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748 lines
22 KiB
748 lines
22 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Implements a dialog for showing the input connections of an entity
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "stdafx.h"
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#include "GlobalFunctions.h"
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#include "MapDoc.h"
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#include "MapEntity.h"
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#include "MapWorld.h"
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#include "ObjectProperties.h"
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#include "OP_Input.h"
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#include "MainFrm.h"
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#include "Selection.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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//
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// Column indices for the list control.
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//
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const int ICON_COLUMN = 0;
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const int SOURCE_NAME_COLUMN = 1;
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const int OUTPUT_NAME_COLUMN = 2;
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const int INPUT_NAME_COLUMN = 3;
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const int PARAMETER_COLUMN = 4;
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const int DELAY_COLUMN = 5;
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const int ONLY_ONCE_COLUMN = 6;
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#define ICON_CONN_BAD 0
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#define ICON_CONN_GOOD 1
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#define ICON_CONN_BAD_GREY 2
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#define ICON_CONN_GOOD_GREY 3
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IMPLEMENT_DYNCREATE(COP_Input, CObjectPage)
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BEGIN_MESSAGE_MAP(COP_Input, CObjectPage)
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//{{AFX_MSG_MAP(COP_Input)
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ON_BN_CLICKED(IDC_MARK, OnMark)
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ON_WM_SIZE()
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ON_WM_DESTROY()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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//-----------------------------------------------------------------------------
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// Static vars
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//-----------------------------------------------------------------------------
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CImageList* COP_Input::m_pImageList = NULL;
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//-----------------------------------------------------------------------------
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// Purpose: Constructor.
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//-----------------------------------------------------------------------------
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COP_Input::COP_Input(void)
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: CObjectPage(COP_Input::IDD)
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{
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m_pObjectList = NULL;
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m_pEntityList = new CMapEntityList;
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m_pEditObjectRuntimeClass = RUNTIME_CLASS(editCMapClass);
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m_nSortColumn = OUTPUT_NAME_COLUMN;
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//
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// All columns initially sort in ascending order.
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//
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for (int i = 0; i < OUTPUT_LIST_NUM_COLUMNS; i++)
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{
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m_eSortDirection[i] = Sort_Ascending;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor.
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//-----------------------------------------------------------------------------
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COP_Input::~COP_Input(void)
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{
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// Delete my list
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delete m_pEntityList;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Compares by delays. Used as a secondary sort by all other columns.
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//-----------------------------------------------------------------------------
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static int CALLBACK InputCompareDelaysSecondary(CInputConnection *pInputConn1, CInputConnection *pInputConn2, SortDirection_t eDirection)
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{
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CEntityConnection *pConn1 = pInputConn1->m_pConnection;
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CEntityConnection *pConn2 = pInputConn2->m_pConnection;
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return(CEntityConnection::CompareDelaysSecondary(pConn1,pConn2,eDirection));
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}
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//-----------------------------------------------------------------------------
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// Purpose: Compares by delays, does a secondary compare by output name.
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//-----------------------------------------------------------------------------
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static int CALLBACK InputCompareDelays(CInputConnection *pInputConn1, CInputConnection *pInputConn2, SortDirection_t eDirection)
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{
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CEntityConnection *pConn1 = pInputConn1->m_pConnection;
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CEntityConnection *pConn2 = pInputConn2->m_pConnection;
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return(CEntityConnection::CompareDelays(pConn1, pConn2,eDirection));
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}
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//-----------------------------------------------------------------------------
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// Purpose: Compares by output name, does a secondary compare by delay.
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//-----------------------------------------------------------------------------
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static int CALLBACK InputCompareOutputNames(CInputConnection *pInputConn1, CInputConnection *pInputConn2, SortDirection_t eDirection)
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{
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CEntityConnection *pConn1 = pInputConn1->m_pConnection;
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CEntityConnection *pConn2 = pInputConn2->m_pConnection;
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return(CEntityConnection::CompareOutputNames(pConn1,pConn2,eDirection));
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}
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//-----------------------------------------------------------------------------
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// Purpose: Compares by input name, does a secondary compare by delay.
