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427 lines
14 KiB
427 lines
14 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef OP_ENTITY_H
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#define OP_ENTITY_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "AutoSelCombo.h"
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#include "ChunkFile.h"
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#include "ListBoxEx.h"
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#include "AngleBox.h"
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#include "fgdlib/WCKeyValues.h"
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#include "MapFace.h"
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#include "ObjectPage.h"
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#include "ToolPickAngles.h"
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#include "ToolPickEntity.h"
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#include "ToolPickFace.h"
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#include "FilteredComboBox.h"
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#include "AnchorMgr.h"
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#include "ModelBrowser.h"
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class CEditGameClass;
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class COP_Entity;
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class COP_Flags;
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class CMyComboBox;
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//-----------------------------------------------------------------------------
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// Owner-draw list control that uses cool colors to show
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// the state of items.
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//-----------------------------------------------------------------------------
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class CColoredListCtrl : public CListCtrl
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{
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public:
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class IItemColorCallback
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{
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public:
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// This is called for every item to get its colors.
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virtual void GetItemColor( int iItem, COLORREF *pBackgroundColor, COLORREF *pTextColor ) = 0;
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// This is called for every item so you can draw custom stuff in its value column.
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// The RECT inside the DRAWITEMSTRUCT contains the whole row, and pRect contains the rect for the value column only.
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// Return true if you don't want CColoredListControl to draw its value.
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virtual bool CustomDrawItemValue( const LPDRAWITEMSTRUCT p, const RECT *pRect ) = 0;
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};
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public:
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CColoredListCtrl( IItemColorCallback *pCallback );
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virtual void DrawItem( LPDRAWITEMSTRUCT p );
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private:
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IItemColorCallback *m_pCallback;
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};
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//-----------------------------------------------------------------------------
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// Purpose: A little glue object that connects the angles picker tool to our dialog.
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//-----------------------------------------------------------------------------
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class CPickAnglesTarget : public IPickAnglesTarget
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{
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public:
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void AttachEntityDlg(COP_Entity *pDlg) { m_pDlg = pDlg; }
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void OnNotifyPickAngles(const Vector &vecPos);
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private:
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COP_Entity *m_pDlg;
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};
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//-----------------------------------------------------------------------------
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// Purpose: A little glue object that connects the entity picker tool to our dialog.
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// Currently this gets the value of a given key and puts that into the smart
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// control.
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//-----------------------------------------------------------------------------
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class CPickEntityTarget : public IPickEntityTarget
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{
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public:
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inline CPickEntityTarget();
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void AttachEntityDlg(COP_Entity *pDlg) { m_pDlg = pDlg; }
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inline void SetKeyToRetrieve(const char *pszKey);
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void OnNotifyPickEntity(CToolPickEntity *pTool);
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private:
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char m_szKey[MAX_KEYVALUE_LEN]; // The name of the key we are going to slurp out of the entity.
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COP_Entity *m_pDlg; // The dialog to receive the key value.
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CPickEntityTarget::CPickEntityTarget()
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{
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m_szKey[0] = '\0';
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m_pDlg = NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pszKey -
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//-----------------------------------------------------------------------------
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void CPickEntityTarget::SetKeyToRetrieve(const char *pszKey)
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{
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strncpy(m_szKey, pszKey, sizeof(m_szKey) - 1);
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}
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//-----------------------------------------------------------------------------
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// Purpose: A little glue object that connects the face picker tool to our dialog.
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//-----------------------------------------------------------------------------
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class CPickFaceTarget : public IPickFaceTarget
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{
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public:
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void AttachEntityDlg(COP_Entity *pDlg) { m_pDlg = pDlg; }
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void OnNotifyPickFace(CToolPickFace *pTool);
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private:
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COP_Entity *m_pDlg;
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};
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enum EKeyState
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{
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k_EKeyState_DefaultFGDValue=0, // This key is unmodified from its default value in the FGD.
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k_EKeyState_Modified=1, // This key is in the FGD, and its value has been modified.
