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452 lines
13 KiB
452 lines
13 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: A helper that represents the axis of rotation for a rotating entity.
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// When selected, it exposes handles for the endpoints of the axis.
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//
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// It writes the axis as a keyvalue of the form:
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//
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// "x0 y0 z0, x1 y1 z1"
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//
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//=============================================================================//
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#include "stdafx.h"
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#include "Box3D.h"
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#include "GlobalFunctions.h"
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#include "fgdlib/HelperInfo.h"
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#include "materialsystem/imaterialsystem.h"
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#include "materialsystem/imesh.h"
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#include "MainFrm.h" // For refreshing the object properties dialog
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#include "MapDoc.h"
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#include "MapAxisHandle.h"
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#include "MapPointHandle.h"
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#include "MapView2D.h"
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#include "Material.h"
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#include "Options.h"
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#include "Render2D.h"
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#include "Render3D.h"
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#include "ToolManager.h"
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#include "ToolAxisHandle.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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IMPLEMENT_MAPCLASS(CMapAxisHandle);
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//-----------------------------------------------------------------------------
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// Purpose: Factory function. Used for creating a CMapAxisHandle from a set
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// of string parameters from the FGD file.
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// Input : pInfo - Pointer to helper info class which gives us information
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// about how to create the class.
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// Output : Returns a pointer to the class, NULL if an error occurs.
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//-----------------------------------------------------------------------------
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CMapClass *CMapAxisHandle::Create(CHelperInfo *pHelperInfo, CMapEntity *pParent)
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{
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static char *pszDefaultKeyName = "axis";
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const char *pszKey = pHelperInfo->GetParameter(0);
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if (pszKey == NULL)
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{
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pszKey = pszDefaultKeyName;
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}
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CMapAxisHandle *pBox = new CMapAxisHandle(pszKey);
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pBox->SetRenderColor(255, 255, 255);
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return(pBox);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pfMins -
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// pfMaxs -
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//-----------------------------------------------------------------------------
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CMapAxisHandle::CMapAxisHandle(void)
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{
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Initialize();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pfMins -
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// pfMaxs -
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//-----------------------------------------------------------------------------
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CMapAxisHandle::CMapAxisHandle(const char *pszKey)
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{
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Initialize();
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strcpy(m_szKeyName, pszKey);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMapAxisHandle::Initialize(void)
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{
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m_szKeyName[0] = '\0';
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r = 255;
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g = 255;
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b = 255;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CMapAxisHandle::~CMapAxisHandle(void)
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : bFullUpdate -
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//-----------------------------------------------------------------------------
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void CMapAxisHandle::CalcBounds(BOOL bFullUpdate)
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{
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CMapClass::CalcBounds(bFullUpdate);
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//
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// We don't affect our parent's 2D render bounds.
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//
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m_Render2DBox.ResetBounds();
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//
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// Calculate 3D culling box.
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//
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m_CullBox.ResetBounds();
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for (int i = 0; i < 2; i++)
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{
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m_Point[i].CalcBounds(bFullUpdate);
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Vector vecMins;
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Vector vecMaxs;
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m_Point[i].GetCullBox(vecMins, vecMaxs);
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m_CullBox.UpdateBounds(vecMins, vecMaxs);
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}
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m_BoundingBox = m_CullBox;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : CMapClass
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//-----------------------------------------------------------------------------
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CMapClass *CMapAxisHandle::Copy(bool bUpdateDependencies)
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{
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CMapAxisHandle *pCopy = new CMapAxisHandle;
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if (pCopy != NULL)
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{
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pCopy->CopyFrom(this, bUpdateDependencies);
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}
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return(pCopy);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pObject -
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// Output : CMapClass
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//-----------------------------------------------------------------------------
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CMapClass *CMapAxisHandle::CopyFrom(CMapClass *pObject, bool bUpdateDependencies)
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{
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Assert(pObject->IsMapClass(MAPCLASS_TYPE(CMapAxisHandle)));
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CMapAxisHandle *pFrom = (CMapAxisHandle *)pObject;
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CMapClass::CopyFrom(pObject, bUpdateDependencies);
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m_Point[0].CopyFrom(&pFrom->m_Point[0], bUpdateDependencies);
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m_Point[1].CopyFrom(&pFrom->m_Point[1], bUpdateDependencies);
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strcpy(m_szKeyName, pFrom->m_szKeyName);
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return(this);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Gets the tool object for a given context data from HitTest2D.
