You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
419 lines
8.8 KiB
419 lines
8.8 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: Handles running the OS commands for map compilation.
|
||
|
//
|
||
|
//=============================================================================
|
||
|
|
||
|
#include "stdafx.h"
|
||
|
#include <afxtempl.h>
|
||
|
#include "GameConfig.h"
|
||
|
#include "RunCommands.h"
|
||
|
#include "Options.h"
|
||
|
#include <process.h>
|
||
|
#include "ProcessWnd.h"
|
||
|
#include <io.h>
|
||
|
#include <direct.h>
|
||
|
#include "GlobalFunctions.h"
|
||
|
#include "hammer.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include <tier0/memdbgon.h>
|
||
|
|
||
|
static bool s_bRunsCommands = false;
|
||
|
|
||
|
bool IsRunningCommands() { return s_bRunsCommands; }
|
||
|
|
||
|
static char *pszDocPath, *pszDocName, *pszDocExt;
|
||
|
|
||
|
CProcessWnd procWnd;
|
||
|
|
||
|
void FixGameVars(char *pszSrc, char *pszDst, BOOL bUseQuotes)
|
||
|
{
|
||
|
// run through the parms list and substitute $variable strings for
|
||
|
// the real thing
|
||
|
char *pSrc = pszSrc, *pDst = pszDst;
|
||
|
BOOL bInQuote = FALSE;
|
||
|
while(pSrc[0])
|
||
|
{
|
||
|
if(pSrc[0] == '$') // found a parm
|
||
|
{
|
||
|
if(pSrc[1] == '$') // nope, it's a single symbol
|
||
|
{
|
||
|
*pDst++ = '$';
|
||
|
++pSrc;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// figure out which parm it is ..
|
||
|
++pSrc;
|
||
|
|
||
|
if (!bInQuote && bUseQuotes)
|
||
|
{
|
||
|
// not in quote, and subbing a variable.. start quote
|
||
|
*pDst++ = '\"';
|
||
|
bInQuote = TRUE;
|
||
|
}
|
||
|
|
||
|
if(!strnicmp(pSrc, "file", 4))
|
||
|
{
|
||
|
pSrc += 4;
|
||
|
strcpy(pDst, pszDocName);
|
||
|
pDst += strlen(pDst);
|
||
|
}
|
||
|
else if(!strnicmp(pSrc, "ext", 3))
|
||
|
{
|
||
|
pSrc += 3;
|
||
|
strcpy(pDst, pszDocExt);
|
||
|
pDst += strlen(pDst);
|
||
|
}
|
||
|
else if(!strnicmp(pSrc, "path", 4))
|
||
|
{
|
||
|
pSrc += 4;
|
||
|
strcpy(pDst, pszDocPath);
|
||
|
pDst += strlen(pDst);
|
||
|
}
|
||
|
else if(!strnicmp(pSrc, "exedir", 6))
|
||
|
{
|
||
|
pSrc += 6;
|
||
|
strcpy(pDst, g_pGameConfig->m_szGameExeDir);
|
||
|
pDst += strlen(pDst);
|
||
|
}
|
||
|
else if(!strnicmp(pSrc, "bspdir", 6))
|
||
|
{
|
||
|
pSrc += 6;
|
||
|
strcpy(pDst, g_pGameConfig->szBSPDir);
|
||
|
pDst += strlen(pDst);
|
||
|
}
|
||
|
else if(!strnicmp(pSrc, "bsp_exe", 7))
|
||
|
{
|
||
|
pSrc += 7;
|
||
|
strcpy(pDst, g_pGameConfig->szBSP);
|
||
|
pDst += strlen(pDst);
|
||
|
}
|
||
|
else if(!strnicmp(pSrc, "vis_exe", 7))
|
||
|
{
|
||
|
pSrc += 7;
|
||
|
strcpy(pDst, g_pGameConfig->szVIS);
|
||
|
pDst += strlen(pDst);
|
||
|
}
|
||
|
else if(!strnicmp(pSrc, "light_exe", 9))
|
||
|
{
|
||
|
pSrc += 9;
|
||
|
strcpy(pDst, g_pGameConfig->szLIGHT);
|
||
|
pDst += strlen(pDst);
|
||
|
}
|
||
|
else if(!strnicmp(pSrc, "game_exe", 8))
|
||
|
{
|
||
|
pSrc += 8;
|
||
|
strcpy(pDst, g_pGameConfig->szExecutable);
|
||
|
pDst += strlen(pDst);
|
||
|
}
|
||
