Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright 1996-2009, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: provide some call-out glue to ObjC from the C++ GLMgr code
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//
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// $Revision: $
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// $NoKeywords: $
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//=============================================================================//
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#include <Cocoa/Cocoa.h>
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/gl.h>
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#include <OpenGL/glext.h>
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#undef MIN
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#undef MAX
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#define DONT_DEFINE_BOOL // Don't define BOOL!
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#include "tier0/threadtools.h"
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#include "tier1/interface.h"
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#include "tier1/strtools.h"
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#include "tier1/utllinkedlist.h"
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#include "togles/rendermechanism.h"
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// ------------------------------------------------------------------------------------ //
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// some glue to let GLMgr call into NS/ObjC classes.
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// ------------------------------------------------------------------------------------ //
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CGLContextObj GetCGLContextFromNSGL( PseudoNSGLContextPtr nsglCtx )
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{
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return (CGLContextObj)[ (NSOpenGLContext*)nsglCtx CGLContextObj];
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}
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