You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
234 lines
7.3 KiB
234 lines
7.3 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef MAPWORLD_H
|
||
|
#define MAPWORLD_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "MapEntity.h"
|
||
|
#include "EditGameClass.h"
|
||
|
#include "MapClass.h"
|
||
|
#include "MapPath.h"
|
||
|
|
||
|
// Flags for SaveVMF.
|
||
|
#define SAVEFLAGS_LIGHTSONLY (1<<0)
|
||
|
#define SAVEFLAGS_AUTOSAVE (1<<1)
|
||
|
|
||
|
|
||
|
#define MAX_VISIBLE_OBJECTS 10000
|
||
|
|
||
|
#define NUM_HASHED_ENTITY_BUCKETS 200
|
||
|
|
||
|
|
||
|
class BoundBox;
|
||
|
class CChunkFile;
|
||
|
class CVisGroup;
|
||
|
class CCullTreeNode;
|
||
|
class IEditorTexture;
|
||
|
class CMapGroup;
|
||
|
class CMapDoc;
|
||
|
class CMapInstance;
|
||
|
|
||
|
struct SaveLists_t;
|
||
|
|
||
|
|
||
|
struct UsedTexture_t
|
||
|
{
|
||
|
IEditorTexture *pTex;
|
||
|
int nUsageCount;
|
||
|
};
|
||
|
|
||
|
|
||
|
class CUsedTextureList : public CUtlVector<UsedTexture_t>
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
inline int Find(IEditorTexture *pTex)
|
||
|
{
|
||
|
for (int i = 0; i < Count(); i++)
|
||
|
{
|
||
|
if (Element(i).pTex == pTex)
|
||
|
{
|
||
|
return i;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return -1;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
|
||
|
class CMapWorld : public CMapClass, public CEditGameClass
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
DECLARE_MAPCLASS(CMapWorld,CMapClass)
|
||
|
|
||
|
CMapWorld( void );
|
||
|
CMapWorld( CMapDoc *pOwningDocument );
|
||
|
~CMapWorld(void);
|
||
|
|
||
|
CMapDoc *GetOwningDocument( void ) { return m_pOwningDocument; }
|
||
|
|
||
|
//
|
||
|
// Public interface to the culling tree.
|
||
|
//
|
||
|
void CullTree_Build(void);
|
||
|
inline CCullTreeNode *CullTree_GetCullTree(void) { return(m_pCullTree); }
|
||
|
|
||
|
//
|
||
|
// CMapClass virtual overrides.
|
||
|
//
|
||
|
virtual void AddChild(CMapClass *pChild);
|
||
|
virtual CMapClass *Copy(bool bUpdateDependencies);
|
||
|
virtual CMapClass *CopyFrom(CMapClass *pFrom, bool bUpdateDependencies);
|
||
|
virtual void PresaveWorld(void);
|
||
|
virtual void RemoveChild(CMapClass *pChild, bool bUpdateBounds = true);
|
||
|
virtual bool IsWorld() { return true; }
|
||
|
|
||
|
virtual CMapEntity *FindChildByKeyValue( const char* key, const char* value, bool *bIsInInstance = NULL, VMatrix *InstanceMatrix = NULL );
|
||
|
|
||
|
void AddObjectToWorld(CMapClass *pObject, CMapClass *pParent = NULL);
|
||
|
void RemoveObjectFromWorld(CMapClass *pObject, bool bRemoveChildren);
|
||
|
|
||
|
// Groups have to be treated as logical because they potentially have logical children
|
||
|
virtual bool IsLogical(void) { return true; }
|
||
|
virtual bool IsVisibleLogical(void) { return IsVisible(); }
|
||
|
virtual bool IsEditable( void );
|
||
|
|
||
|
//
|
||
|
// Serialization.
|
||
|
//
|
||
|
ChunkFileResult_t LoadVMF(CChunkFile *pFile);
|
||
|
void PostloadWorld(void);
|
||
|
void PostloadVisGroups(void);
|
||
|
|
||
|
// saveFlags is a combination of SAVEFLAGS_ defines.
|
||
|
ChunkFileResult_t SaveSolids(CChunkFile *pFile, CSaveInfo *pSaveInfo, int saveFlags);
|
||
|
ChunkFileResult_t SaveVMF(CChunkFile *pFile, CSaveInfo *pSaveInfo, int saveFlags);
|
||
|
|
||
|
virtual int SerializeRMF(std::fstream &file, BOOL fIsStoring);
|
||
|
virtual int SerializeMAP(std::fstream &file, BOOL fIsStoring, BoundBox *pIntersecting = NULL);
|
||
|
|
||
|
virtual void UpdateChild(CMapClass *pChild);
|
||
|
|
||
|
void UpdateAllDependencies( CMapClass *pObject );
|
||
|
|
||
|
//
|
||
|
// Face ID management.
