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534 lines
13 KiB
534 lines
13 KiB
5 years ago
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# Microsoft Developer Studio Project File - Name="MaterialSystem" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=MATERIALSYSTEM - WIN32 RELEASE
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "materialsystem.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "materialsystem.mak" CFG="MATERIALSYSTEM - WIN32 RELEASE"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "MaterialSystem - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "MaterialSystem - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""$/Src/common/MaterialSystem", FEACAAAA"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "MaterialSystem - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "MATERIALSYSTEM_EXPORTS" /YX /FD /c
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# ADD CPP /nologo /G6 /W4 /Zi /O2 /Ob2 /I "..\common" /I "..\public" /I "..\public\tier1" /D "NDEBUG" /D "_WIN32" /D "DEFINE_MATERIALSYSTEM_INTERFACE" /D "WIN32" /D "_MBCS" /D "_USRDLL" /D "MATERIALSYSTEM_EXPORTS" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WINDOWS" /D "PROTECTED_THINGS_ENABLE" /Fr /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /nodefaultlib:"libcd.lib" /libpath:"..\..\lib\public" /libpath:"..\..\lib\common"
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# SUBTRACT LINK32 /profile /map
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# Begin Custom Build
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TargetDir=.\Release
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TargetPath=.\Release\materialsystem.dll
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InputPath=.\Release\materialsystem.dll
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SOURCE="$(InputPath)"
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BuildCmds= \
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if exist ..\..\game\bin\MaterialSystem.dll attrib -r ..\..\game\bin\MaterialSystem.dll \
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if exist ..\..\game\bin\MaterialSystem.map attrib -r ..\..\game\bin\MaterialSystem.map \
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if exist $(TargetPath) copy $(TargetPath) ..\..\game\bin\MaterialSystem.dll \
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if exist $(TargetDir)\MaterialSystem.map copy $(TargetDir)\MaterialSystem.map ..\..\game\bin\MaterialSystem.map \
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if exist ..\..\game\bin\MaterialSystem.pdb attrib -r ..\..\game\bin\MaterialSystem.pdb \
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if exist $(TargetDir)\MaterialSystem.pdb copy $(TargetDir)\MaterialSystem.pdb ..\..\game\bin \
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"..\..\game\bin\MaterialSystem.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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"..\..\game\bin\MaterialSystem.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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# End Custom Build
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!ELSEIF "$(CFG)" == "MaterialSystem - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "MaterialSystem___Win32_Debug"
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# PROP BASE Intermediate_Dir "MaterialSystem___Win32_Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "MATERIALSYSTEM_EXPORTS" /YX /FD /GZ /c
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# ADD CPP /nologo /G6 /W4 /Gm /ZI /Od /I "..\common" /I "..\public" /I "..\public\tier1" /D fopen=dont_use_fopen /D "_DEBUG" /D "_WIN32" /D "DEFINE_MATERIALSYSTEM_INTERFACE" /D "WIN32" /D "_MBCS" /D "_USRDLL" /D "MATERIALSYSTEM_EXPORTS" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WINDOWS" /D "PROTECTED_THINGS_ENABLE" /FR /FD /GZ /c
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# SUBTRACT CPP /YX
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /base:"0x28000000" /dll /map /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /nodefaultlib:"libc.lib" /pdbtype:sept /libpath:"..\..\lib\public" /libpath:"..\..\lib\common"
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# SUBTRACT LINK32 /nodefaultlib
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# Begin Custom Build
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TargetDir=.\Debug
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TargetPath=.\Debug\materialsystem.dll
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InputPath=.\Debug\materialsystem.dll
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SOURCE="$(InputPath)"
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"..\..\game\bin\MaterialSystem.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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if exist ..\..\game\bin\MaterialSystem.dll attrib -r ..\..\game\bin\MaterialSystem.dll
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if exist ..\..\game\bin\MaterialSystem.map attrib -r ..\..\game\bin\MaterialSystem.map
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if exist $(TargetPath) copy $(TargetPath) ..\..\game\bin\MaterialSystem.dll
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if exist $(TargetDir)\MaterialSystem.map copy $(TargetDir)\MaterialSystem.map ..\..\game\bin\MaterialSystem.map
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# End Custom Build
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!ENDIF
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# Begin Target
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# Name "MaterialSystem - Win32 Release"
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# Name "MaterialSystem - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=..\tier1\characterset.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\tier1\checksum_crc.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\tier1\checksum_md5.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\CMaterial.cpp
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# SUBTRACT CPP /YX /Yc /Yu
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# End Source File
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# Begin Source File
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SOURCE=.\CMaterialSubRect.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\CMaterialSystem.cpp
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# SUBTRACT CPP /YX /Yc /Yu
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# End Source File
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# Begin Source File
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SOURCE=.\CMaterialVar.cpp
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# SUBTRACT CPP /YX /Yc /Yu
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# End Source File
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# Begin Source File
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SOURCE=.\ColorSpace.cpp
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# SUBTRACT CPP /YX /Yc /Yu
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# End Source File
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# Begin Source File
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SOURCE=.\CTexture.cpp
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# SUBTRACT CPP /YX /Yc /Yu
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# End Source File
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# Begin Source File
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SOURCE=..\public\filesystem_helpers.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\Public\imageloader.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ImagePacker.cpp
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# SUBTRACT CPP /YX /Yc /Yu
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# End Source File
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# Begin Source File
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SOURCE=..\tier1\interface.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\tier1\KeyValues.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\mat_stub.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\MaterialSystem.rc
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# End Source File
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# Begin Source File
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SOURCE=.\MaterialSystem_Global.cpp
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# SUBTRACT CPP /YX /Yc /Yu
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# End Source File
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# Begin Source File
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SOURCE=..\Public\mathlib.cpp
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SOURCE=.\matrendertexture.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\Public\tier0\memoverride.cpp
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# End Source File
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SOURCE=..\tier1\mempool.cpp
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SOURCE=.\ShaderSystem.cpp
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# SUBTRACT CPP /YX /Yc /Yu
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# End Source File
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# Begin Source File
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SOURCE=.\TextureManager.cpp
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# SUBTRACT CPP /YX /Yc /Yu
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# End Source File
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# Begin Source File
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SOURCE=..\Public\tgaloader.cpp
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SOURCE=..\Public\tgawriter.cpp
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# Begin Source File
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SOURCE=..\tier1\utlbuffer.cpp
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SOURCE=.\ColorSpace.h
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SOURCE=..\Public\const.h
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SOURCE=..\public\tier1\convar.h
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SOURCE=..\common\cstringhash.h
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SOURCE=..\Public\FileSystem.h
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# End Source File
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# Begin Source File
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SOURCE=..\public\appframework\IAppSystem.h
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# End Source File
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# Begin Source File
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SOURCE=.\IHardwareConfigInternal.h
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# End Source File
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# Begin Source File
