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923 lines
30 KiB
923 lines
30 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//===========================================================================//
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#include <stdio.h>
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//#define GAME_DLL
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#ifdef GAME_DLL
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#include "cbase.h"
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#endif
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#include <stdio.h>
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#include "interface.h"
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#include "filesystem.h"
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#include "engine/iserverplugin.h"
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#include "eiface.h"
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#include "igameevents.h"
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#include "convar.h"
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#include "Color.h"
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#include "vstdlib/random.h"
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#include "engine/IEngineTrace.h"
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#include "tier2/tier2.h"
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#include "game/server/pluginvariant.h"
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#include "game/server/iplayerinfo.h"
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#include "game/server/ientityinfo.h"
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#include "game/server/igameinfo.h"
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//#define SAMPLE_TF2_PLUGIN
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#ifdef SAMPLE_TF2_PLUGIN
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#include "tf/tf_shareddefs.h"
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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// Interfaces from the engine
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IVEngineServer *engine = NULL; // helper functions (messaging clients, loading content, making entities, running commands, etc)
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IGameEventManager *gameeventmanager_ = NULL; // game events interface
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#ifndef GAME_DLL
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#define gameeventmanager gameeventmanager_
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#endif
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IPlayerInfoManager *playerinfomanager = NULL; // game dll interface to interact with players
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IEntityInfoManager *entityinfomanager = NULL; // game dll interface to interact with all entities (like IPlayerInfo)
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IGameInfoManager *gameinfomanager = NULL; // game dll interface to get data from game rules directly
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IBotManager *botmanager = NULL; // game dll interface to interact with bots
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IServerPluginHelpers *helpers = NULL; // special 3rd party plugin helpers from the engine
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IUniformRandomStream *randomStr = NULL;
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IEngineTrace *enginetrace = NULL;
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CGlobalVars *gpGlobals = NULL;
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// function to initialize any cvars/command in this plugin
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void Bot_RunAll( void );
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// useful helper func
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#ifndef GAME_DLL
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inline bool FStrEq(const char *sz1, const char *sz2)
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{
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return(Q_stricmp(sz1, sz2) == 0);
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}
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#endif
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//---------------------------------------------------------------------------------
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// Purpose: a sample 3rd party plugin class
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//---------------------------------------------------------------------------------
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class CEmptyServerPlugin: public IServerPluginCallbacks, public IGameEventListener
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{
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public:
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CEmptyServerPlugin();
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~CEmptyServerPlugin();
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// IServerPluginCallbacks methods
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virtual bool Load( CreateInterfaceFn interfaceFactory, CreateInterfaceFn gameServerFactory );
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virtual void Unload( void );
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virtual void Pause( void );
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virtual void UnPause( void );
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virtual const char *GetPluginDescription( void );
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virtual void LevelInit( char const *pMapName );
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virtual void ServerActivate( edict_t *pEdictList, int edictCount, int clientMax );
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virtual void GameFrame( bool simulating );
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virtual void LevelShutdown( void );
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virtual void ClientActive( edict_t *pEntity );
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virtual void ClientDisconnect( edict_t *pEntity );
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virtual void ClientPutInServer( edict_t *pEntity, char const *playername );
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virtual void SetCommandClient( int index );
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virtual void ClientSettingsChanged( edict_t *pEdict );
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virtual PLUGIN_RESULT ClientConnect( bool *bAllowConnect, edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen );
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virtual PLUGIN_RESULT ClientCommand( edict_t *pEntity, const CCommand &args );
