You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
665 lines
20 KiB
665 lines
20 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================
|
||
|
|
||
|
#include "DmeVMFEntity.h"
|
||
|
#include "datamodel/dmelementfactoryhelper.h"
|
||
|
#include "toolframework/itoolentity.h"
|
||
|
#include "materialsystem/imesh.h"
|
||
|
#include "materialsystem/imaterial.h"
|
||
|
#include "materialsystem/imaterialsystem.h"
|
||
|
#include "engine/iclientleafsystem.h"
|
||
|
#include "toolutils/enginetools_int.h"
|
||
|
#include "vcdblocktool.h"
|
||
|
#include "tier1/KeyValues.h"
|
||
|
|
||
|
// for tracing
|
||
|
#include "cmodel.h"
|
||
|
#include "engine/ienginetrace.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
|
||
|
#define SPHERE_RADIUS 16
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Expose this class to the scene database
|
||
|
//-----------------------------------------------------------------------------
|
||
|
IMPLEMENT_ELEMENT_FACTORY( DmeVMFEntity, CDmeVMFEntity );
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Used to store the next unique entity id;
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int CDmeVMFEntity::s_nNextEntityId;
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDmeVMFEntity::OnConstruction()
|
||
|
{
|
||
|
m_ClassName.Init( this, "classname", FATTRIB_HAS_CALLBACK );
|
||
|
m_TargetName.Init( this, "targetname" );
|
||
|
m_bIsPlaceholder.InitAndSet( this, "_placeholder", false, FATTRIB_DONTSAVE );
|
||
|
m_vecLocalOrigin.Init( this, "origin" );
|
||
|
m_vecLocalAngles.Init( this, "angles" );
|
||
|
m_bIsDeleted.Init( this, "deleted" );
|
||
|
|
||
|
if ( m_Name.Length() == 0 )
|
||
|
{
|
||
|
// Assign a unique ID to the name
|
||
|
char pNameString[128];
|
||
|
Q_snprintf( pNameString, sizeof(pNameString), "%d", GetNextEntityId() );
|
||
|
m_Name = pNameString;
|
||
|
}
|
||
|
|
||
|
// See if we need to bump the unique id up
|
||
|
int nEntityId = GetEntityId();
|
||
|
if ( s_nNextEntityId <= nEntityId )
|
||
|
{
|
||
|
s_nNextEntityId = nEntityId + 1;
|
||
|
}
|
||
|
|
||
|
// Get called back when the name changes
|
||
|
m_Name.GetAttribute()->AddFlag( FATTRIB_HAS_CALLBACK );
|
||
|
|
||
|
// Used to make sure these aren't saved if they aren't changed
|
||
|
//m_TargetName.GetAttribute()->AddFlag( FATTRIB_DONTSAVE | FATTRIB_HAS_CALLBACK );
|
||
|
//m_vecLocalAngles.GetAttribute()->AddFlag( FATTRIB_DONTSAVE | FATTRIB_HAS_CALLBACK );
|
||
|
|
||
|
m_bIsDirty = false;
|
||
|
m_bInfoTarget = false;
|
||
|
m_hEngineEntity = HTOOLHANDLE_INVALID;
|
||
|
|
||
|
m_Wireframe.Init( "debug/debugwireframevertexcolor", "editor" );
|
||
|
|
||
|
// FIXME: Need to abstract out rendering into a separate class
|
||
|
// based on information parsed from the FGD
|
||
|
KeyValues *pVMTKeyValues = new KeyValues( "UnlitGeneric" );
|
||
|
pVMTKeyValues->SetString( "$basetexture", "editor/info_target" );
|
||
|
pVMTKeyValues->SetInt( "$nocull", 1 );
|
||
|
pVMTKeyValues->SetInt( "$vertexcolor", 1 );
|
||
|
pVMTKeyValues->SetInt( "$vertexalpha", 1 );
|
||
|
pVMTKeyValues->SetInt( "$no_fullbright", 1 );
|
||
|
pVMTKeyValues->SetInt( "$translucent", 1 );
|
||
|
m_InfoTargetSprite.Init( "__vcdblock_info_target", pVMTKeyValues );
|
||
|
|
||
|
pVMTKeyValues = new KeyValues( "UnlitGeneric" );
|
||
|
