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218 lines
4.9 KiB
218 lines
4.9 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// EditGameConfigs.cpp : implementation file
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//
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#include "stdafx.h"
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#include "hammer.h"
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#include "EditGameConfigs.h"
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#include "StrDlg.h"
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#include "MapDoc.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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/////////////////////////////////////////////////////////////////////////////
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// CEditGameConfigs dialog
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CEditGameConfigs::CEditGameConfigs(BOOL bSelectOnly,
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CWnd* pParent /*=NULL*/)
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: CDialog(CEditGameConfigs::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CEditGameConfigs)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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m_bSelectOnly = bSelectOnly;
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}
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void CEditGameConfigs::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CEditGameConfigs)
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DDX_Control(pDX, IDC_CONFIGS, m_cConfigs);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CEditGameConfigs, CDialog)
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//{{AFX_MSG_MAP(CEditGameConfigs)
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ON_BN_CLICKED(IDC_ADD, OnAdd)
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ON_BN_CLICKED(IDC_COPY, OnCopy)
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ON_BN_CLICKED(IDC_REMOVE, OnRemove)
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ON_LBN_SELCHANGE(IDC_CONFIGS, OnSelchangeConfigs)
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ON_LBN_DBLCLK(IDC_CONFIGS, OnDblclkConfigs)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CEditGameConfigs message handlers
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void CEditGameConfigs::OnAdd()
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{
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char szName[128];
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szName[0] = 0;
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CStrDlg dlg(0, szName, "Enter the game's name:", "Add a game");
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if(dlg.DoModal() != IDOK)
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return;
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// add a new game config
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CGameConfig *pConfig = Options.configs.AddConfig();
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strcpy(pConfig->szName, dlg.m_string);
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FillConfigList(pConfig->dwID);
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}
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void CEditGameConfigs::OnCopy()
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{
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int iCurSel = m_cConfigs.GetCurSel();
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if(iCurSel == CB_ERR)
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return;
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CGameConfig *pConfig = Options.configs.FindConfig(
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m_cConfigs.GetItemData(iCurSel));
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CGameConfig *pNewConfig = Options.configs.AddConfig();
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pNewConfig->CopyFrom(pConfig);
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FillConfigList(pNewConfig->dwID);
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}
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void CEditGameConfigs::OnRemove()
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{
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int iCurSel = m_cConfigs.GetCurSel();
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if(iCurSel == CB_ERR)
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return;
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int iArrayIndex;
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CGameConfig *pConfig = Options.configs.FindConfig(
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m_cConfigs.GetItemData(iCurSel), &iArrayIndex);
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// check to see if any docs use this game - if so, can't
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// delete it.
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for ( int i=0; i<CMapDoc::GetDocumentCount(); i++ )
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{
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CMapDoc *pDoc = CMapDoc::GetDocument(i);
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if(pDoc->GetGame() == pConfig)
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{
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AfxMessageBox("You can't delete this game configuration now\n"
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"because some loaded documents are using it.\n"
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"If you want to delete it, you must close those\n"
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"documents first.");
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return;
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}
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}
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bool bResetDefaults = false;
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// Check to see if this is the last configuation and prompt for the user to make a decision
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if ( Options.configs.nConfigs <= 1 )
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{
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if ( AfxMessageBox( "At least one configuration must be present!\n"
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"Would you like to reset to the default configurations?", MB_YESNO ) == IDNO )
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{
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return;
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}
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bResetDefaults = true;
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}
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// Remove selection
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m_cConfigs.DeleteString( iCurSel );
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// FIXME: This will apply the change even if you cancel the dialog. This needs to store a copy
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// of the data which then reconciles the two versions on OK or Apply! -- jdw
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Options.configs.Configs.RemoveAt(iArrayIndex);
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Options.configs.nConfigs--;
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// Reset to defaults
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if ( bResetDefaults )
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{
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Options.configs.ResetGameConfigs( false );
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FillConfigList();
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}
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// Put the selection back to the top
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m_cConfigs.SetCurSel( 0 );
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}
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void CEditGameConfigs::FillConfigList(DWORD dwSelectID)
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{
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// get current selection so we can keep it
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DWORD dwCurID = dwSelectID;
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int iNewIndex = -1;
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if(m_cConfigs.GetCurSel() != LB_ERR && dwCurID == 0xFFFFFFFF)
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{
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dwCurID = m_cConfigs.GetItemData(m_cConfigs.GetCurSel());
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}
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m_cConfigs.ResetContent();
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for(int i = 0; i < Options.configs.nConfigs; i++)
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{
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CGameConfig *pConfig = Options.configs.Configs[i];
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int iIndex = m_cConfigs.AddString(pConfig->szName);
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m_cConfigs.SetItemData(iIndex, pConfig->dwID);
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if (dwCurID == pConfig->dwID)
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{
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iNewIndex = iIndex;
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}
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}
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if (iNewIndex == -1)
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{
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iNewIndex = 0;
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}
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m_cConfigs.SetCurSel(iNewIndex);
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OnSelchangeConfigs();
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if (m_bSelectOnly && Options.configs.nConfigs == 1)
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OnOK();
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}
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void CEditGameConfigs::OnSelchangeConfigs()
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{
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int iCurSel = m_cConfigs.GetCurSel();
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if(iCurSel == LB_ERR)
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return;
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m_pSelectedGame = Options.configs.FindConfig(
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m_cConfigs.GetItemData(iCurSel));
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}
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BOOL CEditGameConfigs::OnInitDialog()
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{
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CDialog::OnInitDialog();
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if(m_bSelectOnly)
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{
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SetWindowText("Select a game configuration to use");
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GetDlgItem(IDOK)->SetWindowText("OK");
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GetDlgItem(IDC_REMOVE)->ShowWindow(SW_HIDE);
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GetDlgItem(IDC_ADD)->ShowWindow(SW_HIDE);
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GetDlgItem(IDC_COPY)->ShowWindow(SW_HIDE);
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}
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FillConfigList();
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return TRUE;
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}
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void CEditGameConfigs::OnDblclkConfigs()
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{
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OnOK();
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}
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