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k_EKeyState_AddedManually, // This key was added manually (i.e. it does not exist in the FGD).
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k_EKeyState_InstanceParm,
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};
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class CInstanceParmData
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{
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public:
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GDinputvariable *m_ParmVariable;
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CString m_ParmKey;
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CString m_VariableName;
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};
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// This class just routes the OnTextChanged call into COP_Entity.
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class CSmartControlTargetNameRouter : public CFilteredComboBox::ICallbacks
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{
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public:
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CSmartControlTargetNameRouter( COP_Entity *pDlg );
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virtual void OnTextChanged( const char *pText );
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private:
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COP_Entity *m_pDlg;
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};
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class COP_Entity : public CObjectPage, CFilteredComboBox::ICallbacks, public CColoredListCtrl::IItemColorCallback
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{
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DECLARE_DYNCREATE(COP_Entity)
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typedef CObjectPage BaseClass;
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friend int InternalSortByColumn( COP_Entity *pDlg, const char *pShortName1, const char *pShortName2, int iColumn );
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friend int CALLBACK SortByItemEditedState( LPARAM iItem1, LPARAM iItem2, LPARAM lpParam );
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friend class CColoredListCtrl;
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// Construction
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public:
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COP_Entity();
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~COP_Entity();
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virtual void MarkDataDirty();
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//
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// Interface for property sheet.
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//
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virtual bool SaveData(void);
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virtual void UpdateData( int Mode, PVOID pData, bool bCanEdit );
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virtual void RememberState(void);
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//
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// Interface for custom edit control.
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//
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void SetNextVar(int cmd);
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void SetFlagsPage( COP_Flags *pFlagsPage );
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void OnUpdateSpawnFlags( unsigned long preserveMask, unsigned long newValues );
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//{{AFX_DATA(COP_Entity)
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enum { IDD = IDD_OBJPAGE_ENTITYKV };
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CAngleCombo m_AngleEdit;
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CAngleCombo m_SmartAngleEdit;
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CEdit m_cValue;
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CColoredListCtrl m_VarList;
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CEdit m_cKey;
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CFilteredComboBox m_cClasses;
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CEdit m_Comments;
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CEdit m_KeyValueHelpText;
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CButton m_PasteControl;
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//}}AFX_DATA
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// ClassWizard generate virtual function overrides
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//{{AFX_VIRTUAL(COP_Entity)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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virtual BOOL OnNotify(WPARAM wParam, LPARAM lParam, LRESULT* pResult);
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//}}AFX_VIRTUAL
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protected:
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// Implementation of CFilteredComboBox::ICallbacks for m_cClasses.
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virtual void OnTextChanged( const char *pText );
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virtual bool OnUnknownEntry( const char *pText );
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// This gets routed from m_pSmartControl (for target names).
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virtual void OnSmartControlTargetNameChanged( const char *pText );
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// Implementation of CColoredListCtrl::IItemColorCallback.
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virtual void GetItemColor( int iItem, COLORREF *pBackgroundColor, COLORREF *pTextColor );
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virtual bool CustomDrawItemValue( const LPDRAWITEMSTRUCT p, const RECT *pRect );
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// Other functions.