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virtual PLUGIN_RESULT NetworkIDValidated( const char *pszUserName, const char *pszNetworkID );
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virtual void OnQueryCvarValueFinished( QueryCvarCookie_t iCookie, edict_t *pPlayerEntity, EQueryCvarValueStatus eStatus, const char *pCvarName, const char *pCvarValue );
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virtual void OnEdictAllocated( edict_t *edict );
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virtual void OnEdictFreed( const edict_t *edict );
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// IGameEventListener Interface
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virtual void FireGameEvent( KeyValues * event );
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virtual int GetCommandIndex() { return m_iClientCommandIndex; }
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private:
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int m_iClientCommandIndex;
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};
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//
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// The plugin is a static singleton that is exported as an interface
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//
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CEmptyServerPlugin g_EmtpyServerPlugin;
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CEmptyServerPlugin, IServerPluginCallbacks, INTERFACEVERSION_ISERVERPLUGINCALLBACKS, g_EmtpyServerPlugin );
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//---------------------------------------------------------------------------------
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// Purpose: constructor/destructor
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//---------------------------------------------------------------------------------
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CEmptyServerPlugin::CEmptyServerPlugin()
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{
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m_iClientCommandIndex = 0;
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}
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CEmptyServerPlugin::~CEmptyServerPlugin()
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{
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}
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//---------------------------------------------------------------------------------
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// Purpose: called when the plugin is loaded, load the interface we need from the engine
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//---------------------------------------------------------------------------------
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bool CEmptyServerPlugin::Load( CreateInterfaceFn interfaceFactory, CreateInterfaceFn gameServerFactory )
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{
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ConnectTier1Libraries( &interfaceFactory, 1 );
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ConnectTier2Libraries( &interfaceFactory, 1 );
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entityinfomanager = (IEntityInfoManager *)gameServerFactory(INTERFACEVERSION_ENTITYINFOMANAGER,NULL);
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if ( !entityinfomanager )
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{
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Warning( "Unable to load entityinfomanager, ignoring\n" ); // this isn't fatal, we just won't be able to access entity data
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}
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playerinfomanager = (IPlayerInfoManager *)gameServerFactory(INTERFACEVERSION_PLAYERINFOMANAGER,NULL);
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if ( !playerinfomanager )
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{
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Warning( "Unable to load playerinfomanager, ignoring\n" ); // this isn't fatal, we just won't be able to access specific player data
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}
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botmanager = (IBotManager *)gameServerFactory(INTERFACEVERSION_PLAYERBOTMANAGER, NULL);
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if ( !botmanager )
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{
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Warning( "Unable to load botcontroller, ignoring\n" ); // this isn't fatal, we just won't be able to access specific bot functions
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}
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gameinfomanager = (IGameInfoManager *)gameServerFactory(INTERFACEVERSION_GAMEINFOMANAGER, NULL);
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if (!gameinfomanager)
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{
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Warning( "Unable to load gameinfomanager, ignoring\n" );
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}
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engine = (IVEngineServer*)interfaceFactory(INTERFACEVERSION_VENGINESERVER, NULL);
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gameeventmanager = (IGameEventManager *)interfaceFactory(INTERFACEVERSION_GAMEEVENTSMANAGER,NULL);
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helpers = (IServerPluginHelpers*)interfaceFactory(INTERFACEVERSION_ISERVERPLUGINHELPERS, NULL);
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enginetrace = (IEngineTrace *)interfaceFactory(INTERFACEVERSION_ENGINETRACE_SERVER,NULL);
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randomStr = (IUniformRandomStream *)interfaceFactory(VENGINE_SERVER_RANDOM_INTERFACE_VERSION, NULL);
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// get the interfaces we want to use
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if( ! ( engine && gameeventmanager && g_pFullFileSystem && helpers && enginetrace && randomStr ) )
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{
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return false; // we require all these interface to function
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}
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if ( playerinfomanager )
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{
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gpGlobals = playerinfomanager->GetGlobalVars();
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}
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MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f );
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ConVar_Register( 0 );
