Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef SMOOTHINGGROUPMGR_H
#define SMOOTHINGGROUPMGR_H
#pragma once
class CMapFace;
class CChunkFile;
class CSaveInfo;
enum ChunkFileResult_t;
#define MAX_SMOOTHING_GROUP_COUNT 32
#define INVALID_SMOOTHING_GROUP 0xff
typedef unsigned char SmoothingGroupHandle_t;
//=============================================================================
//
// Smoothing Group Manager
//
class ISmoothingGroupMgr
{
public:
virtual void AddFaceToGroup( SmoothingGroupHandle_t hGroup, CMapFace *pFace ) = 0;
virtual void RemoveFaceFromGroup( SmoothingGroupHandle_t hGroup, CMapFace *pFace ) = 0;
virtual void SetGroupSmoothingAngle( SmoothingGroupHandle_t hGroup, float flAngle ) = 0;
virtual float GetGroupSmoothingAngle( SmoothingGroupHandle_t hGroup ) = 0;
virtual int GetFaceCountInGroup( SmoothingGroupHandle_t hGroup ) = 0;
virtual CMapFace *GetFaceFromGroup( SmoothingGroupHandle_t hGroup, int iFace ) = 0;
virtual ChunkFileResult_t SaveVMF( CChunkFile *pFile, CSaveInfo *pSaveInfo ) = 0;
virtual ChunkFileResult_t LoadVMF( CChunkFile *pFile ) = 0;
};
ISmoothingGroupMgr *SmoothingGroupMgr( void );
#endif // SMOOTHINGGROUPMGR_H