Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//----------------------------------------------------------------------------------------
#ifndef CL_SESSIONBLOCKDOWNLOADER_H
#define CL_SESSIONBLOCKDOWNLOADER_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "utllinkedlist.h"
#include "cl_downloader.h"
#include "basethinker.h"
#include "replay/replayhandle.h"
//----------------------------------------------------------------------------------------
class CClientRecordingSession;
//----------------------------------------------------------------------------------------
//
// Downloads multiple session blocks concurrently and updates their status.
//
class CSessionBlockDownloader : public CBaseThinker,
public IDownloadHandler
{
public:
CSessionBlockDownloader();
void Shutdown();
void Think();
// If pSession is NULL, all remaining downloads will affected.
void AbortDownloadsAndCleanup( CClientRecordingSession *pSession );
private:
bool AtMaxConcurrentDownloads() const;
//
// CBaseThinker
//
virtual float GetNextThinkTime() const;
//
// IDownloadHandler
//
virtual void OnConnecting( CHttpDownloader *pDownloader );
virtual void OnFetch( CHttpDownloader *pDownloader );
virtual void OnDownloadComplete( CHttpDownloader *pDownloader, const unsigned char *pData );
static int sm_nNumCurrentDownloads;
CUtlLinkedList< CHttpDownloader *, int > m_lstDownloaders;
int m_nMaxBlock;
friend class CErrorSystem;
};
//----------------------------------------------------------------------------------------
#endif // CL_SESSIONBLOCKDOWNLOADER_H