//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Virtual mesh implementation. Cached terrain collision model
//
//=============================================================================
# include "cbase.h"
# include "convert.h"
# include "ivp_surface_manager.hxx"
# include "ivp_surman_polygon.hxx"
# include "ivp_template_surbuild.hxx"
# include "ivp_compact_surface.hxx"
# include <ivp_compact_ledge.hxx>
# include <ivp_ray_solver.hxx>
# include <ivp_compact_ledge_solver.hxx>
# include "ivp_surbuild_pointsoup.hxx"
# include "ivp_surbuild_ledge_soup.hxx"
# include "physics_trace.h"
# include "collisionutils.h"
# include "datamanager.h"
# include "utlbuffer.h"
# include "ledgewriter.h"
# include "tier1/mempool.h"
# include "tier0/memdbgon.h"
class CPhysCollideVirtualMesh ;
CTSPool < CUtlVector < CPhysCollideVirtualMesh * > > g_MeshFrameLocksPool ;
CTHREADLOCALPTR ( CUtlVector < CPhysCollideVirtualMesh * > ) g_pMeshFrameLocks ;
// This is the surfacemanager class for IVP that implements the required functions by layering CPhysCollideVirtualMesh
class IVP_SurfaceManager_VirtualMesh : public IVP_SurfaceManager
{
public :
void add_reference_to_ledge ( const IVP_Compact_Ledge * ledge ) ;
void remove_reference_to_ledge ( const IVP_Compact_Ledge * ledge ) ;
void insert_all_ledges_hitting_ray ( IVP_Ray_Solver * ray_solver , IVP_Real_Object * object ) ;
void get_radius_and_radius_dev_to_given_center ( const IVP_U_Float_Point * center , IVP_FLOAT * radius , IVP_FLOAT * radius_deviation ) const ;
virtual IVP_SURMAN_TYPE get_type ( ) { return IVP_SURMAN_POLYGON ; }
// assume mesh is never a single triangle
virtual const IVP_Compact_Ledge * get_single_convex ( ) const ;
void get_mass_center ( IVP_U_Float_Point * mass_center_out ) const ;
void get_rotation_inertia ( IVP_U_Float_Point * rotation_inertia_out ) const ;
void get_all_ledges_within_radius ( const IVP_U_Point * observer_os , IVP_DOUBLE radius ,
const IVP_Compact_Ledge * root_ledge , IVP_Real_Object * other_object , const IVP_Compact_Ledge * other_reference_ledge ,
IVP_U_BigVector < IVP_Compact_Ledge > * resulting_ledges ) ;
void get_all_terminal_ledges ( IVP_U_BigVector < IVP_Compact_Ledge > * resulting_ledges ) ;
IVP_SurfaceManager_VirtualMesh ( CPhysCollideVirtualMesh * pMesh ) ;
virtual ~ IVP_SurfaceManager_VirtualMesh ( ) ;
private :
CPhysCollideVirtualMesh * m_pMesh ;
} ;
// These are the managed objects for the LRU of terrain collisions
// These get created/destroyed dynamically by a resourcemanager
// These contain the uncompressed collision models for each displacement patch
// The idea is to have only the necessary instances of these in memory at any given time - never all of them
class CMeshInstance
{
public :
// resourcemanager
static unsigned int EstimatedSize ( const virtualmeshlist_t & list ) ;
static CMeshInstance * CreateResource ( const virtualmeshlist_t & list ) ;
static unsigned int ComputeRootLedgeSize ( const byte * pHull ) ;
void DestroyResource ( ) { delete this ; }
unsigned int Size ( ) { return m_memSize ; }
CMeshInstance * GetData ( ) { return this ; }
const triangleledge_t * GetLedges ( ) { return ( triangleledge_t * ) m_pMemory ; }
inline int HullCount ( ) { return m_hullCount ; }
