Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "stdafx.h"
#include <io.h>
#include "hammer.h"
#include "GlobalFunctions.h"
#include "MapErrorsDlg.h"
#include "Options.h"
#include "MapDoc.h"
#include "MapEntity.h"
#include "MapFace.h"
#include "MapGroup.h"
#include "MapSolid.h"
#include "MapStudioModel.h"
#include "MapWorld.h"
#include "progdlg.h"
#include "TextureSystem.h"
#include "MapDisp.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
#pragma optimize("g", off)
#pragma warning(disable: 4748) // buffer overrung with optimizations off - remove if we turn "g" back on
#define TEXTURE_NAME_LEN 128
// All files are opened in binary, and we want to save CR/LF
#define ENDLINE "\r\n"
enum
{
fileOsError = -1, // big error!
fileError = -2, // problem
fileOk = -3, // loaded ok
fileDone = -4 // got not-my-kind of line
};
BOOL bSaveVisiblesOnly;
static BOOL bErrors;
static int nInvalidSolids;
static CProgressDlg *pProgDlg;
static MAPFORMAT MapFormat;
static BOOL bStuffed;
static char szStuffed[255];
static UINT uMapVersion = 0;
//-----------------------------------------------------------------------------
// Purpose:
// Input : buf -
//-----------------------------------------------------------------------------
static void StuffLine(char * buf)
{
Assert(!bStuffed);
V_strcpy_safe(szStuffed, buf);
bStuffed = TRUE;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : file -
// buf -
//-----------------------------------------------------------------------------
static void GetLine(std::fstream& file, char *buf)
{
if(bStuffed)
{
if(buf)
strcpy(buf, szStuffed);
bStuffed = FALSE;
return;
}
char szBuf[1024];
while(1)
{
file >> std::ws;
file.getline(szBuf, 512);
if(file.eof())
return;
if(!strncmp(szBuf, "//", 2))
continue;
file >> std::ws;
if(buf)
{
// char *p = strchr(szBuf, '\n');
// if(p) p[0] = 0;
// p = strchr(szBuf, '\r');
// if(p) p[0] = 0;
strcpy(buf, szBuf);
}
return;
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pObject -
// file -
// pIntersecting -
// Output : int
//-----------------------------------------------------------------------------
static int SaveSolidChildrenOf(CMapClass *pObject, std::fstream& file, BoundBox *pIntersecting = NULL)
{
CMapWorld *pWorld = (CMapWorld*) CMapClass::GetWorldObject(pObject);
//
// If we are only saving visible objects and this object isn't visible, don't save it.
//
if (bSaveVisiblesOnly && (pObject != pWorld) && !pObject->IsVisible())
{
return fileOk; // not an error - return ok
}
//
// If we are only saving objects within a particular bounding box and this object isn't, don't save it.
//
if (pIntersecting && !pObject->IsIntersectingBox(pIntersecting->bmins, pIntersecting->bmaxs))
{
return fileOk;
}
const CMapObjectList *pChildren = pObject->GetChildren();
FOR_EACH_OBJ( *pChildren, pos )
{
int iRvl = -1;
CMapClass *pChild = pChildren->Element(pos);
if (!pIntersecting || pChild->IsIntersectingBox(pIntersecting->bmins, pIntersecting->bmaxs))
{
if (pChild->IsMapClass(MAPCLASS_TYPE(CMapSolid)))
{
if (!bSaveVisiblesOnly || pChild->IsVisible())
{
iRvl = pChild->SerializeMAP(file, TRUE);
}
}
else if (pChild->IsMapClass(MAPCLASS_TYPE(CMapGroup)))
{
iRvl = SaveSolidChildrenOf(pChild, file, pIntersecting);
}
// return error if there is an error
if (iRvl != -1 && iRvl != fileOk)
{
return iRvl;
}
}
}
return fileOk; // ok.