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//-----------------------------------------------------------------------------
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static int CALLBACK InputCompareInputNames(CInputConnection *pInputConn1, CInputConnection *pInputConn2, SortDirection_t eDirection)
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{
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CEntityConnection *pConn1 = pInputConn1->m_pConnection;
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CEntityConnection *pConn2 = pInputConn2->m_pConnection;
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return(CEntityConnection::CompareInputNames(pConn1,pConn2,eDirection));
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}
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//-----------------------------------------------------------------------------
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// Purpose: Compares by source name, does a secondary compare by delay.
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//-----------------------------------------------------------------------------
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static int CALLBACK InputCompareSourceNames(CInputConnection *pInputConn1, CInputConnection *pInputConn2, SortDirection_t eDirection)
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{
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CEntityConnection *pConn1 = pInputConn1->m_pConnection;
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CEntityConnection *pConn2 = pInputConn2->m_pConnection;
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return(CEntityConnection::CompareSourceNames(pConn1,pConn2,eDirection));
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}
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//-----------------------------------------------------------------------------
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// Purpose: Compares by target name, does a secondary compare by delay.
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//-----------------------------------------------------------------------------
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static int CALLBACK InputCompareTargetNames(CInputConnection *pInputConn1, CInputConnection *pInputConn2, SortDirection_t eDirection)
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{
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CEntityConnection *pConn1 = pInputConn1->m_pConnection;
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CEntityConnection *pConn2 = pInputConn2->m_pConnection;
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return(CEntityConnection::CompareTargetNames(pConn1,pConn2,eDirection));
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}
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//------------------------------------------------------------------------------
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// Purpose : Returns true if given item number from list control is a valid
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// connection type
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// Input :
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// Output :
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//------------------------------------------------------------------------------
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bool COP_Input::ValidateConnections(int nItem)
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{
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CInputConnection *pInputConn = (CInputConnection *)m_ListCtrl.GetItemData(nItem);
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// Early out
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if (!pInputConn)
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{
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return false;
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}
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CEntityConnection *pConnection = pInputConn->m_pConnection;
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if (pConnection != NULL)
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{
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// Validate input
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if (!MapEntityList_HasInput(m_pEntityList, pConnection->GetInputName()))
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{
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return false;
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}
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// Validate output
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CMapEntity *pEntity = pInputConn->m_pEntity;
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if (!CEntityConnection::ValidateOutput(pEntity,pConnection->GetOutputName()))
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{
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return false;
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}
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}
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return true;
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}
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//------------------------------------------------------------------------------
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// Purpose : Updates the validity flag on the given item in the list control
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// Input :
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// Output :
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//------------------------------------------------------------------------------
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void COP_Input::UpdateItemValidity(int nItem)
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{
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int nIcon;
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if (ValidateConnections(nItem))
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{
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nIcon = (m_bMultipleTargetNames ? ICON_CONN_GOOD_GREY : ICON_CONN_GOOD);
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}
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else
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{
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nIcon = (m_bMultipleTargetNames ? ICON_CONN_BAD_GREY : ICON_CONN_BAD);
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}
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m_ListCtrl.SetItem(nItem,0,LVIF_IMAGE, 0, nIcon, 0, 0, 0 );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pEntity -
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// bFirst -
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//-----------------------------------------------------------------------------
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void COP_Input::AddEntityConnections(const char *pTargetName, CMapEntity *pTestEntity)
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{
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int nConnCount = pTestEntity->Connections_GetCount();
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if (nConnCount != 0)
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{
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int nItemCount = m_ListCtrl.GetItemCount();
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m_ListCtrl.SetItemCount(nItemCount + nConnCount);
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for (int i = 0; i < nConnCount; i++)
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{
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CEntityConnection *pConnection = pTestEntity->Connections_Get(i);
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if (pConnection != NULL && !CompareEntityNames(pConnection->GetTargetName(), pTargetName))
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{
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// Update source name for correct sorting
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const char *pszTestName = pTestEntity->GetKeyValue("targetname");
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if (pszTestName == NULL)
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{
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pszTestName = pTestEntity->GetClassName();
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}
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pConnection->SetSourceName(pszTestName);
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m_ListCtrl.InsertItem(LVIF_IMAGE, nItemCount, "", 0, 0, ICON_CONN_GOOD, 0);
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m_ListCtrl.SetItemText(nItemCount, OUTPUT_NAME_COLUMN, pConnection->GetOutputName());
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m_ListCtrl.SetItemText(nItemCount, SOURCE_NAME_COLUMN, pConnection->GetSourceName());
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m_ListCtrl.SetItemText(nItemCount, INPUT_NAME_COLUMN, pConnection->GetInputName());
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// Build the string for the delay.