|
||
|
//
|
||
|
inline int FaceID_GetNext(void);
|
||
|
inline void FaceID_SetNext(int nNextFaceID);
|
||
|
CMapFace *FaceID_FaceForID(int nFaceID);
|
||
|
void FaceID_StringToFaceIDLists(CMapFaceIDList *pFullFaceList, CMapFaceIDList *pPartialFaceList, const char *pszValue);
|
||
|
void FaceID_StringToFaceLists(CMapFaceList *pFullFaceList, CMapFaceList *pPartialFaceList, const char *pszValue);
|
||
|
static bool FaceID_FaceIDListsToString(char *pszList, int nSize, CMapFaceIDList *pFullFaceIDList, CMapFaceIDList *pPartialFaceIDList);
|
||
|
static bool FaceID_FaceListsToString(char *pszValue, int nSize, CMapFaceList *pFullFaceList, CMapFaceList *pPartialFaceList);
|
||
|
|
||
|
void GetUsedTextures(CUsedTextureList &List);
|
||
|
void Subtract(CMapObjectList &Results, CMapClass *pSubtractWith, CMapClass *pSubtractFrom);
|
||
|
|
||
|
CUtlVector<CMapPath*> m_Paths;
|
||
|
|
||
|
// Interface to list of all the entities in the world:
|
||
|
const CMapEntityList *EntityList_GetList(void) { return(&m_EntityList); }
|
||
|
inline int EntityList_GetCount();
|
||
|
inline CMapEntity *EntityList_GetEntity( int nIndex );
|
||
|
|
||
|
CMapEntity *FindEntityByName( const char *pszName, bool bVisiblesOnly = false, bool bSearchInstanceParms = false );
|
||
|
bool FindEntitiesByKeyValue(CMapEntityList &Found, const char *szKey, const char *szValue, bool bVisiblesOnly);
|
||
|
bool FindEntitiesByName(CMapEntityList &Found, const char *szName, bool bVisiblesOnly);
|
||
|
bool FindEntitiesByClassName(CMapEntityList &Found, const char *szClassName, bool bVisiblesOnly);
|
||
|
bool FindEntitiesByNameOrClassName(CMapEntityList &Found, const char *pszName, bool bVisiblesOnly);
|
||
|
|
||
|
bool GenerateNewTargetname( const char *startName, char *newName, int newNameBufferSize, bool bMakeUnique, const char *szPrefix, CMapClass *pRoot = NULL );
|
||
|
|
||
|
// displacement management
|
||
|
inline IWorldEditDispMgr *GetWorldEditDispManager( void ) { return m_pWorldDispMgr; }
|
||
|
|
||
|
int GetGroupList(CUtlVector<CMapGroup *> &GroupList);
|
||
|
|
||
|
protected:
|
||
|
|
||
|
//
|
||
|
// Protected entity list functions.
|
||
|
//
|
||
|
void AddEntity( CMapEntity *pEntity );
|
||
|
void EntityList_Add(CMapClass *pObject);
|
||
|
void EntityList_Remove(CMapClass *pObject, bool bRemoveChildren);
|
||
|
|
||
|
int FindEntityBucket( CMapEntity *pEntity, int *pnIndex );
|
||
|
|
||
|
//
|
||
|
// Serialization.
|
||
|
//
|
||
|
static ChunkFileResult_t LoadKeyCallback(const char *szKey, const char *szValue, CMapWorld *pWorld);
|
||
|
static ChunkFileResult_t LoadGroupCallback(CChunkFile *pFile, CMapWorld *pWorld);
|
||
|
static ChunkFileResult_t LoadHiddenCallback(CChunkFile *pFile, CMapWorld *pWorld);
|
||
|
static ChunkFileResult_t LoadHiddenSolidCallback(CChunkFile *pFile, CMapWorld *pWorld);
|
||
|
static ChunkFileResult_t LoadSolidCallback(CChunkFile *pFile, CMapWorld *pWorld);
|
||
|
|
||
|
ChunkFileResult_t LoadSolid(CChunkFile *pFile, bool bVisible);
|
||
|
|
||
|
static BOOL BuildSaveListsCallback(CMapClass *pObject, SaveLists_t *pSaveLists);
|
||
|
ChunkFileResult_t SaveObjectListVMF(CChunkFile *pFile, CSaveInfo *pSaveInfo, const CMapObjectList *pList, int saveFlags);
|
||
|
|
||
|
//
|
||
|
// Culling tree operations.
|
||
|
//
|
||
|
void CullTree_SplitNode(CCullTreeNode *pNode);
|
||
|
void CullTree_DumpNode(CCullTreeNode *pNode, int nDepth);
|
||
|
void CullTree_FreeNode(CCullTreeNode *pNode);
|
||
|
void CullTree_Free(void);
|
||
|
|
||
|
CCullTreeNode *m_pCullTree; // This world's objects stored in a spatial hierarchy for culling.
|
||
|
|
||
|
CMapEntityList m_EntityList; // A flat list of all the entities in this world.
|
||
|
CMapEntityList m_EntityListByName[NUM_HASHED_ENTITY_BUCKETS]; // A list of all the entities in the world, hashed by name checksum.
|
||
|
|
||
|
int m_nNextFaceID; // Used for assigning unique IDs to every solid face in this world.
|
||
|
|
||
|
IWorldEditDispMgr *m_pWorldDispMgr; // world editable displacement manager
|
||
|
|
||
|
CMapDoc *m_pOwningDocument;
|
||
|
};
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Returns the next unique face ID for this world.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
inline int CMapWorld::FaceID_GetNext(void)
|
||
|
{
|
||
|
return(m_nNextFaceID++);
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Sets the unique face ID to assign to the next face that is added
|
||
|
// to this world.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
inline void CMapWorld::FaceID_SetNext(int nNextFaceID)
|
||
|
{
|
||
|
m_nNextFaceID = nNextFaceID;
|
||
|
}
|
||
|
|
||
|
|
||
|
inline int CMapWorld::EntityList_GetCount()
|
||
|
{
|
||
|
return m_EntityList.Count();
|
||
|
}
|
||
|
|
||
|
|
||
|
inline CMapEntity *CMapWorld::EntityList_GetEntity( int nIndex )
|
||
|
{
|
||
|
return m_EntityList.Element( nIndex );
|
||
|
}
|
||
|
|
||
|
|
||
|
#endif // MAPWORLD_H
|