//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Normal HUD mode
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
# include "cbase.h"
# include "clientmode_shared.h"
# include "iinput.h"
# include "view_shared.h"
# include "iviewrender.h"
# include "hud_basechat.h"
# include "weapon_selection.h"
# include <vgui/IVGui.h>
# include <vgui/Cursor.h>
# include <vgui/IPanel.h>
# include <vgui/IInput.h>
# include "engine/IEngineSound.h"
# include <KeyValues.h>
# include <vgui_controls/AnimationController.h>
# include "vgui_int.h"
# include "hud_macros.h"
# include "hltvcamera.h"
# include "particlemgr.h"
# include "c_vguiscreen.h"
# include "c_team.h"
# include "c_rumble.h"
# include "fmtstr.h"
# include "achievementmgr.h"
# include "c_playerresource.h"
# include "cam_thirdperson.h"
# include <vgui/ILocalize.h>
# include "hud_vote.h"
# include "ienginevgui.h"
# include "sourcevr/isourcevirtualreality.h"
# if defined( _X360 )
# include "xbox/xbox_console.h"
# endif
# if defined( REPLAY_ENABLED )
# include "replay/replaycamera.h"
# include "replay/ireplaysystem.h"
# include "replay/iclientreplaycontext.h"
# include "replay/ireplaymanager.h"
# include "replay/replay.h"
# include "replay/ienginereplay.h"
# include "replay/vgui/replayreminderpanel.h"
# include "replay/vgui/replaymessagepanel.h"
# include "econ/econ_controls.h"
# include "econ/confirm_dialog.h"
extern IClientReplayContext * g_pClientReplayContext ;
extern ConVar replay_rendersetting_renderglow ;
# endif
# if defined USES_ECON_ITEMS
# include "econ_item_view.h"
# endif
# if defined( TF_CLIENT_DLL )
# include "c_tf_player.h"
# include "econ_item_description.h"
# endif
// memdbgon must be the last include file in a .cpp file!!!
# include "tier0/memdbgon.h"
# define ACHIEVEMENT_ANNOUNCEMENT_MIN_TIME 10
class CHudWeaponSelection ;
class CHudChat ;
class CHudVote ;
static vgui : : HContext s_hVGuiContext = DEFAULT_VGUI_CONTEXT ;
ConVar cl_drawhud ( " cl_drawhud " , " 1 " , FCVAR_CHEAT , " Enable the rendering of the hud " ) ;
ConVar hud_takesshots ( " hud_takesshots " , " 0 " , FCVAR_CLIENTDLL | FCVAR_ARCHIVE , " Auto-save a scoreboard screenshot at the end of a map. " ) ;
ConVar hud_freezecamhide ( " hud_freezecamhide " , " 0 " , FCVAR_CLIENTDLL | FCVAR_ARCHIVE , " Hide the HUD during freeze-cam " ) ;
ConVar cl_show_num_particle_systems ( " cl_show_num_particle_systems " , " 0 " , FCVAR_CLIENTDLL , " Display the number of active particle systems. " ) ;
extern ConVar v_viewmodel_fov ;
extern ConVar voice_modenable ;
extern bool IsInCommentaryMode ( void ) ;
# ifdef VOICE_VOX_ENABLE
void VoxCallback ( IConVar * var , const char * oldString , float oldFloat )
{
if ( engine & & engine - > IsConnected ( ) )
{
ConVarRef voice_vox ( var - > GetName ( ) ) ;
if ( voice_vox . GetBool ( ) & & voice_modenable . GetBool ( ) )
{
engine - > ClientCmd_Unrestricted ( " voicerecord_toggle on \n " ) ;
}
else
{
engine - > ClientCmd_Unrestricted ( " voicerecord_toggle off \n " ) ;
}
}
}
ConVar voice_vox ( " voice_vox " , " 0 " , FCVAR_ARCHIVE , " Voice chat uses a vox-style always on " , true , 0 , true , 1 , VoxCallback ) ;
// --------------------------------------------------------------------------------- //
// CVoxManager.
// --------------------------------------------------------------------------------- //
class CVoxManager : public CAutoGameSystem
{
public :
CVoxManager ( ) : CAutoGameSystem ( " VoxManager " )
{
}
virtual void LevelInitPostEntity ( void )
{
if ( voice_vox . GetBool ( ) & & voice_modenable . GetBool ( ) )
{
engine - > ClientCmd_Unrestricted ( " voicerecord_toggle on \n " ) ;
}
}
virtual void LevelShutdownPreEntity ( void )
{
if ( voice_vox . GetBool ( ) )
{
engine - > ClientCmd_Unrestricted ( " voicerecord_toggle off \n " ) ;
}
}
} ;
static CVoxManager s_VoxManager ;
// --------------------------------------------------------------------------------- //
# endif // VOICE_VOX_ENABLE
CON_COMMAND ( hud_reloadscheme , " Reloads hud layout and animation scripts. " )
{
ClientModeShared * mode = ( ClientModeShared * ) GetClientModeNormal ( ) ;
if ( ! mode )
return ;
mode - > ReloadScheme ( ) ;
}
CON_COMMAND ( messagemode , " Opens chat dialog " )
{
ClientModeShared * mode = ( ClientModeShared * ) GetClientModeNormal ( ) ;
mode - > StartMessageMode ( MM_SAY ) ;
}
CON_COMMAND ( messagemode2 , " Opens chat dialog " )
{
ClientModeShared * mode = ( ClientModeShared * ) GetClientModeNormal ( ) ;
mode - > StartMessageMode ( MM_SAY_TEAM ) ;
}
# ifdef _DEBUG
CON_COMMAND_F ( crash , " Crash the client. Optional parameter -- type of crash: \n 0: read from NULL \n 1: write to NULL \n 2: DmCrashDump() (xbox360 only) " , FCVAR_CHEAT )
{
int crashtype = 0 ;
int dummy ;
if ( args . ArgC ( ) > 1 )
{
crashtype = Q_atoi ( args [ 1 ] ) ;
}
switch ( crashtype )
{
case 0 :
dummy = * ( ( int * ) NULL ) ;
Msg ( " Crashed! %d \n " , dummy ) ; // keeps dummy from optimizing out
break ;
case 1 :
* ( ( int * ) NULL ) = 42 ;
break ;
# if defined( _X360 )
case 2 :
XBX_CrashDump ( false ) ;
break ;
# endif
default :
Msg ( " Unknown variety of crash. You have now failed to crash. I hope you're happy. \n " ) ;
break ;
}
}
# endif // _DEBUG
static void __MsgFunc_Rumble ( bf_read & msg )
{
unsigned char waveformIndex ;
unsigned char rumbleData ;