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pObject -
// file -
// pIntersecting -
// Output : int
//-----------------------------------------------------------------------------
static int SaveEntityChildrenOf(CMapClass *pObject, std::fstream& file, BoundBox *pIntersecting)
{
CMapWorld *pWorld = (CMapWorld *)CMapClass::GetWorldObject(pObject);
if (bSaveVisiblesOnly && pObject != pWorld && !pObject->IsVisible())
{
return fileOk; // no error
}
if (pIntersecting && !pObject->IsIntersectingBox(pIntersecting->bmins, pIntersecting->bmaxs))
{
return fileOk;
}
const CMapObjectList *pChildren = pObject->GetChildren();
FOR_EACH_OBJ( *pChildren, pos )
{
int iRvl = -1;
CMapClass *pChild = pChildren->Element(pos);
if (!pIntersecting || pChild->IsIntersectingBox(pIntersecting->bmins, pIntersecting->bmaxs))
{
if (pChild->IsMapClass(MAPCLASS_TYPE(CMapEntity)))
{
if (!bSaveVisiblesOnly || pChild->IsVisible())
{
iRvl = pChild->SerializeMAP(file, TRUE);
}
}
else if (pChild->IsMapClass(MAPCLASS_TYPE(CMapGroup)))
{
iRvl = SaveEntityChildrenOf(pChild, file, pIntersecting);
}
// return error if there is an error
if (iRvl != -1 && iRvl != fileOk)
{
return iRvl;
}
}
}
return fileOk; // ok.
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pObject -
// file -
// Output : int
//-----------------------------------------------------------------------------
static int ReadSolids(CMapClass *pObject, std::fstream& file)
{
int nSolids = 0;
char szBuf[128];
while(1)
{
GetLine(file, szBuf);
if(szBuf[0] != '{')
{
StuffLine(szBuf);
break;
}
CMapSolid *pSolid = new CMapSolid;
int iRvl = pSolid->SerializeMAP(file, FALSE);
if(iRvl == fileError)
{
// delete the solid
delete pSolid;
++nInvalidSolids;
}
else if(iRvl == fileOsError)
{
// big problem
delete pSolid;
return fileOsError;
}
else
pObject->AddChild(pSolid);
++nSolids;
}
return nSolids;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : file -
// Output : int
//-----------------------------------------------------------------------------
static int PeekChar(std::fstream& file)
{
if(bStuffed) // stuffed.. return first char
return szStuffed[0];
char szBuf[1024];
szBuf[0] = 0;
// get next line
GetLine(file, szBuf);
// still blank? return eof
if(szBuf[0] == 0)
return EOF;
// to get it next call to getline
StuffLine(szBuf);
return szBuf[0];
}
//-----------------------------------------------------------------------------
// Purpose: Sets the MAP format for saving.
// Input : mf - MAP format to use when saving.
//-----------------------------------------------------------------------------
void SetMapFormat(MAPFORMAT mf)
{
Assert((mf == mfHalfLife) || (mf == mfHalfLife2));
MapFormat = mf;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : file -
// fIsStoring -
// Output : int
//-----------------------------------------------------------------------------
int CMapClass::SerializeMAP(std::fstream& file, BOOL fIsStoring)
{
// no info stored in MAPs ..
return fileOk;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : file -
// fIsStoring -
// Output : int
//-----------------------------------------------------------------------------
int CMapFace::SerializeMAP(std::fstream& file, BOOL fIsStoring)
{
char szBuf[512];
if (fIsStoring)
{
char *pszTexture;
char szTexture[sizeof(texture.texture)+1];
szTexture[sizeof(texture.texture)] = 0;
memcpy(szTexture, texture.texture, sizeof texture.texture);
strlwr(szTexture);
if (MapFormat == mfQuake2)
{
pszTexture = strstr(szTexture, ".");
if (pszTexture)
{
*pszTexture = 0;
}
pszTexture = strstr(szTexture, "textures\\");
if (pszTexture == NULL)
{
pszTexture = szTexture;
}
else
{
pszTexture += strlen("textures\\");
}
}
else
{
pszTexture = szTexture;
}
strupr(szTexture);
//
// Reverse the slashes -- thank you id.
//
for (int i = strlen(pszTexture) - 1; i >= 0; i--)
{
if (pszTexture[i] == '\\')
pszTexture[i] = '/';
}
//
// Convert the plane points to integers.
