Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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5 years ago
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef MAPLINE_H
#define MAPLINE_H
#pragma once
#include "MapHelper.h"
class CRender3D;
#define MAX_KEYNAME_SIZE 32
class CMapLine : public CMapHelper
{
public:
DECLARE_MAPCLASS(CMapLine,CMapHelper)
//
// Factory for building from a list of string parameters.
//
static CMapClass *Create(CHelperInfo *pInfo, CMapEntity *pParent);
//
// Construction/destruction:
//
CMapLine(void);
CMapLine(const char *pszStartValueKey, const char *pszStartKey, const char *pszEndValueKey, const char *pszEndKey);
~CMapLine(void);
void Initialize(void);
void BuildLine(void);
void CalcBounds(BOOL bFullUpdate = FALSE);
virtual CMapClass *Copy(bool bUpdateDependencies);
virtual CMapClass *CopyFrom(CMapClass *pFrom, bool bUpdateDependencies);
void Render3D(CRender3D *pRender);
void Render2D(CRender2D *pRender);
int SerializeRMF(std::fstream &File, BOOL bRMF);
int SerializeMAP(std::fstream &File, BOOL bRMF);
bool IsVisualElement(void) { return(true); }
bool IsCulledByCordon(const Vector &vecMins, const Vector &vecMaxs) { return false; } // We don't hide unless our parent hides.
virtual CMapClass *PrepareSelection(SelectMode_t eSelectMode);
const char* GetDescription() { return("Line helper"); }
void OnAddToWorld(CMapWorld *pWorld);
void OnNotifyDependent(CMapClass *pObject, Notify_Dependent_t eNotifyType);
void OnParentKeyChanged( const char* key, const char* value );
void OnRemoveFromWorld(CMapWorld *pWorld, bool bNotifyChildren);
virtual void UpdateDependencies(CMapWorld *pWorld, CMapClass *pObject);
protected:
//
// Implements CMapAtom transformation functions.
//
void DoTransform(const VMatrix &matrix);
char m_szStartValueKey[80]; // The key in our parent entity to look at for our start target.
char m_szStartKey[80]; // The value in our parent entity to look at for our start target.
char m_szEndValueKey[80]; //
char m_szEndKey[80]; //
CMapEntity *m_pStartEntity; // Our start target.
CMapEntity *m_pEndEntity; // Our end target.
};
#endif // MAPLINE_H