pVMTKeyValues->SetInt( "$nocull", 1 );
|
||
|
pVMTKeyValues->SetString( "$color", "{64 64 64}" );
|
||
|
pVMTKeyValues->SetInt( "$vertexalpha", 1 );
|
||
|
pVMTKeyValues->SetInt( "$no_fullbright", 1 );
|
||
|
pVMTKeyValues->SetInt( "$additive", 1 );
|
||
|
m_SelectedInfoTarget.Init( "__selected_vcdblock_info_target", pVMTKeyValues );
|
||
|
}
|
||
|
|
||
|
void CDmeVMFEntity::OnDestruction()
|
||
|
{
|
||
|
// Unhook it from the engine
|
||
|
AttachToEngineEntity( false );
|
||
|
m_Wireframe.Shutdown();
|
||
|
m_SelectedInfoTarget.Shutdown();
|
||
|
m_InfoTargetSprite.Shutdown();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Called whem attributes change
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDmeVMFEntity::OnAttributeChanged( CDmAttribute *pAttribute )
|
||
|
{
|
||
|
BaseClass::OnAttributeChanged( pAttribute );
|
||
|
|
||
|
// Once these have changed, then save them out, and don't bother calling back
|
||
|
if ( pAttribute == m_TargetName.GetAttribute() ||
|
||
|
pAttribute == m_vecLocalAngles.GetAttribute() )
|
||
|
{
|
||
|
pAttribute->RemoveFlag( FATTRIB_DONTSAVE | FATTRIB_HAS_CALLBACK );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( pAttribute == m_ClassName.GetAttribute() )
|
||
|
{
|
||
|
m_bInfoTarget = !Q_strncmp( m_ClassName, "info_target", 11 );
|
||
|
|
||
|
// FIXME: Change the model based on the current class
|
||
|
SetModelName( NULL );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Make sure we have unique ids for all entities
|
||
|
if ( pAttribute == m_Name.GetAttribute() )
|
||
|
{
|
||
|
int nEntityId = GetEntityId();
|
||
|
if ( s_nNextEntityId <= nEntityId )
|
||
|
{
|
||
|
s_nNextEntityId = nEntityId + 1;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Returns the entity ID
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int CDmeVMFEntity::GetEntityId() const
|
||
|
{
|
||
|
return atoi( GetName() );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Returns the next available entity id
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int CDmeVMFEntity::GetNextEntityId()
|
||
|
{
|
||
|
return s_nNextEntityId;
|
||
|
}
|
||
|
|
||
|
void CDmeVMFEntity::SetNextEntityId( int nEntityId )
|
||
|
{
|
||
|
s_nNextEntityId = nEntityId;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Mark the entity as being dirty
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDmeVMFEntity::MarkDirty( bool bDirty )
|
||
|
{
|
||
|
m_bIsDirty = bDirty;
|
||
|
|
||
|
// FIXME: this is doing two operations!!
|
||
|
CopyToServer();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Is the renderable transparent?
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CDmeVMFEntity::IsTransparent( void )
|
||
|
{
|
||
|
return m_bIsDirty || m_bInfoTarget || BaseClass::IsTransparent();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Entity Key iteration
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CDmeVMFEntity::IsEntityKey( CDmAttribute *pEntityKey )
|
||
|
{
|
||
|
return pEntityKey->IsFlagSet( FATTRIB_USERDEFINED );
|
||
|
}
|
||
|
|
||
|
CDmAttribute *CDmeVMFEntity::FirstEntityKey()
|
||
|
{
|
||
|
for ( CDmAttribute *pAttribute = FirstAttribute(); pAttribute; pAttribute = pAttribute->NextAttribute() )
|
||
|
{
|
||
|
if ( IsEntityKey( pAttribute ) )
|
||
|
return pAttribute;
|
||
|
}