|
else if (!strnicmp(pSrc, "gamedir", 7))
|
||
|
{
|
||
|
pSrc += 7;
|
||
|
strcpy(pDst, g_pGameConfig->m_szModDir);
|
||
|
pDst += strlen(pDst);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if(*pSrc == ' ' && bInQuote)
|
||
|
{
|
||
|
bInQuote = FALSE;
|
||
|
*pDst++ = '\"'; // close quotes
|
||
|
}
|
||
|
|
||
|
// just copy the char into the destination buffer
|
||
|
*pDst++ = *pSrc++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(bInQuote)
|
||
|
{
|
||
|
bInQuote = FALSE;
|
||
|
*pDst++ = '\"'; // close quotes
|
||
|
}
|
||
|
|
||
|
pDst[0] = 0;
|
||
|
}
|
||
|
|
||
|
static void RemoveQuotes(char *pBuf)
|
||
|
{
|
||
|
if(pBuf[0] == '\"')
|
||
|
strcpy(pBuf, pBuf+1);
|
||
|
if(pBuf[strlen(pBuf)-1] == '\"')
|
||
|
pBuf[strlen(pBuf)-1] = 0;
|
||
|
}
|
||
|
|
||
|
LPCTSTR GetErrorString()
|
||
|
{
|
||
|
static char szBuf[200];
|
||
|
FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, GetLastError(), 0,
|
||
|
szBuf, 200, NULL);
|
||
|
char *p = strchr(szBuf, '\r'); // get rid of \r\n
|
||
|
if(p) p[0] = 0;
|
||
|
return szBuf;
|
||
|
}
|
||
|
|
||
|
bool RunCommands(CCommandArray& Commands, LPCTSTR pszOrigDocName)
|
||
|
{
|
||
|
s_bRunsCommands = true;
|
||
|
|
||
|
char szCurDir[MAX_PATH];
|
||
|
_getcwd(szCurDir, MAX_PATH);
|
||
|
|
||
|
procWnd.GetReady();
|
||
|
|
||
|
// cut up document name into file and extension components.
|
||
|
// create two sets of buffers - one set with the long filename
|
||
|
// and one set with the 8.3 format.
|
||
|
|
||
|
char szDocLongPath[MAX_PATH] = {0}, szDocLongName[MAX_PATH] = {0},
|
||
|
szDocLongExt[MAX_PATH] = {0};
|
||
|
char szDocShortPath[MAX_PATH] = {0}, szDocShortName[MAX_PATH] = {0},
|
||
|
szDocShortExt[MAX_PATH] = {0};
|
||
|
|
||
|
GetFullPathName(pszOrigDocName, MAX_PATH, szDocLongPath, NULL);
|
||
|
GetShortPathName(pszOrigDocName, szDocShortPath, MAX_PATH);
|
||
|
|
||
|
// split them up
|
||
|
char *p = strrchr(szDocLongPath, '.');
|
||
|
if(p && strrchr(szDocLongPath, '\\') < p && strrchr(szDocLongPath, '/') < p)
|
||
|
{
|
||
|
// got the extension
|
||
|
strcpy(szDocLongExt, p+1);
|
||
|
p[0] = 0;
|
||
|
}
|
||
|
|
||
|
p = strrchr(szDocLongPath, '\\');
|
||
|
if(!p)
|
||
|
p = strrchr(szDocLongPath, '/');
|
||
|
if(p)
|
||
|
{
|
||
|
// got the filepart
|
||
|
strcpy(szDocLongName, p+1);
|
||
|
p[0] = 0;
|
||
|
}
|
||
|
|
||
|
// split the short part up
|
||
|
p = strrchr(szDocShortPath, '.');
|
||
|
if(p && strrchr(szDocShortPath, '\\') < p && strrchr(szDocShortPath, '/') < p)
|
||
|
{
|
||
|
// got the extension
|
||
|
strcpy(szDocShortExt, p+1);
|
||
|
p[0] = 0;
|
||
|
}
|
||
|
|
||
|
p = strrchr(szDocShortPath, '\\');
|
||
|
if(!p)
|
||
|
p = strrchr(szDocShortPath, '/');
|
||
|
if(p)
|
||
|
{
|
||
|
// got the filepart
|
||
|
strcpy(szDocShortName, p+1);
|
||
|
p[0] = 0;
|
||
|
}
|
||
|
|
||
|
int iSize = Commands.GetSize(), i = 0;
|
||
|
char *ppParms[32];
|
||
|
while(iSize--)
|
||
|
{
|
||
|
CCOMMAND &cmd = Commands[i++];
|
||
|
|
||
|
// anything there?
