Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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// NextBotHearingInterface.h
// Interface for auditory queries of a bot
// Author: Michael Booth, April 2005
//========= Copyright Valve Corporation, All rights reserved. ============//
#ifndef _NEXT_BOT_HEARING_INTERFACE_H_
#define _NEXT_BOT_HEARING_INTERFACE_H_
#include "NextBotComponentInterface.h"
//----------------------------------------------------------------------------------------------------------------
/**
* The interface for hearing sounds
*/
class IHearing : public INextBotComponent
{
public:
IHearing( INextBot *bot ) : INextBotComponent( bot ) { }
virtual ~IHearing() { }
virtual void Reset( void ); // reset to initial state
virtual void Update( void ); // update internal state
virtual float GetTimeSinceHeard( int team ) const; // return time since we heard any member of the given team
virtual CBaseEntity *GetClosestRecognized( int team = TEAM_ANY ) const; // return the closest recognized entity
virtual int GetRecognizedCount( int team, float rangeLimit = -1.0f ) const; // return the number of actors on the given team visible to us closer than rangeLimit
virtual float GetMaxHearingRange( void ) const; // return maximum distance we can hear
virtual float GetMinRecognizeTime( void ) const; // return HEARING reaction time
};
#endif // _NEXT_BOT_HEARING_INTERFACE_H_