Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef CL_SCREENSHOTMANAGER_H
#define CL_SCREENSHOTMANAGER_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "basethinker.h"
#include "replay/ireplayscreenshotmanager.h"
#include "replay/screenshot.h"
//----------------------------------------------------------------------------------------
class CReplay;
//----------------------------------------------------------------------------------------
class CScreenshotManager : public CBaseThinker,
public IReplayScreenshotManager
{
public:
CScreenshotManager();
~CScreenshotManager();
bool Init();
bool ShouldCaptureScreenshot();
void DoCaptureScreenshot();
void SetScreenshotReplay( ReplayHandle_t hReplay );
ReplayHandle_t GetScreenshotReplay() const { return m_hScreenshotReplay; }
//
// IReplayScreenshotManager
//
virtual void CaptureScreenshot( CaptureScreenshotParams_t& params );
virtual void GetUnpaddedScreenshotSize( int &nOutWidth, int &nOutHeight );
virtual void DeleteScreenshotsForReplay( CReplay *pReplay );
private:
//
// CBaseThinker
//
void Think();
float GetNextThinkTime() const;
float m_flScreenshotCaptureTime;
CaptureScreenshotParams_t m_screenshotParams; // Params for next scheduled screenshot
int m_aScreenshotWidths[3][2]; // [ 16:9, 16:10, 4:3 ][ lo res, hi res ]
ReplayHandle_t m_hScreenshotReplay; // Destination replay for any screenshots taken - we always write to the "pending"
// replay for the most part, but if we want to take a screenshot after the local
// player is dead, we need to use a handle rather than using m_pPendingReplay directly,
// since it becomes NULL when the player dies.
float m_flLastScreenshotTime;
int m_nPrevScreenDims[2]; // Screenshot dimensions, used to determine if we should update the screenshot cache on the client
};
//----------------------------------------------------------------------------------------
#endif // CL_SCREENSHOTMANAGER_H