|
||
|
if((!cmd.szRun[0] && !cmd.iSpecialCmd) || !cmd.bEnable)
|
||
|
continue;
|
||
|
|
||
|
// set name pointers for long filenames
|
||
|
pszDocExt = szDocLongExt;
|
||
|
pszDocName = szDocLongName;
|
||
|
pszDocPath = szDocLongPath;
|
||
|
|
||
|
char szNewParms[MAX_PATH*5], szNewRun[MAX_PATH*5];
|
||
|
|
||
|
// HACK: force the spawnv call for launching the game
|
||
|
if (!Q_stricmp(cmd.szRun, "$game_exe"))
|
||
|
{
|
||
|
cmd.bUseProcessWnd = FALSE;
|
||
|
}
|
||
|
|
||
|
FixGameVars(cmd.szRun, szNewRun, TRUE);
|
||
|
FixGameVars(cmd.szParms, szNewParms, TRUE);
|
||
|
|
||
|
CString strTmp;
|
||
|
strTmp.Format("\r\n"
|
||
|
"** Executing...\r\n"
|
||
|
"** Command: %s\r\n"
|
||
|
"** Parameters: %s\r\n\r\n", szNewRun, szNewParms);
|
||
|
procWnd.Append(strTmp);
|
||
|
|
||
|
// create a parameter list (not always required)
|
||
|
if(!cmd.bUseProcessWnd || cmd.iSpecialCmd)
|
||
|
{
|
||
|
p = szNewParms;
|
||
|
ppParms[0] = szNewRun;
|
||
|
int iArg = 1;
|
||
|
BOOL bDone = FALSE;
|
||
|
while(p[0])
|
||
|
{
|
||
|
ppParms[iArg++] = p;
|
||
|
while(p[0])
|
||
|
{
|
||
|
if(p[0] == ' ')
|
||
|
{
|
||
|
// found a space-separator
|
||
|
p[0] = 0;
|
||
|
|
||
|
p++;
|
||
|
|
||
|
// skip remaining white space
|
||
|
while (*p == ' ')
|
||
|
p++;
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
// found the beginning of a quoted parameters
|
||
|
if(p[0] == '\"')
|
||
|
{
|
||
|
while(1)
|
||
|
{
|
||
|
p++;
|
||
|
if(p[0] == '\"')
|
||
|
{
|
||
|
// found the end
|
||
|
if(p[1] == 0)
|
||
|
bDone = TRUE;
|
||
|
p[1] = 0; // kick its ass
|
||
|
p += 2;
|
||
|
|
||
|
// skip remaining white space
|
||
|
while (*p == ' ')
|
||
|
p++;
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
// else advance p
|
||
|
++p;
|
||
|
}
|
||
|
|
||
|
if(!p[0] || bDone)
|
||
|
break; // done.