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return true;
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}
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//---------------------------------------------------------------------------------
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// Purpose: called when the plugin is unloaded (turned off)
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//---------------------------------------------------------------------------------
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void CEmptyServerPlugin::Unload( void )
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{
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gameeventmanager->RemoveListener( this ); // make sure we are unloaded from the event system
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ConVar_Unregister( );
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DisconnectTier2Libraries( );
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DisconnectTier1Libraries( );
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}
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//---------------------------------------------------------------------------------
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// Purpose: called when the plugin is paused (i.e should stop running but isn't unloaded)
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//---------------------------------------------------------------------------------
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void CEmptyServerPlugin::Pause( void )
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{
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}
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//---------------------------------------------------------------------------------
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// Purpose: called when the plugin is unpaused (i.e should start executing again)
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//---------------------------------------------------------------------------------
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void CEmptyServerPlugin::UnPause( void )
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{
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}
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//---------------------------------------------------------------------------------
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// Purpose: the name of this plugin, returned in "plugin_print" command
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//---------------------------------------------------------------------------------
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const char *CEmptyServerPlugin::GetPluginDescription( void )
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{
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return "Emtpy-Plugin V2, Valve";
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}
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//---------------------------------------------------------------------------------
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// Purpose: called on level start
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//---------------------------------------------------------------------------------
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void CEmptyServerPlugin::LevelInit( char const *pMapName )
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{
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Msg( "Level \"%s\" has been loaded\n", pMapName );
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gameeventmanager->AddListener( this, true );
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}
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//---------------------------------------------------------------------------------
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// Purpose: called on level start, when the server is ready to accept client connections
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// edictCount is the number of entities in the level, clientMax is the max client count
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//---------------------------------------------------------------------------------
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void CEmptyServerPlugin::ServerActivate( edict_t *pEdictList, int edictCount, int clientMax )
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{
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}
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//---------------------------------------------------------------------------------
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// Purpose: called once per server frame, do recurring work here (like checking for timeouts)
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//---------------------------------------------------------------------------------
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void CEmptyServerPlugin::GameFrame( bool simulating )
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{
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if ( simulating )
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{
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Bot_RunAll();
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}
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}
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//---------------------------------------------------------------------------------
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// Purpose: called on level end (as the server is shutting down or going to a new map)
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//---------------------------------------------------------------------------------
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void CEmptyServerPlugin::LevelShutdown( void ) // !!!!this can get called multiple times per map change
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{
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gameeventmanager->RemoveListener( this );
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}
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//---------------------------------------------------------------------------------
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// Purpose: called when a client spawns into a server (i.e as they begin to play)
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//---------------------------------------------------------------------------------
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void CEmptyServerPlugin::ClientActive( edict_t *pEntity )
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{
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}
