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235 lines
7.3 KiB
235 lines
7.3 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef EDITGAMECLASS_H
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#define EDITGAMECLASS_H
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#pragma once
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#pragma warning(push, 1)
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#pragma warning(disable:4701 4702 4530)
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#include <fstream>
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#pragma warning(pop)
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#include "BlockArray.h"
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#include "fgdlib/fgdlib.h"
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#include "fgdlib/WCKeyValues.h"
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#include "EntityConnection.h"
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#define MAX_CLASS_NAME_LEN 64
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class CChunkFile;
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class CMapClass;
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class CSaveInfo;
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enum ChunkFileResult_t;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CEditGameClass
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{
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public:
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CEditGameClass(void);
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~CEditGameClass(void);
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inline bool IsClass(const char *pszClass = NULL);
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inline GDclass *GetClass(void) { return(m_pClass); }
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inline void SetClass(GDclass *pClass) { m_pClass = pClass; }
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inline const char* GetClassName(void) { return(m_szClass); }
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inline bool IsKeyFrameClass(void) { return((m_pClass != NULL) && (m_pClass->IsKeyFrameClass())); }
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inline bool IsMoveClass(void) { return((m_pClass != NULL) && (m_pClass->IsMoveClass())); }
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inline bool IsPointClass(void) { return((m_pClass != NULL) && (m_pClass->IsPointClass())); }
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inline bool IsNPCClass(void) { return((m_pClass != NULL) && (m_pClass->IsNPCClass())); }
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inline bool IsFilterClass(void) { return((m_pClass != NULL) && (m_pClass->IsFilterClass())); }
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inline bool IsSolidClass(void) { return((m_pClass != NULL) && (m_pClass->IsSolidClass())); }
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inline bool IsNodeClass(void) { return((m_pClass != NULL) && (m_pClass->IsNodeClass())); }
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static inline bool IsNodeClass(const char *pszClassName) { return GDclass::IsNodeClass(pszClassName); }
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//
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// Interface to key/value information:
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//
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virtual void SetKeyValue(LPCTSTR pszKey, LPCTSTR pszValue) { m_KeyValues.SetValue(pszKey, pszValue); }
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virtual void DeleteKeyValue(LPCTSTR pszKey) { m_KeyValues.RemoveKey(pszKey); }
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inline void RemoveKey(int nIndex) { m_KeyValues.RemoveKeyAt(nIndex); }
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inline void SetKeyValue(LPCTSTR pszKey, int iValue) { m_KeyValues.SetValue(pszKey, iValue); }
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inline LPCTSTR GetKey(int nIndex) { return(m_KeyValues.GetKey(nIndex)); }
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inline LPCTSTR GetKeyValue(int nIndex) { return(m_KeyValues.GetValue(nIndex)); }
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inline LPCTSTR GetKeyValue(LPCTSTR pszKey, int *piIndex = NULL) { return(m_KeyValues.GetValue(pszKey, piIndex)); }
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// Iterate the list of keyvalues.
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inline int GetFirstKeyValue() const { return m_KeyValues.GetFirst(); }
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inline int GetNextKeyValue( int i ) const { return m_KeyValues.GetNext( i ); }
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static inline int GetInvalidKeyValue() { return WCKeyValues::GetInvalidIndex(); }
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//
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// Interface to spawnflags.
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//
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bool GetSpawnFlag(unsigned long nFlag);
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unsigned long GetSpawnFlags(void);
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void SetSpawnFlag(unsigned long nFlag, bool bSet);
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void SetSpawnFlags(unsigned long nFlags);
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//
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// Interface to entity connections.
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//
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void Connections_Add(CEntityConnection *pConnection);
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inline int Connections_GetCount(void);
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inline CEntityConnection *Connections_Get(int nIndex);
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bool Connections_Remove(CEntityConnection *pConnection);
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void Connections_RemoveAll(void);
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void Connections_FixBad(bool bRelink = true);
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//
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// Interface to entity connections.
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//
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void Upstream_Add(CEntityConnection *pConnection);
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inline int Upstream_GetCount(void);
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inline CEntityConnection *Upstream_Get(int nIndex);
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bool Upstream_Remove(CEntityConnection *pConnection);
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void Upstream_RemoveAll(void);
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void Upstream_FixBad();
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//
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// Interface to comments.
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//
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inline const char *GetComments(void);
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inline void SetComments(const char *pszComments);
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//
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// Serialization functions.
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//
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static ChunkFileResult_t LoadConnectionsCallback(CChunkFile *pFile, CEditGameClass *pEditGameClass);
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static ChunkFileResult_t LoadKeyCallback(const char *szKey, const char *szValue, CEditGameClass *pEditGameClass);
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ChunkFileResult_t SaveVMF(CChunkFile *pFile, CSaveInfo *pSaveInfo);
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int SerializeRMF(std::fstream&, BOOL);
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int SerializeMAP(std::fstream&, BOOL);
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virtual void SetClass(LPCTSTR pszClassname, bool bLoading = false);
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CEditGameClass *CopyFrom(CEditGameClass *pFrom);
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void GetDefaultKeys( void );
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virtual void SetAngles(const QAngle &vecAngles);
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virtual void GetAngles(QAngle &vecAngles);
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// Import the old-style yaw only representation of orientation.
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void ImportAngle(int nAngle);
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protected:
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WCKeyValues m_KeyValues;
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GDclass *m_pClass;
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char m_szClass[MAX_CLASS_NAME_LEN];
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char *m_pszComments; // Comments text, dynamically allocated.
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static char *g_pszEmpty;
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CEntityConnectionList m_Connections;
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CEntityConnectionList m_Upstream;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Returns the number of input/output connections that this object has.
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//-----------------------------------------------------------------------------
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int CEditGameClass::Connections_GetCount(void)
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{
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return m_Connections.Count();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns the number of input/output connections that this object has.
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//-----------------------------------------------------------------------------
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CEntityConnection *CEditGameClass::Connections_Get(int nIndex)
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{
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return m_Connections.Element(nIndex);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns the number of input/output connections that this object has.
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//-----------------------------------------------------------------------------
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int CEditGameClass::Upstream_GetCount(void)
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{
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return m_Upstream.Count();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns the number of input/output connections that this object has.
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//-----------------------------------------------------------------------------
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CEntityConnection *CEditGameClass::Upstream_Get(int nIndex)
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{
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return m_Upstream.Element(nIndex);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns the comments text, NULL if none have been set.
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//-----------------------------------------------------------------------------
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const char *CEditGameClass::GetComments(void)
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{
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if (m_pszComments == NULL)
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{
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return(g_pszEmpty);
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}
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return(m_pszComments);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : NULL -
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// Output : inline bool
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//-----------------------------------------------------------------------------
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inline bool CEditGameClass::IsClass(const char *pszClass)
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{
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if (pszClass == NULL)
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{
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return(m_pClass != NULL);
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}
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return((m_pClass != NULL) && (!stricmp(pszClass, m_szClass)));
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pszComments -
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//-----------------------------------------------------------------------------
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void CEditGameClass::SetComments(const char *pszComments)
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{
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delete m_pszComments;
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if (pszComments != NULL)
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{
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int nLen = strlen(pszComments);
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if (nLen == 0)
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{
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m_pszComments = NULL;
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}
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else
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{
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m_pszComments = new char [nLen + 1];
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strcpy(m_pszComments, pszComments);
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}
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}
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else
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{
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m_pszComments = NULL;
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}
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}
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#endif // EDITGAMECLASS_H
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