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float fDelay = pConnection->GetDelay();
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char szTemp[MAX_PATH];
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sprintf(szTemp, "%.2f", fDelay);
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m_ListCtrl.SetItemText(nItemCount, DELAY_COLUMN, szTemp);
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m_ListCtrl.SetItemText(nItemCount, ONLY_ONCE_COLUMN, (pConnection->GetTimesToFire() == EVENT_FIRE_ALWAYS) ? "No" : "Yes");
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m_ListCtrl.SetItemText(nItemCount, PARAMETER_COLUMN, pConnection->GetParam());
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// Set list ctrl data
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CInputConnection *pInputConn = new CInputConnection;
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pInputConn->m_pConnection = pConnection;
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pInputConn->m_pEntity = pTestEntity;
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m_ListCtrl.SetItemData(nItemCount, (DWORD)pInputConn);
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nItemCount++;
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pDX -
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//-----------------------------------------------------------------------------
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void COP_Input::DoDataExchange(CDataExchange *pDX)
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{
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CObjectPage::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(COP_Input)
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DDX_Control(pDX, IDC_LIST, m_ListCtrl);
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//}}AFX_DATA_MAP
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}
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//------------------------------------------------------------------------------
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// Purpose : Take the user to the output page of the selected entity that
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// targets me.
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// Input :
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// Output :
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//------------------------------------------------------------------------------
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void COP_Input::OnMark(void)
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{
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// This should always be 1 as dialog is set up to be single select
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if (m_ListCtrl.GetSelectedCount() == 1)
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{
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int nCount = m_ListCtrl.GetItemCount();
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CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
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if (nCount > 0 && pDoc)
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{
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for (int nItem = nCount - 1; nItem >= 0; nItem--)
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{
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if (m_ListCtrl.GetItemState(nItem, LVIS_SELECTED) & LVIS_SELECTED)
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{
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CInputConnection *pInputConn = (CInputConnection *)m_ListCtrl.GetItemData(nItem);
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CMapEntity *pEntity = pInputConn->m_pEntity;
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CEntityConnection *pConnection = pInputConn->m_pConnection;
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// Shouldn't happen but just in case
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if (!pEntity || !pConnection)
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{
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return;
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}
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// Switch to object selection mode so we only select the entity.
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pDoc->GetSelection()->SetMode(selectObjects);
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// Now switch to the output page with the selected connection
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CMapObjectList Select;
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Select.AddToTail(pEntity);
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pDoc->SelectObjectList(&Select);
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// (a bit squirly way of doing this)
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GetMainWnd()->pObjectProperties->SetPageToOutput(pConnection);
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pDoc->Center2DViewsOnSelection();
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return;
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}
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets up the list view columns, initial sort column.