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//---------------------------------------------------------------------------------
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// Purpose: called when a client leaves a server (or is timed out)
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//---------------------------------------------------------------------------------
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void CEmptyServerPlugin::ClientDisconnect( edict_t *pEntity )
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{
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}
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//---------------------------------------------------------------------------------
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// Purpose: called on
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//---------------------------------------------------------------------------------
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void CEmptyServerPlugin::ClientPutInServer( edict_t *pEntity, char const *playername )
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{
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KeyValues *kv = new KeyValues( "msg" );
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kv->SetString( "title", "Hello" );
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kv->SetString( "msg", "Hello there" );
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kv->SetColor( "color", Color( 255, 0, 0, 255 ));
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kv->SetInt( "level", 5);
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kv->SetInt( "time", 10);
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helpers->CreateMessage( pEntity, DIALOG_MSG, kv, this );
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kv->deleteThis();
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}
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//---------------------------------------------------------------------------------
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// Purpose: called on level start
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//---------------------------------------------------------------------------------
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void CEmptyServerPlugin::SetCommandClient( int index )
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{
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m_iClientCommandIndex = index;
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}
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void ClientPrint( edict_t *pEdict, char *format, ... )
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{
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va_list argptr;
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static char string[1024];
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va_start (argptr, format);
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Q_vsnprintf(string, sizeof(string), format,argptr);
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va_end (argptr);
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engine->ClientPrintf( pEdict, string );
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}
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//---------------------------------------------------------------------------------
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// Purpose: called on level start
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//---------------------------------------------------------------------------------
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void CEmptyServerPlugin::ClientSettingsChanged( edict_t *pEdict )
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{
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if ( playerinfomanager )
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{
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IPlayerInfo *playerinfo = playerinfomanager->GetPlayerInfo( pEdict );
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const char * name = engine->GetClientConVarValue( engine->IndexOfEdict(pEdict), "name" );
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// CAN'T use Q_stricmp here, this dll is made by 3rd parties and may not link to tier0/vstdlib
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if ( playerinfo && name && playerinfo->GetName() &&
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stricmp( name, playerinfo->GetName()) ) // playerinfo may be NULL if the MOD doesn't support access to player data
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// OR if you are accessing the player before they are fully connected
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{
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ClientPrint( pEdict, "Your name changed to \"%s\" (from \"%s\"\n", name, playerinfo->GetName() );
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// this is the bad way to check this, the better option it to listen for the "player_changename" event in FireGameEvent()
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// this is here to give a real example of how to use the playerinfo interface
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}
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}
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}
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//---------------------------------------------------------------------------------
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// Purpose: called when a client joins a server
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//---------------------------------------------------------------------------------
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PLUGIN_RESULT CEmptyServerPlugin::ClientConnect( bool *bAllowConnect, edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen )
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{
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return PLUGIN_CONTINUE;
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}
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CON_COMMAND( DoAskConnect, "Server plugin example of using the ask connect dialog" )
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{
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if ( args.ArgC() < 2 )
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{
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Warning ( "DoAskConnect <server IP>\n" );
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}
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else
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{
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const char *pServerIP = args.Arg( 1 );
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KeyValues *kv = new KeyValues( "menu" );