const IVP_Compact_Ledge * GetOuterHull ( ) { return ( m_hullCount = = 1 ) ? ( const IVP_Compact_Ledge * ) ( m_pMemory + m_hullOffset ) : NULL ; }
int GetRootLedges ( IVP_Compact_Ledge * * pLedges , int outCount )
{
int hullOffset = m_hullOffset ;
int count = min ( outCount , ( int ) m_hullCount ) ;
for ( int i = 0 ; i < count ; i + + )
{
pLedges [ i ] = ( IVP_Compact_Ledge * ) ( m_pMemory + hullOffset ) ;
hullOffset + = sizeof ( IVP_Compact_Ledge ) + ( sizeof ( IVP_Compact_Triangle ) * pLedges [ i ] - > get_n_triangles ( ) ) ;
}
return count ;
}
// locals
CMeshInstance ( ) { m_pMemory = 0 ; }
~ CMeshInstance ( ) ;
private :
void Init ( const virtualmeshlist_t & list ) ;
int m_memSize ;
char * m_pMemory ;
unsigned short m_hullOffset ;
byte m_hullCount ;
byte m_pad ;
} ;
CMeshInstance : : ~ CMeshInstance ( )
{
if ( m_pMemory )
{
ivp_free_aligned ( m_pMemory ) ;
m_pMemory = NULL ;
}
}
unsigned int CMeshInstance : : EstimatedSize ( const virtualmeshlist_t & list )
{
int ledgeSize = sizeof ( triangleledge_t ) * list . triangleCount ;
int pointSize = sizeof ( IVP_Compact_Poly_Point ) * list . vertexCount ;
int hullSize = ComputeRootLedgeSize ( list . pHull ) ;
return ledgeSize + pointSize + hullSize ;
}
// computes the unpacked size of the array of root ledges
unsigned int CMeshInstance : : ComputeRootLedgeSize ( const byte * pData )
{
if ( ! pData )
return 0 ;
virtualmeshhull_t * pHeader = ( virtualmeshhull_t * ) pData ;
packedhull_t * pHull = ( packedhull_t * ) ( pHeader + 1 ) ;
unsigned int size = pHeader - > hullCount * sizeof ( IVP_Compact_Ledge ) ;
for ( int i = 0 ; i < pHeader - > hullCount ; i + + )
{
size + = sizeof ( IVP_Compact_Triangle ) * pHull [ i ] . triangleCount ;
}
return size ;
}
CMeshInstance * CMeshInstance : : CreateResource ( const virtualmeshlist_t & list )
{
CMeshInstance * pMesh = new CMeshInstance ;
pMesh - > Init ( list ) ;
return pMesh ;
}
// flat memory footprint has triangleledges (ledge + 2 triangles for terrain), then has verts, then optional convex hull
void CMeshInstance : : Init ( const virtualmeshlist_t & list )
{
int ledgeSize = sizeof ( triangleledge_t ) * list . triangleCount ;
int pointSize = sizeof ( IVP_Compact_Poly_Point ) * list . vertexCount ;
int memSize = ledgeSize + pointSize + ComputeRootLedgeSize ( list . pHull ) ;
m_memSize = memSize ;
m_hullCount = 0 ;
m_pMemory = ( char * ) ivp_malloc_aligned ( memSize , 16 ) ;
Assert ( ( intp ( m_pMemory ) & 15 ) = = 0 ) ; // make sure it is aligned
IVP_Compact_Poly_Point * pPoints = ( IVP_Compact_Poly_Point * ) & m_pMemory [ ledgeSize ] ;
triangleledge_t * pLedges = ( triangleledge_t * ) m_pMemory ;
memset ( m_pMemory , 0 , memSize ) ;
int i ;
for ( i = 0 ; i < list . vertexCount ; i + + )
{
ConvertPositionToIVP ( list . pVerts [ i ] , pPoints [ i ] ) ;
}
for ( i = 0 ; i < list . triangleCount ; i + + )
{
Vector v0 = list . pVerts [ list . indices [ i * 3 + 0 ] ] ;
Vector v1 = list . pVerts [ list . indices [ i * 3 + 1 ] ] ;
Vector v2 = list . pVerts [ list . indices [ i * 3 + 2 ] ] ;
Assert ( v0 ! = v1 & & v1 ! = v2 & & v0 ! = v2 ) ;
CVPhysicsVirtualMeshWriter : : InitTwoSidedTriangleLege ( & pLedges [ i ] , pPoints , list . indices [ i * 3 + 0 ] , list . indices [ i * 3 + 1 ] , list . indices [ i * 3 + 2 ] , 0 ) ;
}