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//-----------------------------------------------------------------------------
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CBaseTool *CMapAxisHandle::GetToolObject(int nHitData, bool bAttachObject)
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{
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// FIXME: ideally, we could use CToolPointHandle here, because all it does is move
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// points around, but that would require some way for the CMapAxisHandle to know
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// when the CMapPointHandle's position changes. This way the CToolAxisHandle can
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// handle the notification. In general, we need a better system for building complex
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// objects from simple ones and handling changes to the simple objects in the complex one.
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//
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// If we DID use a CToolPointHandle, we'd need to reconcile the status bar updates that
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// are done in OnMouseMove2D, because points and axes cause different status bar text
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// to be displayed as they are dragged around.
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CToolAxisHandle *pTool = (CToolAxisHandle *)ToolManager()->GetToolForID(TOOL_AXIS_HANDLE);
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if ( bAttachObject )
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{
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pTool->Attach(this, nHitData);
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}
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return pTool;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pView -
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// point -
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// nData -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CMapAxisHandle::HitTest2D(CMapView2D *pView, const Vector2D &point, HitInfo_t &HitData)
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{
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if ( IsVisible() )
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{
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for (int i = 0; i < 2; i++)
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{
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if ( m_Point[i].HitTest2D(pView, point, HitData) )
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{
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HitData.pObject = this;
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HitData.uData = i;
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HitData.nDepth = 0; // map helpers have no real depth
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return true;
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}
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}
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pRender -
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//-----------------------------------------------------------------------------
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void CMapAxisHandle::Render2D(CRender2D *pRender)
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{
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SelectionState_t eState = GetSelectionState();
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if (eState == SELECT_NONE)
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return;
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m_Point[0].Render2D(pRender);
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m_Point[1].Render2D(pRender);
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if (eState == SELECT_MODIFY)
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{
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pRender->PushRenderMode( RENDER_MODE_DOTTED );
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pRender->SetDrawColor( GetRValue(Options.colors.clrSelection), GetGValue(Options.colors.clrSelection), GetBValue(Options.colors.clrSelection) );
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}
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else
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{
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pRender->PushRenderMode( RENDER_MODE_FLAT );
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pRender->SetDrawColor( GetRValue(Options.colors.clrToolHandle), GetGValue(Options.colors.clrToolHandle), GetBValue(Options.colors.clrToolHandle) );
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}
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Vector vecOrigin1;
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Vector vecOrigin2;
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m_Point[0].GetOrigin(vecOrigin1);
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m_Point[1].GetOrigin(vecOrigin2);
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pRender->DrawLine(vecOrigin1, vecOrigin2);
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pRender->PopRenderMode();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pRender -
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//-----------------------------------------------------------------------------
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void CMapAxisHandle::Render3D(CRender3D *pRender)
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{
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if (GetSelectionState() != SELECT_NONE)
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{
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for (int i = 0; i < 2; i++)
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{
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m_Point[i].Render3D(pRender);
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}
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Vector vec1;
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Vector vec2;
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m_Point[0].GetOrigin(vec1);
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m_Point[1].GetOrigin(vec2);
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pRender->SetDrawColor( 255, 255, 255 );
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pRender->DrawLine(vec1, vec2);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int CMapAxisHandle::SerializeRMF(std::fstream &File, BOOL bRMF)
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{
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return(0);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int CMapAxisHandle::SerializeMAP(std::fstream &File, BOOL bRMF)
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{
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return(0);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Overridden to chain down to our endpoints, which are not children.
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//-----------------------------------------------------------------------------
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void CMapAxisHandle::SetOrigin(Vector &vecOrigin)
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{
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BaseClass::SetOrigin(vecOrigin);
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m_Point[0].SetOrigin(vecOrigin);
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m_Point[1].SetOrigin(vecOrigin);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Overridden to chain down to our endpoints, which are not children.