//
for (int nPlane = 0; nPlane < 3; nPlane++)
{
plane.planepts[nPlane][0] = V_rint(plane.planepts[nPlane][0]);
plane.planepts[nPlane][1] = V_rint(plane.planepts[nPlane][1]);
plane.planepts[nPlane][2] = V_rint(plane.planepts[nPlane][2]);
}
//
// Check for duplicate plane points. All three plane points must be unique
// or it isn't a valid plane. Try to fix it if it isn't valid.
//
if (!CheckFace())
{
Fix();
}
sprintf(szBuf,
"( %.0f %.0f %.0f ) ( %.0f %.0f %.0f ) ( %.0f %.0f %.0f ) "
"%s "
"[ %g %g %g %g ] "
"[ %g %g %g %g ] "
"%g %g %g ",
plane.planepts[0][0], plane.planepts[0][1], plane.planepts[0][2],
plane.planepts[1][0], plane.planepts[1][1], plane.planepts[1][2],
plane.planepts[2][0], plane.planepts[2][1], plane.planepts[2][2],
pszTexture,
(double)texture.UAxis[0], (double)texture.UAxis[1], (double)texture.UAxis[2], (double)texture.UAxis[3],
(double)texture.VAxis[0], (double)texture.VAxis[1], (double)texture.VAxis[2], (double)texture.VAxis[3],
(double)texture.rotate,
(double)texture.scale[0],
(double)texture.scale[1]);
file << szBuf << ENDLINE;
return fileOk;
}
else
{
// load the plane
GetLine(file, szBuf);
if(szBuf[0] != '(')
{
StuffLine(szBuf);
return fileDone;
}
char szTexName[TEXTURE_NAME_LEN];
DWORD q2contents;
DWORD q2surface;
int nLightmapScale;
int nDummy;
int nRead;
if( uMapVersion >= 340 )
{
COMPILE_TIME_ASSERT( ARRAYSIZE(szTexName) == 128 );
nRead = sscanf(szBuf,
"( %f %f %f ) ( %f %f %f ) ( %f %f %f ) "
"%127s "
"[ %f %f %f %f ] "
"[ %f %f %f %f ] "
"%f %f %f "
"%u %u %u",
&plane.planepts[0][0], &plane.planepts[0][1], &plane.planepts[0][2],
&plane.planepts[1][0], &plane.planepts[1][1], &plane.planepts[1][2],
&plane.planepts[2][0], &plane.planepts[2][1], &plane.planepts[2][2],
szTexName,
&texture.UAxis[0], &texture.UAxis[1], &texture.UAxis[2], &texture.UAxis[3],
&texture.VAxis[0], &texture.VAxis[1], &texture.VAxis[2], &texture.VAxis[3],
&texture.rotate,
&texture.scale[0],
&texture.scale[1],
&q2contents,
&q2surface,
&nLightmapScale);
// Guarantee null-termination to keep /analyze happy.
szTexName[ ARRAYSIZE(szTexName) - 1 ] = 0;
if (nRead < 21)
{
bErrors = TRUE;
}
else if (nRead == 24)
{
// got q2 values - set them here
texture.q2contents = q2contents;
texture.q2surface = q2surface;
texture.nLightmapScale = nLightmapScale;
if (texture.nLightmapScale == 0)
{
texture.nLightmapScale = g_pGameConfig->GetDefaultLightmapScale();
}
}
//
// very cheesy HACK!!! -- this will be better when we have chunks
//
if( uMapVersion <= 350 )
{
if( ( file.peek() != '(' ) && ( file.peek() != '}' ) )
{
EditDispHandle_t handle = EditDispMgr()->Create();
SetDisp( handle );
CMapDisp *pDisp = EditDispMgr()->GetDisp( handle );
pDisp->SerializedLoadMAP( file, this, uMapVersion );
}
}
}
else if (uMapVersion >= 220 )
{
COMPILE_TIME_ASSERT( ARRAYSIZE(szTexName) == 128 );
nRead = sscanf(szBuf,
"( %f %f %f ) ( %f %f %f ) ( %f %f %f ) "
"%127s "
"[ %f %f %f %f ] "
"[ %f %f %f %f ] "
"%f %f %f "
"%u %u %u",
&plane.planepts[0][0], &plane.planepts[0][1], &plane.planepts[0][2],
&plane.planepts[1][0], &plane.planepts[1][1], &plane.planepts[1][2],
&plane.planepts[2][0], &plane.planepts[2][1], &plane.planepts[2][2],
szTexName,
&texture.UAxis[0], &texture.UAxis[1], &texture.UAxis[2], &texture.UAxis[3],
&texture.VAxis[0], &texture.VAxis[1], &texture.VAxis[2], &texture.VAxis[3],
&texture.rotate,
&texture.scale[0],
&texture.scale[1],
&q2contents,
&q2surface,
&nDummy); // Pre-340 didn't have lightmap scale.