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kv->SetString( "title", pServerIP ); // The IP address of the server to connect to goes in the "title" field.
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kv->SetInt( "time", 3 );
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for ( int i=1; i < gpGlobals->maxClients; i++ )
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{
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edict_t *pEdict = engine->PEntityOfEntIndex( i );
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if ( pEdict )
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{
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helpers->CreateMessage( pEdict, DIALOG_ASKCONNECT, kv, &g_EmtpyServerPlugin );
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}
|
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}
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||
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kv->deleteThis();
|
||
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}
|
||
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}
|
||
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|
||
|
#ifdef SAMPLE_TF2_PLUGIN
|
||
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const char *classNames[] =
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{
|
||
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"unknown",
|
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"scout",
|
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"sniper",
|
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"soldier",
|
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"demoman",
|
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"medic",
|
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"heavy weapons guy",
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"pyro",
|
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"spy",
|
||
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"engineer",
|
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};
|
||
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|
||
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bool TFPlayerHasCondition( int inBits, int condition )
|
||
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{
|
||
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Assert( condition >= 0 && condition < TF_COND_LAST );
|
||
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|
||
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return ( ( inBits & (1<<condition) ) != 0 );
|
||
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}
|
||
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|
||
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void SentryStatus( edict_t *pEntity )
|
||
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{
|
||
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IPlayerInfo *playerinfo = playerinfomanager->GetPlayerInfo( pEntity );
|
||
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if (!playerinfo)
|
||
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{
|
||
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Msg("couldn't get playerinfo\n");
|
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return;
|
||
|
}
|
||
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|
||
|
Msg("Sentry Status:\n");
|
||
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pluginvariant value;
|
||
|
pluginvariant emptyVariant;
|
||
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edict_t *pSentry = NULL;
|
||
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if (playerinfo->GetCustomInfo(TFPLAYERINFO_ENTINDEX_SENTRY, value, emptyVariant))
|
||
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{
|
||
|
pSentry = engine->PEntityOfEntIndex( value.Int() );
|
||
|
if (!pSentry)
|
||
|
{
|
||
|
Warning("couldn't attain sentry gun entity\n");
|
||
|
return;
|
||
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}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
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Msg("No Sentrygun built.\n");
|
||
|
return;
|
||
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|
||
|
}
|
||
|
IEntityInfo *entinfo = entityinfomanager->GetEntityInfo( pSentry );
|
||
|
if (!entinfo)
|
||
|
{
|
||
|
Warning("couldn't get entinfo for sentry gun\n");
|
||
|
return;
|
||
|
}
|
||
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|
||
|
if (playerinfo->GetCustomInfo(TFPLAYERINFO_BUILDING_SENTRY, value, emptyVariant))
|
||
|
{
|
||
|
if (value.Bool())
|
||
|
Msg("Sentry Under Construction...\n");
|
||
|
}
|
||
|
if (playerinfo->GetCustomInfo(TFPLAYERINFO_UPGRADING_SENTRY, value, emptyVariant))
|
||
|
{
|
||
|
if (value.Bool())
|
||
|
Msg("Sentry Upgrading...\n");
|
||
|
}
|
||
|
|
||
|
int sentryLevel = 0;
|
||
|
if (playerinfo->GetCustomInfo(TFPLAYERINFO_SENTRY_LEVEL, value, emptyVariant))
|
||
|
{
|
||
|
sentryLevel = value.Int();
|
||
|
Msg("Sentry Level: %i\n", sentryLevel );
|
||
|
}
|
||
|
else
|
||
|
Msg("Unable to retrive sentry level\n");
|
||
|
|
||
|
if (playerinfo->GetCustomInfo(TFPLAYERINFO_SENTRY_PROGRESS, value, emptyVariant))
|
||
|
{
|
||
|
if (sentryLevel < 3)
|
||
|
{
|
||
|
int iMetal, iRequiredMetal;
|
||
|
iRequiredMetal = value.Int() & 0xFF;
|
||
|
iMetal = (value.Int()>>8) & 0xFF;
|
||
|
Msg("%i / %i Metal Required for Sentry Level %i\n", iMetal, iRequiredMetal, sentryLevel+1);
|
||
|
}
|
||
|
else
|
||
|
Msg("Sentry cannot be upgraded further.\n");
|
||
|
}
|
||
|
|
||
|
Msg("Health: %i\n", entinfo->GetHealth() );
|
||
|
|
||
|
if (playerinfo->GetCustomInfo(TFPLAYERINFO_SENTRY_KILLS, value, emptyVariant))
|
||
|
Msg("Kills: %i\n", value.Int() );
|
||
|
else
|
||
|
Msg("Unable to retrieve sentry kills\n");
|
||
|
|
||
|
if (playerinfo->GetCustomInfo(TFPLAYERINFO_SENTRY_AMMO_SHELLS, value, emptyVariant))
|
||
|
{
|
||
|
int iShells, iMaxShells;
|
||
|
iMaxShells = value.Int() & 0xFF;
|
||
|
iShells = (value.Int()>>8) & 0xFF;
|
||
|
Msg("Shells: %i / %i\n", iShells, iMaxShells);
|
||
|
}
|
||
|
if (sentryLevel > 2)
|
||
|
{
|
||
|
if (playerinfo->GetCustomInfo(TFPLAYERINFO_SENTRY_AMMO_ROCKETS, value, emptyVariant))
|
||
|
{
|
||
|
int iRockets, iMaxRockets;
|
||
|
iMaxRockets = value.Int() & 0xFF;
|
||
|
iRockets = (value.Int()>>8) & 0xFF;
|
||
|
Msg("Rockets: %i / %i\n", iRockets, iMaxRockets);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
void DispenserStatus( edict_t *pEntity )
|
||
|
{
|
||
|
IPlayerInfo *playerinfo = playerinfomanager->GetPlayerInfo( pEntity );
|
||
|
if (!playerinfo)
|
||
|
{
|
||
|
Msg("couldn't get playerinfo\n");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
Msg("Dispenser Status:\n");
|
||
|
pluginvariant value;
|
||
|
pluginvariant emptyVariant;
|
||
|
edict_t *pDispenser = NULL;
|
||
|
if (playerinfo->GetCustomInfo(TFPLAYERINFO_ENTINDEX_DISPENSER, value, emptyVariant))
|
||
|
{
|
||
|
pDispenser = engine->PEntityOfEntIndex( value.Int() );
|
||
|
if (!pDispenser)
|
||
|
{
|
||
|
Warning("couldn't attain dispenser entity\n");
