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56 lines
1.5 KiB
56 lines
1.5 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef COMMENTARYDIALOG_H
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#define COMMENTARYDIALOG_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui_controls/Frame.h"
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#include "utlvector.h"
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#include <vgui/KeyCode.h>
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class CGameChapterPanel;
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class CSkillSelectionDialog;
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//-----------------------------------------------------------------------------
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// Purpose: Handles selection of commentary mode on/off
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//-----------------------------------------------------------------------------
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class CCommentaryDialog : public vgui::Frame
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{
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DECLARE_CLASS_SIMPLE( CCommentaryDialog, vgui::Frame );
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public:
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CCommentaryDialog(vgui::Panel *parent);
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~CCommentaryDialog();
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virtual void OnClose( void );
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virtual void OnCommand( const char *command );
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virtual void OnKeyCodePressed(vgui::KeyCode code);
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};
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//-----------------------------------------------------------------------------
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// Purpose: Small dialog to remind players on method of changing commentary mode
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//-----------------------------------------------------------------------------
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class CPostCommentaryDialog : public vgui::Frame
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{
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DECLARE_CLASS_SIMPLE( CPostCommentaryDialog, vgui::Frame );
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public:
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CPostCommentaryDialog(vgui::Panel *parent);
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~CPostCommentaryDialog();
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virtual void OnFinishedClose( void );
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virtual void OnKeyCodeTyped(vgui::KeyCode code);
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virtual void OnKeyCodePressed(vgui::KeyCode code);
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private:
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bool m_bResetPaintRestrict;
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};
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#endif // COMMENTARYDIALOG_H
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