unsigned char rumbleFlags ;
waveformIndex = msg . ReadByte ( ) ;
rumbleData = msg . ReadByte ( ) ;
rumbleFlags = msg . ReadByte ( ) ;
RumbleEffect ( waveformIndex , rumbleData , rumbleFlags ) ;
}
static void __MsgFunc_VGUIMenu ( bf_read & msg )
{
char panelname [ 2048 ] ;
msg . ReadString ( panelname , sizeof ( panelname ) ) ;
bool bShow = msg . ReadByte ( ) ! = 0 ;
IViewPortPanel * viewport = gViewPortInterface - > FindPanelByName ( panelname ) ;
if ( ! viewport )
{
// DevMsg("VGUIMenu: couldn't find panel '%s'.\n", panelname );
return ;
}
int count = msg . ReadByte ( ) ;
if ( count > 0 )
{
KeyValues * keys = new KeyValues ( " data " ) ;
//Msg( "MsgFunc_VGUIMenu:\n" );
for ( int i = 0 ; i < count ; i + + )
{
char name [ 255 ] ;
char data [ 255 ] ;
msg . ReadString ( name , sizeof ( name ) ) ;
msg . ReadString ( data , sizeof ( data ) ) ;
//Msg( " %s <- '%s'\n", name, data );
keys - > SetString ( name , data ) ;
}
// !KLUDGE! Whitelist of URL protocols formats for MOTD
if (
! V_stricmp ( panelname , PANEL_INFO ) // MOTD
& & keys - > GetInt ( " type " , 0 ) = = 2 // URL message type
) {
const char * pszURL = keys - > GetString ( " msg " , " " ) ;
if ( Q_strncmp ( pszURL , " http:// " , 7 ) ! = 0 & & Q_strncmp ( pszURL , " https:// " , 8 ) ! = 0 & & Q_stricmp ( pszURL , " about:blank " ) ! = 0 )
{
Warning ( " Blocking MOTD URL '%s'; must begin with 'http://' or 'https://' or be about:blank \n " , pszURL ) ;
keys - > deleteThis ( ) ;
return ;
}
}
viewport - > SetData ( keys ) ;
keys - > deleteThis ( ) ;
}
// is the server telling us to show the scoreboard (at the end of a map)?
if ( Q_stricmp ( panelname , " scores " ) = = 0 )
{
if ( hud_takesshots . GetBool ( ) = = true )
{
gHUD . SetScreenShotTime ( gpGlobals - > curtime + 1.0 ) ; // take a screenshot in 1 second
}
}
// is the server trying to show an MOTD panel? Check that it's allowed right now.
ClientModeShared * mode = ( ClientModeShared * ) GetClientModeNormal ( ) ;
if ( Q_stricmp ( panelname , PANEL_INFO ) = = 0 & & mode )
{
if ( ! mode - > IsInfoPanelAllowed ( ) )
{
return ;
}
else
{
mode - > InfoPanelDisplayed ( ) ;
}
}
gViewPortInterface - > ShowPanel ( viewport , bShow ) ;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
ClientModeShared : : ClientModeShared ( )
{
m_pViewport = NULL ;
m_pChatElement = NULL ;
m_pWeaponSelection = NULL ;
m_nRootSize [ 0 ] = m_nRootSize [ 1 ] = - 1 ;
# if defined( REPLAY_ENABLED )
m_pReplayReminderPanel = NULL ;
m_flReplayStartRecordTime = 0.0f ;
m_flReplayStopRecordTime = 0.0f ;
# endif
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
ClientModeShared : : ~ ClientModeShared ( )
{
delete m_pViewport ;
}
void ClientModeShared : : ReloadScheme ( void )
{
m_pViewport - > ReloadScheme ( " resource/ClientScheme.res " ) ;
ClearKeyValuesCache ( ) ;
}
//----------------------------------------------------------------------------
// Purpose: Let the client mode set some vgui conditions
//-----------------------------------------------------------------------------
void ClientModeShared : : ComputeVguiResConditions ( KeyValues * pkvConditions )
{
if ( UseVR ( ) )
{
pkvConditions - > FindKey ( " if_vr " , true ) ;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ClientModeShared : : Init ( )
{
m_pChatElement = ( CBaseHudChat * ) GET_HUDELEMENT ( CHudChat ) ;
Assert ( m_pChatElement ) ;
m_pWeaponSelection = ( CBaseHudWeaponSelection * ) GET_HUDELEMENT ( CHudWeaponSelection ) ;
Assert ( m_pWeaponSelection ) ;
KeyValuesAD pConditions ( " conditions " ) ;
ComputeVguiResConditions ( pConditions ) ;
// Derived ClientMode class must make sure m_Viewport is instantiated
Assert ( m_pViewport ) ;
m_pViewport - > LoadControlSettings ( " scripts/HudLayout.res " , NULL , NULL , pConditions ) ;
# if defined( REPLAY_ENABLED )
m_pReplayReminderPanel = GET_HUDELEMENT ( CReplayReminderPanel ) ;
Assert ( m_pReplayReminderPanel ) ;
# endif
ListenForGameEvent ( " player_connect " ) ;
ListenForGameEvent ( " player_disconnect " ) ;
ListenForGameEvent ( " player_team " ) ;
ListenForGameEvent ( " server_cvar " ) ;
ListenForGameEvent ( " player_changename " ) ;
ListenForGameEvent ( " teamplay_broadcast_audio " ) ;
ListenForGameEvent ( " achievement_earned " ) ;
# if defined( TF_CLIENT_DLL )
ListenForGameEvent ( " item_found " ) ;
# endif
# if defined( REPLAY_ENABLED )
ListenForGameEvent ( " replay_startrecord " ) ;
ListenForGameEvent ( " replay_endrecord " ) ;
ListenForGameEvent ( " replay_replaysavailable " ) ;
ListenForGameEvent ( " replay_servererror " ) ;
ListenForGameEvent ( " game_newmap " ) ;
# endif
# ifndef _XBOX
HLTVCamera ( ) - > Init ( ) ;
# if defined( REPLAY_ENABLED )
ReplayCamera ( ) - > Init ( ) ;
# endif
# endif
m_CursorNone = vgui : : dc_none ;
HOOK_MESSAGE ( VGUIMenu ) ;
HOOK_MESSAGE ( Rumble ) ;
}
void ClientModeShared : : InitViewport ( )
{
}
void ClientModeShared : : VGui_Shutdown ( )
{
delete m_pViewport ;
m_pViewport = NULL ;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ClientModeShared : : Shutdown ( )
{
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : frametime -
// *cmd -
//-----------------------------------------------------------------------------
bool ClientModeShared : : CreateMove ( float flInputSampleTime , CUserCmd * cmd )
{
// Let the player override the view.
