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67 lines
1.3 KiB
67 lines
1.3 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef OP_GROUPS_H
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#define OP_GROUPS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "resource.h"
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#include "GroupList.h"
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#include "ObjectPage.h"
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#include "AnchorMgr.h"
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class COP_Groups : public CObjectPage
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{
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DECLARE_DYNCREATE(COP_Groups)
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public:
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COP_Groups();
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~COP_Groups();
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virtual bool SaveData(void);
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virtual void UpdateData( int Mode, PVOID pData, bool bCanEdit );
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void SetMultiEdit(bool b);
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void UpdateGroupList(void);
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CAnchorMgr m_AnchorMgr;
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CMapClass *pUpdateObject;
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//{{AFX_DATA(COP_Groups)
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enum { IDD = IDD_OBJPAGE_GROUPS };
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CGroupList m_cGroups;
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CButton m_EditGroupsControl;
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//}}AFX_DATA
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// ClassWizard generate virtual function overrides
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//{{AFX_VIRTUAL(COP_Groups)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX);
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virtual BOOL OnInitDialog();
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//}}AFX_VIRTUAL
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protected:
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// Generated message map functions
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//{{AFX_MSG(COP_Groups)
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afx_msg void OnEditgroups();
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afx_msg void OnSetFocus(CWnd *pOld);
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afx_msg LRESULT OnListToggleState(WPARAM wParam, LPARAM lParam);
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afx_msg void OnSize( UINT nType, int cx, int cy );
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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#endif // OP_GROUPS_H
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