|
||
|
}
|
||
|
|
||
|
ppParms[iArg] = NULL;
|
||
|
|
||
|
if(cmd.iSpecialCmd)
|
||
|
{
|
||
|
BOOL bError = FALSE;
|
||
|
LPCTSTR pszError = "";
|
||
|
|
||
|
if(cmd.iSpecialCmd == CCCopyFile && iArg == 3)
|
||
|
{
|
||
|
RemoveQuotes(ppParms[1]);
|
||
|
RemoveQuotes(ppParms[2]);
|
||
|
|
||
|
// don't copy if we're already there
|
||
|
if (stricmp(ppParms[1], ppParms[2]) &&
|
||
|
(!CopyFile(ppParms[1], ppParms[2], FALSE)))
|
||
|
{
|
||
|
bError = TRUE;
|
||
|
pszError = GetErrorString();
|
||
|
}
|
||
|
}
|
||
|
else if(cmd.iSpecialCmd == CCDelFile && iArg == 2)
|
||
|
{
|
||
|
RemoveQuotes(ppParms[1]);
|
||
|
if(!DeleteFile(ppParms[1]))
|
||
|
{
|
||
|
bError = TRUE;
|
||
|
pszError = GetErrorString();
|
||
|
}
|
||
|
}
|
||
|
else if(cmd.iSpecialCmd == CCRenameFile && iArg == 3)
|
||
|
{
|
||
|
RemoveQuotes(ppParms[1]);
|
||
|
RemoveQuotes(ppParms[2]);
|
||
|
if(rename(ppParms[1], ppParms[2]))
|
||
|
{
|
||
|
bError = TRUE;
|
||
|
pszError = strerror(errno);
|
||
|
}
|
||
|
}
|
||
|
else if(cmd.iSpecialCmd == CCChangeDir && iArg == 2)
|
||
|
{
|
||
|
RemoveQuotes(ppParms[1]);
|
||
|
if(mychdir(ppParms[1]) == -1)
|
||
|
{
|
||
|
bError = TRUE;
|
||
|
pszError = strerror(errno);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(bError)
|
||
|
{
|
||
|
CString str;
|
||
|
str.Format("The command failed. Windows reported the error:\r\n"
|
||
|
" \"%s\"\r\n", pszError);
|
||
|
procWnd.Append(str);
|
||
|
procWnd.SetForegroundWindow();
|
||
|
str += "\r\nDo you want to continue?";
|
||
|
if(AfxMessageBox(str, MB_YESNO) == IDNO)
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Change to the game exe folder before spawning the engine.
|
||
|
// This is necessary for Steam to find the correct Steam DLL (it
|
||
|
// uses the current working directory to search).
|
||
|
char szDir[MAX_PATH];
|
||
|
Q_strncpy(szDir, szNewRun, sizeof(szDir));
|
||
|
Q_StripFilename(szDir);
|
||
|
|
||
|
mychdir(szDir);
|
||
|
|
||
|
// YWB Force asynchronous operation so that engine doesn't hang on
|
||
|
// exit??? Seems to work.
|
||
|
// spawnv doesn't like quotes
|
||
|
RemoveQuotes(szNewRun);
|
||
|
_spawnv(/*cmd.bNoWait ?*/ _P_NOWAIT /*: P_WAIT*/, szNewRun,
|
||
|
(const char *const *)ppParms);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
procWnd.Execute(szNewRun, szNewParms);
|
||
|
}
|
||
|
|
||
|
// check for existence?
|
||
|
if(cmd.bEnsureCheck)
|
||
|
{
|
||
|
char szFile[MAX_PATH];
|
||
|
FixGameVars(cmd.szEnsureFn, szFile, FALSE);
|
||
|
if(GetFileAttributes(szFile) == 0xFFFFFFFF)
|
||
|
{
|
||
|
// not there!
|
||
|
CString str;
|
||
|
str.Format("The file '%s' was not built.\n"
|
||
|
"Do you want to continue?", szFile);
|
||
|
procWnd.SetForegroundWindow();
|
||
|
if(AfxMessageBox(str, MB_YESNO) == IDNO)
|
||
|
break; // outta here
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
mychdir(szCurDir);
|
||
|
|
||
|
s_bRunsCommands = false;
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
|