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363 lines
12 KiB
363 lines
12 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "stdafx.h"
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#include "resource.h"
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#include "Splash.h"
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#define SPLASH_MIN_SHOW_TIME_MS 500
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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// Sorry Tom... :(
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//#define HAMMER_TIME 1
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#ifdef HAMMER_TIME
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#include <io.h>
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#include <fcntl.h>
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#include <sys/stat.h>
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#include "StatusBarIDs.h"
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unsigned char g_CantTouchThis[] =
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{
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0xB1, 0x00, 0xFF, 0x03, 0x0C, 0x44, 0x72, 0x75, 0x6D, 0x20, 0x6D, 0x61, 0x63, 0x68, 0x69, 0x6E,
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0x00, 0x2A, 0x58, 0x00, 0x24, 0x68, 0x78, 0x27, 0x00, 0x00, 0x39, 0x00, 0x00, 0x2A, 0x00, 0x00,
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0x5A, 0x78, 0x2A, 0x00, 0x00, 0x27, 0x7F, 0x00, 0x39, 0x7F, 0x00, 0x2A, 0x40, 0x78, 0x2A, 0x00,
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0x00, 0x2A, 0x40, 0x78, 0x27, 0x00, 0x00, 0x39, 0x00, 0x00, 0x2A, 0x00, 0x00, 0x2A, 0x47, 0x00,
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0x24, 0x71, 0x78, 0x2A, 0x00, 0x00, 0x24, 0x00, 0x00, 0x2A, 0x4C, 0x78, 0x2A, 0x00, 0x00, 0x27,
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0x7F, 0x00, 0x39, 0x7F, 0x00, 0x2A, 0x4C, 0x78, 0x2A, 0x00, 0x00, 0x2A, 0x50, 0x00, 0x24, 0x67,
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0x78, 0x27, 0x00, 0x00, 0x39, 0x00, 0x00, 0x2A, 0x00, 0x00, 0x24, 0x00, 0x00, 0x2A, 0x50, 0x00,
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0x24, 0x73, 0x78, 0x2A, 0x00, 0x00, 0x24, 0x00, 0x00, 0x2A, 0x50, 0x78, 0x2A, 0x00, 0x00, 0xFF,
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0x2F, 0x00
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};
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/////////////////////////////////////////////////////////////////////////////
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#include <mmsystem.h>
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int m_uiMIDIPlayerID = 0;
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void CloseMIDIPlayer()
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{
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// Close the MIDI player, if possible
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if (m_uiMIDIPlayerID != 0)
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{
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mciSendCommand(m_uiMIDIPlayerID, MCI_CLOSE, 0, NULL);
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m_uiMIDIPlayerID = 0;
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}
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}
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void PlayMIDISong(LPTSTR szMIDIFileName, BOOL bRestart)
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{
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// See if the MIDI player needs to be opened
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if (m_uiMIDIPlayerID == 0)
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{
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// Open the MIDI player by specifying the device and filename
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MCI_OPEN_PARMS mciOpenParms;
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mciOpenParms.lpstrDeviceType = "sequencer";
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mciOpenParms.lpstrElementName = szMIDIFileName;
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if (mciSendCommand(NULL, MCI_OPEN, MCI_OPEN_TYPE | MCI_OPEN_ELEMENT,
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(DWORD)&mciOpenParms) == 0)
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// Get the ID for the MIDI player
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m_uiMIDIPlayerID = mciOpenParms.wDeviceID;
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else
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// There was a problem, so just return
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return;
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}
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// Restart the MIDI song, if necessary
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if (bRestart)
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{
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MCI_SEEK_PARMS mciSeekParms;
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if (mciSendCommand(m_uiMIDIPlayerID, MCI_SEEK, MCI_SEEK_TO_START,
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(DWORD)&mciSeekParms) != 0)
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// There was a problem, so close the MIDI player
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CloseMIDIPlayer();
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}
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// Play the MIDI song
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MCI_PLAY_PARMS mciPlayParms;
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if (mciSendCommand(m_uiMIDIPlayerID, MCI_PLAY, MCI_WAIT,
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(DWORD)&mciPlayParms) != 0)
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// There was a problem, so close the MIDI player
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CloseMIDIPlayer();
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}
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void CantTouchThisThread( void * )
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{
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int file = _open( "hamrtime.mid", _O_BINARY| _O_CREAT | _O_RDWR, _S_IREAD | _S_IWRITE );
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if ( file != -1 )
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{
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AfxGetApp()->GetMainWnd()->SetWindowText( "Hammer time!" );
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SetStatusText(SBI_PROMPT, "Stop, Hammer time!");
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bool fPlay = ( _write( file, g_CantTouchThis, sizeof( g_CantTouchThis ) ) == sizeof( g_CantTouchThis ) );
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_close( file );
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PlayMIDISong("hamrtime.mid", false );
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CloseMIDIPlayer();
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_unlink( "hamrtime.mid" );
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SetStatusText(SBI_PROMPT, "You can't touch this");
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AfxGetApp()->GetMainWnd()->SetWindowText( "Hammer" );
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Sleep(1500);
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SetStatusText(SBI_PROMPT, "For Help, press F1");
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}
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}
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void CantTouchThis()
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{
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if ( !AfxGetApp()->GetProfileInt("General", "Hammer time", 0))
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{
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AfxGetApp()->WriteProfileInt("General", "Hammer time", 1);
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_beginthread( CantTouchThisThread, 0, NULL );
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}
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}
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#else
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#define CantTouchThis() ((void)0)
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#endif
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static CSplashWnd *s_pSplashWnd = NULL;
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static bool s_bShowSplashWnd = true;
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BEGIN_MESSAGE_MAP(CSplashWnd, CWnd)
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//{{AFX_MSG_MAP(CSplashWnd)
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ON_WM_CREATE()
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ON_WM_PAINT()
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ON_WM_TIMER()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CSplashWnd::CSplashWnd()
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{
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m_bHideRequested = false;
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m_bMinTimerExpired = false;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CSplashWnd::~CSplashWnd()
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{
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// Clear the static window pointer.