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
CDmAttribute *CDmeVMFEntity::NextEntityKey( CDmAttribute *pEntityKey )
|
||
|
{
|
||
|
if ( !pEntityKey )
|
||
|
return NULL;
|
||
|
|
||
|
for ( CDmAttribute *pAttribute = pEntityKey->NextAttribute(); pAttribute; pAttribute = pAttribute->NextAttribute() )
|
||
|
{
|
||
|
if ( IsEntityKey( pAttribute ) )
|
||
|
return pAttribute;
|
||
|
}
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Attach/detach from an engine entity with the same editor index
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDmeVMFEntity::AttachToEngineEntity( HTOOLHANDLE hToolHandle )
|
||
|
{
|
||
|
if ( m_hEngineEntity != HTOOLHANDLE_INVALID )
|
||
|
{
|
||
|
clienttools->SetEnabled( m_hEngineEntity, true );
|
||
|
}
|
||
|
m_hEngineEntity = hToolHandle;
|
||
|
if ( m_hEngineEntity != HTOOLHANDLE_INVALID )
|
||
|
{
|
||
|
clienttools->SetEnabled( m_hEngineEntity, false );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Position and bounds for the model
|
||
|
//-----------------------------------------------------------------------------
|
||
|
const Vector &CDmeVMFEntity::GetRenderOrigin( void )
|
||
|
{
|
||
|
return m_vecLocalOrigin;
|
||
|
}
|
||
|
|
||
|
const QAngle &CDmeVMFEntity::GetRenderAngles( void )
|
||
|
{
|
||
|
return *(QAngle *)(&m_vecLocalAngles);
|
||
|
}
|
||
|
|
||
|
void CDmeVMFEntity::GetRenderBounds( Vector& mins, Vector& maxs )
|
||
|
{
|
||
|
if ( !m_bInfoTarget )
|
||
|
{
|
||
|
BaseClass::GetRenderBounds( mins, maxs );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
mins.Init( -SPHERE_RADIUS, -SPHERE_RADIUS, -SPHERE_RADIUS );
|
||
|
maxs.Init( SPHERE_RADIUS, SPHERE_RADIUS, SPHERE_RADIUS );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Update renderable position
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDmeVMFEntity::SetRenderOrigin( const Vector &vecOrigin )
|
||
|
{
|
||
|
m_vecLocalOrigin = vecOrigin;
|
||
|
clienttools->MarkClientRenderableDirty( this );
|
||
|
}
|
||
|
|
||
|
void CDmeVMFEntity::SetRenderAngles( const QAngle &angles )
|
||
|
{
|
||
|
m_vecLocalAngles.Set( Vector( angles.x, angles.y, angles.z ) ); // FIXME: angles is a vector due to the vmf "angles" having a problem parsing...
|
||
|
clienttools->MarkClientRenderableDirty( this );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Draws the helper for the entity
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDmeVMFEntity::DrawSprite( IMaterial *pMaterial )
|
||
|
{
|
||
|
CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
|
||
|
|
||
|
float t = 0.5f * sin( Plat_FloatTime() * M_PI / 1.0f ) + 0.5f;
|
||
|
|
||
|
pRenderContext->Bind( pMaterial );
|
||
|
IMesh* pMesh = pRenderContext->GetDynamicMesh();
|
||
|
|
||
|
CMeshBuilder meshBuilder;
|
||
|
meshBuilder.Begin( pMesh, MATERIAL_TRIANGLE_STRIP, 4, 4 );
|
||
|
|
||
|
unsigned char nBaseR = 255;
|
||
|
unsigned char nBaseG = 255;
|
||
|
unsigned char nBaseB = 255;
|
||
|
unsigned char nAlpha = m_bIsDirty ? (unsigned char)(255 * t) : 255;
|
||
|
|
||
|
meshBuilder.Position3f( -SPHERE_RADIUS, -SPHERE_RADIUS, 0.0f );
|
||
|
meshBuilder.Color4ub( nBaseR, nBaseG, nBaseB, nAlpha );
|
||
|
meshBuilder.TexCoord2f( 0, 0.0f, 1.0f );
|
||
|
meshBuilder.BoneWeight( 0, 1.0f );
|
||
|
meshBuilder.BoneMatrix( 0, 0 );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