// Guarantee null-termination to keep /analyze happy.
szTexName[ ARRAYSIZE(szTexName) - 1 ] = 0;
if (nRead < 21)
{
bErrors = TRUE;
}
else if (nRead == 24)
{
// got q2 values - set them here
texture.q2contents = q2contents;
texture.q2surface = q2surface;
}
}
else
{
COMPILE_TIME_ASSERT( ARRAYSIZE(szTexName) == 128 );
nRead = sscanf(szBuf,
"( %f %f %f ) ( %f %f %f ) ( %f %f %f ) "
"%127s "
"%f %f %f "
"%f %f %u %u %u",
&plane.planepts[0][0], &plane.planepts[0][1], &plane.planepts[0][2],
&plane.planepts[1][0], &plane.planepts[1][1], &plane.planepts[1][2],
&plane.planepts[2][0], &plane.planepts[2][1], &plane.planepts[2][2],
szTexName,
&texture.UAxis[3],
&texture.VAxis[3],
&texture.rotate,
&texture.scale[0],
&texture.scale[1],
&q2contents,
&q2surface,
&nDummy); // Pre-340 didn't have lightmap scale.
// Guarantee null-termination to keep /analyze happy.
szTexName[ ARRAYSIZE(szTexName) - 1 ] = 0;
if (nRead < 15)
{
bErrors = TRUE;
}
else if (nRead == 18)
{
// got q2 values - set them here
texture.q2contents = q2contents;
texture.q2surface = q2surface;
}
}
if (g_pGameConfig->GetTextureFormat() != tfVMT)
{
// reverse the slashes -- thank you id
for (int i = strlen(szTexName) - 1; i >= 0; i--)
{
if (szTexName[i] == '/')
szTexName[i] = '\\';
}
}
SetTexture(szTexName);
}
if (file.fail())
{
return fileOsError;
}
return fileOk;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : file -
// fIsStoring -
// Output : int
//-----------------------------------------------------------------------------
int MDkeyvalue::SerializeMAP(std::fstream& file, BOOL fIsStoring)
{
// load/save a keyvalue
char szBuf[1024];
if(fIsStoring)
{
// save a keyvalue
sprintf( szBuf,
"\"%s\" \"%s\"",
Key(), Value() );
file << szBuf << ENDLINE;
}
else
{
GetLine(file, szBuf);
if(szBuf[0] != '\"')
{
StuffLine(szBuf);
return fileDone;
}
char *p = strchr(szBuf, '\"');
p = strchr(p+1, '\"');
if(!p)
return fileError;
p[0] = 0;
V_strcpy_safe(szKey, szBuf+1);
// advance to start of value string
p = strchr(p+1, '\"');
if(!p)
return fileError;
// ocpy in value
strcpy(szValue, p+1);
// kill trailing "
p = strchr(szValue, '\"');
if(!p)
return fileError;
p[0] = 0;
}
return file.fail() ? fileOsError : fileOk;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : file -
// fIsStoring -
// Output : int
//-----------------------------------------------------------------------------
int CMapSolid::SerializeMAP(std::fstream& file, BOOL fIsStoring)
{
CMapClass::SerializeMAP(file, fIsStoring);
// load/save a brush
if (fIsStoring)
{
// save the brush
file << "{" << ENDLINE;
// serialize the Faces
int nFaces = Faces.GetCount();
for(int i = 0; i < nFaces; i++)
{
if(!Faces[i].Points)
continue;
if(Faces[i].SerializeMAP(file, fIsStoring) == fileError)
return fileError;
}
// terminator
file << "}" << ENDLINE;
}
else
{
// caller skipped delimiter
Faces.SetCount(0);
// read Faces
for(int i = 0; ; i++)
{
// extract plane
if (Faces[i].SerializeMAP(file, fIsStoring) == fileDone)
{
// when fileDone is returned, no face was loaded
break;
}
Faces[i].CalcPlane();
}
GetLine(file, NULL); // ignore line
if (!file.fail())
{
//
// Create the solid using the planes that were read from the MAP file.