C_BasePlayer * pPlayer = C_BasePlayer : : GetLocalPlayer ( ) ;
if ( ! pPlayer )
return true ;
// Let the player at it
return pPlayer - > CreateMove ( flInputSampleTime , cmd ) ;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pSetup -
//-----------------------------------------------------------------------------
void ClientModeShared : : OverrideView ( CViewSetup * pSetup )
{
QAngle camAngles ;
// Let the player override the view.
C_BasePlayer * pPlayer = C_BasePlayer : : GetLocalPlayer ( ) ;
if ( ! pPlayer )
return ;
pPlayer - > OverrideView ( pSetup ) ;
if ( : : input - > CAM_IsThirdPerson ( ) )
{
Vector cam_ofs = g_ThirdPersonManager . GetCameraOffsetAngles ( ) ;
Vector cam_ofs_distance = g_ThirdPersonManager . GetFinalCameraOffset ( ) ;
cam_ofs_distance * = g_ThirdPersonManager . GetDistanceFraction ( ) ;
camAngles [ PITCH ] = cam_ofs [ PITCH ] ;
camAngles [ YAW ] = cam_ofs [ YAW ] ;
camAngles [ ROLL ] = 0 ;
Vector camForward , camRight , camUp ;
if ( g_ThirdPersonManager . IsOverridingThirdPerson ( ) = = false )
{
engine - > GetViewAngles ( camAngles ) ;
}
// get the forward vector
AngleVectors ( camAngles , & camForward , & camRight , & camUp ) ;
VectorMA ( pSetup - > origin , - cam_ofs_distance [ 0 ] , camForward , pSetup - > origin ) ;
VectorMA ( pSetup - > origin , cam_ofs_distance [ 1 ] , camRight , pSetup - > origin ) ;
VectorMA ( pSetup - > origin , cam_ofs_distance [ 2 ] , camUp , pSetup - > origin ) ;
// Override angles from third person camera
VectorCopy ( camAngles , pSetup - > angles ) ;
}
else if ( : : input - > CAM_IsOrthographic ( ) )
{
pSetup - > m_bOrtho = true ;
float w , h ;
: : input - > CAM_OrthographicSize ( w , h ) ;
w * = 0.5f ;
h * = 0.5f ;
pSetup - > m_OrthoLeft = - w ;
pSetup - > m_OrthoTop = - h ;
pSetup - > m_OrthoRight = w ;
pSetup - > m_OrthoBottom = h ;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool ClientModeShared : : ShouldDrawEntity ( C_BaseEntity * pEnt )
{
return true ;
}
bool ClientModeShared : : ShouldDrawParticles ( )
{
return true ;
}
//-----------------------------------------------------------------------------
// Purpose: Allow weapons to override mouse input (for binoculars)
//-----------------------------------------------------------------------------
void ClientModeShared : : OverrideMouseInput ( float * x , float * y )
{
C_BaseCombatWeapon * pWeapon = GetActiveWeapon ( ) ;
if ( pWeapon )
{
pWeapon - > OverrideMouseInput ( x , y ) ;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool ClientModeShared : : ShouldDrawViewModel ( )
{
return true ;
}
bool ClientModeShared : : ShouldDrawDetailObjects ( )
{
return true ;
}
//-----------------------------------------------------------------------------
// Purpose: Returns true if VR mode should black out everything outside the HUD.
// This is used for things like sniper scopes and full screen UI
//-----------------------------------------------------------------------------
bool ClientModeShared : : ShouldBlackoutAroundHUD ( )
{
return enginevgui - > IsGameUIVisible ( ) ;
}
//-----------------------------------------------------------------------------
// Purpose: Allows the client mode to override mouse control stuff in sourcevr
//-----------------------------------------------------------------------------
HeadtrackMovementMode_t ClientModeShared : : ShouldOverrideHeadtrackControl ( )
{
return HMM_NOOVERRIDE ;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool ClientModeShared : : ShouldDrawCrosshair ( void )
{
return true ;
}
//-----------------------------------------------------------------------------
// Purpose: Don't draw the current view entity if we are using the fake viewmodel instead
//-----------------------------------------------------------------------------
bool ClientModeShared : : ShouldDrawLocalPlayer ( C_BasePlayer * pPlayer )
{
if ( ( pPlayer - > index = = render - > GetViewEntity ( ) ) & & ! C_BasePlayer : : ShouldDrawLocalPlayer ( ) )
return false ;
return true ;
}
//-----------------------------------------------------------------------------
// Purpose: The mode can choose to not draw fog
//-----------------------------------------------------------------------------
bool ClientModeShared : : ShouldDrawFog ( void )
{
return true ;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ClientModeShared : : AdjustEngineViewport ( int & x , int & y , int & width , int & height )
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ClientModeShared : : PreRender ( CViewSetup * pSetup )
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ClientModeShared : : PostRender ( )
{
// Let the particle manager simulate things that haven't been simulated.