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Msg("No dispenser built.\n");
|
||
|
return;
|
||
|
}
|
||
|
IEntityInfo *entinfo = entityinfomanager->GetEntityInfo( pDispenser );
|
||
|
if (!entinfo)
|
||
|
{
|
||
|
Warning("couldn't get entinfo for dispenser\n");
|
||
|
return;
|
||
|
}
|
||
|
if (playerinfo->GetCustomInfo(TFPLAYERINFO_BUILDING_DISPENSER, value, emptyVariant))
|
||
|
{
|
||
|
if (value.Bool())
|
||
|
Msg("Dispenser Under Construction...\n");
|
||
|
}
|
||
|
Msg("Health: %i\n", entinfo->GetHealth() );
|
||
|
if (playerinfo->GetCustomInfo(TFPLAYERINFO_DISPENSER_METAL, value, emptyVariant))
|
||
|
Msg("Metal: %i\n", value.Int() );
|
||
|
}
|
||
|
void TeleporterStatus( edict_t *pEntity )
|
||
|
{
|
||
|
IPlayerInfo *playerinfo = playerinfomanager->GetPlayerInfo( pEntity );
|
||
|
if (!playerinfo)
|
||
|
{
|
||
|
Msg("couldn't get playerinfo\n");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
Msg("Teleporter Status:\n");
|
||
|
|
||
|
pluginvariant value;
|
||
|
pluginvariant emptyVariant;
|
||
|
edict_t *pEntrance = NULL;
|
||
|
edict_t *pExit = NULL;
|
||
|
if (playerinfo->GetCustomInfo(TFPLAYERINFO_ENTINDEX_TELEPORTER_ENTRANCE, value, emptyVariant))
|
||
|
{
|
||
|
pEntrance = engine->PEntityOfEntIndex( value.Int() );
|
||
|
if (!pEntrance)
|
||
|
{
|
||
|
Warning("couldn't attain entrance entity\n");
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Msg("No Teleporter Entrance built.\n");
|
||
|
}
|
||
|
if (playerinfo->GetCustomInfo(TFPLAYERINFO_ENTINDEX_TELEPORTER_EXIT, value, emptyVariant))
|
||
|
{
|
||
|
pExit = engine->PEntityOfEntIndex( value.Int() );
|
||
|
if (!pExit)
|
||
|
{
|
||
|
Warning("couldn't attain exit entity\n");
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Msg("No Teleporter Entrance built.\n");
|
||
|
}
|
||
|
IEntityInfo *entranceInfo = entityinfomanager->GetEntityInfo( pEntrance );
|
||
|
if (!entranceInfo)
|
||
|
{
|
||
|
Warning("couldn't get entinfo for teleporter entrance\n");
|
||
|
}
|
||
|
IEntityInfo *exitInfo = entityinfomanager->GetEntityInfo( pExit );
|
||
|
if (!exitInfo)
|
||
|
{
|
||
|
Warning("couldn't get entinfo for teleporter exit\n");
|
||
|
}
|
||
|
|
||
|
if (pEntrance && entranceInfo)
|
||
|
{
|
||
|
if (playerinfo->GetCustomInfo(TFPLAYERINFO_BUILDING_TELEPORTER_ENTRANCE, value, emptyVariant))
|
||
|
{
|
||
|
if (value.Bool())
|
||
|
Msg("Entrance Under Construction...\n");
|
||
|
}
|
||
|
Msg("Entrance Health: %i\n", entranceInfo->GetHealth() );
|
||
|
if (playerinfo->GetCustomInfo(TFPLAYERINFO_TELEPORTER_USES, value, emptyVariant))
|
||
|
Msg("Entrance Used %i Times.\n", value.Int() );
|
||
|
|
||
|
}
|
||
|
if (pExit && exitInfo)
|
||
|
{
|
||
|
if (playerinfo->GetCustomInfo(TFPLAYERINFO_BUILDING_TELEPORTER_EXIT, value, emptyVariant))
|
||
|
{
|
||
|
if (value.Bool())
|
||
|
Msg("Exit Under Construction...\n");
|
||
|
}
|
||
|
Msg("Exit Health: %i\n", exitInfo->GetHealth() );
|
||
|
}
|
||
|
}
|
||
|
void ClassStatus( edict_t *pEntity )
|
||
|
{
|
||
|
IPlayerInfo *playerinfo = playerinfomanager->GetPlayerInfo( pEntity );
|
||
|
if (!playerinfo)
|
||
|
{
|
||
|
Msg("couldn't get playerinfo\n");
|
||
|
return;
|
||
|
}
|
||
|
int playerClassId = playerinfo->GetPlayerClassId();
|
||
|
|
||
|
Msg("Player Class: %s\n", playerinfo->GetPlayerClassName());
|
||
|
pluginvariant conditionValue;
|
||
|
pluginvariant emptyVariant;
|
||
|
if (!playerinfo->GetCustomInfo(TFPLAYERINFO_CONDITIONS, conditionValue, emptyVariant))
|
||
|
{
|
||
|
Warning("unable to retrieve conditions!\n");
|
||
|
}
|
||
|
if (TFPlayerHasCondition(conditionValue.Int(), TF_COND_INVULNERABLE ))
|
||
|
Msg("You are Invulnerable!\n");
|
||
|
if (TFPlayerHasCondition(conditionValue.Int(), TF_COND_SELECTED_TO_TELEPORT ))
|
||
|
Msg("You are about to Teleport.\n");
|
||
|
if (TFPlayerHasCondition(conditionValue.Int(), TF_COND_TELEPORTED ))
|
||
|
Msg("You have recently been teleported.\n");
|
||
|
|
||
|
switch(playerClassId)
|
||
|
{
|
||
|
default:
|
||
|
case TF_CLASS_MEDIC:
|
||
|
break;
|
||
|
case TF_CLASS_ENGINEER:
|
||
|
Msg("Building Information:\n");
|
||
|
SentryStatus( pEntity );
|
||
|
DispenserStatus( pEntity );
|
||
|
TeleporterStatus( pEntity );
|
||
|
break;
|
||
|
case TF_CLASS_SPY:
|
||
|
{
|
||
|
int disguiseClass = 0;
|
||
|
pluginvariant value;
|
||
|
|
||
|
if (playerinfo->GetCustomInfo(TFPLAYERINFO_SPY_DISGUISEDAS, value, emptyVariant))
|
||
|
disguiseClass = value.Int();
|
||
|
|
||
|
if ( TFPlayerHasCondition(conditionValue.Int(), TF_COND_DISGUISING ) )
|
||
|
Msg("Disguising..\n");
|
||
|
else if (TFPlayerHasCondition(conditionValue.Int(), TF_COND_DISGUISED ) )
|
||
|
Msg("Disguised as: %s\n", classNames[disguiseClass] );
|
||
|
|
||
|
if (TFPlayerHasCondition(conditionValue.Int(), TF_COND_STEALTHED ))
|
||
|
Msg("Cloaked!\n");
|
||
|
if (playerinfo->GetCustomInfo(TFPLAYERINFO_SPY_CLOAKCHARGELEVEL, value, emptyVariant))
|
||
|
Msg("Cloak Charge Percent: %d\n", value.Float() );
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
case TF_CLASS_DEMOMAN:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
const char *ctf_flagtype[] =
|
||
|
{
|
||
|
"ctf", //TF_FLAGTYPE_CTF = 0,
|
||
|
"attack / defend", //TF_FLAGTYPE_ATTACK_DEFEND,
|
||
|
"territory control", //TF_FLAGTYPE_TERRITORY_CONTROL,
|
||
|
"invade", //TF_FLAGTYPE_INVADE,
|
||
|
"king of the hill", //TF_FLAGTYPE_KINGOFTHEHILL,
|
||
|
};
|
||
|
const char *ctf_flagstatus[] =
|
||
|
{
|
||
|
"unknown",
|
||
|
"At Home",
|
||
|
"Dropped",
|
||
|
"Stolen",
|
||
|
};
|
||
|
void FlagStatus( edict_t *pPlayer )
|
||
|
{
|
||
|
IPlayerInfo *pInfo = playerinfomanager->GetPlayerInfo( pPlayer );
|
||
|
if (!pInfo)
|
||
|
{
|
||
|
Msg( "couldn't get playerinfo\n" );
|
||
|
return;
|
||
|
}
|
||
|
IGameInfo *gameInfo = gameinfomanager->GetGameInfo();
|
||
|
if (!gameInfo)
|
||
|
{
|
||
|
Msg( "couldn't get gameinfo\n" );
|
||
|
}
|
||
|
|
||
|
int gameType = gameInfo->GetInfo_GameType();
|
||
|
|
||
|
if (gameType != 1)
|
||
|
{
|
||
|
Msg( "Game is not CTF.\n" );
|
||
|
return;
|
||
|
}
|
||
|
Msg( "===============================\n" );
|
||
|
Msg( "Capture The Flag -- Flag Status\n" );
|
||
|
Msg( "===============================\n" );
|
||
|
pluginvariant value, options;
|
||
|
|
||
|
edict_t *pFlag = NULL;
|
||
|
while ( (pFlag = entityinfomanager->FindEntityByClassname(pFlag, "item_teamflag")) != NULL )
|
||
|
{
|
||
|
IEntityInfo *pFlagInfo = entityinfomanager->GetEntityInfo( pFlag );
|
||
|
if (!pFlagInfo)
|
||
|
continue;
|
||
|
|
||
|
Msg( "\nTeam %s's Flag\n", gameInfo->GetInfo_GetTeamName( pFlagInfo->GetTeamIndex() ) );
|
||
|
options.SetInt(engine->IndexOfEdict(pFlag));
|
||
|
if ( gameInfo->GetInfo_Custom( TFGAMEINFO_CTF_FLAG_TYPE, value, options) )
|
||
|
Msg( "Type: %s\n", ctf_flagtype[value.Int()] );
|
||
|
if ( gameInfo->GetInfo_Custom( TFGAMEINFO_CTF_FLAG_STATUS, value, options) )
|
||
|
{
|
||
|
Msg( "Status: %s\n", ctf_flagstatus[value.Int()] );
|
||
|
//Tony; if we're carried, find out who has us.