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//-----------------------------------------------------------------------------
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BOOL COP_Input::OnInitDialog(void)
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{
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CObjectPage::OnInitDialog();
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m_ListCtrl.SetExtendedStyle(LVS_EX_FULLROWSELECT | LVS_EX_GRIDLINES | LVS_EX_HEADERDRAGDROP);
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m_ListCtrl.InsertColumn(ICON_COLUMN, "", LVCFMT_CENTER, 20);
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m_ListCtrl.InsertColumn(SOURCE_NAME_COLUMN, "Source", LVCFMT_LEFT, 70);
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m_ListCtrl.InsertColumn(OUTPUT_NAME_COLUMN, "Output", LVCFMT_LEFT, 70);
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m_ListCtrl.InsertColumn(INPUT_NAME_COLUMN, "My Input", LVCFMT_LEFT, 70);
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m_ListCtrl.InsertColumn(DELAY_COLUMN, "Delay", LVCFMT_LEFT, 70);
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m_ListCtrl.InsertColumn(ONLY_ONCE_COLUMN, "Once", LVCFMT_LEFT, 70);
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m_ListCtrl.InsertColumn(PARAMETER_COLUMN, "Parameter", LVCFMT_LEFT, 70);
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UpdateConnectionList();
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SetSortColumn(m_nSortColumn, m_eSortDirection[m_nSortColumn]);
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// Force an update of the column header text so that the sort indicator is shown.
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UpdateColumnHeaderText(m_nSortColumn, true, m_eSortDirection[m_nSortColumn]);
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if (m_ListCtrl.GetItemCount() > 0)
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{
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m_ListCtrl.SetColumnWidth(OUTPUT_NAME_COLUMN, LVSCW_AUTOSIZE);
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m_ListCtrl.SetColumnWidth(SOURCE_NAME_COLUMN, LVSCW_AUTOSIZE);
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m_ListCtrl.SetColumnWidth(INPUT_NAME_COLUMN, LVSCW_AUTOSIZE);
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m_ListCtrl.SetColumnWidth(DELAY_COLUMN, LVSCW_AUTOSIZE_USEHEADER);
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m_ListCtrl.SetColumnWidth(ONLY_ONCE_COLUMN, LVSCW_AUTOSIZE_USEHEADER);
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m_ListCtrl.SetColumnWidth(PARAMETER_COLUMN, LVSCW_AUTOSIZE);
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}
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// Create image list. Is deleted automatically when listctrl is deleted
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if (!m_pImageList)
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{
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CWinApp *pApp = AfxGetApp();
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m_pImageList = new CImageList();
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Assert(m_pImageList != NULL); // serious allocation failure checking
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m_pImageList->Create(16, 16, TRUE, 1, 0);
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m_pImageList->Add(pApp->LoadIcon( IDI_INPUTBAD ));
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m_pImageList->Add(pApp->LoadIcon( IDI_INPUT ));
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m_pImageList->Add(pApp->LoadIcon( IDI_INPUTBAD_GREY ));
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m_pImageList->Add(pApp->LoadIcon( IDI_INPUT_GREY ));
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}
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m_ListCtrl.SetImageList(m_pImageList, LVSIL_SMALL );
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CAnchorDef anchorDefs[] =
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{
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CAnchorDef( IDC_LIST, k_eSimpleAnchorAllSides ),
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CAnchorDef( IDC_MARK, k_eSimpleAnchorBottomSide ),
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CAnchorDef( IDC_INFO_TEXT, k_eSimpleAnchorBottomSide )
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};
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m_AnchorMgr.Init( GetSafeHwnd(), anchorDefs, ARRAYSIZE( anchorDefs ) );
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return(TRUE);
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}
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||
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//-----------------------------------------------------------------------------
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||
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// Purpose:
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||
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// Input : wParam -
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||
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// lParam -
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||
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// pResult -
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||
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// Output : Returns TRUE on success, FALSE on failure.