//
if (CreateFromPlanes() == FALSE)
{
bErrors = TRUE;
return(fileError);
}
//
// If we are reading from an old map file, the texture axes will need to be set up.
// Leave the rotation and shifts alone; they were read from the MAP file.
//
if (uMapVersion < 220)
{
InitializeTextureAxes(TEXTURE_ALIGN_QUAKE, INIT_TEXTURE_AXES | INIT_TEXTURE_FORCE);
}
}
else
{
return(fileOsError);
}
CalcBounds();
//
// Set solid type based on texture name.
//
m_eSolidType = HL1SolidTypeFromTextureName(Faces[0].texture.texture);
}
return(file.fail() ? fileOsError : fileOk);
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : file -
// fIsStoring -
// Output : int
//-----------------------------------------------------------------------------
int CMapEntity::SerializeMAP(std::fstream &file, BOOL fIsStoring)
{
CMapClass::SerializeMAP(file, fIsStoring);
// load/save an object
if (fIsStoring)
{
//
// If it's a solidentity but it doesn't have any solids,
// don't save it.
//
if (!IsPlaceholder() && !m_Children.Count())
{
return(fileOk);
}
//
// Save it.
//
file << "{" << ENDLINE;
//
// Save keyvalues & other data.
//
CEditGameClass::SerializeMAP(file, fIsStoring);
//
// If this is a placeholder and either has no class or is not a solid class,
// save our origin.
//
if (IsPlaceholder() && (!IsClass() || !IsSolidClass()))
{
MDkeyvalue tmpkv;
strcpy(tmpkv.szKey, "origin");
Vector Origin;
GetOrigin(Origin);
sprintf(tmpkv.szValue, "%.0f %.0f %.0f", Origin[0], Origin[1], Origin[2]);
tmpkv.SerializeMAP(file, fIsStoring);
}
if (!(IsPlaceholder()))
{
SaveSolidChildrenOf(this, file);
}
file << "}" << ENDLINE;
}
else
{
// load keyvalues
CEditGameClass::SerializeMAP(file, fIsStoring);
// solids
if (!ReadSolids(this, file))
{
flags |= flagPlaceholder;
}
// skip delimiter
GetLine(file, NULL);
}
return file.fail() ? fileOsError : fileOk;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : file -
// fIsStoring -
// Output : int
//-----------------------------------------------------------------------------
int CEditGameClass::SerializeMAP(std::fstream& file, BOOL fIsStoring)
{
int iRvl;
if (!fIsStoring)
{
// loading
if (PeekChar(file) == '\"')
{
// read kv pairs
MDkeyvalue newkv;
while (1)
{
if (newkv.SerializeMAP(file, fIsStoring) != fileOk)
{
// fileDone means the keyvalue was not loaded
break;
}
if (!strcmp(newkv.szKey, "classname"))
{
m_KeyValues.SetValue(newkv.szKey, newkv.szValue);
}
else if (!strcmp(newkv.szKey, "angle"))
{
ImportAngle(atoi(newkv.szValue));
}
else if (strcmp(newkv.szKey, "wad"))
{
//
// All other keys are simply added to the keyvalue list.