ParticleMgr ( ) - > PostRender ( ) ;
}
void ClientModeShared : : PostRenderVGui ( )
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ClientModeShared : : Update ( )
{
# if defined( REPLAY_ENABLED )
UpdateReplayMessages ( ) ;
# endif
if ( m_pViewport - > IsVisible ( ) ! = cl_drawhud . GetBool ( ) )
{
m_pViewport - > SetVisible ( cl_drawhud . GetBool ( ) ) ;
}
UpdateRumbleEffects ( ) ;
if ( cl_show_num_particle_systems . GetBool ( ) )
{
int nCount = 0 ;
for ( int i = 0 ; i < g_pParticleSystemMgr - > GetParticleSystemCount ( ) ; i + + )
{
const char * pParticleSystemName = g_pParticleSystemMgr - > GetParticleSystemNameFromIndex ( i ) ;
CParticleSystemDefinition * pParticleSystem = g_pParticleSystemMgr - > FindParticleSystem ( pParticleSystemName ) ;
if ( ! pParticleSystem )
continue ;
for ( CParticleCollection * pCurCollection = pParticleSystem - > FirstCollection ( ) ;
pCurCollection ! = NULL ;
pCurCollection = pCurCollection - > GetNextCollectionUsingSameDef ( ) )
{
+ + nCount ;
}
}
engine - > Con_NPrintf ( 0 , " # Active particle systems: %i " , nCount ) ;
}
}
//-----------------------------------------------------------------------------
// This processes all input before SV Move messages are sent
//-----------------------------------------------------------------------------
void ClientModeShared : : ProcessInput ( bool bActive )
{
gHUD . ProcessInput ( bActive ) ;
}
//-----------------------------------------------------------------------------
// Purpose: We've received a keypress from the engine. Return 1 if the engine is allowed to handle it.
//-----------------------------------------------------------------------------
int ClientModeShared : : KeyInput ( int down , ButtonCode_t keynum , const char * pszCurrentBinding )
{
if ( engine - > Con_IsVisible ( ) )
return 1 ;
// If we're voting...
# ifdef VOTING_ENABLED
CHudVote * pHudVote = GET_HUDELEMENT ( CHudVote ) ;
if ( pHudVote & & pHudVote - > IsVisible ( ) )
{
if ( ! pHudVote - > KeyInput ( down , keynum , pszCurrentBinding ) )
{
return 0 ;
}
}
# endif
C_BasePlayer * pPlayer = C_BasePlayer : : GetLocalPlayer ( ) ;
// if ingame spectator mode, let spectator input intercept key event here
if ( pPlayer & &
( pPlayer - > GetObserverMode ( ) > OBS_MODE_DEATHCAM ) & &
! HandleSpectatorKeyInput ( down , keynum , pszCurrentBinding ) )
{
return 0 ;
}
// Let game-specific hud elements get a crack at the key input
if ( ! HudElementKeyInput ( down , keynum , pszCurrentBinding ) )
{
return 0 ;
}
C_BaseCombatWeapon * pWeapon = GetActiveWeapon ( ) ;
if ( pWeapon )
{
return pWeapon - > KeyInput ( down , keynum , pszCurrentBinding ) ;
}
return 1 ;
}
//-----------------------------------------------------------------------------
// Purpose: See if spectator input occurred. Return 0 if the key is swallowed.
//-----------------------------------------------------------------------------
int ClientModeShared : : HandleSpectatorKeyInput ( int down , ButtonCode_t keynum , const char * pszCurrentBinding )
{
// we are in spectator mode, open spectator menu
if ( down & & pszCurrentBinding & & Q_strcmp ( pszCurrentBinding , " +duck " ) = = 0 )
{
m_pViewport - > ShowPanel ( PANEL_SPECMENU , true ) ;
return 0 ; // we handled it, don't handle twice or send to server
}
else if ( down & & pszCurrentBinding & & Q_strcmp ( pszCurrentBinding , " +attack " ) = = 0 )
{
engine - > ClientCmd ( " spec_next " ) ;
return 0 ;
}
else if ( down & & pszCurrentBinding & & Q_strcmp ( pszCurrentBinding , " +attack2 " ) = = 0 )
{
engine - > ClientCmd ( " spec_prev " ) ;
return 0 ;
}
else if ( down & & pszCurrentBinding & & Q_strcmp ( pszCurrentBinding , " +jump " ) = = 0 )
{
engine - > ClientCmd ( " spec_mode " ) ;
return 0 ;
}
else if ( down & & pszCurrentBinding & & Q_strcmp ( pszCurrentBinding , " +strafe " ) = = 0 )
{
HLTVCamera ( ) - > SetAutoDirector ( true ) ;
# if defined( REPLAY_ENABLED )
ReplayCamera ( ) - > SetAutoDirector ( true ) ;
# endif
return 0 ;
}
return 1 ;
}
//-----------------------------------------------------------------------------
// Purpose: See if hud elements want key input. Return 0 if the key is swallowed
//-----------------------------------------------------------------------------
int ClientModeShared : : HudElementKeyInput ( int down , ButtonCode_t keynum , const char * pszCurrentBinding )
{
if ( m_pWeaponSelection )
{
if ( ! m_pWeaponSelection - > KeyInput ( down , keynum , pszCurrentBinding ) )
{
return 0 ;
}
}
# if defined( REPLAY_ENABLED )
if ( m_pReplayReminderPanel )
{
if ( m_pReplayReminderPanel - > HudElementKeyInput ( down , keynum , pszCurrentBinding ) )
{
return 0 ;
}
}
# endif
return 1 ;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool ClientModeShared : : DoPostScreenSpaceEffects ( const CViewSetup * pSetup )
{
# if defined( REPLAY_ENABLED )
if ( engine - > IsPlayingDemo ( ) )
{
if ( ! replay_rendersetting_renderglow . GetBool ( ) )
return false ;
}
# endif
return true ;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : vgui::Panel
//-----------------------------------------------------------------------------
vgui : : Panel * ClientModeShared : : GetMessagePanel ( )
{
if ( m_pChatElement & & m_pChatElement - > GetInputPanel ( ) & & m_pChatElement - > GetInputPanel ( ) - > IsVisible ( ) )
return m_pChatElement - > GetInputPanel ( ) ;
return NULL ;
}
//-----------------------------------------------------------------------------
// Purpose: The player has started to type a message
//-----------------------------------------------------------------------------
void ClientModeShared : : StartMessageMode ( int iMessageModeType )
{
// Can only show chat UI in multiplayer!!!