|
||
|
meshBuilder.Position3f( SPHERE_RADIUS, -SPHERE_RADIUS, 0.0f );
|
||
|
meshBuilder.Color4ub( nBaseR, nBaseG, nBaseB, nAlpha );
|
||
|
meshBuilder.TexCoord2f( 0, 1.0f, 1.0f );
|
||
|
meshBuilder.BoneWeight( 0, 1.0f );
|
||
|
meshBuilder.BoneMatrix( 0, 0 );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
|
||
|
meshBuilder.Position3f( SPHERE_RADIUS, SPHERE_RADIUS, 0.0f );
|
||
|
meshBuilder.Color4ub( nBaseR, nBaseG, nBaseB, nAlpha );
|
||
|
meshBuilder.TexCoord2f( 0, 1.0f, 0.0f );
|
||
|
meshBuilder.BoneWeight( 0, 1.0f );
|
||
|
meshBuilder.BoneMatrix( 0, 0 );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
|
||
|
meshBuilder.Position3f( -SPHERE_RADIUS, SPHERE_RADIUS, 0.0f );
|
||
|
meshBuilder.Color4ub( nBaseR, nBaseG, nBaseB, nAlpha );
|
||
|
meshBuilder.TexCoord2f( 0, 0.0f, 0.0f );
|
||
|
meshBuilder.BoneWeight( 0, 1.0f );
|
||
|
meshBuilder.BoneMatrix( 0, 0 );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
|
||
|
meshBuilder.FastIndex( 0 );
|
||
|
meshBuilder.FastIndex( 1 );
|
||
|
meshBuilder.FastIndex( 3 );
|
||
|
meshBuilder.FastIndex( 2 );
|
||
|
|
||
|
meshBuilder.End();
|
||
|
pMesh->Draw();
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Draws the helper for the entity
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDmeVMFEntity::DrawDragHelpers( IMaterial *pMaterial )
|
||
|
{
|
||
|
CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
|
||
|
|
||
|
float t = 0.5f * sin( Plat_FloatTime() * M_PI / 1.0f ) + 0.5f;
|
||
|
|
||
|
VMatrix worldToCamera;
|
||
|
// pRenderContext->GetMatrix( MATERIAL_VIEW, &worldToCamera );
|
||
|
worldToCamera.Identity();
|
||
|
worldToCamera.SetTranslation( m_vecLocalOrigin );
|
||
|
|
||
|
pRenderContext->MatrixMode( MATERIAL_MODEL );
|
||
|
pRenderContext->PushMatrix();
|
||
|
pRenderContext->LoadMatrix( worldToCamera );
|
||
|
|
||
|
pRenderContext->FogMode( MATERIAL_FOG_NONE );
|
||
|
pRenderContext->SetNumBoneWeights( 0 );
|
||
|
pRenderContext->CullMode( MATERIAL_CULLMODE_CW );
|
||
|
|
||
|
pRenderContext->Bind( pMaterial );
|
||
|
IMesh* pMesh = pRenderContext->GetDynamicMesh();
|
||
|
|
||
|
CMeshBuilder meshBuilder;
|
||
|
meshBuilder.Begin( pMesh, MATERIAL_LINES, 3 );
|
||
|
|
||
|
unsigned char nBaseR = 255;
|
||
|
unsigned char nBaseG = 255;
|
||
|
unsigned char nBaseB = 255;
|
||
|
unsigned char nAlpha = m_bIsDirty ? (unsigned char)(255 * t) : 255;
|
||
|
|
||
|
meshBuilder.Color4ub( nBaseR, nBaseG, nBaseB, nAlpha );
|
||
|
meshBuilder.Position3f( 0, 0, 0 );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
meshBuilder.Color4ub( nBaseR, nBaseG, nBaseB, nAlpha );
|
||
|
meshBuilder.Position3f( SPHERE_RADIUS * 10, 0, 0 );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
|
||
|
meshBuilder.Color4ub( nBaseR, nBaseG, nBaseB, nAlpha );
|
||
|
meshBuilder.Position3f( 0, 0, 0 );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
meshBuilder.Color4ub( nBaseR, nBaseG, nBaseB, nAlpha );
|
||
|
meshBuilder.Position3f( 0, SPHERE_RADIUS * 10, 0 );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
|
||
|
meshBuilder.Color4ub( nBaseR, nBaseG, nBaseB, nAlpha );
|
||
|
meshBuilder.Position3f( 0, 0, 0 );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
meshBuilder.Color4ub( nBaseR, nBaseG, nBaseB, nAlpha );
|
||
|