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Assert(s_pSplashWnd == this);
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s_pSplashWnd = NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : bEnable -
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//-----------------------------------------------------------------------------
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void CSplashWnd::EnableSplashScreen(bool bEnable)
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{
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s_bShowSplashWnd = bEnable;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pParentWnd -
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//-----------------------------------------------------------------------------
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void CSplashWnd::ShowSplashScreen(CWnd* pParentWnd /*= NULL*/)
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{
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if (!s_bShowSplashWnd || s_pSplashWnd != NULL)
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return;
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// Allocate a new splash screen, and create the window.
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s_pSplashWnd = new CSplashWnd;
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if (s_pSplashWnd->Create(pParentWnd))
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{
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s_pSplashWnd->UpdateWindow();
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CantTouchThis();
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}
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else
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{
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delete s_pSplashWnd;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Called by the app to hide the splash screen.
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//-----------------------------------------------------------------------------
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void CSplashWnd::HideSplashScreen()
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{
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if (!s_pSplashWnd)
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return;
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// Only do the hide if we've been up for long enough. Otherwise, it'll be
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// done in the OnTimer callback.
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if (s_pSplashWnd->m_bMinTimerExpired)
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{
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s_pSplashWnd->DoHide();
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}
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else
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{
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s_pSplashWnd->m_bHideRequested = true;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Guarantees that the splash screen stays up long enough to see.
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//-----------------------------------------------------------------------------
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void CSplashWnd::OnTimer(UINT nIDEvent)
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{
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m_bMinTimerExpired = true;
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KillTimer(nIDEvent);
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if (m_bHideRequested)
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{
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DoHide();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CSplashWnd::DoHide()
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{
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DestroyWindow();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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BOOL CSplashWnd::PreTranslateAppMessage(MSG* pMsg)
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{
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if (s_pSplashWnd == NULL)
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return FALSE;
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// If we get a keyboard or mouse message, hide the splash screen.
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if (pMsg->message == WM_KEYDOWN ||
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pMsg->message == WM_SYSKEYDOWN ||
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pMsg->message == WM_LBUTTONDOWN ||
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pMsg->message == WM_RBUTTONDOWN ||
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pMsg->message == WM_MBUTTONDOWN ||
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pMsg->message == WM_NCLBUTTONDOWN ||
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pMsg->message == WM_NCRBUTTONDOWN ||
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pMsg->message == WM_NCMBUTTONDOWN)
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{
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s_pSplashWnd->HideSplashScreen();
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return TRUE; // message handled here
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}
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return FALSE; // message not handled
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pParentWnd -
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// Output : Returns TRUE on success, FALSE on failure.
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//-----------------------------------------------------------------------------
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BOOL CSplashWnd::Create(CWnd* pParentWnd /*= NULL*/)
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{
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if (!m_bitmap.LoadBitmap(IDB_SPLASH))
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return FALSE;
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BITMAP bm;
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m_bitmap.GetBitmap(&bm);
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return CreateEx(0,
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AfxRegisterWndClass(0, AfxGetApp()->LoadStandardCursor(IDC_ARROW)),
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NULL, WS_POPUP | WS_VISIBLE, 0, 0, bm.bmWidth, bm.bmHeight, pParentWnd->GetSafeHwnd(), NULL);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CSplashWnd::PostNcDestroy()
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{
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delete this;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int CSplashWnd::OnCreate(LPCREATESTRUCT lpCreateStruct)
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{
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if (CWnd::OnCreate(lpCreateStruct) == -1)
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return -1;
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// Center the window.
|
||
|
CenterWindow();
|
||
|
|
||
|
// set topmost
|
||
|
SetWindowPos(&wndTop, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE |
|
||
|
SWP_NOREDRAW);
|
||
|
|
||
|
// Set a timer to destroy the splash screen.
|
||
|
SetTimer(1, SPLASH_MIN_SHOW_TIME_MS, NULL);
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CSplashWnd::OnPaint()
|
||
|
{
|
||
|
CPaintDC dc(this);
|
||
|
|
||
|
CDC dcImage;
|
||
|
if (!dcImage.CreateCompatibleDC(&dc))
|
||
|
return;
|
||
|
|
||
|
BITMAP bm;
|
||
|
m_bitmap.GetBitmap(&bm);
|
||
|
|
||
|
// Paint the image.
|
||
|
CBitmap* pOldBitmap = dcImage.SelectObject(&m_bitmap);
|
||
|
dc.BitBlt(0, 0, bm.bmWidth, bm.bmHeight, &dcImage, 0, 0, SRCCOPY);
|
||
|
dcImage.SelectObject(pOldBitmap);
|
||
|
}
|