if ( gpGlobals - > maxClients = = 1 )
{
return ;
}
if ( m_pChatElement )
{
m_pChatElement - > StartMessageMode ( iMessageModeType ) ;
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *newmap -
//-----------------------------------------------------------------------------
void ClientModeShared : : LevelInit ( const char * newmap )
{
m_pViewport - > GetAnimationController ( ) - > StartAnimationSequence ( " LevelInit " ) ;
// Tell the Chat Interface
if ( m_pChatElement )
{
m_pChatElement - > LevelInit ( newmap ) ;
}
// we have to fake this event clientside, because clients connect after that
IGameEvent * event = gameeventmanager - > CreateEvent ( " game_newmap " ) ;
if ( event )
{
event - > SetString ( " mapname " , newmap ) ;
gameeventmanager - > FireEventClientSide ( event ) ;
}
// Create a vgui context for all of the in-game vgui panels...
if ( s_hVGuiContext = = DEFAULT_VGUI_CONTEXT )
{
s_hVGuiContext = vgui : : ivgui ( ) - > CreateContext ( ) ;
}
// Reset any player explosion/shock effects
CLocalPlayerFilter filter ;
enginesound - > SetPlayerDSP ( filter , 0 , true ) ;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ClientModeShared : : LevelShutdown ( void )
{
// Reset the third person camera so we don't crash
g_ThirdPersonManager . Init ( ) ;
if ( m_pChatElement )
{
m_pChatElement - > LevelShutdown ( ) ;
}
if ( s_hVGuiContext ! = DEFAULT_VGUI_CONTEXT )
{
vgui : : ivgui ( ) - > DestroyContext ( s_hVGuiContext ) ;
s_hVGuiContext = DEFAULT_VGUI_CONTEXT ;
}
// Reset any player explosion/shock effects
CLocalPlayerFilter filter ;
enginesound - > SetPlayerDSP ( filter , 0 , true ) ;
}
void ClientModeShared : : Enable ( )
{
vgui : : VPANEL pRoot = VGui_GetClientDLLRootPanel ( ) ; ;
// Add our viewport to the root panel.
if ( pRoot ! = 0 )
{
m_pViewport - > SetParent ( pRoot ) ;
}
// All hud elements should be proportional
// This sets that flag on the viewport and all child panels
m_pViewport - > SetProportional ( true ) ;
m_pViewport - > SetCursor ( m_CursorNone ) ;
vgui : : surface ( ) - > SetCursor ( m_CursorNone ) ;
m_pViewport - > SetVisible ( true ) ;
if ( m_pViewport - > IsKeyBoardInputEnabled ( ) )
{
m_pViewport - > RequestFocus ( ) ;
}
Layout ( ) ;
}
void ClientModeShared : : Disable ( )
{
vgui : : VPANEL pRoot = VGui_GetClientDLLRootPanel ( ) ; ;
// Remove our viewport from the root panel.
if ( pRoot ! = 0 )
{
m_pViewport - > SetParent ( ( vgui : : VPANEL ) NULL ) ;
}
m_pViewport - > SetVisible ( false ) ;
}
void ClientModeShared : : Layout ( )
{
vgui : : VPANEL pRoot = VGui_GetClientDLLRootPanel ( ) ;
int wide , tall ;
// Make the viewport fill the root panel.
if ( pRoot ! = 0 )
{
vgui : : ipanel ( ) - > GetSize ( pRoot , wide , tall ) ;
bool changed = wide ! = m_nRootSize [ 0 ] | | tall ! = m_nRootSize [ 1 ] ;
m_nRootSize [ 0 ] = wide ;
m_nRootSize [ 1 ] = tall ;
m_pViewport - > SetBounds ( 0 , 0 , wide , tall ) ;
if ( changed )
{
ReloadScheme ( ) ;
}
}
}
float ClientModeShared : : GetViewModelFOV ( void )
{
return v_viewmodel_fov . GetFloat ( ) ;
}
class CHudChat ;
bool PlayerNameNotSetYet ( const char * pszName )
{
if ( pszName & & pszName [ 0 ] )
{
// Don't show "unconnected" if we haven't got the players name yet
if ( Q_strnicmp ( pszName , " unconnected " , 11 ) = = 0 )
return true ;
if ( Q_strnicmp ( pszName , " NULLNAME " , 11 ) = = 0 )
return true ;
}
return false ;
}
void ClientModeShared : : FireGameEvent ( IGameEvent * event )
{
CBaseHudChat * hudChat = ( CBaseHudChat * ) GET_HUDELEMENT ( CHudChat ) ;
const char * eventname = event - > GetName ( ) ;
if ( Q_strcmp ( " player_connect " , eventname ) = = 0 )
{
if ( ! hudChat )
return ;
if ( PlayerNameNotSetYet ( event - > GetString ( " name " ) ) )
return ;
if ( ! IsInCommentaryMode ( ) )
{
wchar_t wszLocalized [ 100 ] ;
wchar_t wszPlayerName [ MAX_PLAYER_NAME_LENGTH ] ;
g_pVGuiLocalize - > ConvertANSIToUnicode ( event - > GetString ( " name " ) , wszPlayerName , sizeof ( wszPlayerName ) ) ;
g_pVGuiLocalize - > ConstructString ( wszLocalized , sizeof ( wszLocalized ) , g_pVGuiLocalize - > Find ( " #game_player_joined_game " ) , 1 , wszPlayerName ) ;
char szLocalized [ 100 ] ;
g_pVGuiLocalize - > ConvertUnicodeToANSI ( wszLocalized , szLocalized , sizeof ( szLocalized ) ) ;
hudChat - > Printf ( CHAT_FILTER_JOINLEAVE , " %s " , szLocalized ) ;
}
}
else if ( Q_strcmp ( " player_disconnect " , eventname ) = = 0 )
