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74 lines
2.7 KiB
74 lines
2.7 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Dialog used to edit properties of a particle system definition
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//
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//===========================================================================//
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#include "ParticleSystemPropertiesContainer.h"
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#include "petdoc.h"
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#include "pettool.h"
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#include "datamodel/dmelement.h"
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#include "movieobjects/dmeparticlesystemdefinition.h"
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#include "dme_controls/dmecontrols_utils.h"
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#include "dme_controls/particlesystempanel.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Constructor
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//-----------------------------------------------------------------------------
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#pragma warning (disable:4355)
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CParticleSystemPropertiesContainer::CParticleSystemPropertiesContainer( CPetDoc *pDoc, vgui::Panel* pParent ) :
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BaseClass( this, pParent ), m_pDoc( pDoc )
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{
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}
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#pragma warning (default:4355)
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//-----------------------------------------------------------------------------
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// Refreshes the list of raw controls
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//-----------------------------------------------------------------------------
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void CParticleSystemPropertiesContainer::GetKnownParticleDefinitions( CUtlVector< CDmeParticleSystemDefinition* > &definitions )
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{
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definitions.RemoveAll();
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CDmrParticleSystemList particleSystemList = g_pPetTool->GetDocument()->GetParticleSystemDefinitionList();
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if ( !particleSystemList.IsValid() )
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return;
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int nCount = particleSystemList.Count();
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definitions.EnsureCapacity( nCount );
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for ( int i = 0; i < nCount; ++i )
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{
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CDmeParticleSystemDefinition *pParticleSystem = particleSystemList[i];
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definitions.AddToTail( pParticleSystem );
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}
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}
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//-----------------------------------------------------------------------------
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// Called when the base class changes anything at all in the particle system
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//-----------------------------------------------------------------------------
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void CParticleSystemPropertiesContainer::OnParticleSystemModified()
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{
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CAppNotifyScopeGuard sg( "CParticleSystemPropertiesContainer::OnParticleSystemModified", NOTIFY_SETDIRTYFLAG );
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}
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//-----------------------------------------------------------------------------
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// Called when the selected particle function changes
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//-----------------------------------------------------------------------------
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void CParticleSystemPropertiesContainer::OnParticleFunctionSelChanged( KeyValues *pParams )
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{
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if ( g_pPetTool->GetParticlePreview() )
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{
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CDmeParticleFunction *pFunction = GetElementKeyValue<CDmeParticleFunction>( pParams, "function" );
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g_pPetTool->GetParticlePreview()->SetParticleFunction( pFunction );
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}
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}
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