You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
174 lines
8.0 KiB
174 lines
8.0 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef VALVECDKEYGAMEANDTERRITORYCODES_H
|
||
|
#define VALVECDKEYGAMEANDTERRITORYCODES_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
// imported from MainIntegration/Deliverables/Production/Client/Inc/NewValveCDKeyGenerator.h
|
||
|
// if the enums there change, this needs to change
|
||
|
//!! these need to be moved out into a seperate file in steam, so that src can use the directly published version
|
||
|
|
||
|
//
|
||
|
// GameCode
|
||
|
//
|
||
|
|
||
|
enum EGameCode
|
||
|
{
|
||
|
// DoD uses SteamInstanceId = 1
|
||
|
// DoD CD-key Steam IDs are displayed as VALVE_1:xxxxxxxx where xxxx is the SteamLocalUserId mentioned above.
|
||
|
// DoD CD-keys uses an odd scheme (invented in a rush) whereby the SteamLocalUserID is generated by hashing
|
||
|
// (MD5) the CD key parameters (Territory,GameCode,UniqueSerialNumber) and truncating the resulting hash for
|
||
|
// a reasonable display length (26 bits, i.e. eMaskLargestAcceptableLocalUserId above, which is about 8 decimal digits).
|
||
|
// **The generator must therefore discard any UniqueSerialNumbers that cause hashes to collide.**
|
||
|
// This means that when generating a new batch from a non-zero StartUniqueSerialNumber, the generator has
|
||
|
// to generate them all from 0 anyway to populate an array of 'hash has been used' flags -- it then only
|
||
|
// prints out new keys higher than the requested StartUniqueSerialNumber.
|
||
|
// IMPORTANT: this means that each match of N keys generated consumes MORE THAN N UniqueSerialNumbers --
|
||
|
// so each new batch MUST be started with the correct "Next StartUniqueSerialNumber" that was output
|
||
|
// at the end of the previous batch, or the new batch will overlap with the previous batch.
|
||
|
eDayOfDefeat = 0,
|
||
|
|
||
|
// CZ uses SteamInstanceId = 2 (**as will all future games using this system**)
|
||
|
// CZ CD-key SteamLocalUserIds have
|
||
|
// high32bits = ( GameCode << sc_uNumBitsSalesTerritory) | SalesTerritory
|
||
|
// low32bits = UniqueSerialNumber
|
||
|
// CZ CD-key Steam IDs will be displayed as VALVE_2:GameCode:UniqueSerialNumber
|
||
|
// (i.e. the DoD hashing scheme is *NOT* used).
|
||
|
eConditionZero = 1,
|
||
|
|
||
|
// CyberCafes receive all legacy and future products, under this one code.
|
||
|
// They have their own SalesTerritory codes too.
|
||
|
// If a CDKey has this game code OR a CyberCafe SalesTerritory then it is a 'cybercafe CDkey'.
|
||
|
eCyberCafeBundle = 2,
|
||
|
|
||
|
eHalfLife2 = 3,
|
||
|
|
||
|
eHalfLife2RetailCE = 4,
|
||
|
|
||
|
eHalfLife2Retail = 5,
|
||
|
};
|
||
|
|
||
|
|
||
|
//
|
||
|
// SalesTerritory
|
||
|
//
|
||
|
|
||
|
enum ESalesTerritory
|
||
|
{
|
||
|
// DoD first batch 80,000 keys **Next free 'StartUniqueSerialNumber' = 80032
|
||
|
// DoD second batch 30,000 keys **Next free 'StartUniqueSerialNumber' = 110081
|
||
|
// OLD KEY ... NOTE: this CZ first batch for USA (code 0) of 275,000 may also be distributed in Canada
|
||
|
// OLD KEY ... i.e. they should ideally have had code 11, but we didn't want to re-issue them.
|
||
|
// OLD KEY ConditionZero first batch 275,000 keys **Next free 'StartUniqueSerialNumber' = 275000
|
||
|
// NEW KEY These were moved to region 11 as suggested above (part of first batch of 379,000)
|
||
|
eUSA = 0,
|
||
|
|
||
|
// DoD first batch 7,500 keys **Next free 'StartUniqueSerialNumber' = 7500
|
||
|
eAustralia = 1,
|
||
|
|
||
|
// DoD first batch 15,000 keys **Next free 'StartUniqueSerialNumber' = 15000
|
||
|
eKorea = 2,
|
||
|
|
||
|
// DoD first batch 10,000 keys **Next free 'StartUniqueSerialNumber' = 10000
|
||
|
eTaiwan = 3,
|
||
|
|
||
|
// DoD first batch 5,000 keys **Next free 'StartUniqueSerialNumber' = 5000
|
||
|
eJapan = 4,
|
||
|
|
||
|
// DoD first batch 25,000 keys **Next free 'StartUniqueSerialNumber' = 25003
|
||
|
// ConditionZero first batch 99,000 keys **Next free 'StartUniqueSerialNumber' = 99000
|
||
|
eUK = 5,
|
||
|
|
||
|
// DoD first batch 15,000 keys **Next free 'StartUniqueSerialNumber' = 15002
|
||
|
// ConditionZero first batch 77,000 keys **Next free 'StartUniqueSerialNumber' = 77000
|
||
|
eFrance = 6,
|
||
|
|
||
|
// DoD first batch 3,000 keys **Next free 'StartUniqueSerialNumber' = 3000
|
||
|
// DoD second batch 5,000 keys **Next free 'StartUniqueSerialNumber' = 8002
|
||
|
// ConditionZero first batch 132,000 keys **Next free 'StartUniqueSerialNumber' = 132000
|
||
|
eGermany = 7,
|
||
|
|
||
|
// DoD first batch 3,000 keys **Next free 'StartUniqueSerialNumber' = 3000
|
||
|
// ConditionZero first batch 27,500 keys **Next free 'StartUniqueSerialNumber' = 27500
|
||
|
eSpain = 8,
|
||
|
|
||
|
// DoD first batch 3,000 keys **Next free 'StartUniqueSerialNumber' = 3000
|
||
|
// ConditionZero first batch 44,000 keys **Next free 'StartUniqueSerialNumber' = 44000
|
||
|
eItaly = 9,
|
||
|
|
||
|
// DoD first batch 65,000 keys **Next free 'StartUniqueSerialNumber' = 65039
|
||
|
// DoD second batch 20,000 keys **Next free 'StartUniqueSerialNumber' = 85058
|
||
|
eChina = 10,
|
||
|
|
||
|
// This is ALL 'American' ENGLISH-SPEAKING TERRITORIES (e.g. USA, Austrailia, Canada, NZ, but *NOT* UK).
