Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#pragma once
#include "ObjectPage.h"
#include "AnchorMgr.h"
class GDclass;
class CEditGameClass;
class COP_Entity;
struct CheckListItem
{
const char *pszItemString;
int nItemBit;
int state;
inline bool operator==( const CheckListItem &first ) const
{
return ( ( first.nItemBit == nItemBit ) && ( !Q_strcmp( first.pszItemString, pszItemString ) ) );
}
};
class COP_Flags : public CObjectPage
{
DECLARE_DYNCREATE(COP_Flags)
// Construction
public:
COP_Flags();
~COP_Flags();
// This needs to be set because we have to notify the entity page when the value changes.
void SetEntityPage( COP_Entity *pEntityPage );
virtual bool SaveData(void);
virtual void UpdateData( int Mode, PVOID pData, bool bCanEdit );
void UpdateForClass(CEditGameClass* pObj);
void MergeForClass(CEditGameClass* pObj);
void CreateCheckList(void);
// Called when the entity tab changes the spawnflags, which renders our data obsolete.
void OnUpdateSpawnFlags( unsigned long value );
GDclass *pObjClass;
// Dialog Data
//{{AFX_DATA(COP_Flags)
enum { IDD = IDD_OBJPAGE_FLAGS };
CCheckListBox m_CheckList;
// NOTE - ClassWizard will add data members here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_DATA
// Overrides
// ClassWizard generate virtual function overrides
//{{AFX_VIRTUAL(COP_Flags)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(COP_Flags)
virtual BOOL OnInitDialog();
virtual void OnCheckListChange();
afx_msg void OnSize( UINT nType, int cx, int cy );
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
CAnchorMgr m_AnchorMgr;
CUtlVector <CheckListItem> m_CheckListItems;
int m_nNumSelectedObjects;
COP_Entity *m_pEntityPage;
};