{
C_BasePlayer * pPlayer = USERID2PLAYER ( event - > GetInt ( " userid " ) ) ;
if ( ! hudChat | | ! pPlayer )
return ;
if ( PlayerNameNotSetYet ( event - > GetString ( " name " ) ) )
return ;
if ( ! IsInCommentaryMode ( ) )
{
wchar_t wszPlayerName [ MAX_PLAYER_NAME_LENGTH ] ;
g_pVGuiLocalize - > ConvertANSIToUnicode ( pPlayer - > GetPlayerName ( ) , wszPlayerName , sizeof ( wszPlayerName ) ) ;
wchar_t wszReason [ 64 ] ;
const char * pszReason = event - > GetString ( " reason " ) ;
if ( pszReason & & ( pszReason [ 0 ] = = ' # ' ) & & g_pVGuiLocalize - > Find ( pszReason ) )
{
V_wcsncpy ( wszReason , g_pVGuiLocalize - > Find ( pszReason ) , sizeof ( wszReason ) ) ;
}
else
{
g_pVGuiLocalize - > ConvertANSIToUnicode ( pszReason , wszReason , sizeof ( wszReason ) ) ;
}
wchar_t wszLocalized [ 100 ] ;
if ( IsPC ( ) )
{
g_pVGuiLocalize - > ConstructString ( wszLocalized , sizeof ( wszLocalized ) , g_pVGuiLocalize - > Find ( " #game_player_left_game " ) , 2 , wszPlayerName , wszReason ) ;
}
else
{
g_pVGuiLocalize - > ConstructString ( wszLocalized , sizeof ( wszLocalized ) , g_pVGuiLocalize - > Find ( " #game_player_left_game " ) , 1 , wszPlayerName ) ;
}
char szLocalized [ 100 ] ;
g_pVGuiLocalize - > ConvertUnicodeToANSI ( wszLocalized , szLocalized , sizeof ( szLocalized ) ) ;
hudChat - > Printf ( CHAT_FILTER_JOINLEAVE , " %s " , szLocalized ) ;
}
}
else if ( Q_strcmp ( " player_team " , eventname ) = = 0 )
{
C_BasePlayer * pPlayer = USERID2PLAYER ( event - > GetInt ( " userid " ) ) ;
if ( ! hudChat )
return ;
bool bDisconnected = event - > GetBool ( " disconnect " ) ;
if ( bDisconnected )
return ;
int team = event - > GetInt ( " team " ) ;
bool bAutoTeamed = event - > GetInt ( " autoteam " , false ) ;
bool bSilent = event - > GetInt ( " silent " , false ) ;
const char * pszName = event - > GetString ( " name " ) ;
if ( PlayerNameNotSetYet ( pszName ) )
return ;
if ( ! bSilent )
{
wchar_t wszPlayerName [ MAX_PLAYER_NAME_LENGTH ] ;
g_pVGuiLocalize - > ConvertANSIToUnicode ( pszName , wszPlayerName , sizeof ( wszPlayerName ) ) ;
wchar_t wszTeam [ 64 ] ;
C_Team * pTeam = GetGlobalTeam ( team ) ;
if ( pTeam )
{
g_pVGuiLocalize - > ConvertANSIToUnicode ( pTeam - > Get_Name ( ) , wszTeam , sizeof ( wszTeam ) ) ;
}
else
{
_snwprintf ( wszTeam , sizeof ( wszTeam ) / sizeof ( wchar_t ) , L " %d " , team ) ;
}
if ( ! IsInCommentaryMode ( ) )
{
wchar_t wszLocalized [ 100 ] ;
if ( bAutoTeamed )
{
g_pVGuiLocalize - > ConstructString ( wszLocalized , sizeof ( wszLocalized ) , g_pVGuiLocalize - > Find ( " #game_player_joined_autoteam " ) , 2 , wszPlayerName , wszTeam ) ;
}
else
{
g_pVGuiLocalize - > ConstructString ( wszLocalized , sizeof ( wszLocalized ) , g_pVGuiLocalize - > Find ( " #game_player_joined_team " ) , 2 , wszPlayerName , wszTeam ) ;
}
char szLocalized [ 100 ] ;
g_pVGuiLocalize - > ConvertUnicodeToANSI ( wszLocalized , szLocalized , sizeof ( szLocalized ) ) ;
hudChat - > Printf ( CHAT_FILTER_TEAMCHANGE , " %s " , szLocalized ) ;
}
}
if ( pPlayer & & pPlayer - > IsLocalPlayer ( ) )
{
// that's me
pPlayer - > TeamChange ( team ) ;
}
}
else if ( Q_strcmp ( " player_changename " , eventname ) = = 0 )
{
if ( ! hudChat )
return ;
const char * pszOldName = event - > GetString ( " oldname " ) ;
if ( PlayerNameNotSetYet ( pszOldName ) )
return ;
wchar_t wszOldName [ MAX_PLAYER_NAME_LENGTH ] ;
g_pVGuiLocalize - > ConvertANSIToUnicode ( pszOldName , wszOldName , sizeof ( wszOldName ) ) ;
wchar_t wszNewName [ MAX_PLAYER_NAME_LENGTH ] ;
g_pVGuiLocalize - > ConvertANSIToUnicode ( event - > GetString ( " newname " ) , wszNewName , sizeof ( wszNewName ) ) ;
wchar_t wszLocalized [ 100 ] ;
g_pVGuiLocalize - > ConstructString ( wszLocalized , sizeof ( wszLocalized ) , g_pVGuiLocalize - > Find ( " #game_player_changed_name " ) , 2 , wszOldName , wszNewName ) ;
char szLocalized [ 100 ] ;
g_pVGuiLocalize - > ConvertUnicodeToANSI ( wszLocalized , szLocalized , sizeof ( szLocalized ) ) ;
hudChat - > Printf ( CHAT_FILTER_NAMECHANGE , " %s " , szLocalized ) ;
}
else if ( Q_strcmp ( " teamplay_broadcast_audio " , eventname ) = = 0 )
{
int team = event - > GetInt ( " team " ) ;
bool bValidTeam = false ;
if ( ( GetLocalTeam ( ) & & GetLocalTeam ( ) - > GetTeamNumber ( ) = = team ) )
{
bValidTeam = true ;
}
//If we're in the spectator team then we should be getting whatever messages the person I'm spectating gets.