Assert ( list . triangleCount > 0 & & list . triangleCount < = MAX_VIRTUAL_TRIANGLES ) ;
// if there's a hull, build it out too
if ( list . pHull )
{
virtualmeshhull_t * pHeader = ( virtualmeshhull_t * ) list . pHull ;
m_hullCount = pHeader - > hullCount ;
Assert ( ( ledgeSize + pointSize ) < 65536 ) ;
m_hullOffset = ledgeSize + pointSize ;
byte * pMem = ( byte * ) m_pMemory + m_hullOffset ;
# if _DEBUG
int hullSize = CVPhysicsVirtualMeshWriter : : UnpackLedgeListFromHull ( pMem , pHeader , pPoints ) ;
Assert ( ( m_hullOffset + hullSize ) = = memSize ) ;
# else
CVPhysicsVirtualMeshWriter : : UnpackLedgeListFromHull ( pMem , pHeader , pPoints ) ;
# endif
}
}
const int g_MeshSize = ( 2048 * 1024 * 4 ) ; // nillerusr: 2 MiB should be enough, old value causes problems in ep2
static CDataManager < CMeshInstance , virtualmeshlist_t , CMeshInstance * , CThreadFastMutex > g_MeshManager ( g_MeshSize ) ;
static int numIndices = 0 , numTriangles = 0 , numBaseTriangles = 0 , numSplits = 0 ;
//-----------------------------------------------------------------------------
// Purpose: This allows for just-in-time procedural triangle soup data to be
// instanced & cached as IVP collision data (compact ledges)
//-----------------------------------------------------------------------------
// NOTE: This is the permanent in-memory representation. It holds the compressed data
// and the parameters necessary to request the proxy geometry as needed
class CPhysCollideVirtualMesh : public CPhysCollide
{
public :
// UNDONE: Unlike other CPhysCollide objects, operations the virtual mesh are
// non-const because they may instantiate the cache. This causes problems with the interface.
// Maybe the cache stuff should be mutable, but it amounts to the same kind of
// hackery to cast away const.
// get a surface manager
virtual IVP_SurfaceManager * CreateSurfaceManager ( short & collideType ) const
{
collideType = COLLIDE_VIRTUAL ;
// UNDONE: Figure out how to avoid this const_cast
return new IVP_SurfaceManager_VirtualMesh ( const_cast < CPhysCollideVirtualMesh * > ( this ) ) ;
}
virtual void GetAllLedges ( IVP_U_BigVector < IVP_Compact_Ledge > & ledges ) const
{
const triangleledge_t * pLedges = const_cast < CPhysCollideVirtualMesh * > ( this ) - > AddRef ( ) - > GetLedges ( ) ;
for ( int i = 0 ; i < m_ledgeCount ; i + + )
{
ledges . add ( const_cast < IVP_Compact_Ledge * > ( & pLedges [ i ] . ledge ) ) ;
}
const_cast < CPhysCollideVirtualMesh * > ( this ) - > Release ( ) ;
}
virtual unsigned int GetSerializationSize ( ) const
{
if ( ! m_pHull )
return 0 ;
return m_pHull - > TotalSize ( ) ;
}
virtual unsigned int SerializeToBuffer ( char * pDest , bool bSwap = false ) const
{
unsigned int size = GetSerializationSize ( ) ;
if ( size )
{
memcpy ( pDest , m_pHull , size ) ;
}
return size ;
}
virtual int GetVCollideIndex ( ) const { return 0 ; }
virtual void SetMassCenter ( const Vector & massCenter ) { Assert ( 0 ) ; }
virtual Vector GetOrthographicAreas ( ) const { return Vector ( 1 , 1 , 1 ) ; }
Vector GetMassCenter ( ) const ;
virtual float GetSphereRadius ( ) const ;
float GetSphereRadiusIVP ( ) const ;
void Init ( const char * pBuffer , unsigned int size )
{
}