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||
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//-----------------------------------------------------------------------------
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BOOL COP_Input::OnNotify(WPARAM wParam, LPARAM lParam, LRESULT *pResult)
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{
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NMHDR *pnmh = (NMHDR *)lParam;
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if (pnmh->idFrom == IDC_LIST)
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{
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switch (pnmh->code)
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{
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case LVN_COLUMNCLICK:
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{
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NMLISTVIEW *pnmv = (NMLISTVIEW *)lParam;
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if (pnmv->iSubItem < OUTPUT_LIST_NUM_COLUMNS)
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{
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SortDirection_t eSortDirection = m_eSortDirection[pnmv->iSubItem];
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||
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||
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//
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||
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// If they clicked on the current sort column, reverse the sort direction.
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||
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//
|
||
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if (pnmv->iSubItem == m_nSortColumn)
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{
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if (m_eSortDirection[m_nSortColumn] == Sort_Ascending)
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||
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{
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||
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eSortDirection = Sort_Descending;
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||
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}
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||
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else
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||
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{
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||
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eSortDirection = Sort_Ascending;
|
||
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}
|
||
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}
|
||
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|
||
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//
|
||
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// Update the sort column and sort the list.
|
||
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//
|
||
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SetSortColumn(pnmv->iSubItem, eSortDirection);
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||
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}
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||
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return(TRUE);
|
||
|
}
|
||
|
case NM_DBLCLK:
|
||
|
{
|
||
|
OnMark();
|
||
|
return(TRUE);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return(CObjectPage::OnNotify(wParam, lParam, pResult));
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Empties the contents of the connections list control, freeing the
|
||
|
// connection list hanging off of each row.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void COP_Input::RemoveAllEntityConnections(void)
|
||
|
{
|
||
|
int nCount = m_ListCtrl.GetItemCount();
|
||
|
if (nCount > 0)
|
||
|
{
|
||
|
for (int nItem = nCount - 1; nItem >= 0; nItem--)
|
||
|
{
|
||
|
CInputConnection *pInputConnection = (CInputConnection *)m_ListCtrl.GetItemData(nItem);
|
||
|
m_ListCtrl.DeleteItem(nItem);
|
||
|
delete pInputConnection;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : Mode -
|
||
|
// pData -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void COP_Input::UpdateData( int Mode, PVOID pData, bool bCanEdit )
|
||
|
{
|
||
|
__super::UpdateData( Mode, pData, bCanEdit );
|
||
|
|
||
|
if (!IsWindow(m_hWnd))
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
switch (Mode)
|
||
|
{
|
||
|
case LoadFirstData:
|
||
|
{
|
||
|
// m_ListCtrl.DeleteAllItems();
|
||
|
// UpdateConnectionList();
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
case LoadData:
|
||
|
{
|
||
|
// m_ListCtrl.DeleteAllItems();
|
||
|
// UpdateConnectionList();
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
case LoadFinished:
|
||
|
{
|
||
|
m_ListCtrl.DeleteAllItems();
|
||
|
UpdateConnectionList();
|
||
|
SortListByColumn(m_nSortColumn, m_eSortDirection[m_nSortColumn]);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : nColumn -
|
||
|
// eDirection -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void COP_Input::SetSortColumn(int nColumn, SortDirection_t eDirection)
|
||
|
{
|
||
|
Assert(nColumn < OUTPUT_LIST_NUM_COLUMNS);
|
||
|
|
||
|
//
|
||
|
// If the sort column changed, update the old sort column header text.
|
||
|
//
|
||
|
if (m_nSortColumn != nColumn)
|
||
|
{
|
||
|
UpdateColumnHeaderText(m_nSortColumn, false, eDirection);
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// If the sort column or direction changed, update the new sort column header text.
|
||
|
//
|
||
|
if ((m_nSortColumn != nColumn) || (m_eSortDirection[m_nSortColumn] != eDirection))
|
||
|
{
|
||
|
UpdateColumnHeaderText(nColumn, true, eDirection);
|
||
|
}
|
||
|
|
||
|
m_nSortColumn = nColumn;
|
||
|
m_eSortDirection[m_nSortColumn] = eDirection;
|
||
|
|
||
|
SortListByColumn(m_nSortColumn, m_eSortDirection[m_nSortColumn]);
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Sorts the outputs list by column.