if ( bValidTeam = = false )
{
CBasePlayer * pSpectatorTarget = UTIL_PlayerByIndex ( GetSpectatorTarget ( ) ) ;
if ( pSpectatorTarget & & ( GetSpectatorMode ( ) = = OBS_MODE_IN_EYE | | GetSpectatorMode ( ) = = OBS_MODE_CHASE ) )
{
if ( pSpectatorTarget - > GetTeamNumber ( ) = = team )
{
bValidTeam = true ;
}
}
}
if ( team = = 0 & & GetLocalTeam ( ) )
bValidTeam = false ;
if ( team = = 255 )
bValidTeam = true ;
if ( bValidTeam = = true )
{
EmitSound_t et ;
et . m_pSoundName = event - > GetString ( " sound " ) ;
et . m_nFlags = event - > GetInt ( " additional_flags " ) ;
CLocalPlayerFilter filter ;
C_BaseEntity : : EmitSound ( filter , SOUND_FROM_LOCAL_PLAYER , et ) ;
}
}
else if ( Q_strcmp ( " server_cvar " , eventname ) = = 0 )
{
if ( ! IsInCommentaryMode ( ) )
{
wchar_t wszCvarName [ 64 ] ;
g_pVGuiLocalize - > ConvertANSIToUnicode ( event - > GetString ( " cvarname " ) , wszCvarName , sizeof ( wszCvarName ) ) ;
wchar_t wszCvarValue [ 64 ] ;
g_pVGuiLocalize - > ConvertANSIToUnicode ( event - > GetString ( " cvarvalue " ) , wszCvarValue , sizeof ( wszCvarValue ) ) ;
wchar_t wszLocalized [ 256 ] ;
g_pVGuiLocalize - > ConstructString ( wszLocalized , sizeof ( wszLocalized ) , g_pVGuiLocalize - > Find ( " #game_server_cvar_changed " ) , 2 , wszCvarName , wszCvarValue ) ;
char szLocalized [ 256 ] ;
g_pVGuiLocalize - > ConvertUnicodeToANSI ( wszLocalized , szLocalized , sizeof ( szLocalized ) ) ;
hudChat - > Printf ( CHAT_FILTER_SERVERMSG , " %s " , szLocalized ) ;
}
}
else if ( Q_strcmp ( " achievement_earned " , eventname ) = = 0 )
{
int iPlayerIndex = event - > GetInt ( " player " ) ;
C_BasePlayer * pPlayer = UTIL_PlayerByIndex ( iPlayerIndex ) ;
int iAchievement = event - > GetInt ( " achievement " ) ;
if ( ! hudChat | | ! pPlayer )
return ;
if ( ! IsInCommentaryMode ( ) )
{
CAchievementMgr * pAchievementMgr = dynamic_cast < CAchievementMgr * > ( engine - > GetAchievementMgr ( ) ) ;
if ( ! pAchievementMgr )
return ;
IAchievement * pAchievement = pAchievementMgr - > GetAchievementByID ( iAchievement ) ;
if ( pAchievement )
{
if ( ! pPlayer - > IsDormant ( ) & & pPlayer - > ShouldAnnounceAchievement ( ) )
{
pPlayer - > SetNextAchievementAnnounceTime ( gpGlobals - > curtime + ACHIEVEMENT_ANNOUNCEMENT_MIN_TIME ) ;
// no particle effect if the local player is the one with the achievement or the player is dead
if ( ! pPlayer - > IsLocalPlayer ( ) & & pPlayer - > IsAlive ( ) )
{
//tagES using the "head" attachment won't work for CS and DoD
pPlayer - > ParticleProp ( ) - > Create ( " achieved " , PATTACH_POINT_FOLLOW , " head " ) ;
}
pPlayer - > OnAchievementAchieved ( iAchievement ) ;
}
if ( g_PR )
{
wchar_t wszPlayerName [ MAX_PLAYER_NAME_LENGTH ] ;
g_pVGuiLocalize - > ConvertANSIToUnicode ( g_PR - > GetPlayerName ( iPlayerIndex ) , wszPlayerName , sizeof ( wszPlayerName ) ) ;
const wchar_t * pchLocalizedAchievement = ACHIEVEMENT_LOCALIZED_NAME_FROM_STR ( pAchievement - > GetName ( ) ) ;
if ( pchLocalizedAchievement )
{
wchar_t wszLocalizedString [ 128 ] ;
g_pVGuiLocalize - > ConstructString ( wszLocalizedString , sizeof ( wszLocalizedString ) , g_pVGuiLocalize - > Find ( " #Achievement_Earned " ) , 2 , wszPlayerName , pchLocalizedAchievement ) ;
char szLocalized [ 128 ] ;
g_pVGuiLocalize - > ConvertUnicodeToANSI ( wszLocalizedString , szLocalized , sizeof ( szLocalized ) ) ;
hudChat - > ChatPrintf ( iPlayerIndex , CHAT_FILTER_SERVERMSG , " %s " , szLocalized ) ;
}
}
}
}
}
# if defined( TF_CLIENT_DLL )
else if ( Q_strcmp ( " item_found " , eventname ) = = 0 )
{
int iPlayerIndex = event - > GetInt ( " player " ) ;
entityquality_t iItemQuality = event - > GetInt ( " quality " ) ;
int iMethod = event - > GetInt ( " method " ) ;
int iItemDef = event - > GetInt ( " itemdef " ) ;
C_BasePlayer * pPlayer = UTIL_PlayerByIndex ( iPlayerIndex ) ;
const GameItemDefinition_t * pItemDefinition = dynamic_cast < GameItemDefinition_t * > ( GetItemSchema ( ) - > GetItemDefinition ( iItemDef ) ) ;
if ( ! pPlayer | | ! pItemDefinition )
return ;
if ( g_PR )
{
wchar_t wszPlayerName [ MAX_PLAYER_NAME_LENGTH ] ;
g_pVGuiLocalize - > ConvertANSIToUnicode ( g_PR - > GetPlayerName ( iPlayerIndex ) , wszPlayerName , sizeof ( wszPlayerName ) ) ;
if ( iMethod < 0 | | iMethod > = ARRAYSIZE ( g_pszItemFoundMethodStrings ) )
{
iMethod = 0 ;
}
const char * pszLocString = g_pszItemFoundMethodStrings [ iMethod ] ;
if ( pszLocString )
{
wchar_t wszItemFound [ 256 ] ;
_snwprintf ( wszItemFound , ARRAYSIZE ( wszItemFound ) , L " %ls " , g_pVGuiLocalize - > Find ( pszLocString ) ) ;
wchar_t * colorMarker = wcsstr ( wszItemFound , L " :: " ) ;
if ( colorMarker )
{
const char * pszQualityColorString = EconQuality_GetColorString ( ( EEconItemQuality ) iItemQuality ) ;
if ( pszQualityColorString )
{
hudChat - > SetCustomColor ( pszQualityColorString ) ;
* ( colorMarker + 1 ) = COLOR_CUSTOM ;
}
}
// TODO: Update the localization strings to only have two format parameters since that's all we need.