//
m_KeyValues.SetValue(newkv.szKey, newkv.szValue);
}
}
}
}
else
{
// save keyvalues
MDkeyvalue tmpkv;
if (GetKeyValue("classname") == NULL)
{
tmpkv.Set("classname", m_szClass);
tmpkv.SerializeMAP(file, fIsStoring);
}
//
// Determine whether we have a game data class. This will help us decide which keys
// to write.
//
GDclass *pGameDataClass = NULL;
if (pGD != NULL)
{
pGameDataClass = pGD->ClassForName(m_szClass);
}
//
// Consider all the keyvalues in this object for serialization.
//
for ( int z=m_KeyValues.GetFirst(); z != m_KeyValues.GetInvalidIndex(); z=m_KeyValues.GetNext( z ) )
{
MDkeyvalue &KeyValue = m_KeyValues.GetKeyValue(z);
iRvl = KeyValue.SerializeMAP(file, fIsStoring);
if (iRvl != fileOk)
{
return(iRvl);
}
}
//
// If we have a base class, for each keyvalue in the class definition, write out all keys
// that are not present in the object and whose defaults are nonzero in the class definition.
//
if (pGameDataClass != NULL)
{
//
// For each variable from the base class...
//
int nVariableCount = pGameDataClass->GetVariableCount();
for (int i = 0; i < nVariableCount; i++)
{
GDinputvariable *pVar = pGameDataClass->GetVariableAt(i);
Assert(pVar != NULL);
if (pVar != NULL)
{
int iIndex;
MDkeyvalue *pKey;
LPCTSTR p = m_KeyValues.GetValue(pVar->GetName(), &iIndex);
//
// If the variable is not present in this object, write out the default value.
//
if (p == NULL)
{
pKey = &tmpkv;
pVar->ResetDefaults();
pVar->ToKeyValue(pKey);
//
// Only write the key value if it is non-zero.
//
if ((pKey->szKey[0] != 0) && (pKey->szValue[0] != 0) && (stricmp(pKey->szValue, "0")))
{
iRvl = pKey->SerializeMAP(file, fIsStoring);
if (iRvl != fileOk)
{
return(iRvl);
}
}
}
}
}
}
}
return(file.fail() ? fileOsError : fileOk);
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : file -
// fIsStoring -
// pIntersecting -
// Output : int
//-----------------------------------------------------------------------------
int CMapWorld::SerializeMAP(std::fstream &file, BOOL fIsStoring, BoundBox *pIntersecting)
{
int iRvl;
bStuffed = FALSE;
bErrors = FALSE;
nInvalidSolids = 0;
// load/save a world
if (fIsStoring)
{
file << "{" << ENDLINE;
// save worldobject
CEditGameClass::SerializeMAP(file, fIsStoring);
if (MapFormat != mfQuake2)
{
MDkeyvalue tmpkv;
strcpy(tmpkv.szKey, "mapversion");
strcpy(tmpkv.szValue, "360");
tmpkv.SerializeMAP(file, fIsStoring);
// Save wad file line
strcpy(tmpkv.szKey, "wad");
// copy all texfiles into value
tmpkv.szValue[0] = 0;
BOOL bFirst = TRUE;
int nGraphicsFiles = g_Textures.FilesGetCount();
for (int i = 0; i < nGraphicsFiles; i++)
{
char szFile[MAX_PATH];
GRAPHICSFILESTRUCT gf;
g_Textures.FilesGetInfo(&gf, i);
//
// Don't save WAL files - they're never used.
//
if (gf.format != tfWAL)
{
//
// Also make sure this is the right kind of WAD file
// based on the game we're using.
//
if (gf.format == g_pGameConfig->GetTextureFormat())
{
//
// Append this WAD file to the WAD list.
//
strcpy(szFile, gf.filename);
// dvs: Strip off the path. This crashes VIS and QRAD!!
