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1079 lines
32 KiB
1079 lines
32 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "vmtdoc.h"
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#include "tier1/KeyValues.h"
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#include "tier1/utlbuffer.h"
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#include "datamodel/dmelement.h"
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#include "vmttool.h"
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#include "materialsystem/imaterialsystem.h"
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#include "materialsystem/ishader.h"
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#include "toolutils/enginetools_int.h"
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#include "filesystem.h"
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//-----------------------------------------------------------------------------
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// Standard properties
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//-----------------------------------------------------------------------------
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struct StandardParam_t
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{
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const char *m_pParamName;
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ShaderParamType_t m_ParamType;
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const char *m_pDefaultValue;
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const char *m_pWidgetType;
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const char *m_pTextType;
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};
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// NOTE: All entries in here must have all-lowercase param names!
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static StandardParam_t g_pStandardParams[] =
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{
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{ "$surfaceprop", SHADER_PARAM_TYPE_STRING, "default", "surfacepropertypicker", "surfacePropertyName" },
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{ "%detailtype", SHADER_PARAM_TYPE_STRING, "", "detailtypepicker", "detailTypeName" },
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{ "%compilesky", SHADER_PARAM_TYPE_BOOL, "0", NULL, NULL },
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{ "%compilehint", SHADER_PARAM_TYPE_BOOL, "0", NULL, NULL },
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{ "%compileskip", SHADER_PARAM_TYPE_BOOL, "0", NULL, NULL },
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{ "%compileorigin", SHADER_PARAM_TYPE_BOOL, "0", NULL, NULL },
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{ "%compileclip", SHADER_PARAM_TYPE_BOOL, "0", NULL, NULL },
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{ "%playerclip", SHADER_PARAM_TYPE_BOOL, "0", NULL, NULL },
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{ "%compilenpcclip", SHADER_PARAM_TYPE_BOOL, "0", NULL, NULL },
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{ "%compilenochop", SHADER_PARAM_TYPE_BOOL, "0", NULL, NULL },
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{ "%compiletrigger", SHADER_PARAM_TYPE_BOOL, "0", NULL, NULL },
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{ "%compilenolight", SHADER_PARAM_TYPE_BOOL, "0", NULL, NULL },
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{ "%compileplayercontrolclip", SHADER_PARAM_TYPE_BOOL, "0", NULL, NULL },
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{ "%compileladder", SHADER_PARAM_TYPE_BOOL, "0", NULL, NULL },
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{ "%compilewet", SHADER_PARAM_TYPE_BOOL, "0", NULL, NULL },
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{ "%compilenodraw", SHADER_PARAM_TYPE_BOOL, "0", NULL, NULL },
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{ "%compileinvisible", SHADER_PARAM_TYPE_BOOL, "0", NULL, NULL },
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{ "%compilenonsolid", SHADER_PARAM_TYPE_BOOL, "0", NULL, NULL },
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{ "%compiledetail", SHADER_PARAM_TYPE_BOOL, "0", NULL, NULL },
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{ "%compilewater", SHADER_PARAM_TYPE_BOOL, "0", NULL, NULL },
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{ "%compileslime", SHADER_PARAM_TYPE_BOOL, "0", NULL, NULL },
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{ NULL, SHADER_PARAM_TYPE_BOOL, NULL, NULL, NULL }
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};
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//-----------------------------------------------------------------------------
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// Constructor
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//-----------------------------------------------------------------------------
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CVMTDoc::CVMTDoc( IVMTDocCallback *pCallback ) : m_pCallback( pCallback )
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{
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m_hRoot = NULL;
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m_pFileName[0] = 0;
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m_bDirty = false;
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m_pCurrentIShader = NULL;
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KeyValues *pKeyValues = new KeyValues( "Wireframe" );
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m_pScratchMaterial.Init( "VMT Preview", pKeyValues );
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g_pDataModel->InstallNotificationCallback( this );
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}
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CVMTDoc::~CVMTDoc()
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{
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if ( m_hRoot.Get() )
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{
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RemoveAllShaderParams( m_hRoot );
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}
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g_pDataModel->RemoveNotificationCallback( this );
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}
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//-----------------------------------------------------------------------------
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// Inherited from INotifyUI
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//-----------------------------------------------------------------------------
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void CVMTDoc::NotifyDataChanged( const char *pReason, int nNotifySource, int nNotifyFlags )
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{
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OnDataChanged( pReason, nNotifySource, nNotifyFlags );
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}
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//-----------------------------------------------------------------------------
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// Gets the file name
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//-----------------------------------------------------------------------------
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const char *CVMTDoc::GetFileName()
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{
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return m_pFileName;
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}
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void CVMTDoc::SetFileName( const char *pFileName )
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{
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Q_strncpy( m_pFileName, pFileName, sizeof( m_pFileName ) );
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Q_FixSlashes( m_pFileName );
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SetDirty( true );
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}
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//-----------------------------------------------------------------------------
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// Dirty bits
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//-----------------------------------------------------------------------------
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void CVMTDoc::SetDirty( bool bDirty )
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{
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m_bDirty = bDirty;
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}
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bool CVMTDoc::IsDirty() const
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{
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return m_bDirty;
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}
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//-----------------------------------------------------------------------------
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// Creates the root element
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//-----------------------------------------------------------------------------
