
|
void _funcname( const CCommand &args ); \
|
||
|
friend class CCommandMemberInitializer_##_funcname; \
|
||
|
class CCommandMemberInitializer_##_funcname \
|
||
|
{ \
|
||
|
public: \
|
||
|
CCommandMemberInitializer_##_funcname() : m_ConCommandAccessor( NULL, name, &_thisclass::_funcname, description, flags ) \
|
||
|
{ \
|
||
|
m_ConCommandAccessor.SetOwner( GET_OUTER( _thisclass, m_##_funcname##_register ) ); \
|
||
|
} \
|
||
|
private: \
|
||
|
CConCommandMemberAccessor< _thisclass > m_ConCommandAccessor; \
|
||
|
}; \
|
||
|
\
|
||
|
CCommandMemberInitializer_##_funcname m_##_funcname##_register; \
|
||
|
|
||
|
|
||
|
#endif // CONVAR_H
|