/*
char *pszSlash = strrchr(szFile, '\\');
if (pszSlash == NULL)
{
pszSlash = strrchr(szFile, '/');
}
if (pszSlash != NULL)
{
pszSlash++;
}
else
{
pszSlash = szFile;
}
*/
char *pszSlash = szFile;
// Strip off any drive letter.
if (pszSlash[1] == ':')
{
pszSlash += 2;
}
// WAD names are semicolon delimited.
if (!bFirst)
{
strcat(tmpkv.szValue, ";");
}
strcat(tmpkv.szValue, pszSlash);
bFirst = FALSE;
}
}
}
if ( tmpkv.szValue[0] != '\0' )
{
tmpkv.SerializeMAP(file, fIsStoring);
}
}
//
// Save the brushes.
//
if (SaveSolidChildrenOf(this, file, pIntersecting) == fileOsError)
{
goto FatalError;
}
file << "}" << ENDLINE;
//
// Save the entities.
//
if (SaveEntityChildrenOf(this, file, pIntersecting) == fileOsError)
{
goto FatalError;
}
//
// Save paths (if paths are visible).
//
FOR_EACH_OBJ( m_Paths, pos )
{
CMapPath *pPath = m_Paths.Element(pos);
pPath->SerializeMAP(file, TRUE, pIntersecting);
}
}
else
{
pProgDlg = new CProgressDlg;
pProgDlg->Create();
pProgDlg->SetStep(1);
CString caption;
caption.LoadString(IDS_LOADINGFILE);
pProgDlg->SetWindowText(caption);
m_Render2DBox.ResetBounds();
// load world
GetLine(file, NULL); // ignore delimiter
CEditGameClass::SerializeMAP(file, fIsStoring);
const char* pszMapVersion;
pszMapVersion = m_KeyValues.GetValue("mapversion");
if (pszMapVersion != NULL)
{
uMapVersion = atoi(pszMapVersion);
}
else
{
uMapVersion = 0;
}
// read solids
if (ReadSolids(this, file) == fileOsError)
{
goto FatalError;
}
// skip end-of-entity marker
GetLine(file, NULL);
char szBuf[128];
// read entities
while (1)
{
GetLine(file, szBuf);
if (szBuf[0] != '{')
{
StuffLine(szBuf);
break;
}
if (PeekChar(file) == EOF)
{
break;
}
CMapEntity *pEntity;
pEntity = new CMapEntity;
iRvl = pEntity->SerializeMAP(file, fIsStoring);
AddChild(pEntity);
if (iRvl == fileError)
{
bErrors = TRUE;
}
else if (iRvl == fileOsError)
{
goto FatalError;
}
}
if (bErrors)
{
if (nInvalidSolids)
{
CString str;
str.Format("For your information, %d solids were not loaded\n"
"due to errors in the file.", nInvalidSolids);
AfxMessageBox(str);
}
else if (AfxMessageBox("There was a problem loading the MAP file. Do you\n"
"want to view the error report?", MB_YESNO) == IDYES)
{
CMapErrorsDlg dlg;
dlg.DoModal();
}
}
PostloadWorld();
if (g_pGameConfig->GetTextureFormat() == tfVMT)
{
// do batch search and replace of textures from trans.txt if it exists.
char translationFilename[MAX_PATH];
Q_snprintf( translationFilename, sizeof( translationFilename ), "materials/trans.txt" );
if( CMapDoc::GetActiveMapDoc() )
{
FileHandle_t searchReplaceFP = g_pFileSystem->Open( translationFilename, "r" );
if( searchReplaceFP )
{
CMapDoc::GetActiveMapDoc()->BatchReplaceTextures( searchReplaceFP );
g_pFileSystem->Close( searchReplaceFP );
}
}
}
}
if (pProgDlg)
{
pProgDlg->DestroyWindow();
delete pProgDlg;
pProgDlg = NULL;
}
return (bErrors && fIsStoring) ? -1 : 0;
FatalError:
// OS error.
CString str;
str.Format("The OS reported an error %s the file: %s", fIsStoring ? "saving" : "loading", strerror(errno));
AfxMessageBox(str);
if (pProgDlg != NULL)
{
pProgDlg->DestroyWindow();
delete pProgDlg;
pProgDlg = NULL;
}
return -1;
}