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// If pMissingTarget is set to true, then it is a
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void GetKeyState( const char *pShortName, EKeyState *pState, bool *pMissingTarget );
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void ResortItems();
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void LoadClassList();
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void SetSmartedit(bool bSet);
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void RemoveBlankKeys();
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void EnableAnglesControl(bool bEnable);
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void CreateSmartControls(GDinputvariable *pVar, CUtlVector<const char *> *pHelperType);
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void DestroySmartControls(void);
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CRect CalculateSmartControlRect();
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void CreateSmartControls_Angle( GDinputvariable *pVar, CRect &ctrlrect, HFONT hControlFont, bool *bShowSmartAngles );
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void CreateSmartControls_Choices( GDinputvariable *pVar, CRect &ctrlrect, HFONT hControlFont );
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void CreateSmartControls_TargetName( GDinputvariable *pVar, CRect &ctrlrect, HFONT hControlFont );
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void CreateSmartControls_BasicEditControl( GDinputvariable *pVar, CRect &ctrlrect, HFONT hControlFont, CUtlVector<const char *> *pHelperType );
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void CreateSmartControls_BrowseAndPlayButtons( GDinputvariable *pVar, CRect &ctrlrect, HFONT hControlFont );
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void CreateSmartControls_MarkAndEyedropperButtons( GDinputvariable *pVar, CRect &ctrlrect, HFONT hControlFont );
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void CreateSmartControls_PickButton( GDinputvariable *pVar, CRect &ctrlrect, HFONT hControlFont );
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void CreateSmartControls_InstanceVariable( GDinputvariable *pVar, CRect &ctrlrect, HFONT hControlFont );
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void CreateSmartControls_InstanceParm( GDinputvariable *pVar, CRect &ctrlrect, HFONT hControlFont );
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void UpdateDisplayClass(const char *pszClass);
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void UpdateDisplayClass(GDclass *pClass);
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void UpdateEditClass(const char *pszClass, bool bForce);
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void UpdateKeyValue(const char *szKey, const char *szValue);
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virtual void UpdatePickFaceText(CToolPickFace *pTool);
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void GetFaceIDListsForKey(CMapFaceIDList &FullFaces, CMapFaceIDList &PartialFaces, const char *pszKey);
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void GetFaceListsForKey(CMapFaceList &FullFaces, CMapFaceList &PartialFaces, const char *pszKey);
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void ApplyKeyValueToObject(CEditGameClass *pObject, const char *pszKey, const char *pszValue);
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void InternalOnChangeSmartcontrol( const char *szValue );
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// Generated message map functions
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//{{AFX_MSG(COP_Entity)
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afx_msg void OnAddkeyvalue();
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afx_msg BOOL OnApply(void);
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afx_msg void OnBrowse(void);
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afx_msg void OnBrowseInstance(void);
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afx_msg void OnPlaySound(void);
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virtual BOOL OnInitDialog();
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afx_msg void OnSelchangeKeyvalues();
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afx_msg void OnRemovekeyvalue();
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afx_msg void OnSelChangeAngleEdit(void);
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afx_msg void OnChangeAngleedit();
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afx_msg void OnSmartedit();
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afx_msg void OnChangeKeyorValue();
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afx_msg void OnCopy();
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afx_msg void OnPaste();
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afx_msg void OnSetfocusKey();
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afx_msg void OnKillfocusKey();
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afx_msg LRESULT OnChangeAngleBox(WPARAM, LPARAM);
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afx_msg void OnChangeSmartcontrol();
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afx_msg void OnChangeSmartcontrolSel();
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afx_msg void OnChangeInstanceVariableControl();
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afx_msg void OnChangeInstanceParmControl();
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afx_msg void OnPickFaces(void);
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afx_msg void OnPickColor();
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afx_msg void OnMark();
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afx_msg void OnSize( UINT nType, int cx, int cy );
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afx_msg void OnMarkAndAdd();
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afx_msg void OnEntityHelp(void);
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afx_msg void OnPickAngles(void);
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afx_msg void OnPickEntity(void);
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afx_msg void OnCameraDistance(void);
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afx_msg void OnItemChangedKeyValues(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnDblClickKeyValues(NMHDR* pNMHDR, LRESULT* pResult);
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//}}AFX_MSG
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void BrowseTextures( const char *szFilter, bool bIsSprite = false );
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bool BrowseModels( char *szModelName, int length, int &nSkin );
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void MergeObjectKeyValues(CEditGameClass *pEdit);
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void MergeKeyValue(char const *pszKey);
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void SetCurKey(LPCTSTR pszKey);
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void GetCurKey(CString& strKey);
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void SetCurVarListSelection( int iSel );
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int GetCurVarListSelection();
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void OnShowPropertySheet(BOOL bShow, UINT nStatus);
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void StopPicking(void);
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DECLARE_MESSAGE_MAP()
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private:
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void UpdateAnchors();
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void AssignClassDefaults(GDclass *pClass, GDclass *pOldClass);
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int GetKeyValueRowByShortName( const char *pShortName ); // Find the row in the listctrl that the var is at. Returns -1 if not found.