|
||
|
// Vivendi track sales by language, rather that geographically.
|
||
|
// OLD KEY ... NOTE: CZ first batch for USA (code 0) of 275,000 will also be distributed in these territories
|
||
|
// OLD KEY ... i.e. they should ideally have had this code, but we didn't want to re-issue them.
|
||
|
// OLD KEY ConditionZero first batch 25,000 keys **Next free 'StartUniqueSerialNumber' = 25000
|
||
|
// OLD KEY ConditionZero second batch 79,000 keys **Next free 'StartUniqueSerialNumber' = 104000
|
||
|
// NEW KEY ConditionZero first batch 379,000 keys **Next free 'StartUniqueSerialNumber' =
|
||
|
eEnglish = 11,
|
||
|
|
||
|
// CyberCafe specific territories. If a CDKey has this game code OR a CyberCafe SalesTerritory then it is a 'cybercafe CDkey'.
|
||
|
// CyberCafeBundle first batch 15,000 keys **Next free 'StartUniqueSerialNumber' = 15000
|
||
|
eCyberCafeEurope = 12,
|
||
|
// CyberCafeBundle first batch 15,000 keys **Next free 'StartUniqueSerialNumber' = 15000
|
||
|
eCyberCafeNorthAndSouthAmerica = 13,
|
||
|
// CyberCafeBundle first batch 15,000 keys **Next free 'StartUniqueSerialNumber' = 15000
|
||
|
eCyberCafeKorea = 14,
|
||
|
// CyberCafeBundle first batch 15,000 keys **Next free 'StartUniqueSerialNumber' = 15000
|
||
|
eCyberCafeChinaTaiwan = 15,
|
||
|
// CyberCafeBundle first batch 15,000 keys **Next free 'StartUniqueSerialNumber' = 15000
|
||
|
eCyberCafeRestOfAsia = 16,
|
||
|
|
||
|
// ATI OEM
|
||
|
// *** After intranet security breach, only the first 40,000 of these keys are valid:
|
||
|
// OLD KEY HL2 first batch 250,000 keys
|
||
|
// *** After intranet security breach, these keys use a new MAC key:
|
||
|
// NEW KEY HL2 first batch start=40,000 210,000 keys
|
||
|
eATI_OEM = 17,
|
||
|
|
||
|
// ConditionZero first batch 5,500 keys **Next free 'StartUniqueSerialNumber' = 5500
|
||
|
eLatinAmerica = 18,
|
||
|
|
||
|
// ConditionZero first batch 16,500 keys **Next free 'StartUniqueSerialNumber' = 16500
|
||
|
eBrazil = 19,
|
||
|
|
||
|
// ConditionZero first batch 66,000 keys **Next free 'StartUniqueSerialNumber' = 66000
|
||
|
eNordic = 20,
|
||
|
|
||
|
// This a Vivendi code meaning "Belgium, Luxembourg, French speaking territories of Africa, French overseas departments, Netherlands, Quebec"
|
||
|
// ConditionZero first batch 40,700 keys **Next free 'StartUniqueSerialNumber' = 40700
|
||
|
eExportFrance = 21,
|
||
|
|
||
|
// This a Vivendi code meaning "Austria, Switzerland, Bulgaria, Czech Republic, Hungary, Lithuania, Poland, Romania, Russian Federation, Slovenia, Slovakia"
|
||
|
// ConditionZero first batch 16,500 keys **Next free 'StartUniqueSerialNumber' = 16500
|
||
|
eExportNorth = 22,
|
||
|
|
||
|
// This a Vivendi code meaning "Cyprus, Egypt, Greece, Israel, Lebanon, Malta, Turkey"
|
||
|
// ConditionZero first batch 40,700 keys **Next free 'StartUniqueSerialNumber' = 40700
|
||
|
eExportSouth = 23,
|
||
|
|
||
|
// MISSING ONES ARE ON MI (24..29)
|
||
|
|
||
|
// ATI Rebate
|
||
|
// HL2 first batch 100,000 keys
|
||
|
eATI_Rebate = 30,
|
||
|
|
||
|
// Used for internal and pre-release testing keys.
|
||
|
// DoD first batch 20 keys **Next free 'StartUniqueSerialNumber' = 20
|
||
|
// DoD second batch 150 keys **Next free 'StartUniqueSerialNumber' = 170
|
||
|
// DoD second batch 500 keys **Next free 'StartUniqueSerialNumber' = 670
|
||
|
// ConditionZero first batch 200 keys **Next free 'StartUniqueSerialNumber' = 200
|
||
|
// CyberCafeBundle first batch 100 keys **Next free 'StartUniqueSerialNumber' = 100
|
||
|
eInternal = 255
|
||
|
};
|
||
|
|
||
|
#endif // VALVECDKEYGAMEANDTERRITORYCODES_H
|