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//-----------------------------------------------------------------------------
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SelectionState_t CMapAxisHandle::SetSelectionState(SelectionState_t eSelectionState)
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{
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SelectionState_t eState = BaseClass::SetSelectionState(eSelectionState);
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m_Point[0].SetSelectionState(eSelectionState);
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m_Point[1].SetSelectionState(eSelectionState);
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return eState;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Special version of set SelectionState to set the state in only one
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// endpoint handle for dragging that handle.
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//-----------------------------------------------------------------------------
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SelectionState_t CMapAxisHandle::SetSelectionState(SelectionState_t eSelectionState, int nHandle)
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{
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SelectionState_t eState = BaseClass::SetSelectionState(eSelectionState);
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m_Point[nHandle].SetSelectionState(eSelectionState);
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return eState;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Overridden because origin helpers don't take the color of their
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// parent entity.
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// Input : red, green, blue -
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//-----------------------------------------------------------------------------
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void CMapAxisHandle::SetRenderColor(unsigned char red, unsigned char green, unsigned char blue)
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Overridden because origin helpers don't take the color of their
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// parent entity.
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// Input : red, green, blue -
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//-----------------------------------------------------------------------------
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void CMapAxisHandle::SetRenderColor(color32 rgbColor)
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : szKey -
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// szValue -
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//-----------------------------------------------------------------------------
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void CMapAxisHandle::OnParentKeyChanged(const char *szKey, const char *szValue)
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{
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if (!stricmp(szKey, m_szKeyName))
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{
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Vector vecOrigin1;
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Vector vecOrigin2;
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sscanf(szValue, "%f %f %f, %f %f %f", &vecOrigin1.x, &vecOrigin1.y, &vecOrigin1.z, &vecOrigin2.x, &vecOrigin2.y, &vecOrigin2.z);
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m_Point[0].SetOrigin(vecOrigin1);
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m_Point[1].SetOrigin(vecOrigin2);
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CalcBounds();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Called by the axis tool to update the position of the endpoint.
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//-----------------------------------------------------------------------------
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void CMapAxisHandle::UpdateEndPoint(Vector &vecPos, int nPointIndex)
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{
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m_Point[nPointIndex].m_Origin = vecPos;
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CalcBounds();
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UpdateParentKey();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Overridden to transform our endpoints.
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//-----------------------------------------------------------------------------
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void CMapAxisHandle::DoTransform(const VMatrix &matrix)
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{
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BaseClass::DoTransform(matrix);
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m_Point[0].Transform(matrix);
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m_Point[1].Transform(matrix);
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UpdateParentKey();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMapAxisHandle::UpdateParentKey(void)
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{
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if (m_szKeyName[0])
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{
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CMapEntity *pEntity = dynamic_cast <CMapEntity *> (m_pParent);
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if (pEntity != NULL)
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{
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Vector vecOrigin1;
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Vector vecOrigin2;
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m_Point[0].GetOrigin(vecOrigin1);
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m_Point[1].GetOrigin(vecOrigin2);
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CalcBounds();
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char szValue[KEYVALUE_MAX_VALUE_LENGTH];
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sprintf(szValue, "%g %g %g, %g %g %g", (double)vecOrigin1.x, (double)vecOrigin1.y, (double)vecOrigin1.z, (double)vecOrigin2.x, (double)vecOrigin2.y, (double)vecOrigin2.z);
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pEntity->NotifyChildKeyChanged(this, m_szKeyName, szValue);
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets the keyvalue in our parent when we are added to the world.
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// Input : pWorld -
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//-----------------------------------------------------------------------------
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void CMapAxisHandle::OnAddToWorld(CMapWorld *pWorld)
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{
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BaseClass::OnAddToWorld(pWorld);
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UpdateParentKey();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets the keyvalue in our parent after the map is loaded.
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// Input : pWorld -
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//-----------------------------------------------------------------------------
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void CMapAxisHandle::PostloadWorld(CMapWorld *pWorld)
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{
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BaseClass::PostloadWorld(pWorld);
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UpdateParentKey();
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}
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