void GetAllLedgesWithinRadius ( const IVP_U_Point * observer_os , IVP_DOUBLE radius , IVP_U_BigVector < IVP_Compact_Ledge > * resulting_ledges , const IVP_Compact_Ledge * pRootLedge = NULL )
{
virtualmeshtrianglelist_t list ;
list . triangleCount = 0 ;
Vector centerHL ;
ConvertPositionToHL ( * observer_os , centerHL ) ;
float radiusHL = ConvertDistanceToHL ( radius ) ;
m_params . pMeshEventHandler - > GetTrianglesInSphere ( m_params . userData , centerHL , radiusHL , & list ) ;
if ( list . triangleCount )
{
CMeshInstance * pMesh = AddRef ( ) ;
const triangleledge_t * pLedges = pMesh - > GetLedges ( ) ;
FrameRelease ( ) ;
// If we have two root ledges, then each one contains half the triangles
// only return triangles indexed under the root ledge being queried
int minTriangle = 0 ;
int maxTriangle = m_ledgeCount ;
if ( pMesh - > HullCount ( ) > 1 )
{
Assert ( pMesh - > HullCount ( ) = = 2 ) ;
IVP_Compact_Ledge * pRootNodes [ 2 ] ;
pMesh - > GetRootLedges ( pRootNodes , 2 ) ;
int midTriangle = m_ledgeCount / 2 ;
if ( pRootLedge = = pRootNodes [ 0 ] )
{
maxTriangle = midTriangle ;
}
else
{
minTriangle = midTriangle ;
}
}
IVP_DOUBLE radiusSq = radius * radius ;
for ( int i = 0 ; i < list . triangleCount ; i + + )
{
Assert ( list . triangleIndices [ i ] < m_ledgeCount ) ;
if ( list . triangleIndices [ i ] < minTriangle | | list . triangleIndices [ i ] > = maxTriangle )
continue ;
const IVP_Compact_Ledge * ledge = & pLedges [ list . triangleIndices [ i ] ] . ledge ;
Assert ( ledge - > get_n_triangles ( ) = = 2 ) ;
const IVP_Compact_Triangle * triangle = ledge - > get_first_triangle ( ) ;
IVP_DOUBLE qdist = IVP_CLS . calc_qlen_PF_F_space ( ledge , triangle , observer_os ) ;
if ( qdist > radiusSq )
{
continue ;
}
resulting_ledges - > add ( const_cast < IVP_Compact_Ledge * > ( ledge ) ) ;
}
}
}
virtual void OutputDebugInfo ( ) const
{
Msg ( " Virtual mesh! \n " ) ;
}
CPhysCollideVirtualMesh ( const virtualmeshparams_t & params ) : m_params ( params ) , m_hMemory ( INVALID_MEMHANDLE ) , m_ledgeCount ( 0 )
{
m_pHull = NULL ;
if ( params . buildOuterHull )
{
BuildBoundingLedge ( ) ;
}
}
virtual ~ CPhysCollideVirtualMesh ( ) ;
// adds a lock on the collsion memory :: MUST CALL Release() or FrameRelease corresponding to this call!!!
CMeshInstance * AddRef ( ) ;
void BuildBoundingLedge ( ) ;
static virtualmeshhull_t * CreateMeshBoundingHull ( const virtualmeshlist_t & list ) ;
static void DestroyMeshBoundingHull ( virtualmeshhull_t * pHull ) { CVPhysicsVirtualMeshWriter : : DestroyPackedHull ( pHull ) ; }
static IVP_Compact_Surface * CreateBoundingSurfaceFromRange ( const virtualmeshlist_t & list , int firstIndex , int indexCount ) ;
int GetRootLedges ( IVP_Compact_Ledge * * pLedges , int outCount )
{
int count = AddRef ( ) - > GetRootLedges ( pLedges , outCount ) ;
FrameRelease ( ) ;
return count ;
}
IVP_Compact_Ledge * GetBoundingLedge ( )
{
IVP_Compact_Ledge * pLedge = const_cast < IVP_Compact_Ledge * > ( AddRef ( ) - > GetOuterHull ( ) ) ;
FrameRelease ( ) ;
return pLedge ;
}
// releases a lock on the collision memory
void Release ( ) ;
// Analagous to Release, but happens at the end of the frame
void FrameRelease ( )
{
CUtlVector < CPhysCollideVirtualMesh * > * pLocks = g_pMeshFrameLocks ;
if ( ! pLocks )
{
g_pMeshFrameLocks = pLocks = g_MeshFrameLocksPool . GetObject ( ) ;
