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78 lines
2.6 KiB
78 lines
2.6 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Encapsultes the job system's version of time (which is != to wall clock time)
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//
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//=============================================================================
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#include "stdafx.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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namespace GCSDK
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{
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uint64 CJobTime::sm_lTimeCur = 0;
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CJobTime::CJobTime()
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{
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m_lTime = sm_lTimeCur;
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}
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//----------------------------------------------------------------------------
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// Purpose: Sets our value to the current time
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//-----------------------------------------------------------------------------
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void CJobTime::SetToJobTime()
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{
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m_lTime = sm_lTimeCur;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets our value as an offset from the current time
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//-----------------------------------------------------------------------------
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void CJobTime::SetFromJobTime( int64 dMicroSecOffset )
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{
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m_lTime = sm_lTimeCur + dMicroSecOffset;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns the amount of time that's passed between our time and the
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// current time.
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// Output: Time that's passed between our time and the current time
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//-----------------------------------------------------------------------------
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int64 CJobTime::CServerMicroSecsPassed() const
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{
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return( sm_lTimeCur - m_lTime );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Updates our current time value. We only
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// update the time once per frame-- the rest of the time, we just
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// access a cached copy of the time. On the server, we use an arbitrary
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// time value beginning at 0, and incremented by 50 milliseconds every
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// frame.
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// NOTE: This should only be called once per frame.
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//-----------------------------------------------------------------------------
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void CJobTime::UpdateJobTime( int cMicroSecPerShellFrame )
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{
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sm_lTimeCur += cMicroSecPerShellFrame; // force a 50 msec clock
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}
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//-----------------------------------------------------------------------------
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// Purpose: Stomps the current clock with the specified time
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// Input : lCurrentTime - new current time
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//-----------------------------------------------------------------------------
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void CJobTime::SetCurrentJobTime( uint64 lCurrentTime )
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{
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sm_lTimeCur = lCurrentTime;
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}
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} // namespace GCSDK
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