|
||
|
if (value.Int() == 3)
|
||
|
{
|
||
|
edict_t *pPlayer = pFlagInfo->GetOwner();
|
||
|
if (pPlayer)
|
||
|
{
|
||
|
IPlayerInfo *pPlayerInfo = playerinfomanager->GetPlayerInfo( pPlayer );
|
||
|
if (pPlayerInfo)
|
||
|
Msg( "Carried by: %s\n", pPlayerInfo->GetName() );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
Msg( "===============================\n" );
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
//---------------------------------------------------------------------------------
|
||
|
// Purpose: called when a client types in a command (only a subset of commands however, not CON_COMMAND's)
|
||
|
//---------------------------------------------------------------------------------
|
||
|
PLUGIN_RESULT CEmptyServerPlugin::ClientCommand( edict_t *pEntity, const CCommand &args )
|
||
|
{
|
||
|
const char *pcmd = args[0];
|
||
|
|
||
|
if ( !pEntity || pEntity->IsFree() )
|
||
|
{
|
||
|
return PLUGIN_CONTINUE;
|
||
|
}
|
||
|
|
||
|
if ( FStrEq( pcmd, "menu" ) )
|
||
|
{
|
||
|
KeyValues *kv = new KeyValues( "menu" );
|
||
|
kv->SetString( "title", "You've got options, hit ESC" );
|
||
|
kv->SetInt( "level", 1 );
|
||
|
kv->SetColor( "color", Color( 255, 0, 0, 255 ));
|
||
|
kv->SetInt( "time", 20 );
|
||
|
kv->SetString( "msg", "Pick an option\nOr don't." );
|
||
|
|
||
|
for( int i = 1; i < 9; i++ )
|
||
|
{
|
||
|
char num[10], msg[10], cmd[10];
|
||
|
Q_snprintf( num, sizeof(num), "%i", i );
|
||
|
Q_snprintf( msg, sizeof(msg), "Option %i", i );
|
||
|
Q_snprintf( cmd, sizeof(cmd), "option%i", i );
|
||
|
|
||
|
KeyValues *item1 = kv->FindKey( num, true );
|
||
|
item1->SetString( "msg", msg );
|
||
|
item1->SetString( "command", cmd );
|
||
|
}
|
||
|
|
||
|
helpers->CreateMessage( pEntity, DIALOG_MENU, kv, this );
|
||
|
kv->deleteThis();
|
||
|
return PLUGIN_STOP; // we handled this function
|
||
|
}
|
||
|
else if ( FStrEq( pcmd, "rich" ) )
|
||
|
{
|
||
|
KeyValues *kv = new KeyValues( "menu" );
|
||
|
kv->SetString( "title", "A rich message" );
|
||
|
kv->SetInt( "level", 1 );
|
||
|
kv->SetInt( "time", 20 );
|
||
|
kv->SetString( "msg", "This is a long long long text string.\n\nIt also has line breaks." );
|
||
|
|
||
|
helpers->CreateMessage( pEntity, DIALOG_TEXT, kv, this );
|
||
|
kv->deleteThis();
|
||
|
return PLUGIN_STOP; // we handled this function
|
||
|
}
|
||
|
else if ( FStrEq( pcmd, "msg" ) )
|
||
|
{
|
||
|
KeyValues *kv = new KeyValues( "menu" );
|
||
|
kv->SetString( "title", "Just a simple hello" );
|
||
|
kv->SetInt( "level", 1 );
|
||
|
kv->SetInt( "time", 20 );
|
||
|
|
||
|
helpers->CreateMessage( pEntity, DIALOG_MSG, kv, this );
|
||
|
kv->deleteThis();
|
||
|
return PLUGIN_STOP; // we handled this function
|
||
|
}
|
||
|
else if ( FStrEq( pcmd, "entry" ) )
|
||
|
{
|
||
|
KeyValues *kv = new KeyValues( "entry" );
|
||
|
kv->SetString( "title", "Stuff" );
|
||
|
kv->SetString( "msg", "Enter something" );
|
||
|
kv->SetString( "command", "say" ); // anything they enter into the dialog turns into a say command
|
||
|
kv->SetInt( "level", 1 );
|
||
|
kv->SetInt( "time", 20 );
|
||
|
|
||
|
helpers->CreateMessage( pEntity, DIALOG_ENTRY, kv, this );
|
||
|
kv->deleteThis();
|
||
|
return PLUGIN_STOP; // we handled this function
|
||
|
}
|
||
|
#ifdef SAMPLE_TF2_PLUGIN
|
||
|
else if ( FStrEq( pcmd, "gameinfo" ) )
|
||
|
{
|
||
|
IGameInfo *gameInfo = gameinfomanager->GetGameInfo();
|
||
|
if (!gameInfo)
|
||
|
return PLUGIN_STOP;
|
||
|
|
||
|
Msg("=== Game Information ===\n");
|
||
|
Msg("Game Type: %i / %s\n", gameInfo->GetInfo_GameType(), gameInfo->GetInfo_GameTypeName() );
|
||
|
int teamCount = gameInfo->GetInfo_GetTeamCount();
|
||
|
Msg("Num Teams: %i\n", teamCount );
|
||
|
|
||
|
Msg("Player Counts:\n");
|
||
|
for (int i = 0;i<teamCount;i++)
|
||
|
{
|
||
|
//If this failes, we can assume the rest is invalid too.
