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154 lines
2.4 KiB
154 lines
2.4 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Implementation of IEditorTexture interface for placeholder textures.
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// Placeholder textures are used for textures that are referenced in
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// the map file but not found in storage.
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//
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//=============================================================================//
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#ifndef DUMMYTEXTURE_H
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#define DUMMYTEXTURE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <afxtempl.h>
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#include "IEditorTexture.h"
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enum TEXTUREFORMAT;
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class CDummyTexture : public IEditorTexture
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{
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public:
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CDummyTexture(const char *pszName, TEXTUREFORMAT eFormat);
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virtual ~CDummyTexture();
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inline const char *GetName() const
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{
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return(m_szName);
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}
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int GetShortName(char *pszName) const;
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int GetKeywords(char *pszKeywords) const;
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void Draw(CDC *pDC, RECT &rect, int iFontHeight, int iIconHeight, DrawTexData_t &DrawTexData);
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const char *GetFileName(void) const;
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void GetSize(SIZE &size) const;
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inline bool IsDummy() const
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{
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return(true);
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}
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int GetImageDataRGB( void *pImageRGB );
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int GetImageDataRGBA( void *pImageRGBA );
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inline int GetImageWidth() const
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{
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return(0);
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}
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inline int GetImageHeight() const
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{
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return(0);
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}
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inline float GetDecalScale() const
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{
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return(1.0f);
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}
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CPalette *GetPalette() const
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{
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return(NULL);
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}
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inline int GetWidth() const
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{
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return(0);
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}
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inline int GetHeight() const
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{
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return(0);
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}
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inline int GetTextureID() const
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{
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return(0);
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}
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inline TEXTUREFORMAT GetTextureFormat() const
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{
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return(m_eTextureFormat);
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}
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inline int GetSurfaceAttributes() const
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{
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return(0);
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}
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inline int GetSurfaceContents() const
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{
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return(0);
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}
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inline int GetSurfaceValue() const
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{
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return(0);
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}
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inline bool HasAlpha() const
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{
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return(false);
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}
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inline bool HasData() const
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{
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return(false);
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}
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inline bool HasPalette() const
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{
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return(false);
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}
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bool Load( void );
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void Reload( bool bFullReload ) {}
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inline bool IsLoaded() const
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{
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return true;
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}
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inline void SetTextureFormat(TEXTUREFORMAT eFormat)
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{
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m_eTextureFormat = eFormat;
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}
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inline void SetTextureID( int nTextureID )
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{
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}
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bool IsWater( void ) const
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{
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return false;
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}
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protected:
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char m_szName[MAX_PATH];
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char m_szFileName[MAX_PATH];
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TEXTUREFORMAT m_eTextureFormat;
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};
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#endif // DUMMYTEXTURE_H
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