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bool CVMTDoc::CreateRootElement()
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{
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Assert( !m_hRoot.Get() );
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DmFileId_t fileid = g_pDataModel->FindOrCreateFileId( GetFileName() );
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// Create the main element
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m_hRoot = g_pDataModel->CreateElement( "DmElement", GetFileName(), fileid );
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if ( m_hRoot == DMELEMENT_HANDLE_INVALID )
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return false;
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g_pDataModel->SetFileRoot( fileid, m_hRoot );
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// Each VMT list needs to have an editortype associated with it so it displays nicely in editors
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m_hRoot->SetValue( "editorType", "vmt" );
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m_hRoot->AddAttribute( "proxies", AT_ELEMENT_ARRAY );
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m_hRoot->AddAttribute( "fallbacks", AT_ELEMENT_ARRAY );
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m_pCallback->RemoveAllToolParameters();
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// Add standard parameters
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for ( int i = 0; g_pStandardParams[i].m_pParamName; ++i )
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{
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AddNewShaderParam( m_hRoot, g_pStandardParams[i].m_pParamName, g_pStandardParams[i].m_ParamType,
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g_pStandardParams[i].m_pDefaultValue );
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if ( g_pStandardParams[i].m_pParamName[0] == '%' )
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{
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m_pCallback->AddToolParameter( g_pStandardParams[i].m_pParamName, g_pStandardParams[i].m_pWidgetType, g_pStandardParams[i].m_pTextType );
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}
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else if ( g_pStandardParams[i].m_pWidgetType || g_pStandardParams[i].m_pTextType )
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{
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m_pCallback->RemoveShaderParameter( g_pStandardParams[i].m_pParamName );
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m_pCallback->AddShaderParameter( g_pStandardParams[i].m_pParamName, g_pStandardParams[i].m_pWidgetType, g_pStandardParams[i].m_pTextType );
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}
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Creates a new VMT
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//-----------------------------------------------------------------------------
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void CVMTDoc::CreateNew()
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{
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Assert( !m_hRoot.Get() );
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// This is not undoable
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CAppDisableUndoScopeGuard guard( "CVMTDoc::CreateNew", NOTIFY_CHANGE_OTHER );
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Q_strncpy( m_pFileName, "untitled", sizeof( m_pFileName ) );
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// Create the main element
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if ( !CreateRootElement() )
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return;
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m_pPreviewMaterial.Init( m_pScratchMaterial );
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SetShader( "wireframe" );
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SetDirty( false );
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}
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//-----------------------------------------------------------------------------
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// Copies VMT parameters into the root
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//-----------------------------------------------------------------------------
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void CVMTDoc::CopyParamsFromVMT( CDmElement *pVMT )
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{
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// First, set the shader parameters
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SetShader( pVMT->GetValueString( "shader" ) );
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// Now, copy the shader parameters over
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CDmAttribute* pSrc;
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CDmAttribute* pDst;
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for ( pSrc = pVMT->FirstAttribute(); pSrc; pSrc = pSrc->NextAttribute() )
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{
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// Only copy shader parameters
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if ( !IsShaderParam( pSrc ) )
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continue;
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// Adds the attribute if it doesn't exist
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const char *pSrcName = pSrc->GetName();
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if ( !m_hRoot->HasAttribute( pSrcName ) )
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{
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m_hRoot->AddAttribute( pSrcName, pSrc->GetType() );
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}
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pDst = m_hRoot->GetAttribute( pSrcName );
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pDst->AddFlag( FATTRIB_USERDEFINED );
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DmAttributeType_t srcType = pSrc->GetType();
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DmAttributeType_t dstType = pDst->GetType();
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if ( dstType == srcType )
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{
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pDst->SetValue( pSrc );
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continue;
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}
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// Certain type conversions are allowed
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switch( dstType )
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{
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case AT_BOOL:
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if ( srcType == AT_INT )
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{
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pDst->SetValue( pSrc );
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}
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break;
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case AT_INT:
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if ( srcType == AT_BOOL )
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{
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pDst->SetValue( pSrc );
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}
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break;
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case AT_COLOR:
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if ( srcType == AT_VECTOR3 )
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{
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Color c;
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int r, g, b;
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Vector v = pSrc->GetValue<Vector>( );
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v *= 255.0f;
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r = clamp( v[0], 0, 255 );
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g = clamp( v[1], 0, 255 );
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b = clamp( v[2], 0, 255 );
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c.SetColor( r, g, b, 255 );
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pDst->SetValue( c );
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}
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break;
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}
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}
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// Any shader parameter that isn't in the VMT make undefined
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for ( pDst = m_hRoot->FirstAttribute(); pDst; pDst = pDst->NextAttribute() )
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{
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if ( !IsShaderParam( pDst ) )
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continue;
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if ( !pVMT->HasAttribute( pDst->GetName() ) )
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{
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// Special hack for alpha + colors
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if ( !Q_stricmp( pDst->GetName(), "$alpha" ) )