Assert ( pLocks ) ;
}
pLocks - > AddToTail ( this ) ;
}
inline void GetBounds ( Vector & mins , Vector & maxs ) const
{
m_params . pMeshEventHandler - > GetWorldspaceBounds ( m_params . userData , & mins , & maxs ) ;
}
private :
CMeshInstance * BuildLedges ( ) ;
virtualmeshparams_t m_params ;
virtualmeshhull_t * m_pHull ;
memhandle_t m_hMemory ;
short m_ledgeCount ;
} ;
static void FlushFrameLocks ( )
{
CUtlVector < CPhysCollideVirtualMesh * > * pLocks = g_pMeshFrameLocks ;
if ( pLocks )
{
for ( int i = 0 ; i < pLocks - > Count ( ) ; i + + )
{
Assert ( ( * pLocks ) [ i ] ) ;
( * pLocks ) [ i ] - > Release ( ) ;
}
pLocks - > RemoveAll ( ) ;
g_MeshFrameLocksPool . PutObject ( g_pMeshFrameLocks ) ;
g_pMeshFrameLocks = NULL ;
}
}
void VirtualMeshPSI ( )
{
FlushFrameLocks ( ) ;
}
Vector CPhysCollideVirtualMesh : : GetMassCenter ( ) const
{
Vector mins , maxs ;
GetBounds ( mins , maxs ) ;
return 0.5 * ( mins + maxs ) ;
}
float CPhysCollideVirtualMesh : : GetSphereRadius ( ) const
{
Vector mins , maxs ;
GetBounds ( mins , maxs ) ;
Vector point = 0.5 * ( mins + maxs ) ;
return ( maxs - point ) . Length ( ) ;
}
float CPhysCollideVirtualMesh : : GetSphereRadiusIVP ( ) const
{
return ConvertDistanceToIVP ( GetSphereRadius ( ) ) ;
}
static CThreadFastMutex s_BuildVirtualMeshMutex ;
CMeshInstance * CPhysCollideVirtualMesh : : AddRef ( )
{
CMeshInstance * pMesh = g_MeshManager . LockResource ( m_hMemory ) ;
if ( ! pMesh )
{
s_BuildVirtualMeshMutex . Lock ( ) ;
pMesh = g_MeshManager . LockResource ( m_hMemory ) ;
if ( ! pMesh )
{
pMesh = BuildLedges ( ) ;
}
s_BuildVirtualMeshMutex . Unlock ( ) ;
}
Assert ( pMesh ) ;
return pMesh ;
}
void CPhysCollideVirtualMesh : : Release ( )
{
g_MeshManager . UnlockResource ( m_hMemory ) ;
}
CPhysCollideVirtualMesh : : ~ CPhysCollideVirtualMesh ( )
{
CVPhysicsVirtualMeshWriter : : DestroyPackedHull ( m_pHull ) ;
g_MeshManager . DestroyResource ( m_hMemory ) ;
}
CMeshInstance * CPhysCollideVirtualMesh : : BuildLedges ( )
{
virtualmeshlist_t list ;
m_params . pMeshEventHandler - > GetVirtualMesh ( m_params . userData , & list ) ;
if ( ! list . pHull )
{
list . pHull = ( byte * ) m_pHull ;
}
if ( list . triangleCount )
{
m_hMemory = g_MeshManager . CreateResource ( list ) ;
m_ledgeCount = list . triangleCount ;
CMeshInstance * pMesh = g_MeshManager . LockResource ( m_hMemory ) ;
Assert ( g_MeshManager . AvailableSize ( ) ! = 0 ) ;
return pMesh ;
}
return NULL ;
}
// build the outer ledge, split into two if necessary
void CPhysCollideVirtualMesh : : BuildBoundingLedge ( )
{
virtualmeshlist_t list ;
m_params . pMeshEventHandler - > GetVirtualMesh ( m_params . userData , & list ) ;
m_pHull = CreateMeshBoundingHull ( list ) ;
}
virtualmeshhull_t * CPhysCollideVirtualMesh : : CreateMeshBoundingHull ( const virtualmeshlist_t & list )
{
virtualmeshhull_t * pHull = NULL ;
if ( list . triangleCount )
{
IVP_Compact_Surface * pSurface = CreateBoundingSurfaceFromRange ( list , 0 , list . indexCount ) ;
if ( pSurface )
{
const IVP_Compact_Ledge * pLedge = pSurface - > get_compact_ledge_tree_root ( ) - > get_compact_hull ( ) ;
if ( CVPhysicsVirtualMeshWriter : : LedgeCanBePacked ( pLedge , list ) )
{