|
||
|
// Input : nColumn - Index of column by which to sort.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void COP_Input::SortListByColumn(int nColumn, SortDirection_t eDirection)
|
||
|
{
|
||
|
PFNLVCOMPARE pfnSort = NULL;
|
||
|
|
||
|
switch (nColumn)
|
||
|
{
|
||
|
case ONLY_ONCE_COLUMN:
|
||
|
{
|
||
|
// No sort
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
case PARAMETER_COLUMN:
|
||
|
{
|
||
|
// No sort
|
||
|
break;
|
||
|
}
|
||
|
case OUTPUT_NAME_COLUMN:
|
||
|
{
|
||
|
pfnSort = (PFNLVCOMPARE)InputCompareOutputNames;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
case SOURCE_NAME_COLUMN:
|
||
|
{
|
||
|
pfnSort = (PFNLVCOMPARE)InputCompareSourceNames;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
case INPUT_NAME_COLUMN:
|
||
|
{
|
||
|
pfnSort = (PFNLVCOMPARE)InputCompareInputNames;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
case DELAY_COLUMN:
|
||
|
{
|
||
|
pfnSort = (PFNLVCOMPARE)InputCompareDelays;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
default:
|
||
|
{
|
||
|
Assert(FALSE);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (pfnSort != NULL)
|
||
|
{
|
||
|
m_ListCtrl.SortItems(pfnSort, (DWORD)eDirection);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
// Purpose : Generates list of map entites that are being edited from the
|
||
|
// m_pObject list
|
||
|
// Input :
|
||
|
// Output :
|
||
|
//------------------------------------------------------------------------------
|
||
|
void COP_Input::UpdateEntityList()
|
||
|
{
|
||
|
// Clear old entity list
|
||
|
m_pEntityList->RemoveAll();
|
||
|
|
||
|
if (m_pObjectList != NULL)
|
||
|
{
|
||
|
FOR_EACH_OBJ( *m_pObjectList, pos )
|
||
|
{
|
||
|
CMapClass *pObject = m_pObjectList->Element(pos);
|
||
|
|
||
|
if ((pObject != NULL) && (pObject->IsMapClass(MAPCLASS_TYPE(CMapEntity))))
|
||
|
{
|
||
|
CMapEntity *pEntity = (CMapEntity *)pObject;
|
||
|
m_pEntityList->AddToTail(pEntity);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void COP_Input::UpdateConnectionList(void)
|
||
|
{
|
||
|
UpdateEntityList();
|
||
|
RemoveAllEntityConnections();
|
||
|
m_bMultipleTargetNames = false;
|
||
|
|
||
|
const char *pszTargetName = NULL;
|
||
|
|
||
|
FOR_EACH_OBJ( *m_pEntityList, pos )
|
||
|
{
|
||
|
CMapEntity *pInEntity = m_pEntityList->Element(pos);
|
||
|
|
||
|
if (!pszTargetName)
|
||
|
{
|
||
|
pszTargetName = pInEntity->GetKeyValue("targetname");
|
||
|
}
|
||
|
else if (pszTargetName != pInEntity->GetKeyValue("targetname"))
|
||
|
{
|
||
|
pszTargetName = pInEntity->GetKeyValue("targetname");
|
||
|
m_bMultipleTargetNames = true;
|
||
|
}
|
||
|
|
||
|
if (pszTargetName)
|
||
|
{
|
||
|
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
|
||
|
CMapWorld *pWorld = pDoc->GetMapWorld();
|
||
|
const CMapEntityList *pEntityList = pWorld->EntityList_GetList();
|
||
|
|
||
|
FOR_EACH_OBJ( *pEntityList, pos2 )
|
||
|
{
|
||
|
CMapEntity *pTestEntity = pEntityList->Element(pos2);
|
||
|
if (pTestEntity != NULL)
|
||
|
{
|
||
|
AddEntityConnections(pszTargetName, pTestEntity);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Update validity flag on all items
|
||
|
for (int nItem = 0; nItem < m_ListCtrl.GetItemCount(); nItem++)
|
||
|
{
|
||
|
UpdateItemValidity(nItem);
|
||
|
}
|
||
|
|
||
|
m_ListCtrl.EnableWindow(true);
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Adds or removes the little 'V' or '^' sort indicator as appropriate.