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{
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pDst->SetValue( 1.0f );
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}
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else if ( pDst->GetType() == AT_COLOR )
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{
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Color c( 255, 255, 255, 255 );
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pDst->SetValue( c );
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}
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else
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{
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pDst->SetToDefaultValue();
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Hooks the preview to an existing material, if there is one
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//-----------------------------------------------------------------------------
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void CVMTDoc::SetupPreviewMaterial( )
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{
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// Extract a material name from the material
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char pLocalName[MAX_PATH];
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// relative paths can be passed in for in-game material picking
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if ( !g_pFileSystem->FullPathToRelativePath( m_pFileName, pLocalName, sizeof(pLocalName) ) )
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{
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Q_strcpy( pLocalName, m_pFileName );
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}
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if ( Q_strnicmp( pLocalName, "materials", 9 ) )
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goto noMaterialConnection;
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// Skip the '/' also
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char pMaterialName[MAX_PATH];
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Q_StripExtension( pLocalName + 10, pMaterialName, sizeof(pMaterialName) );
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IMaterial *pMaterial = g_pMaterialSystem->FindMaterial( pMaterialName, "Editable material", false );
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if ( !pMaterial || pMaterial->IsErrorMaterial() )
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goto noMaterialConnection;
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m_pPreviewMaterial.Init( pMaterial );
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return;
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noMaterialConnection:
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m_pPreviewMaterial.Init( m_pScratchMaterial );
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}
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//-----------------------------------------------------------------------------
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// Saves/loads from file
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//-----------------------------------------------------------------------------
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bool CVMTDoc::LoadFromFile( const char *pFileName )
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{
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Assert( !m_hRoot.Get() );
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SetDirty( false );
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Q_strncpy( m_pFileName, pFileName, sizeof( m_pFileName ) );
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if ( !m_pFileName[0] )
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return false;
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// This is not undoable
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CAppDisableUndoScopeGuard guard( "CVMTDoc::LoadFromFile", NOTIFY_CHANGE_OTHER );
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// Create the main element
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if ( !CreateRootElement() )
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return false;
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// change the filename of all the elements under the root, so we can unload the imported elements later
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DmFileId_t rootFileId = g_pDataModel->GetFileId( m_pFileName );
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g_pDataModel->SetFileName( rootFileId, "<temp>" );
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// This will allow us to edit in context!
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SetupPreviewMaterial( );
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CDmElement *pIVMT = NULL;
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g_pDataModel->RestoreFromFile( m_pFileName, NULL, "vmt", &pIVMT );
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CDmElement *pVMT = CastElement< CDmElement >( pIVMT );
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if ( !pVMT )
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return false;
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|
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// FIXME: This is necessary so that all shader parameters appear in
|
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// the same order, with the same type, as what you'd get using File->New.
|
||
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// If we added a dependency to the material system into dmserializers,
|
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// we could avoid this work here (I think!).
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||
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CopyParamsFromVMT( pVMT );
|
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|
|
||
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// unload the imported elements and change the root's filename back
|
||
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DmFileId_t vmtFileId = g_pDataModel->GetFileId( m_pFileName );
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g_pDataModel->RemoveFileId( vmtFileId );
|
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g_pDataModel->SetFileName( rootFileId, m_pFileName );
|
||
|
|
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SetDirty( false );
|
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return true;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Prior to saving to disk, extract all shader parameters which == the default
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CDmElement* CVMTDoc::ExtractDefaultParameters( )
|
||
|
{
|
||
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CDmElement *pMaterial = m_hRoot->Copy( );
|
||
|
|
||
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CDmAttribute* pAttribute = pMaterial->FirstAttribute();
|
||
|
CDmAttribute* pNextAttribute = NULL;
|
||
|
for ( ; pAttribute; pAttribute = pNextAttribute )
|
||
|
{
|
||
|
pNextAttribute = pAttribute->NextAttribute();
|
||
|
|
||
|
const char *pShaderParam = pAttribute->GetName();
|
||
|
|
||
|
// Check for standard params
|
||
|
int i;
|
||
|
for ( i = 0; g_pStandardParams[i].m_pParamName != NULL; ++i )
|
||
|
{
|
||
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if ( !Q_stricmp( g_pStandardParams[i].m_pParamName, pShaderParam ) )
|
||
|
{
|
||
|
char temp[512];
|
||
|
CUtlBuffer buf( temp, sizeof(temp), CUtlBuffer::TEXT_BUFFER | CUtlBuffer::EXTERNAL_GROWABLE );
|
||
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pAttribute->Serialize( buf );
|
||
|
|
||
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if ( !Q_stricmp( (char*)buf.Base(), g_pStandardParams[i].m_pDefaultValue ) )
|
||
|
{
|
||
|
// Buffers match! Therefore it's still using the default parameter
|
||
|
pMaterial->RemoveAttributeByPtr( pAttribute );
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Standard attribute found, continue
|
||
|
if ( g_pStandardParams[i].m_pParamName )
|
||
|
continue;
|
||
|
|
||
|
// Only remove shader parameters
|
||
|
if ( !IsShaderParam( pAttribute ) )
|
||
|
continue;
|
||
|
|
||
|
// Remove flags whose value is 0
|
||
|
int nCount = g_pMaterialSystem->ShaderFlagCount();
|
||
|
for ( i = 0; i < nCount; ++i )
|
||
|
{
|
||
|
const char *pFlagName = g_pMaterialSystem->ShaderFlagName( i );
|
||
|
if ( !Q_stricmp( pShaderParam, pFlagName ) )
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
// It's a flag! Remove the attribute if its value is 0
|
||
|
if ( i != nCount )
|
||
|
{
|
||
|
if ( pAttribute->GetValue<bool>( ) == 0 )
|
||
|
{
|
||
|
pMaterial->RemoveAttributeByPtr( pAttribute );
|
||
|
}
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
// FIXME: We can't do this.. the defaults in the strings need to be changed to
|
||
|
// make it so they actually match the true defaults
|
||
|
continue;
|
||
|
|
||
|
// Remove parameters which match the default value
|
||
|
nCount = m_pCurrentIShader->GetNumParams();
|
||
|
for ( i = 0; i < nCount; ++i )
|
||
|
{
|
||
|
// FIXME: Check type matches
|
||
|
if ( Q_stricmp( pShaderParam, m_pCurrentIShader->GetParamName( i ) ) )
|
||
|
continue;
|
||
|
|
||
|
// NOTE: This isn't particularly efficient. Too bad!