pHull = CVPhysicsVirtualMeshWriter : : CreatePackedHullFromLedges ( list , & pLedge , 1 ) ;
}
else
{
// too big to pack to 8-bits, split in two
IVP_Compact_Surface * pSurface0 = CreateBoundingSurfaceFromRange ( list , 0 , list . indexCount / 2 ) ;
IVP_Compact_Surface * pSurface1 = CreateBoundingSurfaceFromRange ( list , list . indexCount / 2 , list . indexCount / 2 ) ;
const IVP_Compact_Ledge * pLedges [ 2 ] = { pSurface0 - > get_compact_ledge_tree_root ( ) - > get_compact_hull ( ) , pSurface1 - > get_compact_ledge_tree_root ( ) - > get_compact_hull ( ) } ;
pHull = CVPhysicsVirtualMeshWriter : : CreatePackedHullFromLedges ( list , pLedges , 2 ) ;
ivp_free_aligned ( pSurface0 ) ;
ivp_free_aligned ( pSurface1 ) ;
}
ivp_free_aligned ( pSurface ) ;
}
}
return pHull ;
}
IVP_Compact_Surface * CPhysCollideVirtualMesh : : CreateBoundingSurfaceFromRange ( const virtualmeshlist_t & list , int firstIndex , int indexCount )
{
Assert ( list . triangleCount ) ;
IVP_U_Point triVerts [ 3 ] ;
IVP_U_Vector < IVP_U_Point > triList ;
IVP_SurfaceBuilder_Ledge_Soup builder ;
triList . add ( & triVerts [ 0 ] ) ;
triList . add ( & triVerts [ 1 ] ) ;
triList . add ( & triVerts [ 2 ] ) ;
int lastIndex = firstIndex + indexCount ;
int firstTriangle = firstIndex / 3 ;
int lastTriangle = lastIndex / 3 ;
for ( int i = firstTriangle ; i < lastTriangle ; i + + )
{
ConvertPositionToIVP ( list . pVerts [ list . indices [ i * 3 + 0 ] ] , triVerts [ 0 ] ) ;
ConvertPositionToIVP ( list . pVerts [ list . indices [ i * 3 + 1 ] ] , triVerts [ 1 ] ) ;
ConvertPositionToIVP ( list . pVerts [ list . indices [ i * 3 + 2 ] ] , triVerts [ 2 ] ) ;
IVP_Compact_Ledge * pLedge = IVP_SurfaceBuilder_Pointsoup : : convert_pointsoup_to_compact_ledge ( & triList ) ;
builder . insert_ledge ( pLedge ) ;
}
// build a convex hull of those verts
IVP_Template_Surbuild_LedgeSoup params ;
params . build_root_convex_hull = IVP_TRUE ;
IVP_Compact_Surface * pSurface = builder . compile ( & params ) ;
# if _DEBUG
const IVP_Compact_Ledgetree_Node * node = pSurface - > get_compact_ledge_tree_root ( ) ;
IVP_Compact_Ledge * pLedge = const_cast < IVP_Compact_Ledge * > ( node - > get_compact_hull ( ) ) ; // we're going to write into client data on each vert before we throw this away
Assert ( pLedge & & ! pLedge - > is_terminal ( ) ) ;
# endif
return pSurface ;
}
CPhysCollide * CreateVirtualMesh ( const virtualmeshparams_t & params )
{
return new CPhysCollideVirtualMesh ( params ) ;
}
void DestroyVirtualMesh ( CPhysCollide * pMesh )
{
delete pMesh ;
}
//-----------------------------------------------------------------------------
// IVP_SurfaceManager_VirtualMesh
// This hooks the underlying collision model to IVP's surfacemanager interface
//-----------------------------------------------------------------------------
IVP_SurfaceManager_VirtualMesh : : IVP_SurfaceManager_VirtualMesh ( CPhysCollideVirtualMesh * pMesh ) : m_pMesh ( pMesh )
{
}
IVP_SurfaceManager_VirtualMesh : : ~ IVP_SurfaceManager_VirtualMesh ( )
{
FlushFrameLocks ( ) ;
}
void IVP_SurfaceManager_VirtualMesh : : add_reference_to_ledge ( const IVP_Compact_Ledge * ledge )
{
m_pMesh - > AddRef ( ) ;
}
void IVP_SurfaceManager_VirtualMesh : : remove_reference_to_ledge ( const IVP_Compact_Ledge * ledge )
{
m_pMesh - > Release ( ) ;
}