|
||
|
if (!gameInfo->GetInfo_GetTeamName(i) )
|
||
|
continue;
|
||
|
Msg("Team: %s, Players: %i\n", gameInfo->GetInfo_GetTeamName(i), gameInfo->GetInfo_NumPlayersOnTeam(i) );
|
||
|
}
|
||
|
return PLUGIN_STOP;
|
||
|
|
||
|
}
|
||
|
// Sample to use the new CustomInfo added to TF2 for plugins
|
||
|
else if ( FStrEq( pcmd, "tfcond" ) )
|
||
|
{
|
||
|
IPlayerInfo *playerinfo = playerinfomanager->GetPlayerInfo( pEntity );
|
||
|
if (!playerinfo)
|
||
|
return PLUGIN_STOP;
|
||
|
|
||
|
pluginvariant conditionValue;
|
||
|
pluginvariant emptyVariant;
|
||
|
if (!playerinfo->GetCustomInfo(TFPLAYERINFO_CONDITIONS, conditionValue, emptyVariant))
|
||
|
{
|
||
|
Msg("unable to retrieve conditions!\n");
|
||
|
return PLUGIN_STOP;
|
||
|
}
|
||
|
|
||
|
Msg("Disguising?: %s\n", TFPlayerHasCondition(conditionValue.Int(), TF_COND_DISGUISING ) ? "yes" : "no" );
|
||
|
Msg("Disguised?: %s\n", TFPlayerHasCondition(conditionValue.Int(), TF_COND_DISGUISED ) ? "yes" : "no" );
|
||
|
Msg("Stealthed?: %s\n", TFPlayerHasCondition(conditionValue.Int(), TF_COND_STEALTHED ) ? "yes" : "no" );
|
||
|
Msg("Invulnerable?: %s\n", TFPlayerHasCondition(conditionValue.Int(), TF_COND_INVULNERABLE ) ? "yes" : "no" );
|
||
|
Msg("Teleported Recently?: %s\n", TFPlayerHasCondition(conditionValue.Int(), TF_COND_TELEPORTED ) ? "yes" : "no" );
|
||
|
Msg("Selected for Teleportation?: %s\n", TFPlayerHasCondition(conditionValue.Int(), TF_COND_SELECTED_TO_TELEPORT ) ? "yes" : "no" );
|
||
|
Msg("On Fire?: %s\n", TFPlayerHasCondition(conditionValue.Int(), TF_COND_BURNING ) ? "yes" : "no" );
|
||
|
|
||
|
return PLUGIN_STOP;
|
||
|
}
|
||
|
else if ( FStrEq( pcmd, "sentry_status" ) )
|
||
|
{
|
||
|
SentryStatus(pEntity);
|
||
|
return PLUGIN_STOP;
|
||
|
}
|
||
|
else if ( FStrEq( pcmd, "class_status" ) )
|
||
|
{
|
||
|
ClassStatus(pEntity);
|
||
|
return PLUGIN_STOP;
|
||
|
}
|
||
|
else if ( FStrEq( pcmd, "flag_status" ) )
|
||
|
{
|
||
|
FlagStatus(pEntity);
|
||
|
return PLUGIN_STOP;
|
||
|
}
|
||
|
#ifdef GAME_DLL
|
||
|
else if ( FStrEq( pcmd, "cbe_test" ) )
|
||
|
{
|
||
|
IPlayerInfo *playerinfo = playerinfomanager->GetPlayerInfo( pEntity );
|
||
|
if (!playerinfo)
|
||
|
return PLUGIN_STOP;
|
||
|
|
||
|
CBaseEntity *pEnt = static_cast< CBaseEntity* >(entityinfomanager->GetEntity( pEntity ));
|
||
|
if (pEnt)
|
||
|
Msg("got a pointer to CBaseEntity..\n");
|
||
|
Msg("attempting to print this entities modelname directly..\n");
|
||
|
|
||
|
Msg("ModelName: %s\n", STRING(pEnt->GetModelName()) );
|
||
|
|
||
|
return PLUGIN_STOP;
|
||
|
}
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
return PLUGIN_CONTINUE;
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------------
|
||
|
// Purpose: called when a client is authenticated
|
||
|
//---------------------------------------------------------------------------------
|
||
|
PLUGIN_RESULT CEmptyServerPlugin::NetworkIDValidated( const char *pszUserName, const char *pszNetworkID )
|
||
|
{
|
||
|
return PLUGIN_CONTINUE;
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------------
|
||
|
// Purpose: called when a cvar value query is finished
|
||
|
//---------------------------------------------------------------------------------
|
||
|
void CEmptyServerPlugin::OnQueryCvarValueFinished( QueryCvarCookie_t iCookie, edict_t *pPlayerEntity, EQueryCvarValueStatus eStatus, const char *pCvarName, const char *pCvarValue )
|
||
|
{
|
||
|
Msg( "Cvar query (cookie: %d, status: %d) - name: %s, value: %s\n", iCookie, eStatus, pCvarName, pCvarValue );
|
||
|
}
|
||
|
void CEmptyServerPlugin::OnEdictAllocated( edict_t *edict )
|
||
|
{
|
||
|
}
|
||
|
void CEmptyServerPlugin::OnEdictFreed( const edict_t *edict )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------------
|
||
|
// Purpose: called when an event is fired
|
||
|
//---------------------------------------------------------------------------------
|
||
|
void CEmptyServerPlugin::FireGameEvent( KeyValues * event )
|
||
|
{
|
||
|
const char * name = event->GetName();
|
||
|
Msg( "CEmptyServerPlugin::FireGameEvent: Got event \"%s\"\n", name );
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------------
|
||
|
// Purpose: an example of how to implement a new command
|
||
|
//---------------------------------------------------------------------------------
|
||
|
CON_COMMAND( empty_version, "prints the version of the empty plugin" )
|
||
|
{
|
||
|
Msg( "Version:2.0.0.0\n" );
|
||
|
}
|
||
|
|
||
|
CON_COMMAND( empty_log, "logs the version of the empty plugin" )
|
||
|
{
|
||
|
engine->LogPrint( "Version:2.0.0.0\n" );
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------------
|
||
|
// Purpose: an example cvar
|
||
|
//---------------------------------------------------------------------------------
|
||
|
static ConVar empty_cvar("plugin_empty", "0", FCVAR_NOTIFY, "Example plugin cvar");
|