|
||
|
// It's hard to do efficiently owing to all the import conversion
|
||
|
char temp[512];
|
||
|
char temp2[512];
|
||
|
CUtlBuffer buf( temp, sizeof(temp), CUtlBuffer::TEXT_BUFFER | CUtlBuffer::EXTERNAL_GROWABLE );
|
||
|
CUtlBuffer buf2( temp2, sizeof(temp2), CUtlBuffer::TEXT_BUFFER | CUtlBuffer::EXTERNAL_GROWABLE );
|
||
|
pAttribute->Serialize( buf );
|
||
|
SetAttributeValueFromDefault( pMaterial, pAttribute, m_pCurrentIShader->GetParamDefault( i ) );
|
||
|
pAttribute->Serialize( buf2 );
|
||
|
|
||
|
if ( ( buf.TellMaxPut() == buf2.TellMaxPut() ) && !memcmp( buf.Base(), buf2.Base(), buf.TellMaxPut() ) )
|
||
|
{
|
||
|
// Buffers match! Therefore it's still using the default parameter
|
||
|
pMaterial->RemoveAttributeByPtr( pAttribute );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Restore the actual value
|
||
|
pAttribute->Unserialize( buf );
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return pMaterial;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Saves to disk
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CVMTDoc::SaveToFile( )
|
||
|
{
|
||
|
if ( m_hRoot.Get() && m_pFileName && m_pFileName[0] )
|
||
|
{
|
||
|
CDisableUndoScopeGuard guard;
|
||
|
CDmElement *pSaveRoot = ExtractDefaultParameters();
|
||
|
bool bOk = g_pDataModel->SaveToFile( m_pFileName, NULL, "keyvalues", "vmt", pSaveRoot );
|
||
|
DestroyElement( pSaveRoot, TD_DEEP );
|
||
|
if ( !bOk )
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
SetDirty( false );
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Finds a shader
|
||
|
//-----------------------------------------------------------------------------
|
||
|
IShader *CVMTDoc::FindShader( const char *pShaderName )
|
||
|
{
|
||
|
int nCount = g_pMaterialSystem->ShaderCount();
|
||
|
IShader **ppShaderList = (IShader**)_alloca( nCount * sizeof(IShader*) );
|
||
|
g_pMaterialSystem->GetShaders( 0, nCount, ppShaderList );
|
||
|
for ( int i = 0; i < nCount; ++i )
|
||
|
{
|
||
|
if ( !Q_stricmp( pShaderName, ppShaderList[i]->GetName() ) )
|
||
|
return ppShaderList[i];
|
||
|
}
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Is this attribute a shader parameter?
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CVMTDoc::IsShaderParam( CDmAttribute* pAttribute )
|
||
|
{
|
||
|
const char *pName = pAttribute->GetName();
|
||
|
|
||
|
// Shader params start with a $ or %
|
||
|
if ( pName[0] != '$' && pName[0] != '%' )
|
||
|
return false;
|
||
|
|
||
|
// Don't remove name, type, or id
|
||
|
if ( pAttribute->IsFlagSet( FATTRIB_STANDARD ) )
|
||
|
return false;
|
||
|
|
||
|
// All shader params have USERDEFINED set
|
||
|
if ( !pAttribute->IsFlagSet( FATTRIB_USERDEFINED ) )
|
||
|
return false;
|
||
|
|
||
|
// Don't remove arrays... those aren't shader parameters
|
||
|
if ( pAttribute->GetType() == AT_ELEMENT_ARRAY )
|
||
|
return false;
|
||
|
|
||
|
// Standard params aren't counted here
|
||
|
for ( int i = 0; g_pStandardParams[i].m_pParamName; ++i )
|
||
|
{
|
||
|
if ( !Q_stricmp( g_pStandardParams[i].m_pParamName, pName ) )
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Remove all shader parameters
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CVMTDoc::RemoveAllShaderParams( CDmElement *pMaterial )
|
||
|
{
|
||
|
CDmAttribute* pAttribute;
|
||
|
CDmAttribute* pNextAttribute = NULL;
|
||
|
for ( pAttribute = pMaterial->FirstAttribute(); pAttribute; pAttribute = pNextAttribute )
|
||
|
{
|
||
|
pNextAttribute = pAttribute->NextAttribute();
|
||
|
|
||
|
// Only remove shader parameters
|
||
|
if ( !IsShaderParam( pAttribute ) )
|
||
|
continue;
|
||
|
|
||
|
m_pCallback->RemoveShaderParameter( pAttribute->GetName() );
|
||
|
pMaterial->RemoveAttributeByPtr( pAttribute );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Remove all shader parameters that don't exist in the new shader
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CVMTDoc::RemoveUnusedShaderParams( CDmElement *pMaterial, IShader *pShader, IShader *pOldShader )