// Implement the IVP raycast. This is done by testing each triangle (front & back) - so it's slow
void IVP_SurfaceManager_VirtualMesh : : insert_all_ledges_hitting_ray ( IVP_Ray_Solver * ray_solver , IVP_Real_Object * object )
{
IVP_Vector_of_Ledges_256 ledges ;
IVP_Ray_Solver_Os ray_solver_os ( ray_solver , object ) ;
IVP_U_Point center ( & ray_solver_os . ray_center_point ) ;
m_pMesh - > GetAllLedgesWithinRadius ( & center , ray_solver_os . ray_length * 0.5f , & ledges ) ;
for ( int i = ledges . len ( ) - 1 ; i > = 0 ; i - - )
{
const IVP_Compact_Ledge * l = ledges . element_at ( i ) ;
ray_solver_os . check_ray_against_compact_ledge_os ( l ) ;
}
}
// Used to predict collision detection needs
void IVP_SurfaceManager_VirtualMesh : : get_radius_and_radius_dev_to_given_center ( const IVP_U_Float_Point * center , IVP_FLOAT * radius , IVP_FLOAT * radius_deviation ) const
{
// UNDONE: Check radius_deviation to see if there is a useful optimization to be made here
* radius = m_pMesh - > GetSphereRadiusIVP ( ) ;
* radius_deviation = * radius ;
}
// get a single convex if appropriate
const IVP_Compact_Ledge * IVP_SurfaceManager_VirtualMesh : : get_single_convex ( ) const
{
return m_pMesh - > GetBoundingLedge ( ) ;
}
// get a mass center for objects using this collision rep
void IVP_SurfaceManager_VirtualMesh : : get_mass_center ( IVP_U_Float_Point * mass_center_out ) const
{
Vector center = m_pMesh - > GetMassCenter ( ) ;
ConvertPositionToIVP ( center , * mass_center_out ) ;
}
//-----------------------------------------------------------------------------
// Purpose: Compute a diagonalized inertia tensor.
//-----------------------------------------------------------------------------
void IVP_SurfaceManager_VirtualMesh : : get_rotation_inertia ( IVP_U_Float_Point * rotation_inertia_out ) const
{
// HACKHACK: No need for this because we only support static objects for now
rotation_inertia_out - > set ( 1 , 1 , 1 ) ;
}
//-----------------------------------------------------------------------------
// Purpose: Query ledges (triangles in this case) in sphere
//-----------------------------------------------------------------------------
void IVP_SurfaceManager_VirtualMesh : : get_all_ledges_within_radius ( const IVP_U_Point * observer_os , IVP_DOUBLE radius ,
const IVP_Compact_Ledge * root_ledge , IVP_Real_Object * other_object , const IVP_Compact_Ledge * other_reference_ledge ,
IVP_U_BigVector < IVP_Compact_Ledge > * resulting_ledges )
{
if ( ! root_ledge )
{
IVP_Compact_Ledge * pLedges [ 2 ] ;
int count = m_pMesh - > GetRootLedges ( pLedges , ARRAYSIZE ( pLedges ) ) ;
if ( count )
{
for ( int i = 0 ; i < count ; i + + )
{
resulting_ledges - > add ( pLedges [ i ] ) ; // return the recursive/virtual outer hull
}
return ;
}
}
m_pMesh - > GetAllLedgesWithinRadius ( observer_os , radius , resulting_ledges , root_ledge ) ;
}
//-----------------------------------------------------------------------------
// Purpose: Query all of the ledges (triangles)
//-----------------------------------------------------------------------------
void IVP_SurfaceManager_VirtualMesh : : get_all_terminal_ledges ( IVP_U_BigVector < IVP_Compact_Ledge > * resulting_ledges )
{
m_pMesh - > GetAllLedges ( * resulting_ledges ) ;
}