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133 lines
3.2 KiB
133 lines
3.2 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CAMERA3D_H
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#define CAMERA3D_H
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#pragma once
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#include "Tool3D.h"
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#include "ToolInterface.h"
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#include "utlvector.h"
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#pragma warning(push, 1)
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#pragma warning(disable:4701 4702 4530)
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#include <fstream>
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#pragma warning(pop)
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class CChunkFile;
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class CSaveInfo;
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enum ChunkFileResult_t;
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//
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// Defines a camera position/look pair.
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//
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struct CAMSTRUCT
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{
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// index 0 = camera origin, 1 = pos look to
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Vector position[2];
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};
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class Camera3D : public Tool3D
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{
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public:
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Camera3D(void);
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enum SNCTYPE
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{
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sncNext = -1,
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sncFirst = 0,
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sncPrev = 1
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};
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int GetActiveCamera(void) { return m_iActiveCamera; }
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void GetCameraPos(Vector &vViewPos, Vector &vLookAt);
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void UpdateActiveCamera(Vector &vViewPos, Vector &vLookAt);
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//
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// Serialization.
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//
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const char *GetVMFChunkName() { return "cameras"; }
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ChunkFileResult_t LoadVMF(CChunkFile *pFile);
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ChunkFileResult_t SaveVMF(CChunkFile *pFile, CSaveInfo *pSaveInfo);
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void SerializeRMF(std::fstream &file, BOOL fIsStoring);
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//
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// Tool3D implementation.
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//
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virtual bool IsEmpty(void);
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virtual void SetEmpty(void);
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virtual unsigned int GetConstraints(unsigned int nKeyFlags);
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//
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// CBaseTool implementation.
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//
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virtual ToolID_t GetToolID(void) { return TOOL_CAMERA; }
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virtual bool OnKeyDown2D(CMapView2D *pView, UINT nChar, UINT nRepCnt, UINT nFlags);
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virtual bool OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual bool OnLMouseUp2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual bool OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual bool OnLMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual bool OnLMouseUp3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual bool OnRMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual bool OnRMouseUp3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual bool OnKeyDown3D(CMapView3D *pView, UINT nChar, UINT nRepCnt, UINT nFlags);
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virtual void RenderTool2D(CRender2D *pRender);
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protected:
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//
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// Tool3D implementation.
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//
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virtual int HitTest(CMapView *pView, const Vector2D &vPoint, bool bTestHandles = false);
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virtual bool UpdateTranslation(const Vector &vUpdate, UINT flags = 0);
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virtual void FinishTranslation(bool bSave);
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private:
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int GetCameraCount() { return Cameras.Count(); }
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void AddCamera(CAMSTRUCT &pCamPos);
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void SetNextCamera(SNCTYPE next);
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void DeleteActiveCamera(void);
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void OnEscape(void);
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void EnsureMaxCameras();
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static ChunkFileResult_t LoadCameraKeyCallback(const char *szKey, const char *szValue, CAMSTRUCT *pCam);
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static ChunkFileResult_t LoadCamerasKeyCallback(const char *szKey, const char *szValue, Camera3D *pCameras);
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static ChunkFileResult_t LoadCameraCallback(CChunkFile *pFile, Camera3D *pCameras);
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CUtlVector<CAMSTRUCT> Cameras; // The cameras that have been created.
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CAMSTRUCT m_MoveCamera;
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enum
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{
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MovePos = 0,
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MoveLook = 1,
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};
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int m_iActiveCamera;
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int m_nMovePositionIndex;
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Vector m_vOrgPos;
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};
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#endif // CAMERA3D_H
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