|
||
|
{
|
||
|
CDmAttribute* pAttribute = pMaterial->FirstAttribute();
|
||
|
CDmAttribute* pNextAttribute = NULL;
|
||
|
for ( ; pAttribute; pAttribute = pNextAttribute )
|
||
|
{
|
||
|
pNextAttribute = pAttribute->NextAttribute();
|
||
|
|
||
|
// Only remove shader parameters
|
||
|
if ( !IsShaderParam( pAttribute ) )
|
||
|
continue;
|
||
|
|
||
|
// Don't remove flags
|
||
|
int nCount = g_pMaterialSystem->ShaderFlagCount();
|
||
|
int i;
|
||
|
for ( i = 0; i < nCount; ++i )
|
||
|
{
|
||
|
const char *pFlagName = g_pMaterialSystem->ShaderFlagName( i );
|
||
|
if ( !Q_stricmp( pAttribute->GetName(), pFlagName ) )
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if ( i != nCount )
|
||
|
continue;
|
||
|
|
||
|
const char *pShaderParam = pAttribute->GetName();
|
||
|
|
||
|
// Remove parameters we've currently got but which don't exist in the new shader
|
||
|
nCount = pShader->GetNumParams();
|
||
|
for ( i = 0; i < nCount; ++i )
|
||
|
{
|
||
|
// FIXME: Check type matches
|
||
|
if ( !Q_stricmp( pShaderParam, pShader->GetParamName( i ) ) )
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
// No match? Remove it!
|
||
|
if ( i == nCount )
|
||
|
{
|
||
|
m_pCallback->RemoveShaderParameter( pAttribute->GetName() );
|
||
|
pMaterial->RemoveAttributeByPtr( pAttribute );
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
// Remove parameters from the old shader which match the default value
|
||
|
// This will make the default values update to the new shader's defaults
|
||
|
if ( pOldShader )
|
||
|
{
|
||
|
nCount = pOldShader->GetNumParams();
|
||
|
for ( i = 0; i < nCount; ++i )
|
||
|
{
|
||
|
// FIXME: Check type matches
|
||
|
if ( Q_stricmp( pShaderParam, pOldShader->GetParamName( i ) ) )
|
||
|
continue;
|
||
|
|
||
|
// NOTE: This isn't particularly efficient. Too bad!
|
||
|
// It's hard to do efficiently owing to all the import conversion
|
||
|
char temp1[512];
|
||
|
char temp2[512];
|
||
|
CUtlBuffer buf1( temp1, sizeof(temp1), CUtlBuffer::TEXT_BUFFER | CUtlBuffer::EXTERNAL_GROWABLE );
|
||
|
CUtlBuffer buf2( temp2, sizeof(temp2), CUtlBuffer::TEXT_BUFFER | CUtlBuffer::EXTERNAL_GROWABLE );
|
||
|
pAttribute->Serialize( buf1 );
|
||
|
SetAttributeValueFromDefault( pMaterial, pAttribute, pOldShader->GetParamDefault( i ) );
|
||
|
pAttribute->Serialize( buf2 );
|
||
|
|
||
|
if ( ( buf1.TellMaxPut() == buf2.TellMaxPut() ) && !memcmp( buf1.Base(), buf2.Base(), buf1.TellMaxPut() ) )
|
||
|
{
|
||
|
// Buffers match! Therefore it's still using the default parameter
|
||
|
m_pCallback->RemoveShaderParameter( pAttribute->GetName() );
|
||
|
pMaterial->RemoveAttributeByPtr( pAttribute );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pAttribute->Unserialize( buf1 );
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Add attribute for shader parameter
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CDmAttribute* CVMTDoc::AddAttributeForShaderParameter( CDmElement *pMaterial, const char *pParamName, ShaderParamType_t paramType )
|
||
|
{
|
||
|
CDmAttribute *pAttribute = NULL;
|
||
|
switch ( paramType )
|
||
|
{
|
||
|
case SHADER_PARAM_TYPE_INTEGER:
|
||
|
pAttribute = pMaterial->AddAttribute( pParamName, AT_INT );
|
||
|
break;
|
||
|
|
||
|
case SHADER_PARAM_TYPE_BOOL:
|
||
|
pAttribute = pMaterial->AddAttribute( pParamName, AT_BOOL );
|
||
|
break;
|
||
|
|
||
|
case SHADER_PARAM_TYPE_FLOAT:
|
||
|
pAttribute = pMaterial->AddAttribute( pParamName, AT_FLOAT );
|
||
|
break;
|
||
|
|
||
|
case SHADER_PARAM_TYPE_STRING:
|
||
|
pAttribute = pMaterial->AddAttribute( pParamName, AT_STRING );
|
||
|
break;
|
||
|
|
||
|
case SHADER_PARAM_TYPE_COLOR:
|
||
|
pAttribute = pMaterial->AddAttribute( pParamName, AT_COLOR );
|
||
|
break;
|
||
|
|
||
|
case SHADER_PARAM_TYPE_VEC2:
|
||
|
pAttribute = pMaterial->AddAttribute( pParamName, AT_VECTOR2 );
|
||
|
break;
|
||
|
|
||
|
case SHADER_PARAM_TYPE_VEC3:
|
||
|