meshBuilder.Position3f( 0, 0, SPHERE_RADIUS * 10 );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
|
||
|
meshBuilder.End();
|
||
|
pMesh->Draw();
|
||
|
|
||
|
pRenderContext->CullMode( MATERIAL_CULLMODE_CCW );
|
||
|
pRenderContext->MatrixMode( MATERIAL_MODEL );
|
||
|
pRenderContext->PopMatrix();
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Draws the helper for the entity
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDmeVMFEntity::DrawFloorTarget( IMaterial *pMaterial )
|
||
|
{
|
||
|
CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
|
||
|
|
||
|
float t = 0.5f * sin( Plat_FloatTime() * M_PI / 1.0f ) + 0.5f;
|
||
|
|
||
|
// test movement
|
||
|
Ray_t ray;
|
||
|
CTraceFilterWorldAndPropsOnly traceFilter;
|
||
|
CBaseTrace tr;
|
||
|
ray.Init( m_vecLocalOrigin.Get()+ Vector( 0, 0, 10 ), m_vecLocalOrigin.Get() + Vector( 0,0, -128 ), Vector( -13, -13, 0 ), Vector( 13, 13, 10 ) );
|
||
|
enginetools->TraceRayServer( ray, MASK_OPAQUE, &traceFilter, &tr );
|
||
|
|
||
|
|
||
|
VMatrix worldToCamera;
|
||
|
// pRenderContext->GetMatrix( MATERIAL_VIEW, &worldToCamera );
|
||
|
worldToCamera.Identity();
|
||
|
worldToCamera.SetTranslation( tr.endpos );
|
||
|
|
||
|
pRenderContext->MatrixMode( MATERIAL_MODEL );
|
||
|
pRenderContext->PushMatrix();
|
||
|
pRenderContext->LoadMatrix( worldToCamera );
|
||
|
|
||
|
pRenderContext->FogMode( MATERIAL_FOG_NONE );
|
||
|
pRenderContext->SetNumBoneWeights( 0 );
|
||
|
pRenderContext->CullMode( MATERIAL_CULLMODE_CW );
|
||
|
|
||
|
pRenderContext->Bind( pMaterial );
|
||
|
IMesh* pMesh = pRenderContext->GetDynamicMesh();
|
||
|
|
||
|
CMeshBuilder meshBuilder;
|
||
|
meshBuilder.Begin( pMesh, MATERIAL_LINES, 3 );
|
||
|
|
||
|
unsigned char nBaseR = 255;
|
||
|
unsigned char nBaseG = 255;
|
||
|
unsigned char nBaseB = 0;
|
||
|
unsigned char nAlpha = m_bIsDirty ? (unsigned char)(255 * t) : 255;
|
||
|
|
||
|
float block[4][2][3] = {
|
||
|
{ { -13, -13, 0 }, { -13, -13, 10 } },
|
||
|
{ { 13, -13, 0 }, { 13, -13, 10 } },
|
||
|
{ { 13, 13, 0 }, { 13, 13, 10 } },
|
||
|
{ { -13, 13, 0 }, { -13, 13, 10 } } };
|
||
|
|
||
|
for (int i = 0; i < 4; i++)
|
||
|
{
|
||
|
int j = (i + 1) % 4;
|
||
|
meshBuilder.Color4ub( nBaseR, nBaseG, nBaseB, nAlpha );
|
||
|
meshBuilder.Position3f( block[i][0][0], block[i][0][1], block[i][0][2] );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
meshBuilder.Color4ub( nBaseR, nBaseG, nBaseB, nAlpha );
|
||
|
meshBuilder.Position3f( block[i][1][0], block[i][1][1], block[i][1][2] );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
|
||
|
meshBuilder.Color4ub( nBaseR, nBaseG, nBaseB, nAlpha );
|
||
|
meshBuilder.Position3f( block[i][0][0], block[i][0][1], block[i][0][2] );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
meshBuilder.Color4ub( nBaseR, nBaseG, nBaseB, nAlpha );
|
||
|
meshBuilder.Position3f( block[j][0][0], block[j][0][1], block[j][0][2] );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
|
||
|
meshBuilder.Color4ub( nBaseR, nBaseG, nBaseB, nAlpha );
|
||
|
meshBuilder.Position3f( block[i][1][0], block[i][1][1], block[i][1][2] );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
meshBuilder.Color4ub( nBaseR, nBaseG, nBaseB, nAlpha );
|
||
|
meshBuilder.Position3f( block[j][1][0], block[j][1][1], block[j][1][2] );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