|
||
|
// Input : nColumn - Index of column to update.
|
||
|
// bSortColumn - true if this column is the sort column, false if not.
|
||
|
// eDirection - Direction of sort, Sort_Ascending or Sort_Descending.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void COP_Input::UpdateColumnHeaderText(int nColumn, bool bIsSortColumn, SortDirection_t eDirection)
|
||
|
{
|
||
|
char szHeaderText[MAX_PATH];
|
||
|
|
||
|
LVCOLUMN Column;
|
||
|
memset(&Column, 0, sizeof(Column));
|
||
|
Column.mask = LVCF_TEXT;
|
||
|
Column.pszText = szHeaderText;
|
||
|
Column.cchTextMax = sizeof(szHeaderText);
|
||
|
m_ListCtrl.GetColumn(nColumn, &Column);
|
||
|
|
||
|
int nMarker = 0;
|
||
|
|
||
|
if (szHeaderText[0] != '\0')
|
||
|
{
|
||
|
nMarker = strlen(szHeaderText) - 1;
|
||
|
char chMarker = szHeaderText[nMarker];
|
||
|
|
||
|
if ((chMarker == '>') || (chMarker == '<'))
|
||
|
{
|
||
|
nMarker -= 2;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
nMarker++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (bIsSortColumn)
|
||
|
{
|
||
|
if (nMarker != 0)
|
||
|
{
|
||
|
szHeaderText[nMarker++] = ' ';
|
||
|
szHeaderText[nMarker++] = ' ';
|
||
|
}
|
||
|
|
||
|
szHeaderText[nMarker++] = (eDirection == Sort_Ascending) ? '>' : '<';
|
||
|
}
|
||
|
|
||
|
szHeaderText[nMarker] = '\0';
|
||
|
|
||
|
m_ListCtrl.SetColumn(nColumn, &Column);
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Called when our window is being destroyed.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void COP_Input::OnDestroy(void)
|
||
|
{
|
||
|
RemoveAllEntityConnections();
|
||
|
}
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
// Purpose: Set the selected item in the listbox
|
||
|
// Input : pConnection
|
||
|
//------------------------------------------------------------------------------
|
||
|
void COP_Input::SetSelectedConnection(CEntityConnection *pConnection)
|
||
|
{
|
||
|
m_ListCtrl.SetRedraw(FALSE);
|
||
|
|
||
|
// Set selected item to be active and all others to false
|
||
|
int nItemCount = m_ListCtrl.GetItemCount();
|
||
|
for (int nItem = 0; nItem < nItemCount; nItem++)
|
||
|
{
|
||
|
CInputConnection *pOutputConn = (CInputConnection *)m_ListCtrl.GetItemData(nItem);
|
||
|
|
||
|
if ( pOutputConn->m_pConnection == pConnection)
|
||
|
{
|
||
|
m_ListCtrl.SetItemState(nItem,LVIS_SELECTED,LVIS_SELECTED);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_ListCtrl.SetItemState(nItem, (unsigned int)~LVIS_SELECTED, (unsigned int)LVIS_SELECTED);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_ListCtrl.SetRedraw(TRUE);
|
||
|
}
|
||
|
|
||
|
void COP_Input::OnSize( UINT nType, int cx, int cy )
|
||
|
{
|
||
|
m_AnchorMgr.OnSize();
|
||
|
}
|
||
|
|
||
|
|