pAttribute = pMaterial->AddAttribute( pParamName, AT_VECTOR3 );
|
||
|
break;
|
||
|
|
||
|
case SHADER_PARAM_TYPE_VEC4:
|
||
|
pAttribute = pMaterial->AddAttribute( pParamName, AT_VECTOR4 );
|
||
|
break;
|
||
|
|
||
|
case SHADER_PARAM_TYPE_FOURCC:
|
||
|
Assert( 0 );
|
||
|
break;
|
||
|
|
||
|
case SHADER_PARAM_TYPE_MATRIX:
|
||
|
pAttribute = pMaterial->AddAttribute( pParamName, AT_VMATRIX );
|
||
|
break;
|
||
|
|
||
|
case SHADER_PARAM_TYPE_TEXTURE:
|
||
|
pAttribute = pMaterial->AddAttribute( pParamName, AT_STRING );
|
||
|
m_pCallback->AddShaderParameter( pParamName, "vtfpicker", "vtfName" );
|
||
|
break;
|
||
|
|
||
|
case SHADER_PARAM_TYPE_MATERIAL:
|
||
|
pAttribute = pMaterial->AddAttribute( pParamName, AT_STRING );
|
||
|
m_pCallback->AddShaderParameter( pParamName, "vmtpicker", "vmtName" );
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if ( pAttribute )
|
||
|
{
|
||
|
pAttribute->AddFlag( FATTRIB_USERDEFINED );
|
||
|
}
|
||
|
|
||
|
return pAttribute;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// A couple methods to set vmatrix param values from strings (OLD METHOD!)
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CVMTDoc::SetVMatrixParamValue( CDmAttribute *pAttribute, const char *pValue )
|
||
|
{
|
||
|
// FIXME: Change default strings to match DME?
|
||
|
// Then we could remove this crap
|
||
|
VMatrix mat;
|
||
|
int count = sscanf( pValue, " [ %f %f %f %f %f %f %f %f %f %f %f %f %f %f %f %f ]",
|
||
|
&mat.m[0][0], &mat.m[0][1], &mat.m[0][2], &mat.m[0][3],
|
||
|
&mat.m[1][0], &mat.m[1][1], &mat.m[1][2], &mat.m[1][3],
|
||
|
&mat.m[2][0], &mat.m[2][1], &mat.m[2][2], &mat.m[2][3],
|
||
|
&mat.m[3][0], &mat.m[3][1], &mat.m[3][2], &mat.m[3][3] );
|
||
|
if (count == 16)
|
||
|
{
|
||
|
pAttribute->SetValue( mat );
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
Vector2D scale, center;
|
||
|
float angle;
|
||
|
Vector2D translation;
|
||
|
count = sscanf( pValue, " center %f %f scale %f %f rotate %f translate %f %f",
|
||
|
¢er.x, ¢er.y, &scale.x, &scale.y, &angle, &translation.x, &translation.y );
|
||
|
if (count != 7)
|
||
|
return false;
|
||
|
|
||
|
VMatrix temp;
|
||
|
MatrixBuildTranslation( mat, -center.x, -center.y, 0.0f );
|
||
|
MatrixBuildScale( temp, scale.x, scale.y, 1.0f );
|
||
|
MatrixMultiply( temp, mat, mat );
|
||
|
MatrixBuildRotateZ( temp, angle );
|
||
|
MatrixMultiply( temp, mat, mat );
|
||
|
MatrixBuildTranslation( temp, center.x + translation.x, center.y + translation.y, 0.0f );
|
||
|
MatrixMultiply( temp, mat, mat );
|
||
|
pAttribute->SetValue( mat );
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// A couple methods to set vmatrix param values from strings (OLD METHOD!)
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CVMTDoc::SetVector2DParamValue( CDmAttribute *pAttribute, const char *pValue )
|
||
|
{
|
||
|
Vector2D vec;
|
||
|
int count = sscanf( pValue, " [ %f %f ]", &vec[0], &vec[1] );
|
||
|
if ( count == 2 )
|
||
|
{
|
||
|
pAttribute->SetValue( vec );
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
count = sscanf( pValue, " { %f %f }", &vec[0], &vec[1] );
|
||
|
if ( count == 2 )
|
||
|
{
|
||
|
vec /= 255.0f;
|
||
|
pAttribute->SetValue( vec );
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// A couple methods to set vmatrix param values from strings (OLD METHOD!)
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CVMTDoc::SetVector3DParamValue( CDmAttribute *pAttribute, const char *pValue )
|
||
|
{
|
||
|
Vector vec;
|
||
|
int count = sscanf( pValue, " [ %f %f %f ]", &vec[0], &vec[1], &vec[2] );
|
||
|
if ( count == 3 )
|
||
|
{
|
||
|
pAttribute->SetValue( vec );
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
count = sscanf( pValue, " { %f %f %f }", &vec[0], &vec[1], &vec[2] );
|
||
|
if ( count == 3 )
|
||
|
{
|
||
|
vec /= 255.0f;
|
||
|
pAttribute->SetValue( vec );
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// A couple methods to set vmatrix param values from strings (OLD METHOD!)