}
|
||
|
|
||
|
// positive X
|
||
|
meshBuilder.Color4ub( 255, 0, 0, nAlpha );
|
||
|
meshBuilder.Position3f( 0, 0, 10 );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
meshBuilder.Color4ub( 255, 0, 0, nAlpha );
|
||
|
meshBuilder.Position3f( 10, 0, 10 );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
|
||
|
// positive Y
|
||
|
meshBuilder.Color4ub( 0, 255, 0, nAlpha );
|
||
|
meshBuilder.Position3f( 0, 0, 10 );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
meshBuilder.Color4ub( 0, 255, 0, nAlpha );
|
||
|
meshBuilder.Position3f( 0, 10, 10 );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
|
||
|
// just Z
|
||
|
meshBuilder.Color4ub( 255, 255, 255, nAlpha );
|
||
|
meshBuilder.Position3f( 0, 0, 10 );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
meshBuilder.Color4ub( 255, 255, 255, nAlpha );
|
||
|
meshBuilder.Position3f( 0, 0, 0 );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
|
||
|
meshBuilder.End();
|
||
|
pMesh->Draw();
|
||
|
|
||
|
pRenderContext->CullMode( MATERIAL_CULLMODE_CCW );
|
||
|
pRenderContext->MatrixMode( MATERIAL_MODEL );
|
||
|
pRenderContext->PopMatrix();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Draws the helper for the entity
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int CDmeVMFEntity::DrawModel( int flags )
|
||
|
{
|
||
|
CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
|
||
|
|
||
|
bool bSelected = ( g_pVcdBlockTool->GetCurrentEntity().Get() == this );
|
||
|
if ( !m_bInfoTarget )
|
||
|
{
|
||
|
// If we have a visible engine entity, we don't need to draw it here
|
||
|
// info targets always draw though, because they have no visible model.
|
||
|
CDisableUndoScopeGuard guard;
|
||
|
float t = 0.5f * sin( Plat_FloatTime() * M_PI / 1.0f ) + 0.5f;
|
||
|
unsigned char nAlpha = m_bIsDirty ? (unsigned char)(255 * t) : 255;
|
||
|
if ( bSelected )
|
||
|
{
|
||
|
GetMDL()->m_Color.SetColor( 255, 64, 64, nAlpha );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
GetMDL()->m_Color.SetColor( 255, 255, 255, nAlpha );
|
||
|
}
|
||
|
return BaseClass::DrawModel( flags );
|
||
|
}
|
||
|
|
||
|
Assert( IsDrawingInEngine() );
|
||
|
|
||
|
matrix3x4_t mat;
|
||
|
VMatrix worldToCamera, cameraToWorld;
|
||
|
pRenderContext->GetMatrix( MATERIAL_VIEW, &worldToCamera );
|
||
|
MatrixInverseTR( worldToCamera, cameraToWorld );
|
||
|
MatrixCopy( cameraToWorld.As3x4(), mat );
|
||
|
MatrixSetColumn( m_vecLocalOrigin, 3, mat );
|
||
|
|
||
|
pRenderContext->MatrixMode( MATERIAL_MODEL );
|
||
|
pRenderContext->PushMatrix();
|
||
|
pRenderContext->LoadMatrix( mat );
|
||
|
|
||
|
pRenderContext->FogMode( MATERIAL_FOG_NONE );
|
||
|
pRenderContext->SetNumBoneWeights( 0 );
|
||
|
pRenderContext->CullMode( MATERIAL_CULLMODE_CW );
|
||
|
|
||
|
DrawSprite( m_InfoTargetSprite );
|
||
|
if ( bSelected )
|
||
|
{
|
||
|
DrawSprite( m_SelectedInfoTarget );
|
||
|
|
||
|
DrawFloorTarget( m_Wireframe );
|
||
|
|
||
|
if (g_pVcdBlockTool->IsInNodeDrag())
|
||
|
{
|
||
|
DrawDragHelpers( m_Wireframe );
|
||
|
}
|
||
|
// DrawLine( Vector( 0, 0, 0 ), Vector( 10, 0, 0 ), 0, 255, 255, 255 );
|
||
|
}
|
||
|
|
||
|
pRenderContext->CullMode( MATERIAL_CULLMODE_CCW );
|
||
|
pRenderContext->MatrixMode( MATERIAL_MODEL );
|
||
|
pRenderContext->PopMatrix();
|
||
|