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SOURCE=..\Public\ImageLoader.h
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||
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# End Source File
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# Begin Source File
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||
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|
||
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SOURCE=.\ImagePacker.h
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# End Source File
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||
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# Begin Source File
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SOURCE=..\public\materialsystem\imaterial.h
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# End Source File
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||
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# Begin Source File
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SOURCE=.\IMaterialInternal.h
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# End Source File
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||
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# Begin Source File
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||
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SOURCE=..\public\materialsystem\imaterialproxy.h
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# End Source File
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||
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# Begin Source File
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SOURCE=..\public\materialsystem\imaterialproxyfactory.h
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||
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# End Source File
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||
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# Begin Source File
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SOURCE=..\public\materialsystem\imaterialsystem.h
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||
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# End Source File
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||
|
# Begin Source File
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||
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|
||
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SOURCE=..\public\materialsystem\imaterialsystemhardwareconfig.h
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||
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# End Source File
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||
|
# Begin Source File
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||
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|
||
|
SOURCE=.\IMaterialSystemInternal.h
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||
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||
|
# Begin Source File
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||
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|
||
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SOURCE=..\public\materialsystem\imaterialsystemstub.h
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||
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# End Source File
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||
|
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||
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|
||
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SOURCE=..\public\materialsystem\imaterialvar.h
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||
|
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||
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|
||
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SOURCE=..\public\materialsystem\imesh.h
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||
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||
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|
||
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SOURCE=..\public\tier1\interface.h
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||
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||
|
# Begin Source File
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||
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|
||
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SOURCE=..\public\materialsystem\IShader.h
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||
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||
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# Begin Source File
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||
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SOURCE=..\public\materialsystem\ishaderapi.h
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# End Source File
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||
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# Begin Source File
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||
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|
||
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SOURCE=.\IShaderSystem.h
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||
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# End Source File
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||
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# Begin Source File
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||
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|
||
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SOURCE=.\IShaderUtil.h
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# End Source File
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||
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# Begin Source File
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||
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||
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SOURCE=..\public\materialsystem\IShaderV2.h
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||
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# End Source File
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||
|
# Begin Source File
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||
|
|
||
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SOURCE=..\public\materialsystem\itexture.h
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||
|
# End Source File
|
||
|
# Begin Source File
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||
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|
||
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SOURCE=.\ITextureInternal.h
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||
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# End Source File
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||
|
# Begin Source File
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||
|
|
||
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SOURCE=..\public\tier1\KeyValues.h
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||
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# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\mat_stub.h
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||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\materialsystem\materialsystem_config.h
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||
|
# End Source File
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||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\MaterialSystem_Global.h
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||
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# End Source File
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||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\Public\MATHLIB.H
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||
|
# End Source File
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||
|
# Begin Source File
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||
|
|
||
|
SOURCE=.\matrendertexture.h
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||
|
# End Source File
|
||
|
# Begin Source File
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||
|
|
||
|
SOURCE=..\public\tier1\mempool.h
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||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\Public\PixelWriter.h
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||
|
# End Source File
|
||
|
# Begin Source File
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||
|
|
||
|
SOURCE=.\resource.h
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||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\Public\s3_intrf.h
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||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\ShaderAPI.h
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||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\ShaderSystem.h
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||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\vstdlib\strtools.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\TextureManager.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\Public\TGALoader.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\Public\TGAWriter.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\tier1\utlbuffer.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\tier1\utlmemory.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\tier1\utlrbtree.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\tier1\utlsymbol.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\tier1\utlvector.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\Public\vector.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\Public\vector2d.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\Public\vector4d.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\Public\vmatrix.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\Public\vplane.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\vstdlib\vstdlib.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\vtf\vtf.h
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# Begin Group "Shader Source"
|
||
|
|
||
|
# PROP Default_Filter ""
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Wireframe.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "MaterialSystem - Win32 Release"
|
||
|
|
||
|
# SUBTRACT CPP /YX /Yc /Yu
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "MaterialSystem - Win32 Debug"
|
||
|
|
||
|
# SUBTRACT CPP /YX /Yc /Yu
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\lib\public\vtf.lib
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\lib\public\vstdlib.lib
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\lib\public\nvtc.lib
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\lib\public\tier0.lib
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\lib\public\shaderlib.lib
|
||
|
# End Source File
|
||
|
# End Target
|
||
|
# End Project
|