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CVMTDoc::SetVector4DParamValue( CDmAttribute *pAttribute, const char *pValue )
|
||
|
{
|
||
|
Vector4D vec;
|
||
|
int count = sscanf( pValue, " [ %f %f %f %f ]", &vec[0], &vec[1], &vec[2], &vec[3] );
|
||
|
if ( count == 4 )
|
||
|
{
|
||
|
pAttribute->SetValue( vec );
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
count = sscanf( pValue, " { %f %f %f %f }", &vec[0], &vec[1], &vec[2], &vec[3] );
|
||
|
if ( count == 4 )
|
||
|
{
|
||
|
vec /= 255.0f;
|
||
|
pAttribute->SetValue( vec );
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// A couple methods to set vmatrix param values from strings (OLD METHOD!)
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CVMTDoc::SetColorParamValue( CDmAttribute *pAttribute, const char *pValue )
|
||
|
{
|
||
|
Color c;
|
||
|
int r, g, b;
|
||
|
Vector vec;
|
||
|
int count = sscanf( pValue, " [ %f %f %f ]", &vec[0], &vec[1], &vec[2] );
|
||
|
if ( count == 3 )
|
||
|
{
|
||
|
vec *= 255.0f;
|
||
|
r = clamp( vec[0], 0, 255 );
|
||
|
g = clamp( vec[1], 0, 255 );
|
||
|
b = clamp( vec[2], 0, 255 );
|
||
|
c.SetColor( r, g, b, 255 );
|
||
|
pAttribute->SetValue( c );
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
count = sscanf( pValue, " { %d %d %d }", &r, &g, &b );
|
||
|
if ( count == 3 )
|
||
|
{
|
||
|
c.SetColor( r, g, b, 255 );
|
||
|
pAttribute->SetValue( c );
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Sets an attribute value from the shader param default
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CVMTDoc::SetAttributeValueFromDefault( CDmElement *pMaterial, CDmAttribute *pAttribute, const char *pValue )
|
||
|
{
|
||
|
// FIXME: Change default strings to match DME?
|
||
|
// Then we could remove this crap
|
||
|
switch ( pAttribute->GetType() )
|
||
|
{
|
||
|
case AT_VMATRIX:
|
||
|
if ( SetVMatrixParamValue( pAttribute, pValue ) )
|
||
|
return;
|
||
|
break;
|
||
|
case AT_COLOR:
|
||
|
if ( SetColorParamValue( pAttribute, pValue ) )
|
||
|
return;
|
||
|
break;
|
||
|
case AT_VECTOR2:
|
||
|
if ( SetVector2DParamValue( pAttribute, pValue ) )
|
||
|
return;
|
||
|
break;
|
||
|
case AT_VECTOR3:
|
||
|
if ( SetVector3DParamValue( pAttribute, pValue ) )
|
||
|
return;
|
||
|
break;
|
||
|
case AT_VECTOR4:
|
||
|
if ( SetVector4DParamValue( pAttribute, pValue ) )
|
||
|
return;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
pMaterial->SetValueFromString( pAttribute->GetName(), pValue );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Add a single shader parameter if it doesn't exist
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CVMTDoc::AddNewShaderParam( CDmElement *pMaterial, const char *pParamName, ShaderParamType_t paramType, const char *pValue )
|
||
|
{
|
||
|
char temp[512];
|
||
|
Q_strncpy( temp, pParamName, sizeof(temp) );
|
||
|
Q_strlower( temp );
|
||
|
pParamName = temp;
|
||
|
|
||
|
CDmAttribute* pAttribute = NULL;
|
||
|
for ( pAttribute = pMaterial->FirstAttribute(); pAttribute; pAttribute = pAttribute->NextAttribute() )
|
||
|
{
|
||
|
// Don't bother testing against name, type, or id
|
||
|
if ( pAttribute->IsFlagSet( FATTRIB_STANDARD ) )
|
||
|
continue;
|
||
|
|
||
|
const char *pAttributeName = pAttribute->GetName();
|
||
|
if ( !Q_stricmp( pAttributeName, pParamName ) )
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// No match? Add it!