wchar_t wszLocalizedString [ 256 ] ;
g_pVGuiLocalize - > ConstructString ( wszLocalizedString , sizeof ( wszLocalizedString ) , wszItemFound , 3 , wszPlayerName , CEconItemLocalizedFullNameGenerator ( GLocalizationProvider ( ) , pItemDefinition , iItemQuality ) . GetFullName ( ) , L " " ) ;
char szLocalized [ 256 ] ;
g_pVGuiLocalize - > ConvertUnicodeToANSI ( wszLocalizedString , szLocalized , sizeof ( szLocalized ) ) ;
hudChat - > ChatPrintf ( iPlayerIndex , CHAT_FILTER_SERVERMSG , " %s " , szLocalized ) ;
}
}
}
# endif
# if defined( REPLAY_ENABLED )
else if ( ! V_strcmp ( " replay_servererror " , eventname ) )
{
DisplayReplayMessage ( event - > GetString ( " error " , " #Replay_DefaultServerError " ) , replay_msgduration_error . GetFloat ( ) , true , NULL , false ) ;
}
else if ( ! V_strcmp ( " replay_startrecord " , eventname ) )
{
m_flReplayStartRecordTime = gpGlobals - > curtime ;
}
else if ( ! V_strcmp ( " replay_endrecord " , eventname ) )
{
m_flReplayStopRecordTime = gpGlobals - > curtime ;
}
else if ( ! V_strcmp ( " replay_replaysavailable " , eventname ) )
{
DisplayReplayMessage ( " #Replay_ReplaysAvailable " , replay_msgduration_replaysavailable . GetFloat ( ) , false , NULL , false ) ;
}
else if ( ! V_strcmp ( " game_newmap " , eventname ) )
{
// Make sure the instance count is reset to 0. Sometimes the count stay in sync and we get replay messages displaying lower than they should.
CReplayMessagePanel : : RemoveAll ( ) ;
}
# endif
else
{
DevMsg ( 2 , " Unhandled GameEvent in ClientModeShared::FireGameEvent - %s \n " , event - > GetName ( ) ) ;
}
}
void ClientModeShared : : UpdateReplayMessages ( )
{
# if defined( REPLAY_ENABLED )
// Received a replay_startrecord event?
if ( m_flReplayStartRecordTime ! = 0.0f )
{
DisplayReplayMessage ( " #Replay_StartRecord " , replay_msgduration_startrecord . GetFloat ( ) , true , " replay \\ startrecord.mp3 " , false ) ;
m_flReplayStartRecordTime = 0.0f ;
m_flReplayStopRecordTime = 0.0f ;
}
// Received a replay_endrecord event?
if ( m_flReplayStopRecordTime ! = 0.0f )
{
DisplayReplayMessage ( " #Replay_EndRecord " , replay_msgduration_stoprecord . GetFloat ( ) , true , " replay \\ stoprecord.wav " , false ) ;
// Hide the replay reminder
if ( m_pReplayReminderPanel )
{
m_pReplayReminderPanel - > Hide ( ) ;
}
m_flReplayStopRecordTime = 0.0f ;
}
if ( ! engine - > IsConnected ( ) )
{
ClearReplayMessageList ( ) ;
}
# endif
}
void ClientModeShared : : ClearReplayMessageList ( )
{
# if defined( REPLAY_ENABLED )
CReplayMessagePanel : : RemoveAll ( ) ;
# endif
}
void ClientModeShared : : DisplayReplayMessage ( const char * pLocalizeName , float flDuration , bool bUrgent ,
const char * pSound , bool bDlg )
{
# if defined( REPLAY_ENABLED )
// Don't display during replay playback, and don't allow more than 4 at a time
const bool bInReplay = g_pEngineClientReplay - > IsPlayingReplayDemo ( ) ;
if ( bInReplay | | ( ! bDlg & & CReplayMessagePanel : : InstanceCount ( ) > = 4 ) )
return ;
// Use default duration?
if ( flDuration = = - 1.0f )
{
flDuration = replay_msgduration_misc . GetFloat ( ) ;
}
// Display a replay message
if ( bDlg )
{
if ( engine - > IsInGame ( ) )
{
Panel * pPanel = new CReplayMessageDlg ( pLocalizeName ) ;
pPanel - > SetVisible ( true ) ;
pPanel - > MakePopup ( ) ;
pPanel - > MoveToFront ( ) ;
pPanel - > SetKeyBoardInputEnabled ( true ) ;
pPanel - > SetMouseInputEnabled ( true ) ;
# if defined( TF_CLIENT_DLL )
TFModalStack ( ) - > PushModal ( pPanel ) ;
# endif
}
else
{
ShowMessageBox ( " #Replay_GenericMsgTitle " , pLocalizeName , " #GameUI_OK " ) ;
}
}
else
{
CReplayMessagePanel * pMsgPanel = new CReplayMessagePanel ( pLocalizeName , flDuration , bUrgent ) ;
pMsgPanel - > Show ( ) ;
}
// Play a sound if appropriate
if ( pSound )
{
surface ( ) - > PlaySound ( pSound ) ;
}
# endif
}
void ClientModeShared : : DisplayReplayReminder ( )
{
# if defined( REPLAY_ENABLED )
if ( m_pReplayReminderPanel & & g_pReplay - > IsRecording ( ) )
{
// Only display the panel if we haven't already requested a replay for the given life
CReplay * pCurLifeReplay = static_cast < CReplay * > ( g_pClientReplayContext - > GetReplayManager ( ) - > GetReplayForCurrentLife ( ) ) ;
if ( pCurLifeReplay & & ! pCurLifeReplay - > m_bRequestedByUser & & ! pCurLifeReplay - > m_bSaved )
{
m_pReplayReminderPanel - > Show ( ) ;
}
}
# endif
}
//-----------------------------------------------------------------------------
// In-game VGUI context
//-----------------------------------------------------------------------------
void ClientModeShared : : ActivateInGameVGuiContext ( vgui : : Panel * pPanel )
{
vgui : : ivgui ( ) - > AssociatePanelWithContext ( s_hVGuiContext , pPanel - > GetVPanel ( ) ) ;
vgui : : ivgui ( ) - > ActivateContext ( s_hVGuiContext ) ;
}
void ClientModeShared : : DeactivateInGameVGuiContext ( )
{
vgui : : ivgui ( ) - > ActivateContext ( DEFAULT_VGUI_CONTEXT ) ;
}