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void RefreshKVListValues( const char *pOnlyThisVar = NULL );
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void PresentProperties();
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void ClearVarList();
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void SetReadOnly(bool bReadOnly);
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void SetSmartControlText(const char *pszText);
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void PerformMark(const char *pTargetName, bool bClear, bool bNameOrClass);
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void LoadCustomColors();
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void SaveCustomColors();
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GDinputvariable *GetVariableAt( int index );
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private:
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CAnchorMgr m_AnchorMgr;
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CString m_szOldKeyName;
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bool m_bWantSmartedit;
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bool m_bEnableControlUpdate; // Whether to reflect changes to the edit control into other controls.
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CAngleBox m_Angle;
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CAngleBox m_SmartAngle;
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CButton m_cPickColor;
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bool m_bSmartedit;
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int m_nNewKeyCount;
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CEdit *m_pEditInstanceVariable, *m_pEditInstanceValue;
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CMyComboBox *m_pComboInstanceParmType;
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// Used to prevent unnecessary calls to PresentProperties.
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int m_nPresentPropertiesCalls;
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bool m_bAllowPresentProperties;
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GDclass *m_pDisplayClass; // The class that the dialog is showing. Can be different from m_pEditClass
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// until the user hits Apply.
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GDinputvariable *m_pInstanceVar;
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short m_VarMap[GD_MAX_VARIABLES];
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CWnd *m_pSmartControl; // current smartedit control
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CButton *m_pSmartBrowseButton;
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CUtlVector<CWnd *> m_SmartControls;
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// The last variable we setup smart controls for.
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GDinputvariable *m_pLastSmartControlVar;
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CString m_LastSmartControlVarValue;
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CString m_strLastKey; // Active key when SaveData was called.
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GDclass *m_pEditClass; // The class of the object that we are editing.
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WCKeyValues m_kv; // Our kv storage. Holds merged keyvalues for multiselect.
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WCKeyValues m_kvAdded; // Corresponding keys set to value "1" if they were added
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GDIV_TYPE m_eEditType; // The type of the currently selected key when SmartEdit is enabled.
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bool m_bIgnoreKVChange; // Set to ignore Windows notifications when setting up controls.
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bool m_bChangingKeyName;
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int m_iLastClassListSolidClasses; // Used to prevent reinitializing the class list unnecessarily.
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bool m_bPicking; // A picking tool is currently active.
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ToolID_t m_ToolPrePick; // The tool that was active before we activated the picking tool.
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int m_iSortColumn; // Which column we're sorting the keyvalues by.
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CPickAnglesTarget m_PickAnglesTarget;
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CPickEntityTarget m_PickEntityTarget;
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CPickFaceTarget m_PickFaceTarget;
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COP_Flags *m_pFlagsPage;
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CSmartControlTargetNameRouter m_SmartControlTargetNameRouter;
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CUtlMap<CString, CInstanceParmData> m_InstanceParmData;
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// Used when multiselecting classes to remember whether they've selected a class
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// or not yet.
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bool m_bClassSelectionEmpty;
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CModelBrowser *pModelBrowser;
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friend class CPickAnglesTarget;
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friend class CPickEntityTarget;
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friend class CPickFaceTarget;
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friend class CSmartControlTargetNameRouter;
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COLORREF CustomColors[16];
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bool m_bCustomColorsLoaded;
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};
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// These are used to load the filesystem open dialog.
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void LoadFileSystemDialogModule();
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void UnloadFileSystemDialogModule();
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#endif // OP_ENTITY_H
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