|
||
|
pAttribute = AddAttributeForShaderParameter( pMaterial, pParamName, paramType );
|
||
|
if ( pAttribute )
|
||
|
{
|
||
|
SetAttributeValueFromDefault( pMaterial, pAttribute, pValue );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Add all shader parameters that don't currently exist
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CVMTDoc::AddNewShaderParams( CDmElement *pMaterial, IShader *pShader )
|
||
|
{
|
||
|
// First add all flags
|
||
|
m_pCallback->RemoveAllFlagParameters();
|
||
|
int nCount = g_pMaterialSystem->ShaderFlagCount();
|
||
|
int i;
|
||
|
for ( i = 0; i < nCount; ++i )
|
||
|
{
|
||
|
const char *pParamName = g_pMaterialSystem->ShaderFlagName( i );
|
||
|
AddNewShaderParam( pMaterial, pParamName, SHADER_PARAM_TYPE_BOOL, "0" );
|
||
|
m_pCallback->AddFlagParameter( pParamName );
|
||
|
}
|
||
|
|
||
|
// Next add all shader-specific parameters
|
||
|
nCount = pShader->GetNumParams();
|
||
|
for ( i = 0; i < nCount; ++i )
|
||
|
{
|
||
|
const char *pParamName = pShader->GetParamName( i );
|
||
|
|
||
|
// Don't add parameters that don't want to be editable
|
||
|
if ( pShader->GetParamFlags( i ) & SHADER_PARAM_NOT_EDITABLE )
|
||
|
continue;
|
||
|
|
||
|
ShaderParamType_t paramType = pShader->GetParamType( i );
|
||
|
const char *pDefault = pShader->GetParamDefault( i );
|
||
|
AddNewShaderParam( pMaterial, pParamName, paramType, pDefault );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Sets shader parameters to the default for that shader
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CVMTDoc::SetParamsToDefault()
|
||
|
{
|
||
|
// This is undoable
|
||
|
CAppUndoScopeGuard guard( 0, "Set Params to Default", "Set Params to Default" );
|
||
|
|
||
|
// Next add all shader-specific parameters
|
||
|
int nCount = m_pCurrentIShader->GetNumParams();
|
||
|
for ( int i = 0; i < nCount; ++i )
|
||
|
{
|
||
|
const char *pParamName = m_pCurrentIShader->GetParamName( i );
|
||
|
|
||
|
// Don't set parameters that don't want to be editable
|
||
|
if ( m_pCurrentIShader->GetParamFlags( i ) & SHADER_PARAM_NOT_EDITABLE )
|
||
|
continue;
|
||
|
|
||
|
char pAttributeName[512];
|
||
|
Q_strncpy( pAttributeName, pParamName, sizeof(pAttributeName) );
|
||
|
Q_strlower( pAttributeName );
|
||
|
|
||
|
if ( !m_hRoot->HasAttribute( pAttributeName ) )
|
||
|
continue;
|
||
|
|
||
|
CDmAttribute *pAttribute = m_hRoot->GetAttribute( pAttributeName );
|
||
|
const char *pDefault = m_pCurrentIShader->GetParamDefault( i );
|
||
|
SetAttributeValueFromDefault( m_hRoot, pAttribute, pDefault );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Sets the shader in the material
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CVMTDoc::SetShader( const char *pShaderName )
|
||
|
{
|
||
|
// No change? don't bother
|
||
|
if ( !Q_stricmp( m_CurrentShader, pShaderName ) )
|
||
|
return;
|
||
|
|
||
|
m_CurrentShader = pShaderName;
|
||
|
|
||
|
// This is undoable
|
||
|
CAppUndoScopeGuard guard( NOTIFY_SETDIRTYFLAG, "Set Shader", "Set Shader" );
|
||
|
|
||
|
char pActualShaderName[512];
|
||
|
g_pMaterialSystem->GetShaderFallback( pShaderName, pActualShaderName, sizeof(pActualShaderName) );
|
||
|
|
||
|
m_hRoot->SetValue( "shader", pShaderName );
|
||
|
|
||
|
// First, find the shader
|
||
|
IShader *pShader = FindShader( pActualShaderName );
|
||
|
|
||
|
// Remove all shader parameters that don't exist in the new shader
|
||
|
// And also remove shader parameters that do match the default value
|
||
|
RemoveUnusedShaderParams( m_hRoot, pShader, m_pCurrentIShader );
|
||
|
|
||
|
// Add all shader parameters that don't currently exist
|
||
|
AddNewShaderParams( m_hRoot, pShader );
|
||
|
|
||
|
m_pCurrentIShader = pShader;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Gets the preview material
|
||
|
//-----------------------------------------------------------------------------
|
||
|
IMaterial *CVMTDoc::GetPreviewMaterial()
|
||
|
{
|
||
|
return m_pPreviewMaterial;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Updates the preview material
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CVMTDoc::UpdatePreviewMaterial()
|
||
|
{
|
||
|
if ( !m_hRoot.Get() )
|
||
|
return;
|
||
|
|
||
|
// Update all shader parameters
|
||
|
SetShader( m_hRoot->GetValueString( "shader" ) );
|
||
|
|
||
|
// Use the file conversion to write to a text format
|
||
|
char buf[1024];
|
||
|
CUtlBuffer vmtBuf( buf, sizeof(buf), CUtlBuffer::TEXT_BUFFER | CUtlBuffer::EXTERNAL_GROWABLE );
|
||
|
g_pDataModel->Serialize( vmtBuf, "vmt", "vmt", m_hRoot );
|
||
|
|
||
|
// Now use the text format to create a keyvalues
|
||
|
KeyValues *pVMTKeyValues = new KeyValues( "ShaderName" );
|
||
|
pVMTKeyValues->LoadFromBuffer( "VMT Preview", vmtBuf, g_pFileSystem, "GAME" );
|
||
|
|
||
|
// Finally, hook the keyvalues into the material.
|
||
|
m_pPreviewMaterial->SetShaderAndParams( pVMTKeyValues );
|
||
|
pVMTKeyValues->deleteThis();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Returns the root object
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CDmElement *CVMTDoc::GetRootObject()
|
||
|
{
|
||
|
return m_hRoot;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Called when data changes
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CVMTDoc::OnDataChanged( const char *pReason, int nNotifySource, int nNotifyFlags )
|
||
|
{
|
||
|
SetDirty( nNotifyFlags & NOTIFY_SETDIRTYFLAG ? true : false );
|
||
|
UpdatePreviewMaterial();
|
||
|
m_pCallback->OnDocChanged( pReason, nNotifySource, nNotifyFlags );
|
||
|
}
|