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
|
||
|
bool CDmeVMFEntity::CopyFromServer( CBaseEntity *pServerEnt )
|
||
|
{
|
||
|
CopyFromServer( pServerEnt, "targetname" );
|
||
|
CopyFromServer( pServerEnt, "classname" );
|
||
|
CopyFromServer( pServerEnt, "origin" );
|
||
|
CopyFromServer( pServerEnt, "angles" );
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
bool CDmeVMFEntity::CopyFromServer( CBaseEntity *pServerEnt, const char *szField )
|
||
|
{
|
||
|
return CopyFromServer( pServerEnt, szField, szField );
|
||
|
}
|
||
|
|
||
|
bool CDmeVMFEntity::CopyFromServer( CBaseEntity *pServerEnt, const char *szSrcField, const char *szDstField )
|
||
|
{
|
||
|
char text[256];
|
||
|
if ( servertools->GetKeyValue( pServerEnt, szSrcField, text, sizeof( text ) ) )
|
||
|
{
|
||
|
SetValueFromString( szDstField, text );
|
||
|
return true;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
bool CDmeVMFEntity::CopyToServer( void )
|
||
|
{
|
||
|
if (GetEntityId() != 0)
|
||
|
{
|
||
|
CBaseEntity *pServerEntity = servertools->FindEntityByHammerID( GetEntityId() );
|
||
|
if (pServerEntity != NULL)
|
||
|
{
|
||
|
servertools->SetKeyValue( pServerEntity, "origin", m_vecLocalOrigin.Get() );
|
||
|
// FIXME: isn't there a string to vector conversion?
|
||
|
Vector tmp( m_vecLocalAngles.Get().x, m_vecLocalAngles.Get().y, m_vecLocalAngles.Get().z );
|
||
|
servertools->SetKeyValue( pServerEntity, "angles", tmp );
|
||
|
return true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// FIXME: does one need to be spawned?
|
||
|
}
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
bool CDmeVMFEntity::IsSameOnServer( CBaseEntity *pServerEntity )
|
||
|
{
|
||
|
char text[256];
|
||
|
|
||
|
if (!pServerEntity)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// FIXME: check targetname? Can it be edited?
|
||
|
Vector mapOrigin;
|
||
|
servertools->GetKeyValue( pServerEntity, "origin", text, sizeof( text ) );
|
||
|
sscanf( text, "%f %f %f", &mapOrigin.x, &mapOrigin.y, &mapOrigin.z );
|
||
|
Vector mapAngles;
|
||
|
servertools->GetKeyValue( pServerEntity, "angles", text, sizeof( text ) );
|
||
|
sscanf( text, "%f %f %f", &mapAngles.x, &mapAngles.y, &mapAngles.z );
|
||
|
|
||
|
return ( mapOrigin == m_vecLocalOrigin.Get() && mapAngles == m_vecLocalAngles.Get() );
|
||
|
}
|
||
|
|
||
|
bool CDmeVMFEntity::CreateOnServer( void )
|
||
|
{
|
||
|
CBaseEntity *pServerEntity = servertools->CreateEntityByName( m_ClassName.Get() );
|
||
|
|
||
|
if (pServerEntity)
|
||
|
{
|
||
|
// test movement
|
||
|
Ray_t ray;
|
||
|
CTraceFilterWorldAndPropsOnly traceFilter;
|
||
|
CBaseTrace tr;
|
||
|
ray.Init( m_vecLocalOrigin.Get()+ Vector( 0, 0, 10 ), m_vecLocalOrigin.Get() + Vector( 0,0, -1000 ) );
|
||
|
enginetools->TraceRayServer( ray, MASK_OPAQUE, &traceFilter, &tr );
|
||
|
m_vecLocalOrigin.Set( tr.endpos );
|
||
|
|
||
|
servertools->SetKeyValue( pServerEntity, "hammerid", GetEntityId() );
|
||
|
servertools->SetKeyValue( pServerEntity, "targetname", m_TargetName.Get() );
|
||
|
servertools->SetKeyValue( pServerEntity, "origin", m_vecLocalOrigin.Get() );
|
||
|
servertools->SetKeyValue( pServerEntity, "angles", m_vecLocalAngles.Get() );
|
||
|
servertools->DispatchSpawn( pServerEntity );
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
return false;
|
||
|
}
|